using System.Collections.Generic; namespace FlowerPower { public partial class Preferences { public decimal currency101; public decimal currency102; public decimal maxCurrency101; public int thisDayWatchSlyderVideoNum; public long nextNewDayTime; public string playerName; public int playerAvatarId; public List signState; public List completeGuideList; public bool isResetGuide; public int gameOfCount; public int winOfGame; public List onceStatistcList; public int watchVideoBeginSum; public bool isGod; public string facebookId; public string facebookName; public string facebookAvatarUrl; public bool isFaceBookLogin; public bool isGuideFinish; public int currentQuestionIndex; public int gameLevel = 1; public bool exchangeBindGuide; public string exchangeAccount; public string exchangeName; public List haveRdSkin; public int inUseSkin; public string paypalAccount; public bool isSuccessRd; public List inviteDataList; public List inviteRecordList; public List inviteMakeUpHistoryList; public bool isEditInviteCode = false; public decimal webViewMakeUpOnlineTime; public decimal webViewADTaskOnlineTime; public bool isShowRewardFly101 = false; public bool isShowRewardFly102 = false; public decimal playReawrd111; public bool isShowRewardFly111 = false; public int openRewardCount = 0; public int interRewardShowLevel = -1; public bool isShowOpenReward = false; public bool isRealProcessing; public int realWatchVideo; public bool isClickH5Icon; public long lastClickMainIconTime; public int interH5Url1Count; public int interH5Url2Count; public List makeupSatisfyGears; public int makeupRealReportGear; public bool isLastH5Tab; public long nextOpenWheelStampTime; public long adChFlyShowTime; public List adTaskDataList; public int adTaskCount; public int correctAnswerCount; public List achievementAnswerList; public int h5StayTime; public int videoWatchCount; public int signInCount; public List achievementSignInList; public int inviteCount; public bool naiveStepFinish; public List makeupTaskHistory; public decimal makeupTaskH5Time; public bool makeupConditionMark; public Dictionary statisticDictionary; public Saveobject saveobject; // public string levelData; // 关卡数据 } }