1988 lines
76 KiB
C#
1988 lines
76 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using FairyGUI;
|
|
using FGUI.ZM_Game_04;
|
|
using Newtonsoft.Json;
|
|
using Unity.VisualScripting;
|
|
using Random = UnityEngine.Random;
|
|
using DG.Tweening;
|
|
using System.IO;
|
|
using FGUI.ZM_Common_01;
|
|
using FGUI.LG_Common;
|
|
using SGModule.Common.Extensions;
|
|
using SGModule.ConfigLoader;
|
|
using SGModule.NetKit;
|
|
using Spine.Unity;
|
|
using System.Linq;
|
|
|
|
|
|
namespace RedHotRoast
|
|
{
|
|
public class RainPlayUI : BaseUI
|
|
{
|
|
private RainPlayUICtrl ctrl;
|
|
private RainPlayModel model;
|
|
private FGUI.ZM_Game_04.com_game ui;
|
|
|
|
public RainPlayUI(RainPlayUICtrl ctrl) : base(ctrl)
|
|
{
|
|
uiName = UIConst.RainPlayUI;
|
|
this.ctrl = ctrl;
|
|
}
|
|
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
|
{
|
|
uiInfo.packageName = "ZM_Game_04";
|
|
uiInfo.assetName = "com_game";
|
|
uiInfo.layerType = UILayerType.Bottom;
|
|
uiInfo.isNeedOpenAnim = false;
|
|
uiInfo.isNeedCloseAnim = false;
|
|
uiInfo.isNeedUIMask = false;
|
|
}
|
|
private Action closeCallback;
|
|
private readonly Action clearSpinepool;
|
|
private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "RainData1.json");
|
|
private int width_max = 7;
|
|
private int height_max = 6;
|
|
private readonly float card_width = 6.8f;
|
|
private readonly float card_height = 7.3f;
|
|
|
|
private float real_card_width = 6.8f; //视觉宽度
|
|
private float real_card_height = 7.3f; //视觉高度
|
|
|
|
private readonly float card_width_slot = 6.45f;
|
|
|
|
private readonly float card_scale = 5.2f;
|
|
private readonly float card_slot_scale = 4.628f;
|
|
private int card_type_max = 15;
|
|
|
|
private int card_layer = 2;
|
|
|
|
private int all_card_numbers = 0;
|
|
public int ad_cool_down = 20;
|
|
|
|
private int slot_max = 7;
|
|
private int extra_max = 5;
|
|
private Card_item last_card_item;
|
|
|
|
// private sheep_card refresh_item;
|
|
//private List<card_item> card_item_list = new List<card_item>();
|
|
// private List<Vector2>[] stacked_list = new List<Vector2>();
|
|
private List<Vector2> left_extra_list = new List<Vector2>();
|
|
private List<Vector2> right_extra_list = new List<Vector2>();
|
|
private List<List<Vector2>> map_list = new List<List<Vector2>>();
|
|
private List<List<Card_item>> card_item_list = new List<List<Card_item>>();
|
|
private List<Card_item> slot_list = new List<Card_item>();
|
|
private List<Vector3> refresh_list = new List<Vector3>();
|
|
private List<Card_item> out_list = new List<Card_item>();
|
|
private List<Card_item> pool_list = new List<Card_item>();
|
|
private string jsonstr = null;
|
|
private float bg_x = -22.5f;
|
|
private float bg_y = GameObject.Find("match_bg_down").transform.position.y;
|
|
|
|
private int[] layer_array;
|
|
private int[] type_array;
|
|
private int[] all_array;
|
|
public int ad_numbers = 0;
|
|
public int ad_times = 0;
|
|
|
|
private bool is_first_login_go_to_h5 = false;
|
|
#region 生命周期
|
|
protected override void OnInit()
|
|
{
|
|
|
|
}
|
|
|
|
protected override void OnClose()
|
|
{
|
|
HallManager.Instance.UpdateSecondEvent -= upData;
|
|
HallManager.Instance.UpdateSecondEvent -= GameHelper.AddGameTime;
|
|
HallManager.Instance.UpdateSecondEvent -= GameHelper.SetGameTimes;
|
|
closeCallback?.Invoke();
|
|
}
|
|
|
|
protected override void OnBind()
|
|
{
|
|
ui = baseUI as FGUI.ZM_Game_04.com_game;
|
|
//model = ModuleManager.Instance.GetModel(ModelConst.SheepPLayUIModel) as SheepPLayUIModel;
|
|
|
|
}
|
|
|
|
protected override void OnOpenBefore(object args)
|
|
{
|
|
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
ui.btn_add.x += 20;
|
|
ui.btn_add.y += 15;
|
|
#endif
|
|
if (Screen.safeArea.y != 0)
|
|
{
|
|
ui.group_.y += Screen.safeArea.y - 15;
|
|
}
|
|
GameHelper.IsShowFirstReward();
|
|
ui.gift_switch.selectedIndex = GameHelper.IsGiftSwitch() ? 1 : 0;
|
|
|
|
CreateGoldtimeList();
|
|
|
|
layer_array = new int[] { 19, };
|
|
type_array = new int[] { 14, };
|
|
all_array = new int[] { 30, };
|
|
// SetDiffArray();
|
|
|
|
Sprite e = Resources.Load<Sprite>("card/card_sprite/1");
|
|
real_card_width = e.bounds.size.x * 5.2f;
|
|
real_card_height = e.bounds.size.y * 5.2f;
|
|
|
|
ad_times = PlayerPrefs.GetInt("ad_time", 0);
|
|
ad_numbers = PlayerPrefs.GetInt("ad_number", 1);
|
|
|
|
|
|
|
|
ad_cool_down = ConfigSystem.GetCommonConf().lobbyrewrdtime * 60;
|
|
|
|
CheckFeature();
|
|
ui.btn_head.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PersonViewUI_Open);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
|
|
// ui.btn_game_menu.SetClickDownEffect(1.0f);
|
|
ui.btn_game_menu.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open, 1);
|
|
// OnBackToHall();
|
|
});
|
|
upData();
|
|
OnChangeAvatar();
|
|
SetName();
|
|
|
|
HallManager.Instance.UpdateSecondEvent += GameHelper.AddGameTime;
|
|
HallManager.Instance.UpdateSecondEvent += GameHelper.SetGameTimes;
|
|
HallManager.Instance.UpdateSecondEvent += upData;
|
|
LoadData();
|
|
|
|
|
|
InitView();
|
|
var loginModel = GameHelper.GetLoginModel();
|
|
if (GameHelper.IsGiftSwitch() && !loginModel.NewPlayer)
|
|
{
|
|
//var isShow = false;
|
|
if (is_first_login_go_to_h5)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
|
|
GameHelper.is_first_login = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
|
|
GameHelper.is_first_login = false;
|
|
|
|
}
|
|
if (GameHelper.GetGameday() != DateTime.Now.Day)
|
|
{
|
|
DataMgr.GameTime.Value = 0;
|
|
SaveData.GetSaveObject().time_task_record = new List<int>();
|
|
GameHelper.SetGameday();
|
|
}
|
|
|
|
int random_ = Random.Range(0, 100);
|
|
// GameHelper.GetCommonModel().roomGuideRate = 100;//zhushi
|
|
if (GameHelper.IsGiftSwitch() && random_ < GameHelper.GetCommonModel().roomGuideRate)
|
|
{
|
|
List<int> unlocklist = new List<int>();
|
|
if ((GameHelper.GetCommonModel().Live == 1) && (GameHelper.GetLevel() >= GameHelper.GetCommonModel().LivePreview) && (GameHelper.GetLevel() < GameHelper.GetCommonModel().UnlockLive[1]))
|
|
{
|
|
if (DataMgr.IsUnlockLive.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockLive.As<int>()))//未解锁。
|
|
{
|
|
unlocklist.Add(0);
|
|
}
|
|
}
|
|
if ((GameHelper.GetCommonModel().Secret == 1) && (GameHelper.GetLevel() >= GameHelper.GetCommonModel().SecretPreview) && (GameHelper.GetLevel() < GameHelper.GetCommonModel().UnlockSecret[1]))
|
|
{
|
|
if (DataMgr.IsUnlockSecret.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockSecret.As<int>()))//未解锁。
|
|
{
|
|
unlocklist.Add(1);
|
|
}
|
|
}
|
|
if ((GameHelper.GetCommonModel().Assitant == 1) && (GameHelper.GetLevel() >= GameHelper.GetCommonModel().AssitantPreview))
|
|
{
|
|
if (DataMgr.IsUnlockChat.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockAssitant.As<int>()))//未解锁。
|
|
{
|
|
unlocklist.Add(2);
|
|
}
|
|
}
|
|
if (unlocklist.Count > 0)
|
|
{
|
|
if (GameHelper.IsGiftSwitch())
|
|
{
|
|
int random_index = Random.Range(0, unlocklist.Count);
|
|
if (unlocklist[random_index] == 0)
|
|
{
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.LiveUnlockUI_Open);
|
|
}
|
|
else if (unlocklist[random_index] == 1)
|
|
{
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.ScAlbumLockUI_Open);
|
|
}
|
|
