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RedHotRoast-ios/HybridCLRData/LocalIl2CppData-OSXEditor/il2cpp/libil2cpp/os/Win32/ThreadImpl.cpp
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2026-07-17 14:03:00 +08:00

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#include "il2cpp-config.h"
#if !IL2CPP_THREADS_STD && IL2CPP_THREADS_WIN32 && !RUNTIME_TINY
#include "ThreadImpl.h"
#include "os/ThreadLocalValue.h"
#include "os/Time.h"
#include "utils/StringUtils.h"
#include "os/Debug.h"
#include "WindowsHelpers.h"
namespace il2cpp
{
namespace os
{
static Event s_ThreadSleepObject;
struct ThreadImplStartData
{
Thread::StartFunc m_StartFunc;
void* m_StartArg;
volatile DWORD* m_ThreadId;
};
static DWORD WINAPI ThreadStartWrapper(LPVOID arg)
{
ThreadImplStartData startData = *(ThreadImplStartData*)arg;
free(arg);
*startData.m_ThreadId = GetCurrentThreadId();
startData.m_StartFunc(startData.m_StartArg);
return 0;
}
ThreadImpl::ThreadImpl()
: m_ThreadHandle(0), m_ThreadId(0), m_StackSize(IL2CPP_DEFAULT_STACK_SIZE), m_ApartmentState(kApartmentStateUnknown), m_Priority(kThreadPriorityNormal)
, m_ConditionSemaphore(1)
{
}
ThreadImpl::~ThreadImpl()
{
if (m_ThreadHandle != NULL)
CloseHandle(m_ThreadHandle);
}
size_t ThreadImpl::Id()
{
return m_ThreadId;
}
void ThreadImpl::SetNameForDebugger(const char* name)
{
// http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = static_cast<DWORD>(Id());
info.dwFlags = 0;
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
typedef HRESULT (__stdcall *SETTHREADPROC) (HANDLE, PCWSTR);
void ThreadImpl::SetName(const char* name)
{
#if !IL2CPP_TARGET_WINRT
SETTHREADPROC ProcSetThreadDescription;
ProcSetThreadDescription = (SETTHREADPROC)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "SetThreadDescription");
if (ProcSetThreadDescription != NULL)
{
const UTF16String varName = utils::StringUtils::Utf8ToUtf16(name);
(ProcSetThreadDescription)(m_ThreadHandle, varName.c_str());
}
#endif
if (Debug::IsDebuggerPresent())
SetNameForDebugger(name);
}
void ThreadImpl::SetPriority(ThreadPriority priority)
{
if (m_ThreadHandle == NULL)
m_Priority = priority;
else
{
int ret = ::SetThreadPriority(m_ThreadHandle, priority - 2);
IL2CPP_ASSERT(ret);
}
}
ThreadPriority ThreadImpl::GetPriority()
{
if (m_ThreadHandle == NULL)
return m_Priority;
int ret = ::GetThreadPriority(m_ThreadHandle) + 2;
IL2CPP_ASSERT(ret != THREAD_PRIORITY_ERROR_RETURN);
return (ThreadPriority)ret;
}
ErrorCode ThreadImpl::Run(Thread::StartFunc func, void* arg, int64_t affinityMask)
{
// It might happen that func will start executing and will try to access m_ThreadId before CreateThread gets a chance to assign it.
// Therefore m_ThreadId is assigned both by this thread and from the newly created thread (race condition could go the other way too).
ThreadImplStartData* startData = (ThreadImplStartData*)malloc(sizeof(ThreadImplStartData));
startData->m_StartFunc = func;
startData->m_StartArg = arg;
startData->m_ThreadId = &m_ThreadId;
// Create thread.
DWORD threadId;
HANDLE threadHandle = ::CreateThread(NULL, m_StackSize, &ThreadStartWrapper, startData, STACK_SIZE_PARAM_IS_A_RESERVATION, &threadId);
if (!threadHandle)
return kErrorCodeGenFailure;
#if IL2CPP_TARGET_WINDOWS_GAMES || IL2CPP_TARGET_XBOXONE
if (affinityMask != Thread::kThreadAffinityAll)
SetThreadAffinityMask(threadHandle, static_cast<DWORD_PTR>(affinityMask));
#endif
m_ThreadHandle = threadHandle;
m_ThreadId = threadId;
SetPriority(m_Priority);
return kErrorCodeSuccess;
}
void ThreadImpl::Sleep(uint32_t ms, bool interruptible)
{
s_ThreadSleepObject.Wait(ms, interruptible);
}
void ThreadImpl::CheckForUserAPCAndHandle()
{
m_PendingAPCsMutex.Acquire();
while (!m_PendingAPCs.empty())
{
APCRequest apcRequest = m_PendingAPCs.front();
// Remove from list. Do before calling the function to make sure the list
// is up to date in case the function throws.
m_PendingAPCs.erase(m_PendingAPCs.begin());
// Release mutex while we call the function so that we don't deadlock
// if the function starts waiting on a thread that tries queuing an APC
// on us.
m_PendingAPCsMutex.Release();
// Call function.
apcRequest.callback(apcRequest.context);
// Re-acquire mutex.
m_PendingAPCsMutex.Acquire();
}
m_PendingAPCsMutex.Release();
}
void ThreadImpl::SetWaitObject(WaitObject* waitObject)
{
// This is an unprotected write as write acccess is restricted to the
// current thread.
m_CurrentWaitObject = waitObject;
}
void ThreadImpl::QueueUserAPC(Thread::APCFunc func, void* context)
{
IL2CPP_ASSERT(func != NULL);
// Put on queue.
