void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32) void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::GetScriptingTypeFlags(System.Type) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::ReleaseGCObject(System.UInt64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_ReleaseGCObject(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::PinSystemArrayAndGetAddress(System.Object,System.UInt64&) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_PinSystemArrayAndGetAddress(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Jobs.JobHandle //System.Boolean Unity.Jobs.JobHandle::CheckFenceIsDependencyOrDidSyncFence_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected(); Register_Unity_Jobs_JobHandle_CheckFenceIsDependencyOrDidSyncFence_Injected(); //System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted(); //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(); //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected(); //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndCompleteAll(System.Void*,System.Int32) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndCompleteAll(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(); //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged(); //System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged(); //System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged(); //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //Start Registrations for type : UnityEngine.AnchoredJoint2D //System.Void UnityEngine.AnchoredJoint2D::get_connectedAnchor_Injected(UnityEngine.Vector2&) void Register_UnityEngine_AnchoredJoint2D_get_connectedAnchor_Injected(); Register_UnityEngine_AnchoredJoint2D_get_connectedAnchor_Injected(); //End Registrations for type : UnityEngine.AnchoredJoint2D //Start Registrations for type : UnityEngine.Android.AndroidApp //System.IntPtr UnityEngine.Android.AndroidApp::get_UnityPlayerRaw() void Register_UnityEngine_Android_AndroidApp_get_UnityPlayerRaw(); Register_UnityEngine_Android_AndroidApp_get_UnityPlayerRaw(); //End Registrations for type : UnityEngine.Android.AndroidApp //Start Registrations for type : UnityEngine.AndroidJNI //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe(); //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe(); //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_IsSameObject(); Register_UnityEngine_AndroidJNI_IsSameObject(); //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromBooleanArray(); Register_UnityEngine_AndroidJNI_FromBooleanArray(); //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromByteArray(); Register_UnityEngine_AndroidJNI_FromByteArray(); //System.Char UnityEngine.AndroidJNI::CallCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe(); //System.Char UnityEngine.AndroidJNI::CallStaticCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe(); //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticCharField(); Register_UnityEngine_AndroidJNI_GetStaticCharField(); //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromCharArray(); Register_UnityEngine_AndroidJNI_FromCharArray(); //System.Double UnityEngine.AndroidJNI::CallDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe(); //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe(); //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromDoubleArray(); Register_UnityEngine_AndroidJNI_FromDoubleArray(); //System.Int16 UnityEngine.AndroidJNI::CallShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe(); //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe(); //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticShortField(); Register_UnityEngine_AndroidJNI_GetStaticShortField(); //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromShortArray(); Register_UnityEngine_AndroidJNI_FromShortArray(); //System.Int32 UnityEngine.AndroidJNI::CallIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe(); //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe(); //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetArrayLength(); Register_UnityEngine_AndroidJNI_GetArrayLength(); //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticIntField(); Register_UnityEngine_AndroidJNI_GetStaticIntField(); //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32) void Register_UnityEngine_AndroidJNI_PushLocalFrame(); Register_UnityEngine_AndroidJNI_PushLocalFrame(); //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromIntArray(); Register_UnityEngine_AndroidJNI_FromIntArray(); //System.Int64 UnityEngine.AndroidJNI::CallLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe(); //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe(); //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticLongField(); Register_UnityEngine_AndroidJNI_GetStaticLongField(); //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromLongArray(); Register_UnityEngine_AndroidJNI_FromLongArray(); //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe(); //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe(); //System.IntPtr UnityEngine.AndroidJNI::ConvertToBooleanArray(System.Boolean[]) void Register_UnityEngine_AndroidJNI_ConvertToBooleanArray(); Register_UnityEngine_AndroidJNI_ConvertToBooleanArray(); //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred() void Register_UnityEngine_AndroidJNI_ExceptionOccurred(); Register_UnityEngine_AndroidJNI_ExceptionOccurred(); //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String) void Register_UnityEngine_AndroidJNI_FindClass(); Register_UnityEngine_AndroidJNI_FindClass(); //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromReflectedMethod(); Register_UnityEngine_AndroidJNI_FromReflectedMethod(); //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetFieldID(); Register_UnityEngine_AndroidJNI_GetFieldID(); //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetMethodID(); Register_UnityEngine_AndroidJNI_GetMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetObjectClass(); Register_UnityEngine_AndroidJNI_GetObjectClass(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticFieldID(); Register_UnityEngine_AndroidJNI_GetStaticFieldID(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticMethodID(); Register_UnityEngine_AndroidJNI_GetStaticMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticObjectField(); Register_UnityEngine_AndroidJNI_GetStaticObjectField(); //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewGlobalRef(); Register_UnityEngine_AndroidJNI_NewGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewLocalRef(); Register_UnityEngine_AndroidJNI_NewLocalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewObjectA(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_NewObjectA(); Register_UnityEngine_AndroidJNI_NewObjectA(); //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_NewObjectArray(); Register_UnityEngine_AndroidJNI_NewObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String) void Register_UnityEngine_AndroidJNI_NewStringFromStr(); Register_UnityEngine_AndroidJNI_NewStringFromStr(); //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr) void Register_UnityEngine_AndroidJNI_PopLocalFrame(); Register_UnityEngine_AndroidJNI_PopLocalFrame(); //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) void Register_UnityEngine_AndroidJNI_ToByteArray(); Register_UnityEngine_AndroidJNI_ToByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char*,System.Int32) void Register_UnityEngine_AndroidJNI_ToCharArray(); Register_UnityEngine_AndroidJNI_ToCharArray(); //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double*,System.Int32) void Register_UnityEngine_AndroidJNI_ToDoubleArray(); Register_UnityEngine_AndroidJNI_ToDoubleArray(); //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single*,System.Int32) void Register_UnityEngine_AndroidJNI_ToFloatArray(); Register_UnityEngine_AndroidJNI_ToFloatArray(); //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32*,System.Int32) void Register_UnityEngine_AndroidJNI_ToIntArray(); Register_UnityEngine_AndroidJNI_ToIntArray(); //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64*,System.Int32) void Register_UnityEngine_AndroidJNI_ToLongArray(); Register_UnityEngine_AndroidJNI_ToLongArray(); //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr*,System.Int32,System.IntPtr) void Register_UnityEngine_AndroidJNI_ToObjectArray(); Register_UnityEngine_AndroidJNI_ToObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte*,System.Int32) void Register_UnityEngine_AndroidJNI_ToSByteArray(); Register_UnityEngine_AndroidJNI_ToSByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16*,System.Int32) void Register_UnityEngine_AndroidJNI_ToShortArray(); Register_UnityEngine_AndroidJNI_ToShortArray(); //System.SByte UnityEngine.AndroidJNI::CallSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe(); //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe(); //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticSByteField(); Register_UnityEngine_AndroidJNI_GetStaticSByteField(); //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromSByteArray(); Register_UnityEngine_AndroidJNI_FromSByteArray(); //System.Single UnityEngine.AndroidJNI::CallFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe(); //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe(); //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticFloatField(); Register_UnityEngine_AndroidJNI_GetStaticFloatField(); //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromFloatArray(); Register_UnityEngine_AndroidJNI_FromFloatArray(); //System.String UnityEngine.AndroidJNI::CallStaticStringMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafe(); //System.String UnityEngine.AndroidJNI::CallStringMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStringMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStringMethodUnsafe(); //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticStringField(); Register_UnityEngine_AndroidJNI_GetStaticStringField(); //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringChars(); Register_UnityEngine_AndroidJNI_GetStringChars(); //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe(); //System.Void UnityEngine.AndroidJNI::CallVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*) void Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe(); Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe(); //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); Register_UnityEngine_AndroidJNI_DeleteLocalRef(); //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); //System.Void UnityEngine.AndroidJNI::ExceptionClear() void Register_UnityEngine_AndroidJNI_ExceptionClear(); Register_UnityEngine_AndroidJNI_ExceptionClear(); //System.Void UnityEngine.AndroidJNI::QueueDeleteGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef(); Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef(); //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); //End Registrations for type : UnityEngine.AndroidJNI //Start Registrations for type : UnityEngine.Animation //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationClip //System.Single UnityEngine.AnimationClip::get_length() void Register_UnityEngine_AnimationClip_get_length(); Register_UnityEngine_AnimationClip_get_length(); //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); //End Registrations for type : UnityEngine.AnimationClip //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals(); Register_UnityEngine_AnimationCurve_Internal_Equals(); //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected(); //System.Int32 UnityEngine.AnimationCurve::GetHashCode() void Register_UnityEngine_AnimationCurve_GetHashCode(); Register_UnityEngine_AnimationCurve_GetHashCode(); //System.Int32 UnityEngine.AnimationCurve::get_length() void