else if (unlocklist[random_index] == 2)
|
|
{
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.ChatUnlockUI_Open);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
// if (!GameHelper.IsGiftSwitch())
|
|
// {
|
|
// }
|
|
// LevelData = ConfigSystem.GetConfig<LevelUnlockModel>().DataList[successData_.level - 1];
|
|
ui.btn_add.t0.Play();
|
|
SkeletonAnimation ske_pot = FXManager.Instance.SetFx<SkeletonAnimation>((ui.btn_chat as btn_chat).ani_parent, Fx_Type.fx_btnchat, ref closeCallback);
|
|
ske_pot.state.SetAnimation(0, "animation", true);
|
|
ui.btn_chat.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChatChooseUI_Open);
|
|
});
|
|
if (GameHelper.IsGiftSwitch() && GameHelper.GetCommonModel().Assitant == 1 && GameHelper.GetLevel() >= GameHelper.GetCommonModel().AssitantPreview)
|
|
{
|
|
ui.btn_chat.visible = true;
|
|
}
|
|
}
|
|
private void OnBackToHall(object obj = null)
|
|
{
|
|
if (!GameHelper.GetVipPrivilege(Subscription.RemoveInterstitialAd.As<int>()) && GameHelper.IsGiftSwitch())
|
|
{
|
|
int random_ = UnityEngine.Random.Range(1, 100);
|
|
Debug.Log($"[back hall] SaveData.GetSaveObject().is_get_removead=========={SaveData.GetSaveObject().is_get_removead} ");
|
|
if (!SaveData.GetSaveObject().is_get_removead && random_ < GameHelper.GetCommonModel().HomeInterstitialAd)
|
|
{
|
|
//GameHelper.ShowInterstitial("BackHall");
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.AdcomingUI_Open);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
|
|
if (card_item_list[i][j] != null)
|
|
{
|
|
GameObject.Destroy(card_item_list[i][j].sheep_card);
|
|
}
|
|
|
|
}
|
|
}
|
|
SaveJson();
|
|
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RainPlayUI_Close);
|
|
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
|
|
CtrlCloseUI();
|
|
}
|
|
|
|
private int clear_nubers = 0;
|
|
private bool main_ui_show = true;
|
|
|
|
private void OnChangeAvatar(object obj = null)
|
|
{
|
|
var headId = DataMgr.PlayerAvatarId.Value;
|
|
if (obj != null)
|
|
{
|
|
headId = obj.As<ChangeValue<int>>().newValue;
|
|
}
|
|
var head = ui.btn_head as btn_head;
|
|
GameHelper.SetSelfAvatar(head.head.load_avatar, headId);
|
|
|
|
if (head != null)
|
|
{
|
|
var vipLevel = GameHelper.GetVipLevel();
|
|
if (vipLevel > 0)
|
|
{
|
|
head.vip_loader.visible = true;
|
|
head.vip_loader.url = $"ui://LG_Common/vip_{vipLevel}";
|
|
}
|
|
else
|
|
{
|
|
head.vip_loader.visible = false;
|
|
}
|
|
GameHelper.SetSelfAvatar(head.head.load_avatar, headId);
|
|
}
|
|
}
|
|
private void OnChangeName(ChangeValue<string> obj)
|
|
{
|
|
SetName();
|
|
}
|
|
|
|
private void SetName()
|
|
{
|
|
// GameHelper.SetName(ui.text_name);
|
|
}
|
|
|
|
protected override void OnOpen(object args)
|
|
{
|
|
|
|
}
|
|
|
|
protected override void OnHide()
|
|
{
|
|
}
|
|
|
|
protected override void OnDisplay(object args)
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region 消息
|
|
protected override void AddListener()
|
|
{
|
|
PreferencesDispatcher<string>.Instance.AddListener(DataMsg.playerName, OnChangeName);
|
|
PreferencesDispatcher<int>.Instance.AddListener(DataMsg.playerAvatarId, OnChangeAvatar);
|
|
GameDispatcher.Instance.AddListener(GameMsg.Sheep_item_refresh, SetItemNumber);
|
|
GameDispatcher.Instance.AddListener(GameMsg.Slot_refresh, SetSlotNumber);
|
|
GameDispatcher.Instance.AddListener(GameMsg.Remake_state, ReceiveRemakState);
|
|
GameDispatcher.Instance.AddListener(GameMsg.Gold_refresh, SetTopCurr);
|
|
AppDispatcher.Instance.AddListener(AppMsg.App_Focus_False, SaveJson);
|
|
AppDispatcher.Instance.AddListener(AppMsg.App_Quit, SaveJson);
|
|
GameDispatcher.Instance.AddListener(GameMsg.Ad_success, ad_success);
|
|
|
|
GameDispatcher.Instance.AddListener(GameMsg.reset_game, ReSetGame);
|
|
GameDispatcher.Instance.AddListener(GameMsg.card_click, CardClick);
|
|
GameDispatcher.Instance.AddListener(GameMsg.RefreshGame, RefreshGame);
|
|
GameDispatcher.Instance.AddListener(GameMsg.Update101, SetTopCurr);
|
|
GameDispatcher.Instance.AddListener(GameMsg.ExitGame, OnBackToHall);
|
|
GameDispatcher.Instance.AddListener(GameMsg.RefreshRedDot, RefreshRed);
|
|
GameDispatcher.Instance.AddListener(GameMsg.resurgence, Resurgence);
|
|
GameDispatcher.Instance.AddListener(GameMsg.resurgence_close, ChangeSlotState);
|
|
GameDispatcher.Instance.AddListener(GameMsg.creatCARD, CreatCard);
|
|
GameDispatcher.Instance.AddListener(GameMsg.CheckEnd, CheckEnd);
|
|
|
|
// MainThreadDispatcher.Instance.AddListener(MainThreadMsg.App_Focus_True, backGame);
|
|
|
|
}
|
|
protected override void RemoveListener()
|
|
{
|
|
PreferencesDispatcher<string>.Instance.RemoveListener(DataMsg.playerName, OnChangeName);
|
|
PreferencesDispatcher<int>.Instance.RemoveListener(DataMsg.playerAvatarId, OnChangeAvatar);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.Sheep_item_refresh, SetItemNumber);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.Slot_refresh, SetSlotNumber);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.Remake_state, ReceiveRemakState);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.Gold_refresh, SetTopCurr);
|
|
AppDispatcher.Instance.RemoveListener(AppMsg.App_Focus_False, SaveJson);
|
|
AppDispatcher.Instance.RemoveListener(AppMsg.App_Quit, SaveJson);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.reset_game, ReSetGame);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.Ad_success, ad_success);
|
|
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.card_click, CardClick);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshGame, RefreshGame);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.Update101, SetTopCurr);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.ExitGame, OnBackToHall);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshRedDot, RefreshRed);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.resurgence, Resurgence);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.resurgence_close, ChangeSlotState);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.creatCARD, CreatCard);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.CheckEnd, CheckEnd);
|
|
}
|
|
#endregion
|
|
|
|
public override void OnSwitchLanguage()
|
|
{
|
|
base.OnSwitchLanguage();
|
|
ui.btn_secret.title = "LV." + GameHelper.GetCommonModel().UnlockSecret[1];
|
|
}
|
|
|
|
|
|
//初始化页面逻辑
|
|
private void InitView()
|
|
{
|
|
|
|
var btnSecret = ui.btn_secret as btn_secret;
|
|
var btnSecretAnim = FXManager.Instance.SetFx<SkeletonAnimation>(btnSecret.anim, Fx_Type.fx_btn_secret, ref closeCallback);
|
|
btnSecretAnim.state.SetAnimation(0, "animation", true);
|
|
|
|
var btnVip = ui.btn_vip as btn_vip;
|
|
var btnVipAnim = FXManager.Instance.SetFx<SkeletonAnimation>(btnVip.anim, Fx_Type.fx_btn_vip, ref closeCallback);
|
|
btnVipAnim.state.SetAnimation(0, "animation", true);
|
|
|
|
var btnAlbum = ui.btn_album as btn_albums;
|
|
var btnAlbumAnim = FXManager.Instance.SetFx<SkeletonAnimation>(btnAlbum.anim, Fx_Type.fx_btn_album, ref closeCallback);
|
|
btnAlbumAnim.state.SetAnimation(0, "animation", true);
|
|
|
|
var btnLive = ui.btn_live as btn_live;
|
|
var btnLiveAnim = FXManager.Instance.SetFx<SkeletonAnimation>(btnLive.anim, Fx_Type.fx_btn_live, ref closeCallback);
|
|
