using System.Collections.Generic; using UnityEngine; using FairyGUI; using FGUI.ZM_Tasks_13; using DG.Tweening; using System; using FGUI.ZM_Common_01; namespace RedHotRoast { public class NewTaskUI : BaseUI { private NewTaskUICtrl ctrl; private NewTaskModel model; private FGUI.ZM_Tasks_13.com_taskView ui; List passing_list = new List(); List Durationtasks_list = new List(); List ADTaskrewards_list = new List(); private Vector2 start_pos; private int reward_number; private int task_id = 0; private List recored_list; private List time_recored_list; private List ad_recored_list; private int reward_type = 0; public NewTaskUI(NewTaskUICtrl ctrl) : base(ctrl) { uiName = UIConst.NewTaskUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Tasks_13"; uiInfo.assetName = "com_taskView"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = ModuleManager.Instance.GetModel(ModelConst.NewTaskModel) as NewTaskModel; } protected override void OnClose() { GameHelper.showGameUI = true; } protected override void OnBind() { ui = baseUI as FGUI.ZM_Tasks_13.com_taskView; } protected override void OnOpenBefore(object args) { if (Screen.safeArea.y != 0) { ui.gold.y += Screen.safeArea.y; } CommonHelper.CheckAdTimes(); if (GameHelper.GetGameday() != DateTime.Now.Day) { DataMgr.GameTime.Value = 0; SaveData.GetSaveObject().time_task_record = new List(); GameHelper.SetGameday(); } ui.list.SetVirtual(); RefreshGold(); InitView(); } private void SortListBasedOnIsLevel(int isLevel) { if (isLevel == 1) { // ui.title.text = "Level Tasks"; ui.com_tab.select.selectedIndex = btn_task_tab.Select_pass; SortTaskList(); } else if (isLevel == 2) { // ui.title.text = "Time Tasks"; ui.com_tab.select.selectedIndex = btn_task_tab.Select_elimina; sortTimeList(); } else { ui.com_tab.select.selectedIndex = btn_task_tab.Select_ad; sortADNumList(); } SetBtnVisible(isLevel); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { GameDispatcher.Instance.AddListener(GameMsg.GetTaskReward, getRewardSuccess); } protected override void RemoveListener() { GameDispatcher.Instance.RemoveListener(GameMsg.GetTaskReward, getRewardSuccess); } #endregion //初始化页面逻辑 private void InitView() { bool is_red_1 = SaveData.passtaskred(); bool is_red_2 = SaveData.timetaskred(); bool is_red_3 = SaveData.AdTaskred(); passing_list = ConfigSystem.GetConfig(); Durationtasks_list = ConfigSystem.GetConfig(); ADTaskrewards_list = ConfigSystem.GetConfig(); int sortLevel; if (!is_red_2) { sortLevel = is_red_3 ? 3 : (is_red_1 ? 1 : 2); } else { sortLevel = 2; } SortListBasedOnIsLevel(sortLevel); Debug.Log($"[is_red_3] is_red_3======={is_red_3}"); ui.com_tab.red_1.visible = is_red_1; ui.com_tab.red_2.visible = is_red_2; ui.com_tab.red_3.visible = is_red_3; ui.com_tab.btn_pass.SetClick(() => { ui.com_tab.select.selectedIndex = btn_task_tab.Select_pass; SortTaskList(); SetBtnVisible(1); ui.list.visible = true; }); ui.com_tab.btn_elimina.SetClick(() => { ui.com_tab.select.selectedIndex = btn_task_tab.Select_elimina; sortTimeList(); SetBtnVisible(2); ui.list.visible = true; }); ui.com_tab.btn_time.SetClick(() => { ui.com_tab.select.selectedIndex = btn_task_tab.Select_ad; sortADNumList(); SetBtnVisible(3); ui.list.visible = true; }); ui.btn_close.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewTaskUI_Close); }); } private void SetBtnVisible(int type) { ui.com_tab.btn_pass.visible = type != 1; ui.com_tab.btn_elimina.visible = type != 2; ui.com_tab.btn_time.visible = type != 3; } private void RefreshGold(decimal coin = -1) { float times = 0.5f; if (coin < 0) { times = 1f; coin = DataMgr.Coin.Value; } var btnCoin = ui.gold as com_gold; CommonHelper.ShowNumAnim(btnCoin.text_gold, coin, 101, times); } void SortTaskList() { // recored_list = NewTaskModel.getTaskRecord(); recored_list = SaveData.GetSaveObject().pass_task_record; List templist = new List(); passing_list.Sort((x, y) => x.id - y.id); for (int i = 0; i < passing_list.Count; i++) { if (recored_list.Contains(passing_list[i].id)) { passing_list[i].is_get = true; templist.Add(passing_list[i]); passing_list.Remove(passing_list[i]); i--; } } passing_list.AddRange(templist); ui.list.itemRenderer = passingTaskrRender; ui.list.numItems = passing_list.Count; ui.com_tab.red_1.visible = SaveData.passtaskred(); GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot); } void sortTimeList() { //time_recored_list = NewTaskModel.getTimeRecord(); time_recored_list = SaveData.GetSaveObject().time_task_record; List templist = new List(); Durationtasks_list.Sort((x, y) => x.id - y.id); for (int i = 0; i < Durationtasks_list.Count; i++) { if (time_recored_list.Contains(Durationtasks_list[i].id)) { Durationtasks_list[i].is_get = true; templist.Add(Durationtasks_list[i]); Durationtasks_list.Remove(Durationtasks_list[i]); i--; } else { Durationtasks_list[i].is_get = false; } } Durationtasks_list.AddRange(templist); ui.list.itemRenderer = durationRender; ui.list.numItems = Durationtasks_list.Count; ui.com_tab.red_2.visible = SaveData.timetaskred(); GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot); } void sortADNumList() { ad_recored_list = SaveData.GetSaveObject().ad_task_record; List templist = new List(); ADTaskrewards_list.Sort((x, y) => x.id - y.id); for (int i = 0; i < ADTaskrewards_list.Count; i++) { if (ad_recored_list.Contains(ADTaskrewards_list[i].id)) { ADTaskrewards_list[i].is_get = true; templist.Add(ADTaskrewards_list[i]); ADTaskrewards_list.Remove(ADTaskrewards_list[i]); i--; } else { ADTaskrewards_list[i].is_get = false; } } ADTaskrewards_list.AddRange(templist); ui.list.itemRenderer = ADTaskRender; ui.list.numItems = ADTaskrewards_list.Count; ui.com_tab.red_3.visible = SaveData.AdTaskred(); GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot); } void ADTaskRender(int index, GObject obj) { com_task_item item = (com_task_item)obj; item.content_text.text = Language.GetContentParams("task_watch_ad", ADTaskrewards_list[index].tol_num); item.number_text.text = "x" + ADTaskrewards_list[index].reward_num; item.progress.max = ADTaskrewards_list[index].tol_num; if (DataMgr.VideoWatchCount.Value < ADTaskrewards_list[index].tol_num) { item.progress_text.text = DataMgr.VideoWatchCount.Value + "/" + ADTaskrewards_list[index].tol_num; item.progress.value = DataMgr.VideoWatchCount.Value; item.btn_claim.state.selectedIndex = 1; item.btn_claim.title = Language.GetContent("to_complete"); item.btn_claim.SetClick(() => { }); } else { item.progress_text.text = ADTaskrewards_list[index].tol_num + "/" + ADTaskrewards_list[index].tol_num; item.progress.value = DataMgr.VideoWatchCount.Value; if (!ADTaskrewards_list[index].is_get) { item.btn_claim.state.selectedIndex = 0; item.btn_claim.SetClick(() => { item.btn_claim.SetClick(() => { }); start_pos = GameHelper.GetUICenterPosition(item.gold_icon); reward_number = ADTaskrewards_list[index].reward_num; task_id = ADTaskrewards_list[index].id; reward_type = 3; var rewarddata = new ScrollItemData(); rewarddata.rewards = ADTaskrewards_list[index].reward_num; rewarddata.Boost = ADTaskrewards_list[index].Boost; rewarddata.weight = ADTaskrewards_list[index].weight; UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Open, rewarddata); }); item.btn_claim.title = Language.GetContent("collect"); } else { item.btn_claim.title = Language.GetContent("collected"); item.btn_claim.SetClick(() => { }); item.btn_claim.state.selectedIndex = 1; } } } void passingTaskrRender(int index, GObject obj) { com_task_item item = (com_task_item)obj; item.content_text.text = Language.GetContentParams("task_passing_ad", passing_list[index].tol_num); item.number_text.text = "x" + passing_list[index].reward_num; item.progress.max = passing_list[index].tol_num; if ((GameHelper.GetLevel() - 1) < passing_list[index].tol_num) { item.progress_text.text = GameHelper.GetLevel() - 1 + "/" + passing_list[index].tol_num; item.progress.value = GameHelper.GetLevel() - 1; item.btn_claim.state.selectedIndex = 1; item.btn_claim.title = Language.GetContent("to_complete"); item.btn_claim.SetClick(() => { }); } else { item.progress_text.text = passing_list[index].tol_num + "/" + passing_list[index].tol_num; item.progress.value = GameHelper.GetLevel() - 1; if (!passing_list[index].is_get) { item.btn_claim.state.selectedIndex = 0; item.btn_claim.SetClick(() => { item.btn_claim.SetClick(() => { }); start_pos = GameHelper.GetUICenterPosition(item.gold_icon); reward_number = passing_list[index].reward_num; task_id = passing_list[index].id; reward_type = 1; var rewarddata = new ScrollItemData(); rewarddata.rewards = passing_list[index].reward_num; rewarddata.Boost = passing_list[index].Boost; rewarddata.weight = passing_list[index].weight; UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Open, rewarddata); }); item.btn_claim.title = Language.GetContent("collect"); } else { item.btn_claim.title = Language.GetContent("collected"); item.btn_claim.SetClick(() => { }); item.btn_claim.state.selectedIndex = 1; } } } private void GetReward(int awardNum) { var rewardData = new RewardData(); var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("icon")); var rewardSingleData = new RewardSingleData(101, awardNum, RewardOrigin.AdTask) { startPosition = start_pos, endPosition = new Vector2(end.x, end.y) }; rewardData.AddReward(rewardSingleData); rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; rewardData.AddCompleted(success => { if (success) { RefreshGold(awardNum); } }); GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData); } void getRewardSuccess(object a = null) { Debug.Log($"getRewardSuccess==============={a}"); if (a == null) return; var isMult = reward_number <= (int)a; reward_number = (int)a; GetReward(reward_number); if (reward_type == 1) { recored_list.Add(task_id); SaveData.SaveDataFunc(); } else if (reward_type == 2) { time_recored_list.Add(task_id); SaveData.SaveDataFunc(); } else if (reward_type == 3) { ad_recored_list.Add(task_id); SaveData.SaveDataFunc(); } DOVirtual.DelayedCall(1, () => { if (reward_type == 3 || isMult) { sortADNumList(); } if (reward_type == 1) { SortTaskList(); } else if (reward_type == 2) { sortTimeList(); } // else if (reward_type == 3) // { // sortADNumList(); // } // GameHelper.AddInterAdnumber(); }); } void durationRender(int index, GObject obj) { com_task_item item = (com_task_item)obj; item.content_text.text = Language.GetContentParams("task_matching_ad", Durationtasks_list[index].tol_num); item.number_text.text = "x" + Durationtasks_list[index].reward_num; item.progress.max = Durationtasks_list[index].tol_num; if ((GameHelper.GetGameTime() / 60) < Durationtasks_list[index].tol_num) { item.progress_text.text = Math.Round((float)GameHelper.GetGameTime() / 60, 2) + "/" + Durationtasks_list[index].tol_num; item.progress.value = Math.Round((float)GameHelper.GetGameTime() / 60, 2); item.btn_claim.state.selectedIndex = 1; item.btn_claim.SetClick(() => { }); item.btn_claim.title = Language.GetContent("to_complete"); } else { item.progress_text.text = Durationtasks_list[index].tol_num + "/" + Durationtasks_list[index].tol_num; item.progress.value = Durationtasks_list[index].tol_num; if (!Durationtasks_list[index].is_get) { item.btn_claim.state.selectedIndex = 0; item.btn_claim.SetClick(() => { item.btn_claim.SetClick(() => { }); start_pos = GameHelper.GetUICenterPosition(item.gold_icon); reward_number = Durationtasks_list[index].reward_num; task_id = Durationtasks_list[index].id; reward_type = 2; var rewarddata = new ScrollItemData(); rewarddata.rewards = Durationtasks_list[index].reward_num; rewarddata.Boost = Durationtasks_list[index].Boost; rewarddata.weight = Durationtasks_list[index].weight; UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Open, rewarddata); }); item.btn_claim.title = Language.GetContent("collect"); } else { item.btn_claim.title = Language.GetContent("collected"); item.btn_claim.SetClick(() => { }); item.btn_claim.state.selectedIndex = 1; } } } } public class ScrollItemData { public int rewards; public int[] Boost; // 比如 "x3" public int[] weight; // 权重 } }