Files
RedHotRoast-ios/Assets/Scripts/System/Network/LoginSystem.cs
T

97 lines
2.6 KiB
C#

using System;
using IgnoreOPS;
using SGModule.Common.Extensions;
using SGModule.NetKit;
namespace RedHotRoast
{
public class LoginSystem : BaseSystem
{
private int loginCount = 0;
private TimerTask timerTask = null;
public LoginSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
public sealed override void Init()
{
base.Init();
InitData();
AddListener();
}
private void InitData()
{
}
private void AddListener()
{
NetworkDispatcher.Instance.AddListener(NetworkMsg.Login, RequestLogin);
}
private void RemoveListener()
{
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.Login, RequestLogin);
}
private void RequestLogin(object obj = null)
{
// if (!GameHelper.IsConnect())
// {
// LoginFail();
// }
// else
// {
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginSend);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Open);
LoginKit.Instance.LoginRequest(SuperApplication.Instance.attribution, NetworkManager.haveSimCard, (isSuccess, loginData) =>
{
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginRecv, isSuccess ? "success" : "fail");
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Close);
if (isSuccess)
{
BIManager.Instance.TrackABConfig(loginData.IsMagic ? 30 : 15);
DateTimeManager.Instance.SetServerCurrTimestamp(loginData.LoginTime);
NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetPlayData);
MaxADKit.SetUserID(loginData.Uid.As<string>());
if (loginData.IsMagic) UnityManager.DakaiACT();
}
else
{
LoginFail();
}
});
// }
}
private static void LoginFail()
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
void OnFail()
{
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
}
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, (Action)OnFail);
}
public override void Dispose()
{
base.Dispose();
RemoveListener();
}
}
}