Register_UnityEngine_AnimationCurve_get_length(); Register_UnityEngine_AnimationCurve_get_length(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Internal_Create(); Register_UnityEngine_AnimationCurve_Internal_Create(); //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) void Register_UnityEngine_AnimationCurve_Evaluate(); Register_UnityEngine_AnimationCurve_Evaluate(); //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_GetKey_Injected(); Register_UnityEngine_AnimationCurve_GetKey_Injected(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //System.Void UnityEngine.AnimationCurve::RemoveKey(System.Int32) void Register_UnityEngine_AnimationCurve_RemoveKey(); Register_UnityEngine_AnimationCurve_RemoveKey(); //System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_SetKeys(); Register_UnityEngine_AnimationCurve_SetKeys(); //System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_postWrapMode(); Register_UnityEngine_AnimationCurve_set_postWrapMode(); //System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_preWrapMode(); Register_UnityEngine_AnimationCurve_set_preWrapMode(); //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() void Register_UnityEngine_AnimationCurve_GetKeys(); Register_UnityEngine_AnimationCurve_GetKeys(); //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_postWrapMode() void Register_UnityEngine_AnimationCurve_get_postWrapMode(); Register_UnityEngine_AnimationCurve_get_postWrapMode(); //UnityEngine.WrapMode UnityEngine.AnimationCurve::get_preWrapMode() void Register_UnityEngine_AnimationCurve_get_preWrapMode(); Register_UnityEngine_AnimationCurve_get_preWrapMode(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean) void Register_UnityEngine_Animator_GetAnimatorClipInfoCount(); Register_UnityEngine_Animator_GetAnimatorClipInfoCount(); //System.Int32 UnityEngine.Animator::get_layerCount() void Register_UnityEngine_Animator_get_layerCount(); Register_UnityEngine_Animator_get_layerCount(); //System.Single UnityEngine.Animator::GetLayerWeight(System.Int32) void Register_UnityEngine_Animator_GetLayerWeight(); Register_UnityEngine_Animator_GetLayerWeight(); //System.String UnityEngine.Animator::GetLayerName(System.Int32) void Register_UnityEngine_Animator_GetLayerName(); Register_UnityEngine_Animator_GetLayerName(); //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); //System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) void Register_UnityEngine_Animator_GetAnimatorStateInfo(); Register_UnityEngine_Animator_GetAnimatorStateInfo(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.AnimatorClipInfo //UnityEngine.AnimationClip UnityEngine.AnimatorClipInfo::InstanceIDToAnimationClipPPtr(System.Int32) void Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr(); Register_UnityEngine_AnimatorClipInfo_InstanceIDToAnimationClipPPtr(); //End Registrations for type : UnityEngine.AnimatorClipInfo //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded(System.String) void Register_UnityEngine_Application_CanStreamedLevelBeLoaded(); Register_UnityEngine_Application_CanStreamedLevelBeLoaded(); //System.Boolean UnityEngine.Application::HasARGV(System.String) void Register_UnityEngine_Application_HasARGV(); Register_UnityEngine_Application_HasARGV(); //System.Boolean UnityEngine.Application::HasProLicense() void Register_UnityEngine_Application_HasProLicense(); Register_UnityEngine_Application_HasProLicense(); //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization) void Register_UnityEngine_Application_HasUserAuthorization(); Register_UnityEngine_Application_HasUserAuthorization(); //System.Boolean UnityEngine.Application::IsPlaying(UnityEngine.Object) void Register_UnityEngine_Application_IsPlaying(); Register_UnityEngine_Application_IsPlaying(); //System.Boolean UnityEngine.Application::RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback) void Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync(); Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync(); //System.Boolean UnityEngine.Application::get_genuine() void Register_UnityEngine_Application_get_genuine(); Register_UnityEngine_Application_get_genuine(); //System.Boolean UnityEngine.Application::get_genuineCheckAvailable() void Register_UnityEngine_Application_get_genuineCheckAvailable(); Register_UnityEngine_Application_get_genuineCheckAvailable(); //System.Boolean UnityEngine.Application::get_isBatchMode() void Register_UnityEngine_Application_get_isBatchMode(); Register_UnityEngine_Application_get_isBatchMode(); //System.Boolean UnityEngine.Application::get_isFocused() void Register_UnityEngine_Application_get_isFocused(); Register_UnityEngine_Application_get_isFocused(); //System.Boolean UnityEngine.Application::get_isHumanControllingUs() void Register_UnityEngine_Application_get_isHumanControllingUs(); Register_UnityEngine_Application_get_isHumanControllingUs(); //System.Boolean UnityEngine.Application::get_isLoadingLevel() void Register_UnityEngine_Application_get_isLoadingLevel(); Register_UnityEngine_Application_get_isLoadingLevel(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.Boolean UnityEngine.Application::get_isTestRun() void Register_UnityEngine_Application_get_isTestRun(); Register_UnityEngine_Application_get_isTestRun(); //System.Boolean UnityEngine.Application::get_runInBackground() void Register_UnityEngine_Application_get_runInBackground(); Register_UnityEngine_Application_get_runInBackground(); //System.Boolean UnityEngine.Application::get_submitAnalytics() void Register_UnityEngine_Application_get_submitAnalytics(); Register_UnityEngine_Application_get_submitAnalytics(); //System.Int32 UnityEngine.Application::get_targetFrameRate() void Register_UnityEngine_Application_get_targetFrameRate(); Register_UnityEngine_Application_get_targetFrameRate(); //System.Int32 UnityEngine.Application::get_unityVersionMaj() void Register_UnityEngine_Application_get_unityVersionMaj(); Register_UnityEngine_Application_get_unityVersionMaj(); //System.Int32 UnityEngine.Application::get_unityVersionMin() void Register_UnityEngine_Application_get_unityVersionMin(); Register_UnityEngine_Application_get_unityVersionMin(); //System.Int32 UnityEngine.Application::get_unityVersionVer() void Register_UnityEngine_Application_get_unityVersionVer(); Register_UnityEngine_Application_get_unityVersionVer(); //System.String UnityEngine.Application::GetValueForARGV(System.String) void Register_UnityEngine_Application_GetValueForARGV(); Register_UnityEngine_Application_GetValueForARGV(); //System.String UnityEngine.Application::get_absoluteURL() void Register_UnityEngine_Application_get_absoluteURL(); Register_UnityEngine_Application_get_absoluteURL(); //System.String UnityEngine.Application::get_buildGUID() void Register_UnityEngine_Application_get_buildGUID(); Register_UnityEngine_Application_get_buildGUID(); //System.String UnityEngine.Application::get_cloudProjectId() void Register_UnityEngine_Application_get_cloudProjectId(); Register_UnityEngine_Application_get_cloudProjectId(); //System.String UnityEngine.Application::get_companyName() void Register_UnityEngine_Application_get_companyName(); Register_UnityEngine_Application_get_companyName(); //System.String UnityEngine.Application::get_consoleLogPath() void Register_UnityEngine_Application_get_consoleLogPath(); Register_UnityEngine_Application_get_consoleLogPath(); //System.String UnityEngine.Application::get_dataPath() void Register_UnityEngine_Application_get_dataPath(); Register_UnityEngine_Application_get_dataPath(); //System.String UnityEngine.Application::get_identifier() void Register_UnityEngine_Application_get_identifier(); Register_UnityEngine_Application_get_identifier(); //System.String UnityEngine.Application::get_installerName() void Register_UnityEngine_Application_get_installerName(); Register_UnityEngine_Application_get_installerName(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.String UnityEngine.Application::get_productName() void Register_UnityEngine_Application_get_productName(); Register_UnityEngine_Application_get_productName(); //System.String UnityEngine.Application::get_streamingAssetsPath() void Register_UnityEngine_Application_get_streamingAssetsPath(); Register_UnityEngine_Application_get_streamingAssetsPath(); //System.String UnityEngine.Application::get_temporaryCachePath() void Register_UnityEngine_Application_get_temporaryCachePath(); Register_UnityEngine_Application_get_temporaryCachePath(); //System.String UnityEngine.Application::get_unityVersion() void Register_UnityEngine_Application_get_unityVersion(); Register_UnityEngine_Application_get_unityVersion(); //System.String UnityEngine.Application::get_version() void Register_UnityEngine_Application_get_version(); Register_UnityEngine_Application_get_version(); //System.String[] UnityEngine.Application::GetBuildTags() void Register_UnityEngine_Application_GetBuildTags(); Register_UnityEngine_Application_GetBuildTags(); //System.Void UnityEngine.Application::CancelQuit() void Register_UnityEngine_Application_CancelQuit(); Register_UnityEngine_Application_CancelQuit(); //System.Void UnityEngine.Application::Internal_ExternalCall(System.String) void Register_UnityEngine_Application_Internal_ExternalCall(); Register_UnityEngine_Application_Internal_ExternalCall(); //System.Void UnityEngine.Application::OpenURL(System.String) void Register_UnityEngine_Application_OpenURL(); Register_UnityEngine_Application_OpenURL(); //System.Void UnityEngine.Application::Quit(System.Int32) void Register_UnityEngine_Application_Quit(); Register_UnityEngine_Application_Quit(); //System.Void UnityEngine.Application::SetBuildTags(System.String[]) void Register_UnityEngine_Application_SetBuildTags(); Register_UnityEngine_Application_SetBuildTags(); //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) void Register_UnityEngine_Application_SetLogCallbackDefined(); Register_UnityEngine_Application_SetLogCallbackDefined(); //System.Void UnityEngine.Application::SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType) void Register_UnityEngine_Application_SetStackTraceLogType(); Register_UnityEngine_Application_SetStackTraceLogType(); //System.Void UnityEngine.Application::SimulateMemoryUsage(UnityEngine.ApplicationMemoryUsage) void Register_UnityEngine_Application_SimulateMemoryUsage(); Register_UnityEngine_Application_SimulateMemoryUsage(); //System.Void UnityEngine.Application::Unload() void Register_UnityEngine_Application_Unload(); Register_UnityEngine_Application_Unload(); //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority) void Register_UnityEngine_Application_set_backgroundLoadingPriority(); Register_UnityEngine_Application_set_backgroundLoadingPriority(); //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) void Register_UnityEngine_Application_set_runInBackground(); Register_UnityEngine_Application_set_runInBackground(); //System.Void UnityEngine.Application::set_stackTraceLogType(UnityEngine.StackTraceLogType) void Register_UnityEngine_Application_set_stackTraceLogType(); Register_UnityEngine_Application_set_stackTraceLogType(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.ApplicationInstallMode UnityEngine.Application::get_installMode() void Register_UnityEngine_Application_get_installMode(); Register_UnityEngine_Application_get_installMode(); //UnityEngine.ApplicationSandboxType UnityEngine.Application::get_sandboxType() void Register_UnityEngine_Application_get_sandboxType(); Register_UnityEngine_Application_get_sandboxType(); //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization) void Register_UnityEngine_Application_RequestUserAuthorization(); Register_UnityEngine_Application_RequestUserAuthorization(); //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability() void Register_UnityEngine_Application_get_internetReachability(); Register_UnityEngine_Application_get_internetReachability(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType) void