using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; using UnityEditor; public class BrigdeIOS { #if UNITY_IOS [DllImport("__Internal")] public static extern void DakaiACT(); [DllImport("__Internal")] public static extern void initACTData(); [DllImport("__Internal")] public static extern void ShezhiACT(bool act); [DllImport("__Internal")] public static extern void copyText(string text); #endif }