btnLiveAnim.state.SetAnimation(0, "animation", true);
|
|
btnLive.anim.SetScale(0.35f, 0.35f);
|
|
|
|
ui.fairyBatching = true;
|
|
int level = GameHelper.GetLevel();
|
|
|
|
ui.com_stage.text_level.text = level.ToString();
|
|
Debug.Log(jsonstr);
|
|
if (jsonstr == null)
|
|
{
|
|
SetLeveldiff();//
|
|
InitPosList();//
|
|
CreatCard();//
|
|
}
|
|
else
|
|
{
|
|
// InitPosList();
|
|
CreatSaveItem();
|
|
}
|
|
RefreshCardState(true);
|
|
ui.btn_remove.prop.selectedIndex = btn_prop.Prop_remove;
|
|
ui.btn_back.prop.selectedIndex = btn_prop.Prop_back;
|
|
ui.btn_refresh.prop.selectedIndex = btn_prop.Prop_refresh;
|
|
ui.btn_back.SetClick(BackFunc);
|
|
ui.btn_refresh.SetClick(RefreshFunc);
|
|
|
|
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 1);
|
|
});
|
|
ui.btn_remove.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 0);
|
|
});
|
|
ui.btn_refresh.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 2);
|
|
});
|
|
ui.btn_album.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AlubumUI_Open);
|
|
});
|
|
|
|
ui.btn_live.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LiveUI_Open);
|
|
});
|
|
|
|
ui.btn_record.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RecordViewUI_Open);
|
|
});
|
|
|
|
ui.btn_secret.title = "LV." + GameHelper.GetCommonModel().UnlockSecret[1];
|
|
ui.btn_secret.SetClick(() =>
|
|
{
|
|
if (GameHelper.GetLevel() < GameHelper.GetCommonModel().UnlockSecret[1])
|
|
{
|
|
if (DataMgr.IsUnlockSecret.Value < 0 && !GameHelper.GetVipPrivilege(Subscription.UnlockSecret.As<int>()))//未解锁。
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretUnlockUI_Open);
|
|
}
|
|
else
|
|
{
|
|
if (DataMgr.IsUnlockSecret.Value == 0)
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 1);
|
|
}
|
|
else
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretAlbumsUI_Open);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SecretAlbumsUI_Open);
|
|
}
|
|
|
|
});
|
|
|
|
setBtnAds();
|
|
ui.btn_noads.SetClick(() =>
|
|
{
|
|
if (!SaveData.GetSaveObject().is_get_packreward && !SaveData.GetSaveObject().is_get_removead)
|
|
{
|
|
if (((btn_noads)ui.btn_noads).img_ad.visible)
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open, true);
|
|
}
|
|
else
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open);
|
|
}
|
|
|
|
}
|
|
else if (SaveData.GetSaveObject().is_get_packreward)
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open, true);
|
|
}
|
|
else
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open);
|
|
}
|
|
});
|
|
|
|
ui.btn_vip.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.VipClubViewUI_Open);
|
|
});
|
|
|
|
|
|
#if !UNITY_EDITOR
|
|
string type = SystemInfo.deviceModel.ToLower().Trim();
|
|
if (type.Substring(0, 3) != "iph")
|
|
{
|
|
ui.btn_add.x += -20;
|
|
ui.btn_add.y += -34;
|
|
}
|
|
#endif
|
|
ui.btn_add.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
|
|
|
|
SetItemNumber(null);
|
|
SetSlotNumber();
|
|
SetTopCurr();
|
|
// setBtntask();
|
|
|
|
ui.btn_pass.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open); GameHelper.showGameUI = false; });
|
|
|
|
//
|
|
ui.btn_gold.SetClick(() =>
|
|
{
|
|
//uiCtrlDispatcher.Dispatch(UICtrlMsg.MainUI_Open);
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open, true);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
if (SaveData.GetSaveObject().is_autopack_show_day != DateTime.Now.Day)
|
|
{
|
|
SaveData.GetSaveObject().is_autopack_show = false;
|
|
}
|
|
|
|
CheckEnd();
|
|
|
|
|
|
if (!is_first_login_go_to_h5)
|
|
{
|
|
ChangeSlotState();//检测是否死亡
|
|
}
|
|
if (SaveData.GetSaveObject().start_time == 0) SaveData.GetSaveObject().start_time = GameHelper.GetNowTime();
|
|
if ((SaveData.GetSaveObject().battle_pass_time + ConfigSystem.GetConfig<Passportrewards>()[0].Passportrewards_CD * 24 * 3600) < GameHelper.GetNowTime())
|
|
{
|
|
SaveData.GetSaveObject().battle_pass_time = (int)GameHelper.GetNowTime();
|
|
GameHelper.ResetGameExp();
|
|
SaveData.GetSaveObject().battle_pass_freelist.Clear();
|
|
SaveData.GetSaveObject().battle_pass_paylist.Clear();
|
|
SaveData.GetSaveObject().is_get_battlepass = false;
|
|
}
|
|
|
|
ui.btn_three_day.SetClick(() =>
|
|
{
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);
|
|
});
|
|
ui.btn_look_ad.SetClick(() => { LookAd(); });
|
|
Setbg();
|
|
}
|
|
private SpriteRenderer game_bg = GameObject.Find("game_bg").GetComponent<SpriteRenderer>();
|
|
public void Setbg(object a = null)
|
|
{
|
|
if (GameHelper.IsGiftSwitch())
|
|
{
|
|
if (GameHelper.GetLevel() < GameHelper.GetCommonModel().MultiModal)
|
|
{
|
|
TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1].Name);
|
|
}
|
|
else
|
|
{
|
|
Levelunlock levelunlock_ = DataMgr.LevelUnlockListNew.Value.FirstOrDefault(x => x.level_ == GameHelper.GetLevel());
|
|
if (levelunlock_ != null)
|
|
{
|
|
if (levelunlock_.type == 0)
|
|
{
|
|
if (levelunlock_.config_index >= ConfigSystem.GetConfig<FreeImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<FreeImageLibrary>().Count - 1;
|
|
FreeImageLibrary _leveldata = ConfigSystem.GetConfig<FreeImageLibrary>()[levelunlock_.config_index];
|
|
TextureHelper.setGamebg(_leveldata.Name);
|
|
|
|
}
|
|
else if (levelunlock_.type == 1)
|
|
{
|
|
if (levelunlock_.config_index >= ConfigSystem.GetConfig<ADImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<ADImageLibrary>().Count - 1;
|
|
ADImageLibrary _leveldata = ConfigSystem.GetConfig<ADImageLibrary>()[levelunlock_.config_index];
|
|
TextureHelper.setGamebg(_leveldata.Name);
|
|
}
|
|
else if (levelunlock_.type == 2)
|
|
{
|
|
if (levelunlock_.config_index >= ConfigSystem.GetConfig<SpecialImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<SpecialImageLibrary>().Count - 1;
|
|
SpecialImageLibrary _leveldata = ConfigSystem.GetConfig<SpecialImageLibrary>()[levelunlock_.config_index];
|
|
TextureHelper.setGamebg(_leveldata.Name);
|
|
}
|
|
else if (levelunlock_.type == 3)
|
|
{
|
|
if (levelunlock_.config_index >= ConfigSystem.GetConfig<VIPImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<VIPImageLibrary>().Count - 1;
|
|
VIPImageLibrary _leveldata = ConfigSystem.GetConfig<VIPImageLibrary>()[levelunlock_.config_index];
|
|
TextureHelper.setGamebg(_leveldata.Name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (game_bg && game_bg.sprite && game_bg.sprite.texture.name != "")
|
|
{
|
|
return;
|
|
}
|
|
if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count)
|
|
{
|
|
TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1].Name);
|
|
}
|
|
else
|
|
{
|
|
TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[ConfigSystem.GetConfig<LevelUnlock>().Count - 1].Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
private void CheckEnd(object a = null)
|
|
{
|
|
if (out_list.Count == 0)//是否通关
|
|
{
|
|
bool all_clear = CheckSuccess();
|
|
if (all_clear)
|
|
{
|
|
//通关成功
|
|
float[] ch_array = GameHelper.GetRewardValue(2);
|
|
|
|
// var temp = new { IsWin = true, ch_number = 0, rate = 2, IsLevelSuccess = true, IsH5Reward = false };
|
|
|
|
|
|
DOVirtual.DelayedCall(0.5f, () =>
|
|
{
|
|
|
|
var temp = new SuccessData();
|
|
temp.IsWin = true;
|
|
temp.ch_number = ch_array[0];
|
|
temp.rate = (int)ch_array[1];
|
|
temp.IsLevelSuccess = true;
|
|
temp.IsH5Reward = false;
|
|
