using UnityEngine; namespace FlowerPower { public class NetworkManager : BaseUnityManager { #if FlowerPowerRelease public static string crazyUrl => true ? DomainReleaseUrl : DomainDebugUrl; #else public static string crazyUrl => false ? DomainReleaseUrl : DomainDebugUrl; #endif public const string DomainRelease = "flowerlazypower.fun"; //is debug test-------- public const string DomainDebugUrl = @"https://sandbox-api.swhitegames.tech/api/"; public static readonly string DomainReleaseUrl = $"https://{DomainRelease}/api/"; public const string identifier = "com.lazydoggygame.flowerpower"; private LoginSystem loginSystem; private ConfigSystem configSystem; private PlayDataSystem playDataSystem; public static bool haveSimCard = false; public override void Init() { InitSystem(); } private void InitSystem() { loginSystem = new LoginSystem(); configSystem = new ConfigSystem(); playDataSystem = new PlayDataSystem(); } } }