using System; using DG.Tweening; using Newtonsoft.Json; using Spine.Unity; using UnityEngine; namespace LoveLegend { public class OpenGameUI : BaseUI { private OpenGameUICtrl ctrl; private OpenGameModel model; private FGUI.ZM_Game_04.com_open ui; public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl) { uiName = UIConst.OpenGameUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Game_04"; uiInfo.assetName = "com_open"; uiInfo.layerType = UILayerType.Highest; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { // model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Game_04.com_open; } protected override void OnOpenBefore(object args) { DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); }); InitView(); // DOVirtual.DelayedCall(0.2f, () => // { // if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig().Count&&GameHelper.IsGiftSwitch()) // { // LevelUnlock levelUnlock_ = ConfigSystem.GetConfig()[GameHelper.GetLevel() - 1]; // if (levelUnlock_.LeveType != 0) // { // if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1)) // { // uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1); // } // } // } // }); if (AudioManager.Instance.IsOpenEffect) { AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open); } } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private Action closeCallback; //初始化页面逻辑 private void InitView() { string stage = GameHelper.gameType == 0 ? Language.GetContentParams("need_lv_text", GameHelper.GetLevel()) : ""; ui.text_level.text = stage; DOVirtual.DelayedCall(0.7f, () => { // ui.tips_node1.visible = true; // var open_bg = FXManager.Instance.SetFx(ui.tips_node1, Fx_Type.fx_open_bg, ref closeCallback); // open_bg.state.SetAnimation(0, "animation", true); // ui.tips_node1.SetScale(1.25f, 1.25f); // // ui.tips_node.visible = true; // var open_game = FXManager.Instance.SetFx(ui.tips_node, Fx_Type.fx_open, ref closeCallback); // open_game.state.SetAnimation(0, "animation", false); // open_game.state.Complete += (a) => // { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close); // }; }); } } }