Register_UnityEngine_Application_GetStackTraceLogType(); Register_UnityEngine_Application_GetStackTraceLogType(); //UnityEngine.StackTraceLogType UnityEngine.Application::get_stackTraceLogType() void Register_UnityEngine_Application_get_stackTraceLogType(); Register_UnityEngine_Application_get_stackTraceLogType(); //UnityEngine.SystemLanguage UnityEngine.Application::get_systemLanguage() void Register_UnityEngine_Application_get_systemLanguage(); Register_UnityEngine_Application_get_systemLanguage(); //UnityEngine.ThreadPriority UnityEngine.Application::get_backgroundLoadingPriority() void Register_UnityEngine_Application_get_backgroundLoadingPriority(); Register_UnityEngine_Application_get_backgroundLoadingPriority(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AssetBundle //System.String[] UnityEngine.AssetBundle::GetAllAssetNames() void Register_UnityEngine_AssetBundle_GetAllAssetNames(); Register_UnityEngine_AssetBundle_GetAllAssetNames(); //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) void Register_UnityEngine_AssetBundle_Unload(); Register_UnityEngine_AssetBundle_Unload(); //System.Void UnityEngine.AssetBundle::UnloadAllAssetBundles(System.Boolean) void Register_UnityEngine_AssetBundle_UnloadAllAssetBundles(); Register_UnityEngine_AssetBundle_UnloadAllAssetBundles(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFile_Internal(); Register_UnityEngine_AssetBundle_LoadFromFile_Internal(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal(); Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal(); //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); //UnityEngine.AssetBundleUnloadOperation UnityEngine.AssetBundle::UnloadAsync(System.Boolean) void Register_UnityEngine_AssetBundle_UnloadAsync(); Register_UnityEngine_AssetBundle_UnloadAsync(); //UnityEngine.AssetBundle[] UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native() void Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native(); Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native(); //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAsset_Internal(); Register_UnityEngine_AssetBundle_LoadAsset_Internal(); //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); //End Registrations for type : UnityEngine.AssetBundle //Start Registrations for type : UnityEngine.AssetBundleCreateRequest //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle() void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); //End Registrations for type : UnityEngine.AssetBundleCreateRequest //Start Registrations for type : UnityEngine.AssetBundleManifest //System.String[] UnityEngine.AssetBundleManifest::GetDirectDependencies(System.String) void Register_UnityEngine_AssetBundleManifest_GetDirectDependencies(); Register_UnityEngine_AssetBundleManifest_GetDirectDependencies(); //End Registrations for type : UnityEngine.AssetBundleManifest //Start Registrations for type : UnityEngine.AssetBundleRequest //UnityEngine.Object UnityEngine.AssetBundleRequest::GetResult() void Register_UnityEngine_AssetBundleRequest_GetResult(); Register_UnityEngine_AssetBundleRequest_GetResult(); //UnityEngine.Object[] UnityEngine.AssetBundleRequest::get_allAssets() void Register_UnityEngine_AssetBundleRequest_get_allAssets(); Register_UnityEngine_AssetBundleRequest_get_allAssets(); //End Registrations for type : UnityEngine.AssetBundleRequest //Start Registrations for type : UnityEngine.AssetBundleUnloadOperation //System.Void UnityEngine.AssetBundleUnloadOperation::WaitForCompletion() void Register_UnityEngine_AssetBundleUnloadOperation_WaitForCompletion(); Register_UnityEngine_AssetBundleUnloadOperation_WaitForCompletion(); //End Registrations for type : UnityEngine.AssetBundleUnloadOperation //Start Registrations for type : UnityEngine.AsyncInstantiateOperation //System.Boolean UnityEngine.AsyncInstantiateOperation::IsWaitingForSceneActivation() void Register_UnityEngine_AsyncInstantiateOperation_IsWaitingForSceneActivation(); Register_UnityEngine_AsyncInstantiateOperation_IsWaitingForSceneActivation(); //System.Single UnityEngine.AsyncInstantiateOperation::get_IntegrationTimeMS() void Register_UnityEngine_AsyncInstantiateOperation_get_IntegrationTimeMS(); Register_UnityEngine_AsyncInstantiateOperation_get_IntegrationTimeMS(); //System.Void UnityEngine.AsyncInstantiateOperation::Cancel() void Register_UnityEngine_AsyncInstantiateOperation_Cancel(); Register_UnityEngine_AsyncInstantiateOperation_Cancel(); //System.Void UnityEngine.AsyncInstantiateOperation::WaitForCompletion() void Register_UnityEngine_AsyncInstantiateOperation_WaitForCompletion(); Register_UnityEngine_AsyncInstantiateOperation_WaitForCompletion(); //System.Void UnityEngine.AsyncInstantiateOperation::set_IntegrationTimeMS(System.Single) void Register_UnityEngine_AsyncInstantiateOperation_set_IntegrationTimeMS(); Register_UnityEngine_AsyncInstantiateOperation_set_IntegrationTimeMS(); //End Registrations for type : UnityEngine.AsyncInstantiateOperation //Start Registrations for type : UnityEngine.AsyncOperation //System.Boolean UnityEngine.AsyncOperation::get_allowSceneActivation() void Register_UnityEngine_AsyncOperation_get_allowSceneActivation(); Register_UnityEngine_AsyncOperation_get_allowSceneActivation(); //System.Boolean UnityEngine.AsyncOperation::get_isDone() void Register_UnityEngine_AsyncOperation_get_isDone(); Register_UnityEngine_AsyncOperation_get_isDone(); //System.Int32 UnityEngine.AsyncOperation::get_priority() void Register_UnityEngine_AsyncOperation_get_priority(); Register_UnityEngine_AsyncOperation_get_priority(); //System.Single UnityEngine.AsyncOperation::get_progress() void Register_UnityEngine_AsyncOperation_get_progress(); Register_UnityEngine_AsyncOperation_get_progress(); //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); //System.Void UnityEngine.AsyncOperation::set_priority(System.Int32) void Register_UnityEngine_AsyncOperation_set_priority(); Register_UnityEngine_AsyncOperation_set_priority(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.Audio.AudioMixer //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&) void Register_UnityEngine_Audio_AudioMixer_GetFloat(); Register_UnityEngine_Audio_AudioMixer_GetFloat(); //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) void Register_UnityEngine_Audio_AudioMixer_SetFloat(); Register_UnityEngine_Audio_AudioMixer_SetFloat(); //End Registrations for type : UnityEngine.Audio.AudioMixer //Start Registrations for type : UnityEngine.AudioClip //System.Boolean UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) void Register_UnityEngine_AudioClip_GetData(); Register_UnityEngine_AudioClip_GetData(); //System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) void Register_UnityEngine_AudioClip_SetData(); Register_UnityEngine_AudioClip_SetData(); //System.Int32 UnityEngine.AudioClip::get_channels() void Register_UnityEngine_AudioClip_get_channels(); Register_UnityEngine_AudioClip_get_channels(); //System.Int32 UnityEngine.AudioClip::get_frequency() void Register_UnityEngine_AudioClip_get_frequency(); Register_UnityEngine_AudioClip_get_frequency(); //System.Int32 UnityEngine.AudioClip::get_samples() void Register_UnityEngine_AudioClip_get_samples(); Register_UnityEngine_AudioClip_get_samples(); //System.String UnityEngine.AudioClip::GetName() void Register_UnityEngine_AudioClip_GetName(); Register_UnityEngine_AudioClip_GetName(); //System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_AudioClip_CreateUserSound(); Register_UnityEngine_AudioClip_CreateUserSound(); //UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal() void Register_UnityEngine_AudioClip_Construct_Internal(); Register_UnityEngine_AudioClip_Construct_Internal(); //End Registrations for type : UnityEngine.AudioClip //Start Registrations for type : UnityEngine.AudioSettings //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() void Register_UnityEngine_AudioSettings_StartAudioOutput(); Register_UnityEngine_AudioSettings_StartAudioOutput(); //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() void Register_UnityEngine_AudioSettings_StopAudioOutput(); Register_UnityEngine_AudioSettings_StopAudioOutput(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.AudioSource //System.Boolean UnityEngine.AudioSource::get_isPlaying() void Register_UnityEngine_AudioSource_get_isPlaying(); Register_UnityEngine_AudioSource_get_isPlaying(); //System.Boolean UnityEngine.AudioSource::get_loop() void Register_UnityEngine_AudioSource_get_loop(); Register_UnityEngine_AudioSource_get_loop(); //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_GetPitch(); Register_UnityEngine_AudioSource_GetPitch(); //System.Single UnityEngine.AudioSource::get_volume() void Register_UnityEngine_AudioSource_get_volume(); Register_UnityEngine_AudioSource_get_volume(); //System.Void UnityEngine.AudioSource::Pause() void Register_UnityEngine_AudioSource_Pause(); Register_UnityEngine_AudioSource_Pause(); //System.Void UnityEngine.AudioSource::Play(System.Double) void Register_UnityEngine_AudioSource_Play(); Register_UnityEngine_AudioSource_Play(); //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) void Register_UnityEngine_AudioSource_PlayHelper(); Register_UnityEngine_AudioSource_PlayHelper(); //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single) void Register_UnityEngine_AudioSource_PlayOneShotHelper(); Register_UnityEngine_AudioSource_PlayOneShotHelper(); //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) void Register_UnityEngine_AudioSource_SetPitch(); Register_UnityEngine_AudioSource_SetPitch(); //System.Void UnityEngine.AudioSource::Stop(System.Boolean) void Register_UnityEngine_AudioSource_Stop(); Register_UnityEngine_AudioSource_Stop(); //System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean) void Register_UnityEngine_AudioSource_set_bypassEffects(); Register_UnityEngine_AudioSource_set_bypassEffects(); //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) void Register_UnityEngine_AudioSource_set_clip(); Register_UnityEngine_AudioSource_set_clip(); //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) void Register_UnityEngine_AudioSource_set_loop(); Register_UnityEngine_AudioSource_set_loop(); //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) void Register_UnityEngine_AudioSource_set_playOnAwake(); Register_UnityEngine_AudioSource_set_playOnAwake(); //System.Void UnityEngine.AudioSource::set_volume(System.Single) void Register_UnityEngine_AudioSource_set_volume(); Register_UnityEngine_AudioSource_set_volume(); //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() void Register_UnityEngine_AudioSource_get_clip(); Register_UnityEngine_AudioSource_get_clip(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.Bounds //System.Boolean UnityEngine.Bounds::Contains_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&) void Register_UnityEngine_Bounds_Contains_Injected(); Register_UnityEngine_Bounds_Contains_Injected(); //System.Boolean UnityEngine.Bounds::IntersectRayAABB_Injected(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&) void Register_UnityEngine_Bounds_IntersectRayAABB_Injected(); Register_UnityEngine_Bounds_IntersectRayAABB_Injected(); //System.Single UnityEngine.Bounds::SqrDistance_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&) void Register_UnityEngine_Bounds_SqrDistance_Injected(); Register_UnityEngine_Bounds_SqrDistance_Injected(); //System.Void UnityEngine.Bounds::ClosestPoint_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Bounds_ClosestPoint_Injected(); Register_UnityEngine_Bounds_ClosestPoint_Injected(); //End Registrations for type : UnityEngine.Bounds //Start Registrations for type : UnityEngine.BoxCollider //System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_get_center_Injected(); Register_UnityEngine_BoxCollider_get_center_Injected(); //System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_get_size_Injected(); Register_UnityEngine_BoxCollider_get_size_Injected(); //System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_set_center_Injected(); Register_UnityEngine_BoxCollider_set_center_Injected(); //System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_set_size_Injected(); Register_UnityEngine_BoxCollider_set_size_Injected(); //End Registrations for type : UnityEngine.BoxCollider //Start Registrations for type : UnityEngine.BoxCollider2D //System.Void UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&) void Register_UnityEngine_BoxCollider2D_get_size_Injected(); Register_UnityEngine_BoxCollider2D_get_size_Injected(); //System.Void UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&) void Register_UnityEngine_BoxCollider2D_set_size_Injected(); Register_UnityEngine_BoxCollider2D_set_size_Injected(); //End Registrations for type : UnityEngine.BoxCollider2D //Start Registrations for type : UnityEngine.Cache //System.Boolean UnityEngine.Cache::Cache_IsValid(System.Int32) void Register_UnityEngine_Cache_Cache_IsValid(); Register_UnityEngine_Cache_Cache_IsValid(); //System.String UnityEngine.Cache::Cache_GetPath(System.Int32) void Register_UnityEngine_Cache_Cache_GetPath(); Register_UnityEngine_Cache_Cache_GetPath(); //System.Void UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32) void Register_UnityEngine_Cache_Cache_SetExpirationDelay(); Register_UnityEngine_Cache_Cache_SetExpirationDelay(); //System.Void UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64) void Register_UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(); Register_UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(); //End Registrations for type : UnityEngine.Cache //Start Registrations for type : UnityEngine.Caching //System.Boolean UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&) void Register_UnityEngine_Caching_ClearCachedVersionInternal_Injected(); Register_UnityEngine_Caching_ClearCachedVersionInternal_Injected(); //System.Boolean UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean) void Register_UnityEngine_Caching_ClearCachedVersions_Injected(); Register_UnityEngine_Caching_ClearCachedVersions_Injected(); //System.Boolean UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&) void Register_UnityEngine_Caching_IsVersionCached_Injected(); Register_UnityEngine_Caching_IsVersionCached_Injected(); //System.Boolean UnityEngine.Caching::get_ready() void Register_UnityEngine_Caching_get_ready(); Register_UnityEngine_Caching_get_ready(); //System.Void UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&) void Register_UnityEngine_Caching_AddCache_Injected(); Register_UnityEngine_Caching_AddCache_Injected(); //System.Void UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&) void Register_UnityEngine_Caching_GetCacheByPath_Injected(); Register_UnityEngine_Caching_GetCacheByPath_Injected(); //System.Void UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&) void Register_UnityEngine_Caching_get_currentCacheForWriting_Injected(); Register_UnityEngine_Caching_get_currentCacheForWriting_Injected(); //System.Void UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&) void Register_UnityEngine_Caching_get_defaultCache_Injected(); Register_UnityEngine_Caching_get_defaultCache_Injected(); //System.Void UnityEngine.Caching::set_compressionEnabled(System.Boolean) void Register_UnityEngine_Caching_set_compressionEnabled(); Register_UnityEngine_Caching_set_compressionEnabled(); //System.Void UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&) void Register_UnityEngine_Caching_set_currentCacheForWriting_Injected(); Register_UnityEngine_Caching_set_currentCacheForWriting_Injected(); //End Registrations for type : UnityEngine.Caching //Start Registrations for type : UnityEngine.Camera //System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32) void Register_UnityEngine_Camera_GetCullingParameters_Internal(); Register_UnityEngine_Camera_GetCullingParameters_Internal(); //System.Boolean UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye) void Register_UnityEngine_Camera_RenderToCubemapEyeImpl(); Register_UnityEngine_Camera_RenderToCubemapEyeImpl(); //System.Boolean UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32) void Register_UnityEngine_Camera_RenderToCubemapImpl(); Register_UnityEngine_Camera_RenderToCubemapImpl(); //System.Boolean UnityEngine.Camera::get_allowDynamicResolution() void Register_UnityEngine_Camera_get_allowDynamicResolution(); Register_UnityEngine_Camera_get_allowDynamicResolution(); //System.Boolean UnityEngine.Camera::get_allowHDR() void Register_UnityEngine_Camera_get_allowHDR(); Register_UnityEngine_Camera_get_allowHDR(); //System.Boolean UnityEngine.Camera::get_allowMSAA() void Register_UnityEngine_Camera_get_allowMSAA(); Register_UnityEngine_Camera_get_allowMSAA(); //System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance() void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(); Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(); //System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass() void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); //System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture() void Register_UnityEngine_Camera_get_forceIntoRenderTexture(); Register_UnityEngine_Camera_get_forceIntoRenderTexture(); //System.Boolean UnityEngine.Camera::get_layerCullSpherical() void Register_UnityEngine_Camera_get_layerCullSpherical(); Register_UnityEngine_Camera_get_layerCullSpherical(); //System.Boolean UnityEngine.Camera::get_orthographic() void Register_UnityEngine_Camera_get_orthographic(); Register_UnityEngine_Camera_get_orthographic(); //System.Boolean UnityEngine.Camera::get_stereoEnabled() void Register_UnityEngine_Camera_get_stereoEnabled(); Register_UnityEngine_Camera_get_stereoEnabled(); //System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering() void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); //System.Boolean UnityEngine.Camera::get_useOcclusionCulling() void Register_UnityEngine_Camera_get_useOcclusionCulling(); Register_UnityEngine_Camera_get_useOcclusionCulling(); //System.Boolean UnityEngine.Camera::get_usePhysicalProperties() void Register_UnityEngine_Camera_get_usePhysicalProperties(); Register_UnityEngine_Camera_get_usePhysicalProperties(); //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl(); Register_UnityEngine_Camera_GetAllCamerasImpl(); //System.Int32 UnityEngine.Camera::GetFilterMode() void Register_UnityEngine_Camera_GetFilterMode(); Register_UnityEngine_Camera_GetFilterMode(); //System.Int32 UnityEngine.Camera::get_bladeCount() void Register_UnityEngine_Camera_get_bladeCount(); Register_UnityEngine_Camera_get_bladeCount(); //System.Int32 UnityEngine.Camera::get_commandBufferCount() void Register_UnityEngine_Camera_get_commandBufferCount(); Register_UnityEngine_Camera_get_commandBufferCount(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_iso() void Register_UnityEngine_Camera_get_iso(); Register_UnityEngine_Camera_get_iso(); //System.Int32 UnityEngine.Camera::get_pixelHeight() void Register_UnityEngine_Camera_get_pixelHeight(); Register_UnityEngine_Camera_get_pixelHeight(); //System.Int32 UnityEngine.Camera::get_pixelWidth() void Register_UnityEngine_Camera_get_pixelWidth(); Register_UnityEngine_Camera_get_pixelWidth(); //System.Int32 UnityEngine.Camera::get_scaledPixelHeight() void Register_UnityEngine_Camera_get_scaledPixelHeight(); Register_UnityEngine_Camera_get_scaledPixelHeight(); //System.Int32 UnityEngine.Camera::get_scaledPixelWidth() void Register_UnityEngine_Camera_get_scaledPixelWidth(); Register_UnityEngine_Camera_get_scaledPixelWidth(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single) void Register_UnityEngine_Camera_FieldOfViewToFocalLength(); Register_UnityEngine_Camera_FieldOfViewToFocalLength(); //System.Single UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single) void Register_UnityEngine_Camera_FocalLengthToFieldOfView(); Register_UnityEngine_Camera_FocalLengthToFieldOfView(); //System.Single UnityEngine.Camera::GetGateFittedFieldOfView() void Register_UnityEngine_Camera_GetGateFittedFieldOfView(); Register_UnityEngine_Camera_GetGateFittedFieldOfView(); //System.Single UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single) void Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView(); Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView(); //System.Single UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single) void Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView(); Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView(); //System.Single UnityEngine.Camera::get_anamorphism() void Register_UnityEngine_Camera_get_anamorphism(); Register_UnityEngine_Camera_get_anamorphism(); //System.Single UnityEngine.Camera::get_aperture() void Register_UnityEngine_Camera_get_aperture(); Register_UnityEngine_Camera_get_aperture(); //System.Single UnityEngine.Camera::get_aspect() void Register_UnityEngine_Camera_get_aspect(); Register_UnityEngine_Camera_get_aspect(); //System.Single UnityEngine.Camera::get_barrelClipping() void Register_UnityEngine_Camera_get_barrelClipping(); Register_UnityEngine_Camera_get_barrelClipping(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_focalLength() void Register_UnityEngine_Camera_get_focalLength(); Register_UnityEngine_Camera_get_focalLength(); //System.Single UnityEngine.Camera::get_focusDistance() void Register_UnityEngine_Camera_get_focusDistance(); Register_UnityEngine_Camera_get_focusDistance(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single UnityEngine.Camera::get_orthographicSize() void Register_UnityEngine_Camera_get_orthographicSize(); Register_UnityEngine_Camera_get_orthographicSize(); //System.Single UnityEngine.Camera::get_shutterSpeed() void Register_UnityEngine_Camera_get_shutterSpeed(); Register_UnityEngine_Camera_get_shutterSpeed(); //System.Single UnityEngine.Camera::get_stereoConvergence() void Register_UnityEngine_Camera_get_stereoConvergence(); Register_UnityEngine_Camera_get_stereoConvergence(); //System.Single UnityEngine.Camera::get_stereoSeparation() void Register_UnityEngine_Camera_get_stereoSeparation(); Register_UnityEngine_Camera_get_stereoSeparation(); //System.Single[] UnityEngine.Camera::GetLayerCullDistances() void Register_UnityEngine_Camera_GetLayerCullDistances(); Register_UnityEngine_Camera_GetLayerCullDistances(); //System.String[] UnityEngine.Camera::GetCameraBufferWarnings() void Register_UnityEngine_Camera_GetCameraBufferWarnings(); Register_UnityEngine_Camera_GetCameraBufferWarnings(); //System.UInt64 UnityEngine.Camera::get_overrideSceneCullingMask() void Register_UnityEngine_Camera_get_overrideSceneCullingMask(); Register_UnityEngine_Camera_get_overrideSceneCullingMask(); //System.UInt64 UnityEngine.Camera::get_sceneCullingMask() void Register_UnityEngine_Camera_get_sceneCullingMask(); Register_UnityEngine_Camera_get_sceneCullingMask(); //System.Void UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) void Register_UnityEngine_Camera_AddCommandBufferAsyncImpl(); Register_UnityEngine_Camera_AddCommandBufferAsyncImpl(); //System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_AddCommandBufferImpl(); Register_UnityEngine_Camera_AddCommandBufferImpl(); //System.Void UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[]) void Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(); Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(); //System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected(); Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected(); //System.Void UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera/GateFitMode) void Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(); Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(); //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera) void