#if UNITY_IOS && UNITY_IAP using Newtonsoft.Json; using UnityEngine; using UnityEngine.Purchasing; namespace SGModule.ApplePay { [System.Serializable] public class ProductConfig { [JsonProperty("name")] public string name; [JsonProperty("sku")] public string sku; [JsonProperty("price")] public float price; [JsonProperty("type")] public string type; } } #endif