192 lines
4.7 KiB
C#
192 lines
4.7 KiB
C#
using System;
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using DG.Tweening;
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using UnityEngine;
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using FairyGUI;
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using Spine.Unity;
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namespace LoveLegend
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{
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public class FXWndUI : BaseUI
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{
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private FXWndUICtrl ctrl;
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private FXWndModel model;
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private FGUI.ZM_Fx_502.com_FX ui;
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private Transform parTrf;
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public FXWndUI(FXWndUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.FXWndUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "ZM_Fx_502";
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uiInfo.assetName = "com_FX";
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uiInfo.layerType = UILayerType.Animation;
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}
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public void PlayFx(FxPlayData fxPlayData)
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{
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FxPlayData data = fxPlayData;
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GameObject arg = null;
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Transform trf = null;
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Action recFx = null;
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if (data.isParticleSystem)
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{
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ParticleSystem system = FXManager.Instance.GetFx<ParticleSystem>(data.fxType);
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system.Play();
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arg = system.gameObject;
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trf = system.transform;
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recFx = delegate { FXManager.Instance.RecFx<ParticleSystem>(data.fxType, system); };
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}
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else
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{
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SkeletonAnimation system = FXManager.Instance.GetFx<SkeletonAnimation>(data.fxType);
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trf = system.transform;
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arg = system.gameObject;
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recFx = delegate { FXManager.Instance.RecFx<SkeletonAnimation>(data.fxType, system); };
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}
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trf.SetParent(parTrf);
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arg.SetLayer("UI");
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Action cb = SetSortingOrder(arg);
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data.endEvent += (e) => cb?.Invoke();
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Vector3 startPot = GameHelper.FguiPotToUnityTrfLocalPot(data.startPot);
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trf.localPosition = startPot;
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trf.localScale = Vector3.one * data.size;
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trf.localEulerAngles = Vector3.zero;
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fxPlayData.startEvent?.Invoke(arg);
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DOVirtual.DelayedCall(data.duration, () =>
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{
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data.endEvent?.Invoke(arg);
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recFx?.Invoke();
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FxPlayData.Release(data);
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});
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}
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private Action SetSortingOrder(GameObject obj)
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{
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Action action = null;
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Renderer[] renders = obj.GetComponentsInChildren<Renderer>();
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foreach (Renderer render in renders)
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{
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if (render != null)
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{
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render.sortingOrder += 300;
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action += () => { render.sortingOrder -= 300; };
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}
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}
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return action;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.ZM_Fx_502.com_FX;
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}
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protected override void OnOpenBefore(object args)
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{
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parTrf = ui.displayObject.cachedTransform;
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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}
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public class FxPlayData
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{
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private static ObjectPool<FxPlayData> _Pool = new ObjectPool<FxPlayData>();
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public static FxPlayData Get(Fx_Type fx_Type, float _duration, Vector2 _pot)
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{
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FxPlayData data = _Pool.Get();
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if (_pot == Vector2.zero)
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{
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data.startPot = GRoot.inst.size / 2;
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}
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else
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{
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data.startPot = _pot;
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}
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if (_duration == 0)
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{
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data.duration = 1;
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}
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else
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{
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data.duration = _duration;
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}
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data.fxType = fx_Type;
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return data;
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}
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public static void Release(FxPlayData data)
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{
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data.duration = 0;
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data.startEvent = null;
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data.endEvent = null;
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data.isParticleSystem = true;
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data.startPot = Vector2.zero;
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_Pool.Release(data);
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}
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public float duration;
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public Fx_Type fxType;
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public bool isParticleSystem = true;
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public Vector2 startPot;
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public Action<GameObject> startEvent;
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public Action<GameObject> endEvent;
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public int size = 100;
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}
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} |