Register_UnityEngine_Camera_CopyFrom(); Register_UnityEngine_Camera_CopyFrom(); //System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye) void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); //System.Void UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&) void Register_UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(); Register_UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(); //System.Void UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_GetGateFittedLensShift_Injected(); Register_UnityEngine_Camera_GetGateFittedLensShift_Injected(); //System.Void UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_GetLocalSpaceAim_Injected(); Register_UnityEngine_Camera_GetLocalSpaceAim_Injected(); //System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoViewMatrix_Injected(); Register_UnityEngine_Camera_GetStereoViewMatrix_Injected(); //System.Void UnityEngine.Camera::RemoveAllCommandBuffers() void Register_UnityEngine_Camera_RemoveAllCommandBuffers(); Register_UnityEngine_Camera_RemoveAllCommandBuffers(); //System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_RemoveCommandBufferImpl(); Register_UnityEngine_Camera_RemoveCommandBufferImpl(); //System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent) void Register_UnityEngine_Camera_RemoveCommandBuffers(); Register_UnityEngine_Camera_RemoveCommandBuffers(); //System.Void UnityEngine.Camera::Render() void Register_UnityEngine_Camera_Render(); Register_UnityEngine_Camera_Render(); //System.Void UnityEngine.Camera::RenderDontRestore() void Register_UnityEngine_Camera_RenderDontRestore(); Register_UnityEngine_Camera_RenderDontRestore(); //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_RenderWithShader(); Register_UnityEngine_Camera_RenderWithShader(); //System.Void UnityEngine.Camera::Reset() void Register_UnityEngine_Camera_Reset(); Register_UnityEngine_Camera_Reset(); //System.Void UnityEngine.Camera::ResetAspect() void Register_UnityEngine_Camera_ResetAspect(); Register_UnityEngine_Camera_ResetAspect(); //System.Void UnityEngine.Camera::ResetCullingMatrix() void Register_UnityEngine_Camera_ResetCullingMatrix(); Register_UnityEngine_Camera_ResetCullingMatrix(); //System.Void UnityEngine.Camera::ResetProjectionMatrix() void Register_UnityEngine_Camera_ResetProjectionMatrix(); Register_UnityEngine_Camera_ResetProjectionMatrix(); //System.Void UnityEngine.Camera::ResetReplacementShader() void Register_UnityEngine_Camera_ResetReplacementShader(); Register_UnityEngine_Camera_ResetReplacementShader(); //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices() void Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); //System.Void UnityEngine.Camera::ResetStereoViewMatrices() void Register_UnityEngine_Camera_ResetStereoViewMatrices(); Register_UnityEngine_Camera_ResetStereoViewMatrices(); //System.Void UnityEngine.Camera::ResetTransparencySortSettings() void Register_UnityEngine_Camera_ResetTransparencySortSettings(); Register_UnityEngine_Camera_ResetTransparencySortSettings(); //System.Void UnityEngine.Camera::ResetWorldToCameraMatrix() void Register_UnityEngine_Camera_ResetWorldToCameraMatrix(); Register_UnityEngine_Camera_ResetWorldToCameraMatrix(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); //System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[]) void Register_UnityEngine_Camera_SetLayerCullDistances(); Register_UnityEngine_Camera_SetLayerCullDistances(); //System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_SetReplacementShader(); Register_UnityEngine_Camera_SetReplacementShader(); //System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected(); Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected(); Register_UnityEngine_Camera_SetStereoViewMatrix_Injected(); //System.Void UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) void Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected(); Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected(); //System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&) void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(); Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(); //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) void Register_UnityEngine_Camera_SetupCurrent(); Register_UnityEngine_Camera_SetupCurrent(); //System.Void UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object) void Register_UnityEngine_Camera_SubmitRenderRequestsInternal(); Register_UnityEngine_Camera_SubmitRenderRequestsInternal(); //System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ViewportPointToRay_Injected(); Register_UnityEngine_Camera_ViewportPointToRay_Injected(); //System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected(); Register_UnityEngine_Camera_ViewportToScreenPoint_Injected(); //System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToViewportPoint_Injected(); Register_UnityEngine_Camera_WorldToViewportPoint_Injected(); //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_get_backgroundColor_Injected(); Register_UnityEngine_Camera_get_backgroundColor_Injected(); //System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); //System.Void UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_cullingMatrix_Injected(); Register_UnityEngine_Camera_get_cullingMatrix_Injected(); //System.Void UnityEngine.Camera::get_curvature_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_curvature_Injected(); Register_UnityEngine_Camera_get_curvature_Injected(); //System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_lensShift_Injected(); Register_UnityEngine_Camera_get_lensShift_Injected(); //System.Void UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(); Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_projectionMatrix_Injected(); Register_UnityEngine_Camera_get_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_rect_Injected(); Register_UnityEngine_Camera_get_rect_Injected(); //System.Void UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Camera_get_scene_Injected(); Register_UnityEngine_Camera_get_scene_Injected(); //System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_sensorSize_Injected(); Register_UnityEngine_Camera_get_sensorSize_Injected(); //System.Void UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_get_transparencySortAxis_Injected(); Register_UnityEngine_Camera_get_transparencySortAxis_Injected(); //System.Void UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_get_velocity_Injected(); Register_UnityEngine_Camera_get_velocity_Injected(); //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); //System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean) void Register_UnityEngine_Camera_set_allowDynamicResolution(); Register_UnityEngine_Camera_set_allowDynamicResolution(); //System.Void UnityEngine.Camera::set_allowHDR(System.Boolean) void Register_UnityEngine_Camera_set_allowHDR(); Register_UnityEngine_Camera_set_allowHDR(); //System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean) void Register_UnityEngine_Camera_set_allowMSAA(); Register_UnityEngine_Camera_set_allowMSAA(); //System.Void UnityEngine.Camera::set_anamorphism(System.Single) void Register_UnityEngine_Camera_set_anamorphism(); Register_UnityEngine_Camera_set_anamorphism(); //System.Void UnityEngine.Camera::set_aperture(System.Single) void Register_UnityEngine_Camera_set_aperture(); Register_UnityEngine_Camera_set_aperture(); //System.Void UnityEngine.Camera::set_aspect(System.Single) void Register_UnityEngine_Camera_set_aspect(); Register_UnityEngine_Camera_set_aspect(); //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_set_backgroundColor_Injected(); Register_UnityEngine_Camera_set_backgroundColor_Injected(); //System.Void UnityEngine.Camera::set_barrelClipping(System.Single) void Register_UnityEngine_Camera_set_barrelClipping(); Register_UnityEngine_Camera_set_barrelClipping(); //System.Void UnityEngine.Camera::set_bladeCount(System.Int32) void Register_UnityEngine_Camera_set_bladeCount(); Register_UnityEngine_Camera_set_bladeCount(); //System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType) void Register_UnityEngine_Camera_set_cameraType(); Register_UnityEngine_Camera_set_cameraType(); //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) void Register_UnityEngine_Camera_set_clearFlags(); Register_UnityEngine_Camera_set_clearFlags(); //System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean) void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) void Register_UnityEngine_Camera_set_cullingMask(); Register_UnityEngine_Camera_set_cullingMask(); //System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_cullingMatrix_Injected(); Register_UnityEngine_Camera_set_cullingMatrix_Injected(); //System.Void UnityEngine.Camera::set_curvature_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_curvature_Injected(); Register_UnityEngine_Camera_set_curvature_Injected(); //System.Void UnityEngine.Camera::set_depth(System.Single) void Register_UnityEngine_Camera_set_depth(); Register_UnityEngine_Camera_set_depth(); //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) void Register_UnityEngine_Camera_set_depthTextureMode(); Register_UnityEngine_Camera_set_depthTextureMode(); //System.Void UnityEngine.Camera::set_eventMask(System.Int32) void Register_UnityEngine_Camera_set_eventMask(); Register_UnityEngine_Camera_set_eventMask(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //System.Void UnityEngine.Camera::set_focalLength(System.Single) void Register_UnityEngine_Camera_set_focalLength(); Register_UnityEngine_Camera_set_focalLength(); //System.Void UnityEngine.Camera::set_focusDistance(System.Single) void Register_UnityEngine_Camera_set_focusDistance(); Register_UnityEngine_Camera_set_focusDistance(); //System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean) void Register_UnityEngine_Camera_set_forceIntoRenderTexture(); Register_UnityEngine_Camera_set_forceIntoRenderTexture(); //System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode) void Register_UnityEngine_Camera_set_gateFit(); Register_UnityEngine_Camera_set_gateFit(); //System.Void UnityEngine.Camera::set_iso(System.Int32) void Register_UnityEngine_Camera_set_iso(); Register_UnityEngine_Camera_set_iso(); //System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean) void Register_UnityEngine_Camera_set_layerCullSpherical(); Register_UnityEngine_Camera_set_layerCullSpherical(); //System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_lensShift_Injected(); Register_UnityEngine_Camera_set_lensShift_Injected(); //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) void Register_UnityEngine_Camera_set_nearClipPlane(); Register_UnityEngine_Camera_set_nearClipPlane(); //System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode) void Register_UnityEngine_Camera_set_opaqueSortMode(); Register_UnityEngine_Camera_set_opaqueSortMode(); //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) void Register_UnityEngine_Camera_set_orthographic(); Register_UnityEngine_Camera_set_orthographic(); //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) void Register_UnityEngine_Camera_set_orthographicSize(); Register_UnityEngine_Camera_set_orthographicSize(); //System.Void UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64) void Register_UnityEngine_Camera_set_overrideSceneCullingMask(); Register_UnityEngine_Camera_set_overrideSceneCullingMask(); //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_pixelRect_Injected(); Register_UnityEngine_Camera_set_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_projectionMatrix_Injected(); Register_UnityEngine_Camera_set_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_rect_Injected(); Register_UnityEngine_Camera_set_rect_Injected(); //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) void