{
m_PendingAPCsMutex.Acquire();
m_PendingAPCs.push_back(APCRequest(func, context));
m_PendingAPCsMutex.Release();
}
// Interrupt an ongoing wait, only interrupt if we have an object waiting
if (m_CurrentWaitObject.load())
{
m_ConditionSemaphore.Release(1);
}
}
int ThreadImpl::GetMaxStackSize()
{
return INT_MAX;
}
ThreadImpl* ThreadImpl::GetCurrentThread()
{
return Thread::GetCurrentThread()->m_Thread;
}
namespace
{
// It would be nice to always use CoGetApartmentType but it's only available on Windows 7 and later.
// That's why we check for function at runtime and do a fallback on Windows XP.
// CoGetApartmentType is always available in Windows Store Apps.
typedef HRESULT (STDAPICALLTYPE * CoGetApartmentTypeFunc)(APTTYPE* type, APTTYPEQUALIFIER* qualifier);
ApartmentState GetApartmentWindows7(CoGetApartmentTypeFunc coGetApartmentType, bool* implicit)
{
*implicit = false;
APTTYPE type;
APTTYPEQUALIFIER qualifier;
const HRESULT hr = coGetApartmentType(&type, &qualifier);
if (FAILED(hr))
{
IL2CPP_ASSERT(CO_E_NOTINITIALIZED == hr);
return kApartmentStateUnknown;
}
switch (type)
{
case APTTYPE_STA:
case APTTYPE_MAINSTA:
return kApartmentStateInSTA;
case APTTYPE_MTA:
*implicit = (APTTYPEQUALIFIER_IMPLICIT_MTA == qualifier);
return kApartmentStateInMTA;
case APTTYPE_NA:
switch (qualifier)
{
case APTTYPEQUALIFIER_NA_ON_STA:
case APTTYPEQUALIFIER_NA_ON_MAINSTA:
return kApartmentStateInSTA;
case APTTYPEQUALIFIER_NA_ON_MTA:
return kApartmentStateInMTA;
case APTTYPEQUALIFIER_NA_ON_IMPLICIT_MTA:
*implicit = true;
return kApartmentStateInMTA;
}
break;
}
IL2CPP_ASSERT(0 && "CoGetApartmentType returned unexpected value.");
return kApartmentStateUnknown;
}
#if IL2CPP_TARGET_WINDOWS_DESKTOP
ApartmentState GetApartmentWindowsXp(bool* implicit)
{
*implicit = false;
IUnknown* context = nullptr;
HRESULT hr = CoGetContextToken(reinterpret_cast<ULONG_PTR*>(&context));
if (SUCCEEDED(hr))
{
IComThreadingInfo* info;
hr = context->QueryInterface(&info);
if (SUCCEEDED(hr))
{
THDTYPE type;
hr = info->GetCurrentThreadType(&type);
if (SUCCEEDED(hr))
{
// THDTYPE_PROCESSMESSAGES means that we are in STA thread.
// Otherwise it's an MTA thread. We are not sure at this moment if CoInitializeEx has been called explicitly on this thread
// or if it has been implicitly made MTA by a CoInitialize call on another thread.
if (THDTYPE_PROCESSMESSAGES == type)
return kApartmentStateInSTA;
// Assume implicit. Even if it's explicit, we'll handle the case correctly by checking CoInitializeEx return value.
*implicit = true;
return kApartmentStateInMTA;
}
info->Release();
}
// No need to release context.
