using System; using FairyGUI; using FGUI.P01_Common; using FGUI.P04_Menu; // using FGUI.G006_menu; using UnityEngine; namespace FlowerPower { public class MenuUI : BaseUI { private MenuUICtrl ctrl; private MenuModel model; private FGUI.P04_Menu.com_setting ui; private int selectIndex = -1; private int total_item; private bool is_exit_game = false; public MenuUI(MenuUICtrl ctrl) : base(ctrl) { uiName = UIConst.MenuUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "P04_Menu"; uiInfo.assetName = "com_setting"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = moduleManager.GetModel(ModelConst.MenuModel) as MenuModel; } protected override void OnClose() { // CommonHelper.FadeOut(ui); } protected override void OnBind() { ui = baseUI as FGUI.P04_Menu.com_setting; } protected override void OnOpenBefore(object args) { if (args != null) { is_exit_game = (bool)args; } if (Screen.safeArea.y != 0) { ui.com_gold.y += Screen.safeArea.y; } // total_item = 8; selectIndex = PreferencesMgr.Instance.PlayerAvatarId; InitView(); } protected override void OnOpen(object args) { CommonHelper.FadeIn(ui); } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { HallManager.Instance.AddChangeGiftSwitch(InitView); } protected override void RemoveListener() { HallManager.Instance.RemoveChangeGiftSwitch(InitView); } #endregion private void InitView() { ui.com_gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}"; var namStr = GameHelper.GetUserName(); if (is_exit_game) { ui.btn_quit.visible = true; } ui.btn_back.SetClick(OnCloseView); ui.btn_music.SetClick(OnClickSetMusic); ui.btn_sound.SetClick(OnClickSoundBtn); ui.btn_privacy.menus.selectedIndex = btn_menu.Menus_privacy; ui.btn_terms.menus.selectedIndex = btn_menu.Menus_terms; ui.btn_official.menus.selectedIndex = btn_menu.Menus_official; ui.btn_record.menus.selectedIndex = btn_menu.Menus_record; ui.btn_privacy.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open); }); ui.btn_terms.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, true); }); ui.btn_official.SetClick(() => { OpenBrowser.OpenURL("https://www.flowerlazypower.fun/"); }); ui.btn_contact_us.SetClick(() => { GameHelper.OpenEmail(); }); ui.btn_quit.SetClick(() => { if (is_exit_game) { GameDispatcher.Instance.Dispatch(GameMsg.ExitGame); } OnCloseView(); }); SetUID(); SetVersion(); RefreshMusicUI(); if (GameHelper.IsGiftSwitch()) { ui.btn_restore.visible = false; } ui.btn_restore.SetClick(() => { PurchasingManager.Instance.IosRestore((success,message)=>{ Debug.Log("[barry] restore success message: " + message); if (success) { Debug.Log("[barry] restore success: " + success); GameHelper.ShowTips("Restore Purchases Success!"); // SaveData.GetSaveobject().is_get_packreward = success; SaveData.GetSaveobject().have_slot = success; } else { // Debug.Log("[barry] restore failed: " + success); GameHelper.ShowTips("There are no recoverable transactions"); } }); CtrlCloseUI(); }); } private void SetVersion() { // Debug.Log($"SetVersion====== {Application.version}"); ui.text_version.SetVar("count", Application.version.ToString()).FlushVars(); } private void SetUID() { // if (GameHelper.IsGiftSwitch()) { ui.text_uid.SetVar("UID", GameHelper.GetLoginModel().uid.ToString()).FlushVars(); // } else { // ui.text_uid.visible = false; // } } public override void OnSwitchLanguage() { base.OnSwitchLanguage(); SetVersion(); SetUID(); } private void OnCloseView() { // CloseMenu(); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Close, true); TimerHelper.mEasy.AddTimer(0.5f, () => { CtrlCloseUI(); }); } private void OnClickSetMusic() { model.IsOpenMusic = !model.IsOpenMusic; RefreshMusicUI(); } private void OnClickSoundBtn() { model.IsOpenEffect = !model.IsOpenEffect; RefreshMusicUI(); } private void RefreshMusicUI() { ui.btn_music.on_off.selectedIndex = model.IsOpenMusic ? btn_on_off.On_off_on : btn_on_off.On_off_off; ui.btn_sound.on_off.selectedIndex = model.IsOpenEffect ? btn_on_off.On_off_on : btn_on_off.On_off_off; } } }