Register_UnityEngine_Camera_set_renderingPath(); Register_UnityEngine_Camera_set_renderingPath(); //System.Void UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Camera_set_scene_Injected(); Register_UnityEngine_Camera_set_scene_Injected(); //System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_sensorSize_Injected(); Register_UnityEngine_Camera_set_sensorSize_Injected(); //System.Void UnityEngine.Camera::set_shutterSpeed(System.Single) void Register_UnityEngine_Camera_set_shutterSpeed(); Register_UnityEngine_Camera_set_shutterSpeed(); //System.Void UnityEngine.Camera::set_stereoConvergence(System.Single) void Register_UnityEngine_Camera_set_stereoConvergence(); Register_UnityEngine_Camera_set_stereoConvergence(); //System.Void UnityEngine.Camera::set_stereoSeparation(System.Single) void Register_UnityEngine_Camera_set_stereoSeparation(); Register_UnityEngine_Camera_set_stereoSeparation(); //System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask) void Register_UnityEngine_Camera_set_stereoTargetEye(); Register_UnityEngine_Camera_set_stereoTargetEye(); //System.Void UnityEngine.Camera::set_targetDisplay(System.Int32) void Register_UnityEngine_Camera_set_targetDisplay(); Register_UnityEngine_Camera_set_targetDisplay(); //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) void Register_UnityEngine_Camera_set_targetTexture(); Register_UnityEngine_Camera_set_targetTexture(); //System.Void UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_set_transparencySortAxis_Injected(); Register_UnityEngine_Camera_set_transparencySortAxis_Injected(); //System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode) void Register_UnityEngine_Camera_set_transparencySortMode(); Register_UnityEngine_Camera_set_transparencySortMode(); //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean) void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); //System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean) void Register_UnityEngine_Camera_set_useOcclusionCulling(); Register_UnityEngine_Camera_set_useOcclusionCulling(); //System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean) void Register_UnityEngine_Camera_set_usePhysicalProperties(); Register_UnityEngine_Camera_set_usePhysicalProperties(); //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit() void Register_UnityEngine_Camera_get_gateFit(); Register_UnityEngine_Camera_get_gateFit(); //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye() void Register_UnityEngine_Camera_get_stereoActiveEye(); Register_UnityEngine_Camera_get_stereoActiveEye(); //UnityEngine.Camera/ProjectionMatrixMode UnityEngine.Camera::get_projectionMatrixMode() void Register_UnityEngine_Camera_get_projectionMatrixMode(); Register_UnityEngine_Camera_get_projectionMatrixMode(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() void Register_UnityEngine_Camera_get_cameraType(); Register_UnityEngine_Camera_get_cameraType(); //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() void Register_UnityEngine_Camera_get_depthTextureMode(); Register_UnityEngine_Camera_get_depthTextureMode(); //UnityEngine.Material UnityEngine.Camera::get_skyboxMaterial() void Register_UnityEngine_Camera_get_skyboxMaterial(); Register_UnityEngine_Camera_get_skyboxMaterial(); //UnityEngine.Object[] UnityEngine.Camera::SubmitBuiltInObjectIDRenderRequest(UnityEngine.RenderTexture,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Camera_SubmitBuiltInObjectIDRenderRequest(); Register_UnityEngine_Camera_SubmitBuiltInObjectIDRenderRequest(); //UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture() void Register_UnityEngine_Camera_get_activeTexture(); Register_UnityEngine_Camera_get_activeTexture(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent) void Register_UnityEngine_Camera_GetCommandBuffers(); Register_UnityEngine_Camera_GetCommandBuffers(); //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode() void Register_UnityEngine_Camera_get_opaqueSortMode(); Register_UnityEngine_Camera_get_opaqueSortMode(); //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath() void Register_UnityEngine_Camera_get_actualRenderingPath(); Register_UnityEngine_Camera_get_actualRenderingPath(); //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath() void Register_UnityEngine_Camera_get_renderingPath(); Register_UnityEngine_Camera_get_renderingPath(); //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye() void Register_UnityEngine_Camera_get_stereoTargetEye(); Register_UnityEngine_Camera_get_stereoTargetEye(); //UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode() void Register_UnityEngine_Camera_get_transparencySortMode(); Register_UnityEngine_Camera_get_transparencySortMode(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas() void Register_UnityEngine_Canvas_get_isRootCanvas(); Register_UnityEngine_Canvas_get_isRootCanvas(); //System.Boolean UnityEngine.Canvas::get_overridePixelPerfect() void Register_UnityEngine_Canvas_get_overridePixelPerfect(); Register_UnityEngine_Canvas_get_overridePixelPerfect(); //System.Boolean UnityEngine.Canvas::get_overrideSorting() void Register_UnityEngine_Canvas_get_overrideSorting(); Register_UnityEngine_Canvas_get_overrideSorting(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect() void Register_UnityEngine_Canvas_get_pixelPerfect(); Register_UnityEngine_Canvas_get_pixelPerfect(); //System.Boolean UnityEngine.Canvas::get_vertexColorAlwaysGammaSpace() void Register_UnityEngine_Canvas_get_vertexColorAlwaysGammaSpace(); Register_UnityEngine_Canvas_get_vertexColorAlwaysGammaSpace(); //System.Int32 UnityEngine.Canvas::get_cachedSortingLayerValue() void Register_UnityEngine_Canvas_get_cachedSortingLayerValue(); Register_UnityEngine_Canvas_get_cachedSortingLayerValue(); //System.Int32 UnityEngine.Canvas::get_renderOrder() void Register_UnityEngine_Canvas_get_renderOrder(); Register_UnityEngine_Canvas_get_renderOrder(); //System.Int32 UnityEngine.Canvas::get_sortingGridNormalizedSize() void Register_UnityEngine_Canvas_get_sortingGridNormalizedSize(); Register_UnityEngine_Canvas_get_sortingGridNormalizedSize(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID() void Register_UnityEngine_Canvas_get_sortingLayerID(); Register_UnityEngine_Canvas_get_sortingLayerID(); //System.Int32 UnityEngine.Canvas::get_sortingOrder() void Register_UnityEngine_Canvas_get_sortingOrder(); Register_UnityEngine_Canvas_get_sortingOrder(); //System.Int32 UnityEngine.Canvas::get_targetDisplay() void Register_UnityEngine_Canvas_get_targetDisplay(); Register_UnityEngine_Canvas_get_targetDisplay(); //System.Single UnityEngine.Canvas::get_normalizedSortingGridSize() void Register_UnityEngine_Canvas_get_normalizedSortingGridSize(); Register_UnityEngine_Canvas_get_normalizedSortingGridSize(); //System.Single UnityEngine.Canvas::get_planeDistance() void Register_UnityEngine_Canvas_get_planeDistance(); Register_UnityEngine_Canvas_get_planeDistance(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); //System.Single UnityEngine.Canvas::get_scaleFactor() void Register_UnityEngine_Canvas_get_scaleFactor(); Register_UnityEngine_Canvas_get_scaleFactor(); //System.String UnityEngine.Canvas::get_sortingLayerName() void Register_UnityEngine_Canvas_get_sortingLayerName(); Register_UnityEngine_Canvas_get_sortingLayerName(); //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) void Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); //System.Void UnityEngine.Canvas::UpdateCanvasRectTransform(System.Boolean) void Register_UnityEngine_Canvas_UpdateCanvasRectTransform(); Register_UnityEngine_Canvas_UpdateCanvasRectTransform(); //System.Void UnityEngine.Canvas::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Canvas_get_pixelRect_Injected(); Register_UnityEngine_Canvas_get_pixelRect_Injected(); //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) void Register_UnityEngine_Canvas_set_additionalShaderChannels(); Register_UnityEngine_Canvas_set_additionalShaderChannels(); //System.Void UnityEngine.Canvas::set_normalizedSortingGridSize(System.Single) void Register_UnityEngine_Canvas_set_normalizedSortingGridSize(); Register_UnityEngine_Canvas_set_normalizedSortingGridSize(); //System.Void UnityEngine.Canvas::set_overridePixelPerfect(System.Boolean) void Register_UnityEngine_Canvas_set_overridePixelPerfect(); Register_UnityEngine_Canvas_set_overridePixelPerfect(); //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_pixelPerfect(System.Boolean) void Register_UnityEngine_Canvas_set_pixelPerfect(); Register_UnityEngine_Canvas_set_pixelPerfect(); //System.Void UnityEngine.Canvas::set_planeDistance(System.Single) void Register_UnityEngine_Canvas_set_planeDistance(); Register_UnityEngine_Canvas_set_planeDistance(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) void Register_UnityEngine_Canvas_set_renderMode(); Register_UnityEngine_Canvas_set_renderMode(); //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) void Register_UnityEngine_Canvas_set_scaleFactor(); Register_UnityEngine_Canvas_set_scaleFactor(); //System.Void UnityEngine.Canvas::set_sortingGridNormalizedSize(System.Int32) void Register_UnityEngine_Canvas_set_sortingGridNormalizedSize(); Register_UnityEngine_Canvas_set_sortingGridNormalizedSize(); //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID(); Register_UnityEngine_Canvas_set_sortingLayerID(); //System.Void UnityEngine.Canvas::set_sortingLayerName(System.String) void Register_UnityEngine_Canvas_set_sortingLayerName(); Register_UnityEngine_Canvas_set_sortingLayerName(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //System.Void UnityEngine.Canvas::set_targetDisplay(System.Int32) void Register_UnityEngine_Canvas_set_targetDisplay(); Register_UnityEngine_Canvas_set_targetDisplay(); //System.Void UnityEngine.Canvas::set_updateRectTransformForStandalone(UnityEngine.StandaloneRenderResize) void Register_UnityEngine_Canvas_set_updateRectTransformForStandalone(); Register_UnityEngine_Canvas_set_updateRectTransformForStandalone(); //System.Void UnityEngine.Canvas::set_vertexColorAlwaysGammaSpace(System.Boolean) void Register_UnityEngine_Canvas_set_vertexColorAlwaysGammaSpace(); Register_UnityEngine_Canvas_set_vertexColorAlwaysGammaSpace(); //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) void Register_UnityEngine_Canvas_set_worldCamera(); Register_UnityEngine_Canvas_set_worldCamera(); //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() void Register_UnityEngine_Canvas_get_additionalShaderChannels(); Register_UnityEngine_Canvas_get_additionalShaderChannels(); //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() void Register_UnityEngine_Canvas_get_worldCamera(); Register_UnityEngine_Canvas_get_worldCamera(); //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() void Register_UnityEngine_Canvas_get_rootCanvas(); Register_UnityEngine_Canvas_get_rootCanvas(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasTextMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasTextMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() void Register_UnityEngine_Canvas_get_renderMode(); Register_UnityEngine_Canvas_get_renderMode(); //UnityEngine.StandaloneRenderResize UnityEngine.Canvas::get_updateRectTransformForStandalone() void Register_UnityEngine_Canvas_get_updateRectTransformForStandalone(); Register_UnityEngine_Canvas_get_updateRectTransformForStandalone(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); //System.Boolean UnityEngine.CanvasGroup::get_interactable() void Register_UnityEngine_CanvasGroup_get_interactable(); Register_UnityEngine_CanvasGroup_get_interactable(); //System.Single UnityEngine.CanvasGroup::get_alpha() void Register_UnityEngine_CanvasGroup_get_alpha(); Register_UnityEngine_CanvasGroup_get_alpha(); //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) void Register_UnityEngine_CanvasGroup_set_alpha(); Register_UnityEngine_CanvasGroup_set_alpha(); //System.Void