156 lines
8.8 KiB
C#
156 lines
8.8 KiB
C#
namespace LoveLegend
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{
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public static partial class UICtrlMsg
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{
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private static uint cursor_OpenClose = 130000;
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public static uint GameLoginUI_Close = ++cursor_OpenClose;
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public static uint MainTabUI_Open = ++cursor_OpenClose;
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public static uint MainTabUI_Close = ++cursor_OpenClose;
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public static uint FirstRewardUI_Open = ++cursor_OpenClose;
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public static uint FirstRewardUI_Close = ++cursor_OpenClose;
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public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
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public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
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public static uint OpenBgUI_Open = ++cursor_OpenClose;
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public static uint OpenBgUI_Close = ++cursor_OpenClose;
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public static uint FXWndUI_Open = ++cursor_OpenClose;
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public static uint FXWndUI_Close = ++cursor_OpenClose;
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public static uint RewardAniUI_Open = ++cursor_OpenClose;
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public static uint RewardAniUI_Close = ++cursor_OpenClose;
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public static uint NetLoadingUI_Open = ++cursor_OpenClose;
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public static uint NetLoadingUI_Close = ++cursor_OpenClose;
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public static uint SCTipsUI_Open = ++cursor_OpenClose;
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public static uint SCTipsUI_Close = ++cursor_OpenClose;
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public static uint GameLoginUI_Open = ++cursor_OpenClose;
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public static uint RewardboxUI_Open = ++cursor_OpenClose;
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public static uint RewardboxUI_Close = ++cursor_OpenClose;
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public static uint RewardUI_Open = ++cursor_OpenClose;
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public static uint RewardUI_Close = ++cursor_OpenClose;
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public static uint NewTaskUI_Open = ++cursor_OpenClose;
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public static uint MenuUI_Open = ++cursor_OpenClose;
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public static uint MenuUI_Close = ++cursor_OpenClose;
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public static uint PlayUI_Close = ++cursor_OpenClose;
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public static uint NewTaskUI_Close = ++cursor_OpenClose;
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public static uint PrivacyUI_Open = ++cursor_OpenClose;
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public static uint PrivacyUI_Close = ++cursor_OpenClose;
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public static uint PlayUIFX = ++cursor_OpenClose;
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public static uint RainPlayUI_Open = ++cursor_OpenClose;
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public static uint RainPlayUI_Close = ++cursor_OpenClose;
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public static uint OpenGameUI_Open = ++cursor_OpenClose;
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public static uint OpenGameUI_Close = ++cursor_OpenClose;
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public static uint SheepwindowUI_Open = ++cursor_OpenClose;
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public static uint SheepwindowUI_Close = ++cursor_OpenClose;
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public static uint BuyslotUI_Open = ++cursor_OpenClose;
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public static uint BuyslotUI_Close = ++cursor_OpenClose;
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public static uint BuygoldUI_Open = ++cursor_OpenClose;
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public static uint BuygoldUI_Close = ++cursor_OpenClose;
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public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
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public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
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public static uint ChoosePropUI_Open = ++cursor_OpenClose;
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public static uint ChoosePropUI_Close = ++cursor_OpenClose;
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public static uint AdcomingUI_Open = ++cursor_OpenClose;
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public static uint AdcomingUI_Close = ++cursor_OpenClose;
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public static uint MapViewUI_Open = ++cursor_OpenClose;
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public static uint MapViewUI_Close = ++cursor_OpenClose;
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public static uint PassunlockUI_Open = ++cursor_OpenClose;
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public static uint PassunlockUI_Close = ++cursor_OpenClose;
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public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
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public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
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public static uint PayloadingUI_Open = ++cursor_OpenClose;
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public static uint PayloadingUI_Close = ++cursor_OpenClose;
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public static uint MainUI_Open = ++cursor_OpenClose;
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public static uint MainUI_Close = ++cursor_OpenClose;
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public static uint PlayBgUI_Close = ++cursor_OpenClose;
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public static uint SignInUI_Open = ++cursor_OpenClose;
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public static uint SignInUI_Close = ++cursor_OpenClose;
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public static uint MailUI_Open = ++cursor_OpenClose;
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public static uint MailUI_Close = ++cursor_OpenClose;
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public static uint WheelUI_Open = ++cursor_OpenClose;
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public static uint WheelUI_Close = ++cursor_OpenClose;
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public static uint PassViewUI_Open = ++cursor_OpenClose;
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public static uint PassViewUI_Close = ++cursor_OpenClose;
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public static uint PackrewardUI_Open = ++cursor_OpenClose;
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public static uint PackrewardUI_Close = ++cursor_OpenClose;
