using UnityEngine.EventSystems; namespace RedHotRoast { public static class EventKit { public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled) { if (com.enabled != enabled) { com.enabled = enabled; } } public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled) { if (com.enabled != enabled) { com.enabled = enabled; } } } }