temp.boost_array = GameHelper.GetRewardBoost(0);
|
|
temp.level = GameHelper.GetLevel();
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
private void checkThreeGift(object obj = null)
|
|
{
|
|
// if (SaveData.GetSaveObject().is_get_ThreeDaysGift) {
|
|
var isToday = GameHelper.InToday(SaveData.GetSaveObject().last_got_three_gift_time, 0, true);
|
|
int three_gift_got_index = SaveData.GetSaveObject().three_gift_got_index;
|
|
if (three_gift_got_index > (int)rewardState.day3)
|
|
{
|
|
ui.btn_three_day.visible = false;
|
|
}
|
|
else if (!isToday)
|
|
{
|
|
ui.btn_three_day.GetChild("red").visible = true;
|
|
}
|
|
else
|
|
{
|
|
ui.btn_three_day.GetChild("red").visible = false;
|
|
}
|
|
// }
|
|
}
|
|
|
|
private decimal updateTime;
|
|
private SaveingPotClass _makeupTaskData = SaveData.GetSaveObject().saveingpot_history[^1];
|
|
|
|
void Resurgence(object state)
|
|
{
|
|
OutFunc(true);
|
|
GameHelper.IsTemporaryEnd = false;
|
|
}
|
|
|
|
private void RefreshRed(object a = null)
|
|
{
|
|
ui.btn_pass.red.visible = SaveData.getRed();
|
|
ui.btn_chat.GetChild("red").visible = ChatHelper.GetChatRed();
|
|
}
|
|
|
|
void ad_success(object a = null)
|
|
{
|
|
|
|
// var start = GameHelper.GetUICenterPosition(ui.btn_look_ad);
|
|
// var end = GameHelper.GetUICenterPosition(ui.money.number_text);
|
|
|
|
float ch = (float)a;
|
|
if (GameHelper.IsGiftSwitch())
|
|
{
|
|
var start = GameHelper.GetUICenterPosition(ui.btn_look_ad);
|
|
var end = GameHelper.GetUICenterPosition(ui.btn_gold.GetChild("text_gold"));
|
|
GameHelper.GetRewardOnly1(101, (decimal)ch, RewardOrigin.Play, new Vector2(start.x - 200, start.y - 150), new Vector2(end.x - 300, end.y - 140), isScucess =>
|
|
{
|
|
var startNum = DataMgr.Coin.Value - (decimal)ch;
|
|
|
|
DOVirtual.Float((float)startNum, (float)DataMgr.Coin.Value, 1,
|
|
value => { ui.btn_gold.GetChild("text_gold").text = GameHelper.Get101Str((decimal)value); });
|
|
});
|
|
}
|
|
ui.btn_look_ad.visible = false;
|
|
}
|
|
private int btn_look_ad_showtime = 0;
|
|
|
|
void LookAd()
|
|
{
|
|
|
|
//PlayerPrefs .SetInt("adCoolDownTime",Convert.ToInt32( GameHelper.GetNowTime()));
|
|
if (ad_numbers >= 3 && (GameHelper.GetNowTime() <= PlayerPrefs.GetInt("ad_time") + ad_cool_down))
|
|
{
|
|
return;
|
|
|
|
}
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RewardboxUI_Open);
|
|
GameHelper.showGameUI = false;
|
|
ui.btn_look_ad.visible = false;
|
|
}
|
|
private List<Paidcoins> Paidcoins_list = ConfigSystem.GetConfig<Paidcoins>();
|
|
|
|
void CreateGoldtimeList()
|
|
{
|
|
// 获取保存对象
|
|
var saveObject = SaveData.GetSaveObject();
|
|
|
|
// 检查_goldtime是否为null或者长度与Paidcoins_list.Count不相等
|
|
if (saveObject._goldtime == null || saveObject._goldtime.Length != Paidcoins_list.Count)
|
|
{
|
|
// 重置_goldtime,并创建一个新的数组,长度为Paidcoins_list.Count
|
|
saveObject._goldtime = new int[Paidcoins_list.Count];
|
|
}
|
|
}
|
|
|
|
void upData()
|
|
{
|
|
|
|
com_gold btn_gold = ui.btn_gold as com_gold;
|
|
btn_gold.state.selectedIndex = 1;
|
|
for (int i = 0; i < Paidcoins_list.Count; i++)
|
|
{
|
|
if (!Paidcoins_list[i].is_paid)
|
|
{
|
|
int time = SaveData.GetSaveObject()._goldtime[i];
|
|
if (time + Paidcoins_list[i].receive_CD < GameHelper.GetNowTime())
|
|
{
|
|
btn_gold.state.selectedIndex = 2;
|
|
}
|
|
}
|
|
}
|
|
ui.btn_pass.red.visible = SaveData.getRed();
|
|
checkThreeGift();
|
|
Setbg();
|
|
if ((!SaveData.GetSaveObject().is_get_packreward || !SaveData.GetSaveObject().is_get_removead) && !SaveData.GetSaveObject().is_autopack_show
|
|
&& GameHelper.showGameUI && Time.time > ConfigSystem.GetCommonConf().Activetimes * 60)
|
|
{
|
|
Window Popup = GRoot.inst.GetChild("Popup") as Window;
|
|
if (Popup.GetChildren().Length > 0)
|
|
return;
|
|
GameHelper.isAutoPop = true;
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LuckyPackUI_Open);
|
|
SaveData.GetSaveObject().is_autopack_show = true;
|
|
SaveData.GetSaveObject().is_autopack_show_day = DateTime.Now.Day;
|
|
SaveData.SaveDataFunc();
|
|
|
|
}
|
|
btn_look_ad_showtime++;
|
|
if (btn_look_ad_showtime > 15) ui.btn_look_ad.visible = false;
|
|
|
|
var head = ui.btn_head as btn_head;
|
|
if (head != null)
|
|
{
|
|
var vipLevel = GameHelper.GetVipLevel();
|
|
if (vipLevel > 0)
|
|
{
|
|
head.vip_loader.visible = true;
|
|
head.vip_loader.url = $"ui://LG_Common/vip_{vipLevel}";
|
|
}
|
|
else
|
|
{
|
|
head.vip_loader.visible = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RefreshGame(object obj = null)
|
|
{
|
|
GameHelper.is_first_login = false;
|
|
first_reset = false;
|
|
ChangeSlotState();//检测是否死亡
|
|
}
|
|
|
|
// void setBtntask()
|
|
// {
|
|
// ui.btn_pass.number_text.text = "Lv." + GameHelper.GetBattleLv();
|
|
// if (GameHelper.GetBattleLv() >= ConfigSystem.GetConfig<PassportrewardsModel>().DataList.Count)
|
|
// {
|
|
// ui.btn_pass.progress.value = 100;
|
|
// }
|
|
// else
|
|
// {
|
|
// ui.btn_pass.progress.value =
|
|
// ((float)GameHelper.GetGameExp() / ConfigSystem.GetConfig<PassportrewardsModel>().DataList[GameHelper.GetBattleLv()].Eliminating_quantity) * 100;
|
|
// }
|
|
// }
|
|
private void PlayPropEffect()
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
btn_prop btn_ = null;
|
|
if (i == 0) btn_ = ui.btn_back;
|
|
else if (i == 1) btn_ = ui.btn_remove;
|
|
else if (i == 2) btn_ = ui.btn_refresh;
|
|
var prop_effect = FXManager.Instance.SetFx<SkeletonAnimation>(btn_.ani_parent, Fx_Type.fx_proplight, ref closeCallback);
|
|
prop_effect.state.SetAnimation(0, "animation", true);
|
|
DOVirtual.DelayedCall(3, () =>
|
|
{
|
|
GameObject.Destroy(prop_effect);
|
|
});
|
|
|
|
|
|
}
|
|
}
|
|
|
|
public void SetTopCurr(object a = null)
|
|
{
|
|
var btn_gold = ui.btn_gold as com_gold;
|
|
btn_gold.text_gold.text = $"{DataMgr.Coin.Value:N0}";
|
|
|
|
|
|
|
|
}
|
|
public void setBtnAds()
|
|
{
|
|
btn_noads btn_ = (ui.btn_noads as btn_noads);
|
|
if (!SaveData.GetSaveObject().is_get_removead && !SaveData.GetSaveObject().is_get_packreward)
|
|
{
|
|
btn_.t0.Play(-1, 0, null);
|
|
}
|
|
else if (SaveData.GetSaveObject().is_get_removead && SaveData.GetSaveObject().is_get_packreward)
|
|
{
|
|
btn_.t0.Stop();
|
|
// btn_.visible = false;
|
|
btn_.img_pack.visible = false;
|
|
btn_.img_ad.visible = true;
|
|
}
|
|
else if (SaveData.GetSaveObject().is_get_packreward)
|
|
{
|
|
btn_.t0.Stop();
|
|
btn_.t1.Play();
|
|
//ui.btn_noads.state.selectedIndex = 0;
|
|
btn_.img_pack.visible = false;
|
|
btn_.img_ad.visible = true;
|
|
|
|
}
|
|
else if (SaveData.GetSaveObject().is_get_removead)
|
|
{
|
|
btn_.t0.Stop();
|
|
btn_.t1.Play();
|
|
btn_.img_pack.visible = true;
|
|
btn_.img_ad.visible = false;
|
|
//ui.btn_noads.state.selectedIndex = 1;
|
|
}
|
|
|
|
}
|
|
|
|
void ReceiveRemakState(object state)
|
|
{
|
|
|
|
if ((bool)state)
|
|
{//复活
|
|
GameHelper.IsTemporaryEnd = false;
|
|
OutFunc(true);
|
|
}
|
|
else
|
|
{//重置
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open);
|
|
|
|
|
|
}
|
|
|
|
}
|
|
void SetItemNumber(object a = null)
|
|
{
|
|
int numbers = GameHelper.GetItemNumber(0);
|
|
if (numbers == 0)
|
|
{
|
|
ui.btn_remove.number_text.visible = false;
|
|
ui.btn_remove.img_add.visible = true;
|
|
ui.btn_remove.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 0);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ui.btn_remove.number_text.text = numbers.ToString();
