using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; public class MBridgeSDKManager { #if UNITY_IOS || UNITY_IPHONE [DllImport("__Internal")] private static extern void _initialize(string appid,string appkey); #endif public static void initialize(string appID, string appKey) { #if UNITY_ANDROID MUnityDataSendBridge.getInstance().initialize(appID,appKey); #elif UNITY_IOS || UNITY_IPHONE _initialize(appID, appKey); #endif } }