Files
RedHotRoast-ios/Assets/Scripts/ToolKit/GeneralKit/Timer/NormalTimer.cs
T

157 lines
3.9 KiB
C#

using System;
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
namespace RedHotRoast
{
public class NormalTimer : MonoBehaviour
{
private class TimerTask
{
private NormalTimer mNormalTimer;
private string name;
private TimerMode mode;
private float startTime;
private float duration;
private bool isBreak = false;
private float breakStart;
private float breakDuration = 0;
private Action timerEvent;
private Action<object[]> timerArgsEvent;
private object[] args = null;
public float TimeLeft => Mathf.Max(0f, duration - (mNormalTimer.GetTime() - startTime) + breakDuration);
public void Run()
{
if (isBreak)
{
return;
}
if (TimeLeft > 0f)
{
return;
}
if (mode == TimerMode.Normal)
{
mNormalTimer.RemoveTimer(name);
}
else
{
startTime = mNormalTimer.GetTime();
breakDuration = 0;
}
timerEvent?.Invoke();
timerArgsEvent?.Invoke(args);
}
public static implicit operator bool(TimerTask timerTask)
{
return null != timerTask;
}
}
private enum TimerMode
{
Normal,
Repeat,
}
private Dictionary<string, TimerTask> addTimerList = new();
private Dictionary<string, TimerTask> timerList = new();
private List<string> destroyTimerList = new();
[SerializeField] private string timerName;
private TimerTimeType type = TimerTimeType.Null;
public void SetTimer(string name, TimerTimeType type)
{
timerName = name + "_" + type;
this.type = type;
}
private float GetTime()
{
return type switch
{
TimerTimeType.Time => Time.time,
TimerTimeType.UnscaledTime => Time.unscaledTime,
TimerTimeType.RealtimeSinceStartup => Time.realtimeSinceStartup,
_ => 0
};
}
private void Update()
{
if (destroyTimerList.Count > 0)
{
foreach (var i in destroyTimerList)
{
timerList.Remove(i);
}
destroyTimerList.Clear();
}
if (addTimerList.Count > 0)
{
foreach (var i in addTimerList.Where(i => i.Value != null))
{
timerList[i.Key] = i.Value;
}
addTimerList.Clear();
}
if (timerList.Count > 0)
{
foreach (var timer in timerList.Values)
{
if (timer == null)
{
return;
}
timer.Run();
}
}
}
public bool RemoveTimer(string key)
{
if (!timerList.ContainsKey(key))
{
return false;
}
if (!destroyTimerList.Contains(key))
{
destroyTimerList.Add(key);
}
return true;
}
public void ClearAll()
{
addTimerList.Clear();
timerList.Clear();
destroyTimerList.Clear();
}
private void OnDestroy()
{
ClearAll();
addTimerList = null;
timerList = null;
destroyTimerList = null;
}
}
}