|
|
ui.btn_remove.number_text.visible = true;
|
|
ui.btn_remove.img_add.visible = false;
|
|
ui.btn_remove.SetClick(() =>
|
|
{
|
|
OutFunc();
|
|
});
|
|
}
|
|
numbers = GameHelper.GetItemNumber(1);
|
|
if (numbers == 0)
|
|
{
|
|
ui.btn_back.number_text.visible = false;
|
|
ui.btn_back.img_add.visible = true;
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 1);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ui.btn_back.number_text.text = numbers.ToString();
|
|
ui.btn_back.number_text.visible = true;
|
|
ui.btn_back.img_add.visible = false;
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
BackFunc();
|
|
});
|
|
}
|
|
numbers = GameHelper.GetItemNumber(2);
|
|
if (numbers == 0)
|
|
{
|
|
ui.btn_refresh.number_text.visible = false;
|
|
ui.btn_refresh.img_add.visible = true;
|
|
ui.btn_refresh.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 2);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ui.btn_refresh.number_text.text = numbers.ToString();
|
|
ui.btn_refresh.number_text.visible = true;
|
|
ui.btn_refresh.img_add.visible = false;
|
|
ui.btn_refresh.SetClick(() =>
|
|
{
|
|
RefreshFunc();
|
|
});
|
|
}
|
|
|
|
}
|
|
void SetSlotNumber(object a = null)
|
|
{
|
|
if (!SaveData.GetSaveObject().have_slot)
|
|
{
|
|
slot_max = 7;
|
|
ui.btn_add.visible = true;
|
|
}
|
|
else
|
|
{
|
|
slot_max = 8;
|
|
ui.btn_add.visible = false;
|
|
}
|
|
|
|
|
|
}
|
|
void SetLeveldiff()
|
|
{
|
|
int level = GameHelper.GetLevel();
|
|
ui.com_stage.text_level.text = level.ToString();
|
|
|
|
// if (level > type_array.Length) level = type_array.Length;
|
|
|
|
// card_type_max = type_array[level - 1];
|
|
// card_layer = layer_array[level - 1];
|
|
// all_card_numbers = all_array[level - 1];
|
|
|
|
extra_max = 0;
|
|
}
|
|
private bool first_reset = true;
|
|
void ReSetGame(object a = null)
|
|
{
|
|
(ui.btn_album as btn_albums).t0.Play();
|
|
(ui.btn_live as btn_live).t0.Play();
|
|
if (first_reset)
|
|
{
|
|
first_reset = false;
|
|
return;
|
|
}
|
|
if (a != null && !(bool)a) SendLog(false);
|
|
SetLeveldiff();
|
|
slot_list.Clear();
|
|
out_list.Clear();
|
|
SaveData.GetSaveObject().all_card_numbers = 0;
|
|
SaveData.GetSaveObject().card_layer = 2;
|
|
|
|
InitPosList();
|
|
CreatCard();
|
|
RefreshCardState(true);
|
|
GameHelper.SetLevelstate(3);
|
|
GameHelper.IsTemporaryEnd = false;
|
|
SaveData.GetSaveObject().clear_number = 0;
|
|
for (int i = 0; i < SaveData.GetSaveObject().usePropsNum.Length; i++)
|
|
{
|
|
SaveData.GetSaveObject().usePropsNum[i] = 0;
|
|
}
|
|
|
|
Setbg();
|
|
CheckFeature();
|
|
if (GameHelper.IsGiftSwitch() && GameHelper.GetCommonModel().Assitant == 1 && GameHelper.GetLevel() >= GameHelper.GetCommonModel().AssitantPreview)
|
|
{
|
|
ui.btn_chat.visible = true;
|
|
}
|
|
|
|
}
|
|
|
|
private void CheckFeature()
|
|
{
|
|
if (!ui.btn_live.visible && GameHelper.GetCommonModel().Live == 1 && GameHelper.GetLevel() >= GameHelper.GetCommonModel().LivePreview)
|
|
{
|
|
ui.btn_live.visible = true;
|
|
}
|
|
if (!ui.btn_secret.visible && GameHelper.GetCommonModel().Secret == 1 && GameHelper.GetLevel() >= GameHelper.GetCommonModel().SecretPreview)
|
|
{
|
|
ui.btn_secret.visible = true;
|
|
}
|
|
|
|
var commonModel = GameHelper.GetCommonModel();
|
|
int currentLevel = GameHelper.GetLevel();
|
|
Debug.Log($"[Game End1] {currentLevel}/{commonModel.UnlockSecret[1]}/{DataMgr.IsUnlockSecret.Value}");
|
|
if (!GameHelper.GetVipPrivilege(Subscription.UnlockSecret.As<int>()) && DataMgr.IsUnlockSecret.Value < 0 && currentLevel >= commonModel.UnlockSecret[1] && GameHelper.GetCommonModel().Secret == 1 && GameHelper.GetCommonModel().Live == 1)
|
|
{
|
|
DataMgr.IsUnlockSecret.Value = 0;
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 1);
|
|
}
|
|
|
|
Debug.Log($"[Game End2] {currentLevel}/{commonModel.UnlockLive[1]}/{DataMgr.IsUnlockLive.Value}");
|
|
if (!GameHelper.GetVipPrivilege(Subscription.UnlockLive.As<int>()) && DataMgr.IsUnlockLive.Value < 0 && currentLevel >= commonModel.UnlockLive[1] && GameHelper.GetCommonModel().Secret == 1 && GameHelper.GetCommonModel().Live == 1)
|
|
{
|
|
DataMgr.IsUnlockLive.Value = 0;
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.UnlockTipsUI_Open, 2);
|
|
}
|
|
}
|
|
|
|
void RefreshFunc()
|
|
{
|
|
int item_num = GameHelper.GetItemNumber(2);
|
|
if (item_num <= 0) return;
|
|
List<Card_item> temp_list = new List<Card_item>();
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
|
|
if (!card_item_list[i][j].in_slot && !card_item_list[i][j].is_out)
|
|
{
|
|
temp_list.Add(card_item_list[i][j]);
|
|
refresh_list.Add(new Vector3(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y, card_item_list[i][j]._layer));
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < temp_list.Count; i++)
|
|
{
|
|
card_item_list[(int)refresh_list[i].z].Remove(temp_list[i]);
|
|
}
|
|
|
|
for (int i = 0; i < temp_list.Count; i++)
|
|
{
|
|
int index = Random.Range(0, refresh_list.Count);
|
|
temp_list[i].pos_x = refresh_list[index].x;
|
|
temp_list[i].pos_y = refresh_list[index].y;
|
|
temp_list[i]._layer = (int)refresh_list[index].z;
|
|
card_item_list[(int)refresh_list[index].z].Add(temp_list[i]);
|
|
refresh_list.RemoveAt(index);
|
|
|
|
// GTweener tweener = temp_list[i].sheep_card.TweenMove(new Vector2(temp_list[i].pos_x, temp_list[i].pos_y), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener.SetEase(EaseType.Linear);
|
|
temp_list[i].sheep_card.transform.DOLocalMove(new Vector3(temp_list[i].pos_x, temp_list[i].pos_y, 300 - temp_list[i]._layer), 0.2f);
|
|
}
|
|
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
int k = i;
|
|
int l = j;
|
|
var temp_ = card_item_list[k][l];
|
|
// card_item_list[k][l].sheep_card.SetClick(() =>
|
|
// {
|
|
// cardClick(temp_);
|
|
// });
|
|
|
|
}
|
|
}
|
|
DOVirtual.DelayedCall(0.5f, () => { RefreshCardState(); });
|
|
GameHelper.SetItemNumber(2, item_num - 1);
|
|
SetItemNumber();
|
|
|
|
SaveData.GetSaveObject().usePropsNum[2]++;
|
|
|
|
}
|
|
void OutFunc(bool isfree = false)
|
|
{
|
|
if (slot_list.Count > 0)
|
|
{
|
|
int item_num = GameHelper.GetItemNumber(0);
|
|
if (item_num <= 0 && !isfree) return;
|
|
int out_list_layer = 0;
|
|
for (int i = 0; i < out_list.Count; i++)
|
|
{
|
|
if (out_list_layer < (out_list[i].out_layer + 1)) out_list_layer = out_list[i].out_layer + 1;
|
|
}
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (i < slot_list.Count)
|
|
{
|
|
out_list.Add(slot_list[i]);
|
|
slot_list[i].in_slot = false;
|
|
slot_list[i].can_click = true;
|
|
|
|
slot_list[i].out_layer = out_list_layer;
|
|
|
|
if (slot_list[i] == last_card_item) last_card_item = null;
|
|
|
|
slot_list[i].sheep_card.transform.DOLocalMove(new Vector3((i - 1) * card_width_slot, -22.5f + out_list_layer * 0.5f, 300 - out_list_layer), 0.2f);
|
|
|
|
slot_list[i].pos_x = (i - 1) * card_width_slot;
|
|
slot_list[i].pos_y = -22.5f + out_list_layer * 0.5f;
|
|
|
|
card_item_list[slot_list[i]._layer].Remove(slot_list[i]);
|
|
if (out_list_layer >= card_item_list.Count) card_item_list.Add(new List<Card_item>());
|
|
card_item_list[out_list_layer].Add(slot_list[i]);
|
|
slot_list[i]._layer = out_list_layer;
|
|
|
|
