namespace RedHotRoast { public class ChoosePropUI : BaseUI { private ChoosePropUICtrl ctrl; private ChoosePropModel model; private FGUI.ZM_Prop_09.com_choose ui; public ChoosePropUI(ChoosePropUICtrl ctrl) : base(ctrl) { uiName = UIConst.ChoosePropUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Prop_09"; uiInfo.assetName = "com_choose"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.ChoosePropModel) as ChoosePropModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Prop_09.com_choose; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { // Debug.Log(GameHelper.GetLevelstate()); int state = GameHelper.GetLevelstate(); int need_gold = ConfigSystem.GetCommonConf().RevivalCoins; ui.btn_gold_buy.GetChild("text_gold").text = GameHelper.Get101Str(need_gold); initProp(state); ui.btn_thanks.SetClick(() => { float[] ch_array = GameHelper.GetRewardValue(2); var temp = new SuccessData(); temp.IsWin = false; temp.ch_number = ch_array[0]; temp.IsLevelSuccess = true; temp.IsH5Reward = false; temp.boost_array = GameHelper.GetRewardBoost(2); temp.level = GameHelper.GetLevel(); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close); }); ui.btn_close.SetClick(() => { float[] ch_array = GameHelper.GetRewardValue(2); var temp = new SuccessData(); temp.IsWin = false; temp.ch_number = ch_array[0]; temp.IsLevelSuccess = true; temp.IsH5Reward = false; temp.boost_array = GameHelper.GetRewardBoost(2); temp.level = GameHelper.GetLevel(); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewEndUI_Open, temp); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close); }); } private void initProp(int state) { int need_gold = ConfigSystem.GetCommonConf().RevivalCoins; if (state == 3) { ui.state.selectedIndex = ui._State_all_; ui.btn_ad.SetClick(() => { GameHelper.ShowVideoAd("reward_lobby", isSuccess => { if (isSuccess) { GameHelper.SetLevelstate(1); GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close); } }); }); ui.btn_gold_buy.SetClick(() => { if (GameHelper.CheckGoldNumber(need_gold)) { GameHelper.AddGoldNumber(-need_gold); GameHelper.SetLevelstate(2); GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close); } else { GameHelper.ShowTips("no_enough_gold", true); } }); } else if (state == 2) { ui.state.selectedIndex = ui._State_ad; ui.btn_ad.SetClick(() => { GameHelper.ShowVideoAd("reward_lobby", isSuccess => { if (isSuccess) { GameHelper.SetLevelstate(0); GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close); } }); }); } else if (state == 1) { ui.state.selectedIndex = ui._State_gold; ui.btn_gold_buy.SetClick(() => { if (GameHelper.CheckGoldNumber(need_gold)) { GameHelper.AddGoldNumber(-need_gold); GameHelper.SetLevelstate(0); GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close); } else { GameHelper.ShowTips("no_enough_gold", true); } }); } } } }