using FGUI.ZM_Common_01; using UnityEngine; using FairyGUI; using Spine.Unity; using System; namespace RedHotRoast { public class ChatUnlockUI : BaseUI { private ChatUnlockUICtrl ctrl; private ChatUnlockModel model; private FGUI.LG_Unlock.com_chatUnlock ui; public ChatUnlockUI(ChatUnlockUICtrl ctrl) : base(ctrl) { uiName = UIConst.ChatUnlockUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "LG_Unlock"; uiInfo.assetName = "com_chatUnlock"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.ChatUnlockModel) as ChatUnlockModel; } protected override void OnClose() { closeCallback?.Invoke(); } protected override void OnBind() { ui = baseUI as FGUI.LG_Unlock.com_chatUnlock; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private Action closeCallback; //初始化页面逻辑 private void InitView() { SkeletonAnimation ske_pot = FXManager.Instance.SetFx(ui.ani_parent, Fx_Type.fx_chatunlock, ref closeCallback); ske_pot.state.SetAnimation(0, "animation", true); SkeletonAnimation ske_pot1 = FXManager.Instance.SetFx(ui.ani_parent1, Fx_Type.fx_chatunlock1, ref closeCallback); ske_pot1.state.SetAnimation(0, "animation", true); SkeletonAnimation ske_pot2 = FXManager.Instance.SetFx(ui.ani_parent2, Fx_Type.fx_chatunlock2, ref closeCallback); ske_pot2.state.SetAnimation(0, "animation", true); ui.btn_close.SetClick(CtrlCloseUI); } } }