slot_list[i].is_out = true;
|
|
}
|
|
}
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (slot_list.Count > 0) slot_list.RemoveAt(0);
|
|
}
|
|
|
|
|
|
for (int k = 0; k < slot_list.Count; k++)
|
|
{
|
|
slot_list[k].sheep_card.transform.DOLocalMove(new Vector3(k * (card_width_slot) + bg_x, bg_y, 1), 0.2f);
|
|
}
|
|
if (!isfree) GameHelper.SetItemNumber(0, item_num - 1);
|
|
RefreshCardState();
|
|
SetItemNumber();
|
|
|
|
SaveData.GetSaveObject().usePropsNum[0]++;
|
|
|
|
}
|
|
|
|
|
|
}
|
|
void BackFunc()
|
|
{
|
|
if (slot_list.Count == 0) last_card_item = null;
|
|
|
|
if (last_card_item != null)
|
|
{
|
|
|
|
int item_num = GameHelper.GetItemNumber(1);
|
|
if (item_num <= 0) return;
|
|
|
|
slot_list.Remove(last_card_item);
|
|
last_card_item.in_slot = false;
|
|
last_card_item.can_click = true;
|
|
ChangeSlotState();
|
|
|
|
if (!last_card_item.is_out)
|
|
{
|
|
last_card_item.sheep_card.transform.DOScale(new Vector3(card_scale, card_scale, 1), 0.2f);
|
|
}
|
|
last_card_item.sheep_card.transform.DOLocalMove(new Vector3(last_card_item.pos_x, last_card_item.pos_y, 300 - last_card_item._layer), 0.2f).OnComplete(() =>
|
|
{
|
|
RefreshCardState();
|
|
last_card_item = null;
|
|
});
|
|
|
|
for (int k = 0; k < slot_list.Count; k++)
|
|
{
|
|
slot_list[k].sheep_card.transform.DOLocalMove(new Vector3(k * (card_width_slot) + bg_x, bg_y, 1), 0.2f);
|
|
}
|
|
|
|
GameHelper.SetItemNumber(1, item_num - 1);
|
|
SetItemNumber();
|
|
SaveData.GetSaveObject().usePropsNum[1]++;
|
|
}
|
|
else
|
|
{
|
|
GameHelper.ShowTips("no_undone", true);
|
|
}
|
|
|
|
|
|
}
|
|
void CardClick(object obj = null)
|
|
{
|
|
if (GameHelper.IsTemporaryEnd)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string name = (string)obj;
|
|
Card_item card_self = null;
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
if (card_item_list[i].Count == 0) continue;
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
|
if (card_item_list[i][j].sheep_card.gameObject.name == name)
|
|
{
|
|
card_self = card_item_list[i][j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (card_self == null) return;
|
|
is_resurgence = false;
|
|
if (AudioManager.Instance.IsOpenEffect)
|
|
{
|
|
AudioManager.Instance.PlayDynamicEffect(AudioConst.UIButtonDefault);
|
|
}
|
|
if (card_self.can_click && !card_self.in_slot)
|
|
{
|
|
int insert_indet = -1;
|
|
for (int i = 0; i < slot_list.Count; i++)
|
|
{
|
|
if (slot_list[i].card_type == card_self.card_type)
|
|
{
|
|
insert_indet = i + 1;
|
|
}
|
|
}
|
|
if (insert_indet < 0) insert_indet = slot_list.Count;
|
|
|
|
slot_list.Insert(insert_indet, card_self);
|
|
card_self.in_slot = true;
|
|
card_self.can_click = false;
|
|
card_self.pos_x = card_self.sheep_card.transform.position.x;
|
|
card_self.pos_y = card_self.sheep_card.transform.position.y;
|
|
if (card_self.is_out)
|
|
{
|
|
out_list.Remove(card_self);
|
|
//card_self.is_out = false;
|
|
}
|
|
|
|
// ui.SetChildIndex(card_self.sheep_card, ui.GetChildrenCount());
|
|
|
|
RefreshCardState();
|
|
if (insert_indet < slot_list.Count)
|
|
{
|
|
for (int i = insert_indet + 1; i < slot_list.Count; i++)
|
|
{
|
|
slot_list[i].sheep_card.transform.DOLocalMove(new Vector3(i * card_width_slot + bg_x, bg_y, 1), 0.2f);
|
|
}
|
|
}
|
|
|
|
last_card_item = card_self;
|
|
ChangeSlotState();
|
|
|
|
// card_self.sheep_card.transform.DOMoveZ(110, 0);
|
|
card_self.sheep_card.GetComponent<SpriteRenderer>().sortingOrder = 1000;
|
|
card_self.sheep_card.transform.DOScale(new Vector3(card_scale * 1.2f, card_scale * 1.2f, 1), 0.1f)
|
|
.OnComplete(() =>
|
|
{
|
|
card_self.sheep_card.transform.DOScale(new Vector3(card_slot_scale, card_slot_scale, 1), 0.2f);
|
|
|
|
card_self.sheep_card.transform.DOLocalMove(new Vector3(bg_x + insert_indet * card_width_slot, bg_y, 1), 0.2f).OnComplete(() =>
|
|
{
|
|
card_self.sheep_card.GetComponent<SpriteRenderer>().sortingOrder = 0;
|
|
});
|
|
|
|
|
|
|
|
});
|
|
if (slot_list.Count == (slot_max - 1))
|
|
{
|
|
PlayPropEffect();
|
|
}
|
|
// card_self.sheep_card.tobig.Play(() =>
|
|
// {
|
|
// card_self.sheep_card.tosmall.Play();
|
|
// GTweener tweener = card_self.sheep_card.TweenMove(new Vector2((insert_indet) * (card_width - 1) + ui.slot.x + 8, ui.slot.y + 13), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener.SetEase(EaseType.Linear); // 设置缓动类型
|
|
// if (insert_indet < slot_list.Count)
|
|
// {
|
|
// for (int i = insert_indet + 1; i < slot_list.Count; i++)
|
|
// {
|
|
// GTweener tweener1 = slot_list[i].sheep_card.TweenMove(new Vector2((i) * (card_width - 1) + ui.slot.x + 8, ui.slot.y + 13), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener1.SetEase(EaseType.Linear);
|
|
// }
|
|
// }
|
|
// tweener.OnComplete(() =>
|
|
// {
|
|
// changeSlotState();
|
|
// Debug.Log("111111111111");
|
|
// });
|
|
// });
|
|
RefreshRed();
|
|
}
|
|
}
|
|
|
|
public List<GameBoard> GetGameConfig()
|
|
{
|
|
var conf_num = PlayerPrefs.GetInt("game_conf_num", 1);
|
|
var GameConfig = ConfigLoader.Instance.GetConfig<GameConfigModel>();
|
|
|
|
conf_num = conf_num != GameHelper.conf_num ? conf_num : GameHelper.conf_num;
|
|
|
|
List<GameBoard> configData = GameConfig.game_conf[1];
|
|
|
|
Debug.Log($"GetGameConfig==== {conf_num}, exist== {GameConfig.game_conf.ContainsKey(conf_num)}");
|
|
if (GameConfig.game_conf.ContainsKey(conf_num))
|
|
{
|
|
configData = GameConfig.game_conf[conf_num];
|
|
}
|
|
|
|
// PlayerPrefs.SetString("game_config_data",configData);
|
|
|
|
return configData;
|
|
}
|
|
|
|
void InitPosList()
|
|
{
|
|
map_list.Clear();
|
|
left_extra_list.Clear();
|
|
right_extra_list.Clear();
|
|
|
|
float parent_x = 0 - (3) * card_width;
|
|
float parent_y = 0 + (3) * card_height + 2;
|
|
|
|
|
|
var level = GameHelper.GetLevel();
|
|
|
|
var GameConfig = GetGameConfig();
|
|
|
|
if (level > GameConfig.Count) level = GameConfig.Count;
|
|
|
|
var stackedConf = new StackedModel
|
|
{ dataList = SerializeUtil.ToObject<List<Stacked>>(GameConfig[level - 1].stacked) };
|
|
var boardConf = new BoardModel
|
|
{ dataList = SerializeUtil.ToObject<List<Board>>(GameConfig[level - 1].board) };
|
|
|
|
card_layer = boardConf.dataList.Count;
|
|
card_type_max = GameConfig[level - 1].item_type;
|
|
|
|
// Debug.Log($"boardConf.dataList.Count {boardConf.dataList.Count}");
|
|
|
|
if (stackedConf.dataList.Count > 0)
|
|
{
|
|
var leftData = stackedConf.dataList[0];
|
|
for (int i = 0; i < leftData.num; i++)
|
|
{
|
|
left_extra_list.Add(new Vector2(parent_x + (leftData.site[0] - 1) * card_width + i * 0.5f, parent_y - (leftData.site[1] - 1) * card_height));
|
|
}
|
|
|
|
var rightData = stackedConf.dataList[1];
|
|
for (int i = 0; i < rightData.num; i++)
|
|
{
|
|
right_extra_list.Add(new Vector2(parent_x + (rightData.site[0] - 1) * card_width - i * 0.5f, parent_y - (rightData.site[1] - 1) * card_height));
|
|
}
|
|
|
|
int stacked_count = leftData.num >= rightData.num ? leftData.num : rightData.num;
|
|
card_layer = card_layer >= stacked_count ? card_layer : stacked_count;
|
|
}
|
|
|
|
SaveData.GetSaveObject().card_layer = card_layer;
|
|
|
|
var count = 0;
|
|
for (int k = boardConf.dataList.Count; k > 0; k--)
|
|
{
|
|
count++;
|
|
var oneLayer = boardConf.dataList[k - 1];
|
|
var vector2 = oneLayer.vector2;