}
return kApartmentStateUnknown;
}
class CoGetApartmentTypeHelper
{
private:
HMODULE _library;
CoGetApartmentTypeFunc _func;
public:
inline CoGetApartmentTypeHelper()
{
_library = LoadLibraryW(L"ole32.dll");
Assert(_library);
_func = reinterpret_cast<CoGetApartmentTypeFunc>(GetProcAddress(_library, "CoGetApartmentType"));
}
inline ~CoGetApartmentTypeHelper()
{
FreeLibrary(_library);
}
inline CoGetApartmentTypeFunc GetFunc() const { return _func; }
};
inline ApartmentState GetApartmentImpl(bool* implicit)
{
static CoGetApartmentTypeHelper coGetApartmentTypeHelper;
const CoGetApartmentTypeFunc func = coGetApartmentTypeHelper.GetFunc();
return func ? GetApartmentWindows7(func, implicit) : GetApartmentWindowsXp(implicit);
}
#else
inline ApartmentState GetApartmentImpl(bool* implicit)
{
return GetApartmentWindows7(CoGetApartmentType, implicit);
}
#endif
}
ApartmentState ThreadImpl::GetApartment()
{
Assert(GetCurrentThreadId() == m_ThreadId);
ApartmentState state = static_cast<ApartmentState>(m_ApartmentState & ~kApartmentStateCoInitialized);
if (kApartmentStateUnknown == state)
{
bool implicit;
state = GetApartmentImpl(&implicit);
if (!implicit)
m_ApartmentState = state;
}
return state;
}
ApartmentState ThreadImpl::GetExplicitApartment()
{
return static_cast<ApartmentState>(m_ApartmentState & ~kApartmentStateCoInitialized);
}
ApartmentState ThreadImpl::SetApartment(ApartmentState state)
{
Assert(GetCurrentThreadId() == m_ThreadId);
// Unknown state uninitializes COM.
if (kApartmentStateUnknown == state)
{
if (m_ApartmentState & kApartmentStateCoInitialized)
{
CoUninitialize();
m_ApartmentState = kApartmentStateUnknown;
}
return GetApartment();
}
// Initialize apartment state. Ignore result of this function because it will return MTA value for both implicit and explicit apartment.
// On the other hand m_ApartmentState will only be set to MTA if it was initialized explicitly with CoInitializeEx.
GetApartment();
ApartmentState currentState = static_cast<ApartmentState>(m_ApartmentState & ~kApartmentStateCoInitialized);
if (kApartmentStateUnknown != currentState)
{
Assert(state == currentState);
return currentState;
}
#if IL2CPP_TARGET_XBOXONE
if (state == kApartmentStateInSTA)
{
// Only assert in debug.. we wouldn't want to bring down the application in Release config
IL2CPP_ASSERT(false && "STA apartment state is not supported on Xbox One");
state = kApartmentStateInMTA;
}
#endif
HRESULT hr = CoInitializeEx(nullptr, (kApartmentStateInSTA == state) ? COINIT_APARTMENTTHREADED : COINIT_MULTITHREADED);
if (SUCCEEDED(hr))
{
m_ApartmentState = state;
if (S_OK == hr)
m_ApartmentState = static_cast<ApartmentState>(m_ApartmentState | kApartmentStateCoInitialized);
else
CoUninitialize(); // Someone has already called correct CoInitialize. Don't leave incorrect reference count.
}
else if (RPC_E_CHANGED_MODE == hr)
{
// CoInitialize has already been called with a different apartment state.
m_ApartmentState = (kApartmentStateInSTA == state) ? kApartmentStateInMTA : kApartmentStateInSTA;
}
else
{
// Based on where this function is called (Init and Shutdown) we can't really recover from this, so
// just abort.
abort();
}
return GetApartment();
}
void ThreadImpl::SetExplicitApartment(ApartmentState state)
{
Assert(!(m_ApartmentState & kApartmentStateCoInitialized));
m_ApartmentState = state;
}
size_t ThreadImpl::CurrentThreadId()
{
return GetCurrentThreadId();
}
ThreadImpl* ThreadImpl::CreateForCurrentThread()
{
ThreadImpl* thread = new ThreadImpl();
BOOL duplicateResult = DuplicateHandle(::GetCurrentProcess(), ::GetCurrentThread(), ::GetCurrentProcess(), &thread->m_ThreadHandle, 0, FALSE, DUPLICATE_SAME_ACCESS);
Assert(duplicateResult && "DuplicateHandle failed.");
thread->m_ThreadId = ::GetCurrentThreadId();
return thread;
}
bool ThreadImpl::YieldInternal()
{
return SwitchToThread();
}
#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
static Thread::ThreadCleanupFunc s_ThreadCleanupFunction;
static ThreadLocalValue s_ThreadCleanupArguments;
void ThreadImpl::SetNativeThreadCleanup(Thread::ThreadCleanupFunc cleanupFunction)
{
s_ThreadCleanupFunction = cleanupFunction;
}
void ThreadImpl::RegisterCurrentThreadForCleanup(void* arg)
{
s_ThreadCleanupArguments.SetValue(arg);
}
void ThreadImpl::UnregisterCurrentThreadForCleanup()
{
s_ThreadCleanupArguments.SetValue(NULL);
}
void ThreadImpl::OnCurrentThreadExiting()
{
Thread::ThreadCleanupFunc cleanupFunction = s_ThreadCleanupFunction;
if (cleanupFunction == NULL)
return;
void* threadCleanupArgument = NULL;
s_ThreadCleanupArguments.GetValue(&threadCleanupArgument);
if (threadCleanupArgument != NULL)
cleanupFunction(threadCleanupArgument);
}
#endif
}
}
#endif