namespace FlowerPower { public static partial class GameMsg { public static readonly uint OpenGame = ++Cursor_BASE; public static readonly uint Update111Completed = ++Cursor_BASE; public static readonly uint BackMainScene = ++Cursor_BASE; public static readonly uint Update101Completed = ++Cursor_BASE; public static readonly uint Update102 = ++Cursor_BASE; public static uint Slot_refresh = ++Cursor_BASE; public static uint Remake_state = ++Cursor_BASE; public static readonly uint MakeupSuccess = ++Cursor_BASE; public static readonly uint Update102Completed = ++Cursor_BASE; public static uint PaySuccess = ++Cursor_BASE; public static uint Ad_success = ++Cursor_BASE; public static uint UpdateHotFixMax = ++Cursor_BASE; public static uint UpdateHotFixProgress = ++Cursor_BASE; public static readonly uint RefreshMakeupData = ++Cursor_BASE; public static uint Gold_refresh = ++Cursor_BASE; public static uint Sheep_item_refresh = ++Cursor_BASE; public static uint card_click = ++Cursor_BASE; public static uint UpdateCurrency102 = ++Cursor_BASE; public static uint RefreshADTask = ++Cursor_BASE; public static readonly uint GetReward = ++Cursor_BASE; public static readonly uint ProcessReward = ++Cursor_BASE; public static readonly uint Update101 = ++Cursor_BASE; public static readonly uint MakeUpConfirmUIClosed = ++Cursor_BASE; public static readonly uint Update111 = ++Cursor_BASE; public static uint reset_game = ++Cursor_BASE; public static uint GetTaskReward = ++Cursor_BASE; public static uint pack_close = ++Cursor_BASE; public static uint RefreshRedDot = ++Cursor_BASE; public static uint resetH5progress = ++Cursor_BASE; public static uint RefreshGame = ++Cursor_BASE; public static uint RewardUIClosed = ++Cursor_BASE; public static uint H5ViewClickBtn = ++Cursor_BASE; public static uint apple_pay_success = ++Cursor_BASE; public static uint ExitGame = ++Cursor_BASE; public static uint UpdateNoads = ++Cursor_BASE; public static uint Network_reconnection = ++Cursor_BASE; public static uint resurgence = ++Cursor_BASE; public static uint resurgence_close = ++Cursor_BASE; public static uint RefreshSaveingPot = ++Cursor_BASE; public static uint hideBroadCast = ++Cursor_BASE; public static uint showBroadCast = ++Cursor_BASE; public static uint updateRecordList = ++Cursor_BASE; public static uint rewardMul_close = ++Cursor_BASE; public static uint ThreeDaysGiftUIClose = ++Cursor_BASE; public static uint MainTab = ++Cursor_BASE; public static uint faq_refresh = ++Cursor_BASE; public static uint add_points = ++Cursor_BASE; public static uint netLoading_close = ++Cursor_BASE; public static uint CloseMask = ++Cursor_BASE; } }