|
|
// Debug.Log($"vector2: {JsonConvert.SerializeObject(vector2)}");
|
|
List<Vector2> single_ = new List<Vector2>();
|
|
|
|
InitOffset(oneLayer.offset, out var x_offset, out var y_offset);
|
|
for (int i = 0; i < vector2.Length; i++)
|
|
{
|
|
if (i >= width_max) continue;
|
|
|
|
for (int j = 0; j < vector2[i].Length; j++)
|
|
{
|
|
if (j >= height_max) continue;
|
|
|
|
if (vector2[i][j] != 0)
|
|
{
|
|
single_.Add(new Vector2(parent_x + i * card_width + x_offset,
|
|
parent_y - j * card_height + y_offset));
|
|
}
|
|
}
|
|
}
|
|
|
|
map_list.Add(single_);
|
|
}
|
|
|
|
int map_count = 0;
|
|
for (int i = 0; i < map_list.Count; i++)
|
|
{
|
|
map_count += map_list[i].Count;
|
|
}
|
|
// Debug.Log($"map_count: {map_count}, left_extra_list: {left_extra_list.Count}, right_extra_list: {right_extra_list.Count}" );
|
|
all_card_numbers = (map_count + left_extra_list.Count + right_extra_list.Count) / 3;
|
|
// Debug.Log($"all_card_numbers2:{all_card_numbers}");
|
|
SaveData.GetSaveObject().all_card_numbers = all_card_numbers;
|
|
|
|
}
|
|
|
|
void InitOffset(int[] offset, out float x_offset, out float y_offset)
|
|
{
|
|
// Debug.Log($"offset:{JsonConvert.SerializeObject(offset)}");
|
|
x_offset = 0;
|
|
y_offset = 0;
|
|
if (offset.Length < 4) return;
|
|
|
|
x_offset = offset[1] != 0 ? offset[1] : -offset[3];
|
|
x_offset *= real_card_width / 2 - (real_card_width - card_width) / 2;
|
|
|
|
y_offset = offset[0] != 0 ? offset[0] : -offset[2];
|
|
y_offset *= real_card_height / 2 - (real_card_height - card_height) / 2;
|
|
|
|
// Debug.Log($"x_offset:{x_offset},y_offset:{y_offset}");
|
|
}
|
|
|
|
|
|
void CreatCard(object a = null)
|
|
{
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card != null)
|
|
{
|
|
MonoBehaviour.Destroy(card_item_list[i][j].sheep_card);
|
|
}
|
|
}
|
|
}
|
|
card_item_list = CreatAnimalCard.instance.CreatCardNew(all_card_numbers, card_type_max, card_layer, extra_max, map_list, left_extra_list, right_extra_list);
|
|
}
|
|
|
|
int GetExtra()
|
|
{
|
|
int pos = Random.Range(0, pool_list.Count);
|
|
if (pool_list[pos].is_extra)
|
|
{
|
|
pos = GetExtra();
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
int GetMaplayer()
|
|
{
|
|
int layer = Random.Range(0, map_list.Count);//确定层数
|
|
if (map_list[layer].Count == 0)
|
|
{
|
|
layer = GetMaplayer();
|
|
}
|
|
return layer;
|
|
}
|
|
private int name_index = 0;
|
|
public Camera orthoCamera;
|
|
private bool is_resurgence = false;
|
|
void ChangeSlotState(object a = null)
|
|
{
|
|
float start_card = 0;
|
|
int hide_type = -1;
|
|
bool all_clear = false;
|
|
for (int i = 0; i < slot_list.Count; i++)
|
|
{
|
|
int same_numbers = 0;
|
|
for (int j = i + 1; j < slot_list.Count; j++)
|
|
{
|
|
if (slot_list[j].card_type == slot_list[i].card_type)
|
|
{
|
|
same_numbers++;
|
|
}
|
|
|
|
if (same_numbers >= 2)
|
|
{
|
|
hide_type = slot_list[j].card_type;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
if (hide_type >= 0)
|
|
{
|
|
if (AudioManager.Instance.IsOpenEffect)
|
|
{
|
|
AudioManager.Instance.PlayDynamicEffect(AudioConst.dissolve);
|
|
}
|
|
int index = 0;
|
|
for (int j = 0; j < slot_list.Count; j++)
|
|
{
|
|
|
|
if (slot_list[j].card_type == hide_type)
|
|
{
|
|
if (index == 1)
|
|
{
|
|
start_card = ui.slot.x + 28 + j * 124;
|
|
}
|
|
slot_list[j].in_slot = false;
|
|
GameObject temp = slot_list[j].sheep_card;
|
|
card_item_list[slot_list[j]._layer].Remove(slot_list[j]);
|
|
//slot_list[j].sheep_card.gameObjectName = name_index.ToString();
|
|
|
|
DOVirtual.DelayedCall(0.3f, () =>
|
|
{
|
|
|
|
temp.transform.DOScale(new Vector3(card_scale * 1.1f, card_scale * 1.1f, 1), 0.15f).OnComplete(() =>
|
|
{
|
|
temp.transform.DOScale(new Vector3(1, 1, 1), 0.15f);
|
|
});
|
|
temp.transform.DOLocalRotate(new Vector3(0, 0, 17), 0.15f).OnComplete(() =>
|
|
{
|
|
temp.transform.DOScale(new Vector3(0, 0, 0), 0.15f).OnComplete(() =>
|
|
{
|
|
if (hide_type % 2 == 0)
|
|
{
|
|
CreatAnimalCard.instance.creatSpine(1, temp.transform.position);
|
|
}
|
|
else
|
|
{
|
|
CreatAnimalCard.instance.creatSpine(2, temp.transform.position);
|
|
}
|
|
MonoBehaviour.Destroy(temp);
|
|
|
|
});
|
|
});
|
|
});
|
|
|
|
card_item_list[slot_list[j]._layer].Remove(slot_list[j]);
|
|
index++;
|
|
}
|
|
}
|
|
name_index++;
|
|
if (last_card_item != null && last_card_item.card_type == hide_type) last_card_item = null;
|
|
slot_list.RemoveAll((Card_item a) =>
|
|
a.card_type == hide_type
|
|
);
|
|
|
|
for (int k = 0; k < slot_list.Count; k++)
|
|
{
|
|
int l = k;
|
|
DOVirtual.DelayedCall(0.5f, () =>
|
|
{
|
|
// GTweener tweener = slot_list[l].sheep_card.TweenMove(new Vector2(l * (card_width - 1) + ui.slot.x + 8, ui.slot.y + 13), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener.SetEase(EaseType.Linear); // 设置缓动类型
|
|
slot_list[l].sheep_card.transform.DOLocalMove(new Vector3(l * card_width_slot + bg_x, bg_y, 1), 0.2f);
|
|
|
|
});
|
|
|
|
}
|
|
GameHelper.AddGameExp(3);
|
|
SaveData.GetSaveObject().clear_number += 3;
|
|
// setBtntask();
|
|
if (GameHelper.IsGiftSwitch() && (Random.Range(0, 100) < ConfigSystem.GetCommonConf().roomrewardrate) && !ui.btn_look_ad.visible)
|
|
{
|
|
ui.btn_look_ad.visible = true;
|
|
btn_look_ad_showtime = 0;
|
|
|
|
}
|
|
all_clear = CheckSuccess();
|
|
|
|
|
|
if (!all_clear)
|
|
{
|
|
if (hide_type >= 0)
|
|
{
|
|
if (hide_type == 15)
|
|
{
|
|
|
|
float[] cash_array = GameHelper.GetRewardValue(0);
|
|
var temp = new SuccessData();
|
|
temp.IsWin = true;
|
|
temp.ch_number = cash_array[0];
|
|
temp.rate = (int)cash_array[1];
|
|
temp.IsLevelSuccess = false;
|
|
temp.IsH5Reward = false;
|
|
temp.boost_array = GameHelper.GetRewardBoost(0);
|
|
temp.level = GameHelper.GetLevel();
|
|
|
|
DOVirtual.DelayedCall(0.55f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
|
|
clearSpinepool?.Invoke();
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (out_list.Count == 0)
|
|
{
|
|
|
|
|
|
|
|
|
|
if (all_clear)
|
|
{
|
|
SendLog(true);
|
|
|
|
|
|
|
|
float[] ch_array = GameHelper.GetRewardValue(2);
|
|
var temp = new SuccessData();
|
|
temp.IsWin = true;
|
|
temp.ch_number = ch_array[0];
|
|
temp.rate = (int)ch_array[1];
|
|
temp.IsLevelSuccess = true;
|
|
temp.IsH5Reward = false;
|
|
temp.boost_array = GameHelper.GetRewardBoost(2);
|
|
temp.level = GameHelper.GetLevel();
|
|
DOVirtual.DelayedCall(0.5f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
|
|
});
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (slot_list.Count >= slot_max)
|
|
{
|
|
GameHelper.IsTemporaryEnd = true;
|
|
float complte_progress = showResurgence();
|
|
if (GameHelper.GetLevelstate() != 0)
|
|
{
|
|
// if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence)
|
|
// {
|
|
//
|
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
|
|
// is_resurgence = true;
|
|
// return;
|
|
// }
|
|
DOVirtual.DelayedCall(0.75f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Open);
|
|
});
|
|
|
|
|
|
// TimerHelper.mEasy.AddTimer(1.0f, () =>
|
|
// {
|
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Open);
|
|
// });
|
|
}
|
|
else
|
|
{
|
|
// if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence)
|
|
// {
|
|
//
|
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
|
|
// is_resurgence = true;
|