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public static uint PersonViewUI_Open = ++cursor_OpenClose;
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public static uint PersonViewUI_Close = ++cursor_OpenClose;
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public static uint GuideViewUI_Open = ++cursor_OpenClose;
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public static uint GuideViewUI_Close = ++cursor_OpenClose;
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public static uint TipsViewUI_Open = ++cursor_OpenClose;
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public static uint TipsViewUI_Close = ++cursor_OpenClose;
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public static uint ResurgenceUI_Open = ++cursor_OpenClose;
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public static uint LuckyPackUI_Open = ++cursor_OpenClose;
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public static uint LuckyPackUI_Close = ++cursor_OpenClose;
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public static uint RecordViewUI_Open = ++cursor_OpenClose;
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public static uint RecordViewUI_Close = ++cursor_OpenClose;
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public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose;
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public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
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public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
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public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
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public static uint NewEndUI_Open = ++cursor_OpenClose;
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public static uint NewEndUI_Close = ++cursor_OpenClose;
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public static uint UnlockLevelUI_Open = ++cursor_OpenClose;
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public static uint UnlockLevelUI_Close = ++cursor_OpenClose;
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public static uint AlubumUI_Open = ++cursor_OpenClose;
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public static uint AlubumUI_Close = ++cursor_OpenClose;
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public static uint AlbumDetailUI_Open = ++cursor_OpenClose;
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public static uint AlbumDetailUI_Close = ++cursor_OpenClose;
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public static uint LiveUI_Open = ++cursor_OpenClose;
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public static uint LiveUI_Close = ++cursor_OpenClose;
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public static uint LiveDetailUI_Open = ++cursor_OpenClose;
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public static uint LiveDetailUI_Close = ++cursor_OpenClose;
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public static uint SecretAlbumsUI_Open = ++cursor_OpenClose;
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public static uint SecretAlbumsUI_Close = ++cursor_OpenClose;
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public static uint SecretGiftViewUI_Open = ++cursor_OpenClose;
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public static uint SecretGiftViewUI_Close = ++cursor_OpenClose;
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public static uint SecretUnlockUI_Open = ++cursor_OpenClose;
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public static uint SecretUnlockUI_Close = ++cursor_OpenClose;
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public static uint SecretAlbumsNextUI_Open = ++cursor_OpenClose;
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public static uint SecretAlbumsNextUI_Close = ++cursor_OpenClose;
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public static uint SecretDetailUI_Open = ++cursor_OpenClose;
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public static uint SecretDetailUI_Close = ++cursor_OpenClose;
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public static uint VipClubViewUI_Open = ++cursor_OpenClose;
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public static uint VipClubViewUI_Close = ++cursor_OpenClose;
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public static uint LiveUnlockUI_Open = ++cursor_OpenClose;
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public static uint LiveUnlockUI_Close = ++cursor_OpenClose;
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public static uint SubUnlockUI_Open = ++cursor_OpenClose;
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public static uint SubUnlockUI_Close = ++cursor_OpenClose;
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public static uint ScAlbumLockUI_Open = ++cursor_OpenClose;
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public static uint ScAlbumLockUI_Close = ++cursor_OpenClose;
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public static uint UnlockTipsUI_Open = ++cursor_OpenClose;
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public static uint UnlockTipsUI_Close = ++cursor_OpenClose;
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public static uint NetworkErrorTipsUI_Open = ++cursor_OpenClose;
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public static uint NetworkErrorTipsUI_Close = ++cursor_OpenClose;
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public static uint GoldRewardUI_Open = ++cursor_OpenClose;
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public static uint GoldRewardUI_Close = ++cursor_OpenClose;
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public static uint ChatChooseUI_Open = ++cursor_OpenClose;
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public static uint ChatChooseUI_Close = ++cursor_OpenClose;
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public static uint ChatUI_Open = ++cursor_OpenClose;
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public static uint ChatUI_Close = ++cursor_OpenClose;
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public static uint ChatNumberUI_Open = ++cursor_OpenClose;
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public static uint ChatNumberUI_Close = ++cursor_OpenClose;
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public static uint ChatUnlockUI_Open = ++cursor_OpenClose;
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public static uint ChatUnlockUI_Close = ++cursor_OpenClose;
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public static uint LanguageViewUI_Open = ++cursor_OpenClose;
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public static uint LanguageViewUI_Close = ++cursor_OpenClose;
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public static uint UnlockLevelNewUI_Open = ++cursor_OpenClose;
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public static uint UnlockLevelNewUI_Close = ++cursor_OpenClose;
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public static uint BroadcastUI_Open = ++cursor_OpenClose;
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public static uint BroadcastUI_Close = ++cursor_OpenClose;
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public static uint EggUI_Open = ++cursor_OpenClose;
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public static uint EggUI_Close = ++cursor_OpenClose;
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}
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} |