/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace FGUI.P08_Play { public partial class com_game : GComponent { public GGraph parent_; public GGraph parent_ez; public GButton btn_head; public GButton btn_gold; public GComponent money; public com_state com_stage; public GButton btn_game_menu; public GButton btn_rank; public GButton btn_saveingpot; public GButton btn_three_day; public btn_battle btn_task; public GButton btn_failpack; public GButton btn_luck_gift; public GGroup group_top; public GComponent slot; public GGraph out_parent; public btn_add btn_add; public GComponent broadcast; public btn_prop btn_back; public btn_prop btn_remove; public btn_prop btn_refresh; public GTextField text_name; public btn_look_ad btn_look_ad; public const string URL = "ui://g3iqdlgcopwgw"; public static com_game CreateInstance() { return (com_game)UIPackage.CreateObject("P08_Play", "com_game"); } public override void ConstructFromXML(XML xml) { base.ConstructFromXML(xml); parent_ = (GGraph)GetChildAt(0); parent_ez = (GGraph)GetChildAt(1); btn_head = (GButton)GetChildAt(3); btn_gold = (GButton)GetChildAt(4); money = (GComponent)GetChildAt(5); com_stage = (com_state)GetChildAt(6); btn_game_menu = (GButton)GetChildAt(7); btn_rank = (GButton)GetChildAt(8); btn_saveingpot = (GButton)GetChildAt(9); btn_three_day = (GButton)GetChildAt(10); btn_task = (btn_battle)GetChildAt(11); btn_failpack = (GButton)GetChildAt(12); btn_luck_gift = (GButton)GetChildAt(13); group_top = (GGroup)GetChildAt(15); slot = (GComponent)GetChildAt(16); out_parent = (GGraph)GetChildAt(17); btn_add = (btn_add)GetChildAt(18); broadcast = (GComponent)GetChildAt(19); btn_back = (btn_prop)GetChildAt(20); btn_remove = (btn_prop)GetChildAt(21); btn_refresh = (btn_prop)GetChildAt(22); text_name = (GTextField)GetChildAt(23); btn_look_ad = (btn_look_ad)GetChildAt(24); } } }