|
// return;
|
|
// }
|
|
//通关失败
|
|
float[] ch_array = GameHelper.GetRewardValue(2);
|
|
|
|
var temp = new SuccessData();
|
|
temp.IsWin = false;
|
|
temp.ch_number = ch_array[0];
|
|
temp.IsLevelSuccess = true;
|
|
temp.IsH5Reward = false;
|
|
temp.boost_array = GameHelper.GetRewardBoost(2);
|
|
temp.level = GameHelper.GetLevel();
|
|
DOVirtual.DelayedCall(0.5f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp);
|
|
});
|
|
}
|
|
if (AudioManager.Instance.IsOpenEffect)
|
|
{
|
|
AudioManager.Instance.PlayDynamicEffect(AudioConst.fail);
|
|
}
|
|
}
|
|
|
|
}
|
|
float showResurgence()
|
|
{
|
|
int surplus_item = 0;
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
|
surplus_item++;
|
|
}
|
|
}
|
|
Debug.Log(surplus_item);
|
|
Debug.Log(SaveData.GetSaveObject().all_card_numbers * 3);
|
|
// if ((1 - (float)surplus_item / (float)(SaveData.GetSaveObject().all_card_numbers * 3)))
|
|
// {
|
|
return 1 - (float)surplus_item / (float)(SaveData.GetSaveObject().all_card_numbers * 3);
|
|
// }
|
|
|
|
// return 0;
|
|
}
|
|
bool CheckSuccess()
|
|
{
|
|
|
|
bool all_clear = true;
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
if (!all_clear) break;
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
|
|
all_clear = false;
|
|
break;
|
|
|
|
}
|
|
}
|
|
return all_clear;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RefreshCardState(bool is_first = false)
|
|
{
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
|
|
|
|
|
bool can_click = true;
|
|
if (card_item_list[i][j].in_slot) continue;
|
|
|
|
for (int k = i + 1; k < card_item_list.Count; k++)
|
|
{
|
|
bool is_break = false;
|
|
for (int l = 0; l < card_item_list[k].Count; l++)
|
|
{
|
|
|
|
if (card_item_list[k][l].in_slot) continue;
|
|
var card_distance = card_item_list[k][l].is_out && card_item_list[i][j].is_out ? 0.9f : 0.1f;
|
|
// Debug.Log($"card_distance=========: {card_distance}");
|
|
if (Vector2.Distance(new Vector2(card_item_list[k][l].pos_x, card_item_list[k][l].pos_y),
|
|
new Vector2(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y)) <= (card_width - card_distance))
|
|
{
|
|
is_break = true;
|
|
can_click = false;
|
|
break;
|
|
}
|
|
}
|
|
if (is_break) break;
|
|
}
|
|
//}
|
|
|
|
if (is_first)
|
|
{
|
|
if (can_click)
|
|
{
|
|
// card_item_list[i][j].sheep_card.tolight_notween.Play();
|
|
card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>().color = white_color;
|
|
}
|
|
else
|
|
{
|
|
// card_item_list[i][j].sheep_card.todark_notween.Play();
|
|
card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>().color = dark_color;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (card_item_list[i][j].can_click != can_click)
|
|
{
|
|
if (can_click)
|
|
{
|
|
// card_item_list[i][j].sheep_card.tolight.Play();
|
|
SpriteRenderer temp = card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>();
|
|
temp.DOColor(white_color, 0.25f);
|
|
}
|
|
else
|
|
{
|
|
// card_item_list[i][j].sheep_card.todark.Play();
|
|
SpriteRenderer temp = card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>();
|
|
temp.DOColor(dark_color, 0.25f);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
card_item_list[i][j].can_click = can_click;
|
|
}
|
|
}
|
|
List<Card_item> order_list = new List<Card_item>();
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>().sortingOrder = 0;
|
|
if (card_item_list[i][j].can_click && !card_item_list[i][j].in_slot && !card_item_list[i][j].is_out)
|
|
{
|
|
order_list.Add(card_item_list[i][j]);
|
|
}
|
|
}
|
|
}
|
|
order_list.Sort((x, y) => y.pos_y.CompareTo(x.pos_y));
|
|
for (int i = 0; i < order_list.Count; i++)
|
|
{
|
|
order_list[i].sheep_card.GetComponent<SpriteRenderer>().sortingOrder = i;
|
|
}
|
|
|
|
}
|
|
public Color white_color = new Color(1, 1, 1, 1);
|
|
public Color dark_color = new Color(128f / 255f, 128f / 255f, 128f / 255f, 1f);
|
|
|
|
public void SaveJson(object a = null)
|
|
{
|
|
|
|
Debug.Log($"SaveJson---------------------{card_item_list.Count}");
|
|
|
|
var json = JsonConvert.SerializeObject(card_item_list);
|
|
|
|
Debug.Log($"SaveJson---------------------{json}");
|
|
|
|
DataMgr.LevelData.Value = json;
|
|
}
|
|
|
|
void CreatSaveItem()
|
|
{
|
|
card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
|
|
|
|
jsonstr = null;
|
|
int slot_list_index = 0;
|
|
CreatAnimalCard.instance.creatSaveCard(card_item_list);
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].in_slot)
|
|
{
|
|
slot_list.Add(card_item_list[i][j]);
|
|
slot_list_index++;
|
|
}
|
|
|
|
if (card_item_list[i][j].is_out)
|
|
{
|
|
out_list.Add(card_item_list[i][j]);
|
|
|
|
}
|
|
pool_list.Add(card_item_list[i][j]);
|
|
}
|
|
|
|
}
|
|
slot_list.Sort((x, y) => x.card_type.CompareTo(y.card_type));
|
|
for (int i = 0; i < slot_list.Count; i++)
|
|
{
|
|
slot_list[i].sheep_card.transform.position = new Vector3(i * card_width_slot + bg_x, bg_y, 101);
|
|
slot_list[i].sheep_card.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);
|
|
|
|
}
|
|
|
|
}
|
|
private void LoadData()
|
|
{
|
|
|
|
var json = DataMgr.LevelData.Value;
|
|
Debug.Log($"LoadData========= {json}");
|
|
if (!string.IsNullOrEmpty(json))
|
|
{
|
|
jsonstr = json;
|
|
// DataMgr.LevelData.Value = string.Empty;
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Data file not found!");
|
|
}
|
|
}
|
|
|
|
private void SendLog(bool success)
|
|
{
|
|
// SetLeveldiff();
|
|
var test = new RequestStageData();
|
|
test.Level = GameHelper.GetLevel();
|
|
test.Layer = SaveData.GetSaveObject().card_layer;
|
|
test.ItemType = SaveData.GetSaveObject().this_time_cardtype;
|
|
test.TotalItem = SaveData.GetSaveObject().all_card_numbers * 3;
|
|
test.RemoveItem = SaveData.GetSaveObject().clear_number;
|
|
test.Pass = success;
|
|
test.BeginTime = (int)SaveData.GetSaveObject().start_time;
|
|
test.EndTime = (int)GameHelper.GetNowTime();
|
|
test.ItemCosts = SaveData.GetSaveObject().usePropsNum;
|
|
|
|
|
|
|
|
NetApi.SettleUp(1, test, (isSuccess) =>
|
|
{
|
|
Debug.Log($"send log= {isSuccess}=========== {GameHelper.GetLoginModel().Uid}");
|
|
});
|
|
|
|
SaveData.GetSaveObject().clear_number = 0;
|
|
SaveData.GetSaveObject().start_time = GameHelper.GetNowTime();
|
|
SaveData.SaveDataFunc();
|
|
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public class SettleUp
|
|
{
|
|
public int type;
|
|
public string result;
|
|
}
|
|
|
|
public class PlayLog
|
|
{
|
|
public int level;
|
|
public int layer;
|
|
public int item_type;
|
|
public int total_item;
|
|
public int remove_item;
|
|
public bool pass;
|
|
public long begin_time;
|
|
public long end_time;
|
|
public int[] item_costs = new int[3];
|
|
}
|
|
|
|
public class Card_item
|
|
{
|
|
public int card_type;
|
|
public float pos_x;
|
|
public float pos_y;
|
|
public int _layer;
|
|
public bool can_click = false;
|
|
public bool in_slot;
|
|
// public bool is_hide;
|
|
public bool is_out;
|
|
public bool is_gray;
|
|
public int out_layer;
|
|
[JsonIgnore]
|
|
public GameObject sheep_card;
|
|
public bool is_extra;
|
|
}
|
|
|
|
public class SuccessData
|
|
{
|
|
public bool IsWin;
|
|
public float ch_number;
|
|
public bool IsLevelSuccess;
|
|
public bool IsH5Reward;
|
|
public int rate;
|
|
public int[] boost_array;
|
|
public int level;
|
|
}
|