123 lines
4.2 KiB
C#
123 lines
4.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using SGModule.Common.Extensions;
|
|
using SGModule.Common.Helper;
|
|
using SGModule.ConfigLoader;
|
|
using SGModule.NetKit;
|
|
using UnityEngine;
|
|
|
|
namespace RedHotRoast {
|
|
public class ConfigSystem : BaseSystem {
|
|
public static string web_through_str;
|
|
|
|
public ConfigSystem(bool isAutoInit = true) {
|
|
if (isAutoInit) {
|
|
Init();
|
|
}
|
|
}
|
|
|
|
public sealed override void Init() {
|
|
base.Init();
|
|
AddListener();
|
|
}
|
|
|
|
private void AddListener() {
|
|
NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
|
|
}
|
|
|
|
private void RemoveListener() {
|
|
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
|
|
}
|
|
|
|
private void OnGetConfig(object obj) {
|
|
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
|
|
|
|
var loginModel = LoginKit.Instance.LoginModel;
|
|
ConfigLoader.Instance.Init(new ConfigInitOptions {
|
|
Setting = loginModel.Setting,
|
|
CdnUrl = loginModel.CdnURL,
|
|
OnComplete = state => {
|
|
Debug.Log($"配置加载状态{state}");
|
|
if (state == ConfigLoaderState.Successful) {
|
|
ReloadConfig();
|
|
}
|
|
},
|
|
OnError = (errorName, message) => {
|
|
Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}");
|
|
},
|
|
OnHandleUnmarkedConfig = ParseGameConfig
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// 重新加载配置
|
|
/// </summary>
|
|
/// <param name="json"></param>
|
|
private void ReloadConfig() {
|
|
TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
|
|
|
|
TextureHelper.imgUrl = LoginKit.Instance.LoginModel.CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
|
|
LiveVideoManager.videoBaseUrl = LoginKit.Instance.LoginModel.CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
|
|
|
|
// ParseGameConfig();
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
|
|
AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
|
|
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
|
|
SaveingPotHelper.ResetHistory();
|
|
}
|
|
|
|
|
|
#region 游戏配置
|
|
|
|
private void ParseGameConfig() {
|
|
var gameConfigModel = new GameConfigModel();
|
|
foreach (var key in ConfigLoader.Instance.GetJsonKeys()) {
|
|
if (!key.StartsWith("GameBoard")) {
|
|
continue;
|
|
}
|
|
|
|
// 提取 boardIndex
|
|
var boardIndex = 1;
|
|
var parts = key.Split('_');
|
|
if (parts.Length > 1 && int.TryParse(parts[1], out var parsed)) {
|
|
boardIndex = parsed;
|
|
}
|
|
|
|
// 获取 json 并反序列化
|
|
if (ConfigLoader.Instance.TryGetJsonValue(key, out var gameboardJson)) {
|
|
try {
|
|
var gameBoards = gameboardJson.As<List<GameBoard>>();
|
|
if (gameBoards != null) {
|
|
gameConfigModel.game_conf[boardIndex] = gameBoards;
|
|
}
|
|
else {
|
|
Log.ConfigLoader.Warning($"GameBoard 配置 {key} 反序列化为空");
|
|
}
|
|
}
|
|
catch (Exception ex) {
|
|
Log.ConfigLoader.Error($"GameBoard 配置 {key} 反序列化失败: {ex.Message}");
|
|
}
|
|
}
|
|
}
|
|
|
|
ConfigLoader.Instance.AddConfig(gameConfigModel);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public static CommonModel GetCommonConf() {
|
|
return ConfigLoader.Instance.GetConfig<CommonModel>();
|
|
}
|
|
|
|
public static List<T> GetConfig<T>() where T : class {
|
|
return ConfigLoader.Instance.GetConfig<List<T>>() ?? new List<T>();
|
|
}
|
|
|
|
public override void Dispose() {
|
|
base.Dispose();
|
|
RemoveListener();
|
|
}
|
|
}
|
|
}
|