157 lines
3.9 KiB
C#
157 lines
3.9 KiB
C#
using System;
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using System.Linq;
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using UnityEngine;
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using System.Collections.Generic;
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namespace RedHotRoast
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{
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public class NormalTimer : MonoBehaviour
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{
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private class TimerTask
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{
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private NormalTimer mNormalTimer;
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private string name;
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private TimerMode mode;
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private float startTime;
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private float duration;
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private bool isBreak = false;
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private float breakStart;
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private float breakDuration = 0;
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private Action timerEvent;
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private Action<object[]> timerArgsEvent;
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private object[] args = null;
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public float TimeLeft => Mathf.Max(0f, duration - (mNormalTimer.GetTime() - startTime) + breakDuration);
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public void Run()
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{
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if (isBreak)
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{
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return;
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}
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if (TimeLeft > 0f)
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{
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return;
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}
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if (mode == TimerMode.Normal)
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{
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mNormalTimer.RemoveTimer(name);
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}
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else
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{
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startTime = mNormalTimer.GetTime();
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breakDuration = 0;
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}
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timerEvent?.Invoke();
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timerArgsEvent?.Invoke(args);
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}
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public static implicit operator bool(TimerTask timerTask)
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{
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return null != timerTask;
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}
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}
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private enum TimerMode
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{
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Normal,
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Repeat,
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}
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private Dictionary<string, TimerTask> addTimerList = new();
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private Dictionary<string, TimerTask> timerList = new();
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private List<string> destroyTimerList = new();
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[SerializeField] private string timerName;
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private TimerTimeType type = TimerTimeType.Null;
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public void SetTimer(string name, TimerTimeType type)
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{
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timerName = name + "_" + type;
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this.type = type;
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}
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private float GetTime()
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{
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return type switch
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{
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TimerTimeType.Time => Time.time,
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TimerTimeType.UnscaledTime => Time.unscaledTime,
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TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
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_ => 0
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};
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}
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private void Update()
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{
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if (destroyTimerList.Count > 0)
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{
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foreach (var i in destroyTimerList)
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{
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timerList.Remove(i);
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}
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destroyTimerList.Clear();
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}
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if (addTimerList.Count > 0)
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{
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foreach (var i in addTimerList.Where(i => i.Value != null))
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{
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timerList[i.Key] = i.Value;
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}
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addTimerList.Clear();
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}
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if (timerList.Count > 0)
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{
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foreach (var timer in timerList.Values)
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{
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if (timer == null)
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{
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return;
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}
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timer.Run();
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}
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}
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}
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public bool RemoveTimer(string key)
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{
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if (!timerList.ContainsKey(key))
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{
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return false;
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}
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if (!destroyTimerList.Contains(key))
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{
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destroyTimerList.Add(key);
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}
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return true;
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}
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public void ClearAll()
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{
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addTimerList.Clear();
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timerList.Clear();
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destroyTimerList.Clear();
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}
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private void OnDestroy()
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{
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ClearAll();
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addTimerList = null;
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timerList = null;
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destroyTimerList = null;
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}
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}
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} |