UnityEngine.CanvasGroup::set_blocksRaycasts(System.Boolean) void Register_UnityEngine_CanvasGroup_set_blocksRaycasts(); Register_UnityEngine_CanvasGroup_set_blocksRaycasts(); //System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean) void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_set_ignoreParentGroups(); //System.Void UnityEngine.CanvasGroup::set_interactable(System.Boolean) void Register_UnityEngine_CanvasGroup_set_interactable(); Register_UnityEngine_CanvasGroup_set_interactable(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cull() void Register_UnityEngine_CanvasRenderer_get_cull(); Register_UnityEngine_CanvasRenderer_get_cull(); //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() void Register_UnityEngine_CanvasRenderer_get_hasMoved(); Register_UnityEngine_CanvasRenderer_get_hasMoved(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() void Register_UnityEngine_CanvasRenderer_get_materialCount(); Register_UnityEngine_CanvasRenderer_get_materialCount(); //System.Void UnityEngine.CanvasRenderer::Clear() void Register_UnityEngine_CanvasRenderer_Clear(); Register_UnityEngine_CanvasRenderer_Clear(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); Register_UnityEngine_CanvasRenderer_DisableRectClipping(); //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); Register_UnityEngine_CanvasRenderer_GetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); Register_UnityEngine_CanvasRenderer_SetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial(); Register_UnityEngine_CanvasRenderer_SetMaterial(); //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) void Register_UnityEngine_CanvasRenderer_SetMesh(); Register_UnityEngine_CanvasRenderer_SetMesh(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); Register_UnityEngine_CanvasRenderer_SetPopMaterial(); //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetTexture(); Register_UnityEngine_CanvasRenderer_SetTexture(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull(); Register_UnityEngine_CanvasRenderer_set_cull(); //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount(); Register_UnityEngine_CanvasRenderer_set_materialCount(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) void Register_UnityEngine_CanvasRenderer_GetMaterial(); Register_UnityEngine_CanvasRenderer_GetMaterial(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.CapsuleCollider //System.Int32 UnityEngine.CapsuleCollider::get_direction() void Register_UnityEngine_CapsuleCollider_get_direction(); Register_UnityEngine_CapsuleCollider_get_direction(); //System.Single UnityEngine.CapsuleCollider::get_height() void Register_UnityEngine_CapsuleCollider_get_height(); Register_UnityEngine_CapsuleCollider_get_height(); //System.Single UnityEngine.CapsuleCollider::get_radius() void Register_UnityEngine_CapsuleCollider_get_radius(); Register_UnityEngine_CapsuleCollider_get_radius(); //System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CapsuleCollider_get_center_Injected(); Register_UnityEngine_CapsuleCollider_get_center_Injected(); //System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CapsuleCollider_set_center_Injected(); Register_UnityEngine_CapsuleCollider_set_center_Injected(); //System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) void Register_UnityEngine_CapsuleCollider_set_direction(); Register_UnityEngine_CapsuleCollider_set_direction(); //System.Void UnityEngine.CapsuleCollider::set_height(System.Single) void Register_UnityEngine_CapsuleCollider_set_height(); Register_UnityEngine_CapsuleCollider_set_height(); //System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) void Register_UnityEngine_CapsuleCollider_set_radius(); Register_UnityEngine_CapsuleCollider_set_radius(); //End Registrations for type : UnityEngine.CapsuleCollider //Start Registrations for type : UnityEngine.Collider //System.Boolean UnityEngine.Collider::get_enabled() void Register_UnityEngine_Collider_get_enabled(); Register_UnityEngine_Collider_get_enabled(); //System.Boolean UnityEngine.Collider::get_isTrigger() void Register_UnityEngine_Collider_get_isTrigger(); Register_UnityEngine_Collider_get_isTrigger(); //System.Single UnityEngine.Collider::get_contactOffset() void Register_UnityEngine_Collider_get_contactOffset(); Register_UnityEngine_Collider_get_contactOffset(); //System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) void Register_UnityEngine_Collider_Raycast_Injected(); Register_UnityEngine_Collider_Raycast_Injected(); //System.Void UnityEngine.Collider::set_contactOffset(System.Single) void Register_UnityEngine_Collider_set_contactOffset(); Register_UnityEngine_Collider_set_contactOffset(); //System.Void UnityEngine.Collider::set_enabled(System.Boolean) void Register_UnityEngine_Collider_set_enabled(); Register_UnityEngine_Collider_set_enabled(); //System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) void Register_UnityEngine_Collider_set_isTrigger(); Register_UnityEngine_Collider_set_isTrigger(); //System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) void Register_UnityEngine_Collider_set_sharedMaterial(); Register_UnityEngine_Collider_set_sharedMaterial(); //UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial() void Register_UnityEngine_Collider_get_sharedMaterial(); Register_UnityEngine_Collider_get_sharedMaterial(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.Collider2D //System.Boolean UnityEngine.Collider2D::get_isTrigger() void Register_UnityEngine_Collider2D_get_isTrigger(); Register_UnityEngine_Collider2D_get_isTrigger(); //System.Boolean UnityEngine.Collider2D::get_usedByEffector() void Register_UnityEngine_Collider2D_get_usedByEffector(); Register_UnityEngine_Collider2D_get_usedByEffector(); //System.Single UnityEngine.Collider2D::get_density() void Register_UnityEngine_Collider2D_get_density(); Register_UnityEngine_Collider2D_get_density(); //System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Collider2D_get_offset_Injected(); Register_UnityEngine_Collider2D_get_offset_Injected(); //System.Void UnityEngine.Collider2D::set_density(System.Single) void Register_UnityEngine_Collider2D_set_density(); Register_UnityEngine_Collider2D_set_density(); //System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean) void Register_UnityEngine_Collider2D_set_isTrigger(); Register_UnityEngine_Collider2D_set_isTrigger(); //System.Void UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Collider2D_set_offset_Injected(); Register_UnityEngine_Collider2D_set_offset_Injected(); //System.Void UnityEngine.Collider2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D) void Register_UnityEngine_Collider2D_set_sharedMaterial(); Register_UnityEngine_Collider2D_set_sharedMaterial(); //System.Void UnityEngine.Collider2D::set_usedByEffector(System.Boolean) void Register_UnityEngine_Collider2D_set_usedByEffector(); Register_UnityEngine_Collider2D_set_usedByEffector(); //UnityEngine.PhysicsMaterial2D UnityEngine.Collider2D::get_sharedMaterial() void Register_UnityEngine_Collider2D_get_sharedMaterial(); Register_UnityEngine_Collider2D_get_sharedMaterial(); //UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody() void Register_UnityEngine_Collider2D_get_attachedRigidbody(); Register_UnityEngine_Collider2D_get_attachedRigidbody(); //End Registrations for type : UnityEngine.Collider2D //Start Registrations for type : UnityEngine.ColorUtility //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&) void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); //End Registrations for type : UnityEngine.ColorUtility //Start Registrations for type : UnityEngine.Component //System.Int32 UnityEngine.Component::GetComponentIndex() void Register_UnityEngine_Component_GetComponentIndex(); Register_UnityEngine_Component_GetComponentIndex(); //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath(); Register_UnityEngine_Component_GetComponentFastPath(); //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessageUpwards(); Register_UnityEngine_Component_SendMessageUpwards(); //UnityEngine.Component UnityEngine.Component::GetComponent(System.String) void Register_UnityEngine_Component_GetComponent(); Register_UnityEngine_Component_GetComponent(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) void Register_UnityEngine_ComputeShader_FindKernel(); Register_UnityEngine_ComputeShader_FindKernel(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.ContactFilter2D //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); //End Registrations for type : UnityEngine.ContactFilter2D //Start Registrations for type : UnityEngine.ContactPair //System.Int32 UnityEngine.ContactPair::ExtractContactsArray_Injected(UnityEngine.ContactPair&,UnityEngine.ContactPoint[],System.Boolean) void Register_UnityEngine_ContactPair_ExtractContactsArray_Injected(); Register_UnityEngine_ContactPair_ExtractContactsArray_Injected(); //End Registrations for type : UnityEngine.ContactPair //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable() void Register_UnityEngine_Cubemap_get_isReadable(); Register_UnityEngine_Cubemap_get_isReadable(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable() void Register_UnityEngine_CubemapArray_get_isReadable(); Register_UnityEngine_CubemapArray_get_isReadable(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.Cursor //System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode) void Register_UnityEngine_Cursor_SetCursor_Injected(); Register_UnityEngine_Cursor_SetCursor_Injected(); //System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode) void Register_UnityEngine_Cursor_set_lockState(); Register_UnityEngine_Cursor_set_lockState(); //System.Void UnityEngine.Cursor::set_visible(System.Boolean) void Register_UnityEngine_Cursor_set_visible(); Register_UnityEngine_Cursor_set_visible(); //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_developerConsoleEnabled() void Register_UnityEngine_Debug_get_developerConsoleEnabled(); Register_UnityEngine_Debug_get_developerConsoleEnabled(); //System.Boolean UnityEngine.Debug::get_developerConsoleVisible() void Register_UnityEngine_Debug_get_developerConsoleVisible(); Register_UnityEngine_Debug_get_developerConsoleVisible(); //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); //System.Void UnityEngine.Debug::Break() void Register_UnityEngine_Debug_Break(); Register_UnityEngine_Debug_Break(); //System.Void UnityEngine.Debug::ClearDeveloperConsole() void Register_UnityEngine_Debug_ClearDeveloperConsole(); Register_UnityEngine_Debug_ClearDeveloperConsole(); //System.Void UnityEngine.Debug::DebugBreak() void Register_UnityEngine_Debug_DebugBreak(); Register_UnityEngine_Debug_DebugBreak(); //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) void Register_UnityEngine_Debug_DrawLine_Injected(); Register_UnityEngine_Debug_DrawLine_Injected(); //System.Void UnityEngine.Debug::OpenConsoleFile() void Register_UnityEngine_Debug_OpenConsoleFile(); Register_UnityEngine_Debug_OpenConsoleFile(); //System.Void UnityEngine.Debug::set_developerConsoleEnabled(System.Boolean) void Register_UnityEngine_Debug_set_developerConsoleEnabled(); Register_UnityEngine_Debug_set_developerConsoleEnabled(); //System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean) void Register_UnityEngine_Debug_set_developerConsoleVisible(); Register_UnityEngine_Debug_set_developerConsoleVisible(); //UnityEngine.DiagnosticSwitch[] UnityEngine.Debug::get_diagnosticSwitches() void Register_UnityEngine_Debug_get_diagnosticSwitches(); Register_UnityEngine_Debug_get_diagnosticSwitches(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Diagnostics.Utils //System.Void UnityEngine.Diagnostics.Utils::ForceCrash(UnityEngine.Diagnostics.ForcedCrashCategory) void Register_UnityEngine_Diagnostics_Utils_ForceCrash(); Register_UnityEngine_Diagnostics_Utils_ForceCrash(); //End Registrations for type : UnityEngine.Diagnostics.Utils //Start Registrations for type : UnityEngine.DiagnosticSwitch //System.String UnityEngine.DiagnosticSwitch::get_name() void Register_UnityEngine_DiagnosticSwitch_get_name(); Register_UnityEngine_DiagnosticSwitch_get_name(); //End Registrations for type : UnityEngine.DiagnosticSwitch //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) void Register_UnityEngine_Event_PopEvent(); Register_UnityEngine_Event_PopEvent(); //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.Int32 UnityEngine.Event::GetDoubleClickTime() void Register_UnityEngine_Event_GetDoubleClickTime(); Register_UnityEngine_Event_GetDoubleClickTime(); //System.Int32 UnityEngine.Event::get_button() void Register_UnityEngine_Event_get_button(); Register_UnityEngine_Event_get_button(); //System.Int32 UnityEngine.Event::get_clickCount() void Register_UnityEngine_Event_get_clickCount(); Register_UnityEngine_Event_get_clickCount(); //System.Int32 UnityEngine.Event::get_displayIndex() void Register_UnityEngine_Event_get_displayIndex(); Register_UnityEngine_Event_get_displayIndex(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.Single UnityEngine.Event::get_pressure() void Register_UnityEngine_Event_get_pressure(); Register_UnityEngine_Event_get_pressure(); //System.Single UnityEngine.Event::get_twist() void Register_UnityEngine_Event_get_twist(); Register_UnityEngine_Event_get_twist(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) void Register_UnityEngine_Event_CopyFromPtr(); Register_UnityEngine_Event_CopyFromPtr(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use() void Register_UnityEngine_Event_Internal_Use(); Register_UnityEngine_Event_Internal_Use(); //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_delta_Injected(); Register_UnityEngine_Event_get_delta_Injected(); //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::get_tilt_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_tilt_Injected(); Register_UnityEngine_Event_get_tilt_Injected(); //System.Void UnityEngine.Event::set_character(System.Char) void Register_UnityEngine_Event_set_character(); Register_UnityEngine_Event_set_character(); //System.Void UnityEngine.Event::set_commandName(System.String) void Register_UnityEngine_Event_set_commandName(); Register_UnityEngine_Event_set_commandName(); //System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_delta_Injected(); Register_UnityEngine_Event_set_delta_Injected(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) void Register_UnityEngine_Event_set_keyCode(); Register_UnityEngine_Event_set_keyCode(); //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) void Register_UnityEngine_Event_set_modifiers(); Register_UnityEngine_Event_set_modifiers(); //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_mousePosition_Injected(); Register_UnityEngine_Event_set_mousePosition_Injected(); //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) void Register_UnityEngine_Event_set_type(); Register_UnityEngine_Event_set_type(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //UnityEngine.PenStatus UnityEngine.Event::get_penStatus() void Register_UnityEngine_Event_get_penStatus(); Register_UnityEngine_Event_get_penStatus(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType() void Register_UnityEngine_Event_get_pointerType(); Register_UnityEngine_Event_get_pointerType(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Flare //System.Void UnityEngine.Flare::Internal_Create(UnityEngine.Flare) void Register_UnityEngine_Flare_Internal_Create(); Register_UnityEngine_Flare_Internal_Create(); //End Registrations for type : UnityEngine.Flare //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_GetCharacterInfo(); Register_UnityEngine_Font_GetCharacterInfo(); //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Boolean UnityEngine.Font::get_dynamic() void Register_UnityEngine_Font_get_dynamic(); Register_UnityEngine_Font_get_dynamic(); //System.Int32 UnityEngine.Font::get_fontSize() void Register_UnityEngine_Font_get_fontSize(); Register_UnityEngine_Font_get_fontSize(); //System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32) void Register_UnityEngine_Font_Internal_CreateDynamicFont(); Register_UnityEngine_Font_Internal_CreateDynamicFont(); //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) void Register_UnityEngine_Font_Internal_CreateFont(); Register_UnityEngine_Font_Internal_CreateFont(); //System.Void UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String) void Register_UnityEngine_Font_Internal_CreateFontFromPath(); Register_UnityEngine_Font_Internal_CreateFontFromPath(); //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_RequestCharactersInTexture(); Register_UnityEngine_Font_RequestCharactersInTexture(); //System.Void UnityEngine.Font::set_material(UnityEngine.Material) void Register_UnityEngine_Font_set_material(); Register_UnityEngine_Font_set_material(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::CompareTag(System.String) void Register_UnityEngine_GameObject_CompareTag(); Register_UnityEngine_GameObject_CompareTag(); //System.Boolean UnityEngine.GameObject::get_active() void Register_UnityEngine_GameObject_get_active(); Register_UnityEngine_GameObject_get_active(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Boolean UnityEngine.GameObject::get_isStatic() void Register_UnityEngine_GameObject_get_isStatic(); Register_UnityEngine_GameObject_get_isStatic(); //System.Boolean UnityEngine.GameObject::get_isStaticBatchable() void Register_UnityEngine_GameObject_get_isStaticBatchable(); Register_UnityEngine_GameObject_get_isStaticBatchable(); //System.Int32 UnityEngine.GameObject::GetComponentCount() void Register_UnityEngine_GameObject_GetComponentCount(); Register_UnityEngine_GameObject_GetComponentCount(); //System.Int32 UnityEngine.GameObject::GetComponentIndex(UnityEngine.Component) void Register_UnityEngine_GameObject_GetComponentIndex(); Register_UnityEngine_GameObject_GetComponentIndex(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.String UnityEngine.GameObject::get_tag() void Register_UnityEngine_GameObject_get_tag(); Register_UnityEngine_GameObject_get_tag(); //System.UInt64 UnityEngine.GameObject::get_sceneCullingMask() void Register_UnityEngine_GameObject_get_sceneCullingMask(); Register_UnityEngine_GameObject_get_sceneCullingMask(); //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_BroadcastMessage(); Register_UnityEngine_GameObject_BroadcastMessage(); //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath(); Register_UnityEngine_GameObject_GetComponentFastPath(); //System.Void UnityEngine.GameObject::GetScene_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_GetScene_Injected(); Register_UnityEngine_GameObject_GetScene_Injected(); //System.Void UnityEngine.GameObject::InstantiateGameObjects_Injected(System.Int32,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_InstantiateGameObjects_Injected(); Register_UnityEngine_GameObject_InstantiateGameObjects_Injected(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessageUpwards(); Register_UnityEngine_GameObject_SendMessageUpwards(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::SetActiveRecursively(System.Boolean) void Register_UnityEngine_GameObject_SetActiveRecursively(); Register_UnityEngine_GameObject_SetActiveRecursively(); //System.Void UnityEngine.GameObject::SetGameObjectsActive(System.IntPtr,System.Int32,System.Boolean) void Register_UnityEngine_GameObject_SetGameObjectsActive(); Register_UnityEngine_GameObject_SetGameObjectsActive(); //System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_TryGetComponentFastPath(); Register_UnityEngine_GameObject_TryGetComponentFastPath(); //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_get_scene_Injected(); Register_UnityEngine_GameObject_get_scene_Injected(); //System.Void UnityEngine.GameObject::set_active(System.Boolean) void Register_UnityEngine_GameObject_set_active(); Register_UnityEngine_GameObject_set_active(); //System.Void UnityEngine.GameObject::set_isStatic(System.Boolean) void Register_UnityEngine_GameObject_set_isStatic(); Register_UnityEngine_GameObject_set_isStatic(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //System.Void UnityEngine.GameObject::set_tag(System.String) void Register_UnityEngine_GameObject_set_tag(); Register_UnityEngine_GameObject_set_tag(); //UnityEngine.Component UnityEngine.GameObject::AddComponentInternal(System.String) void Register_UnityEngine_GameObject_AddComponentInternal(); Register_UnityEngine_GameObject_AddComponentInternal(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String) void Register_UnityEngine_GameObject_GetComponentByName(); Register_UnityEngine_GameObject_GetComponentByName(); //UnityEngine.Component UnityEngine.GameObject::GetComponentByNameWithCase(System.String,System.Boolean) void Register_UnityEngine_GameObject_GetComponentByNameWithCase(); Register_UnityEngine_GameObject_GetComponentByNameWithCase(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.Component UnityEngine.GameObject::QueryComponentAtIndex(System.Int32) void Register_UnityEngine_GameObject_QueryComponentAtIndex(); Register_UnityEngine_GameObject_QueryComponentAtIndex(); //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type) void Register_UnityEngine_GameObject_TryGetComponentInternal(); Register_UnityEngine_GameObject_TryGetComponentInternal(); //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) void Register_UnityEngine_GameObject_CreatePrimitive(); Register_UnityEngine_GameObject_CreatePrimitive(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectWithTag(); Register_UnityEngine_GameObject_FindGameObjectWithTag(); //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectsWithTag(); Register_UnityEngine_GameObject_FindGameObjectsWithTag(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.Gizmos //System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawCube_Injected(); Register_UnityEngine_Gizmos_DrawCube_Injected(); //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawLine_Injected(); Register_UnityEngine_Gizmos_DrawLine_Injected(); //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_DrawSphere_Injected(); Register_UnityEngine_Gizmos_DrawSphere_Injected(); //System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawWireCube_Injected(); Register_UnityEngine_Gizmos_DrawWireCube_Injected(); //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Gizmos_set_color_Injected(); Register_UnityEngine_Gizmos_set_color_Injected(); //System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Gizmos_set_matrix_Injected(); Register_UnityEngine_Gizmos_set_matrix_Injected(); //End Registrations for type : UnityEngine.Gizmos //Start Registrations for type : UnityEngine.GL //System.Void UnityEngine.GL::Begin(System.Int32) void Register_UnityEngine_GL_Begin(); Register_UnityEngine_GL_Begin(); //System.Void UnityEngine.GL::End() void Register_UnityEngine_GL_End(); Register_UnityEngine_GL_End(); //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) void Register_UnityEngine_GL_GLClear_Injected(); Register_UnityEngine_GL_GLClear_Injected(); //System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32) void Register_UnityEngine_GL_GLIssuePluginEvent(); Register_UnityEngine_GL_GLIssuePluginEvent(); //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_GLLoadPixelMatrixScript(); Register_UnityEngine_GL_GLLoadPixelMatrixScript(); //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_ImmediateColor(); Register_UnityEngine_GL_ImmediateColor(); //System.Void UnityEngine.GL::LoadOrtho() void Register_UnityEngine_GL_LoadOrtho(); Register_UnityEngine_GL_LoadOrtho(); //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); //System.Void UnityEngine.GL::PopMatrix() void Register_UnityEngine_GL_PopMatrix(); Register_UnityEngine_GL_PopMatrix(); //System.Void UnityEngine.GL::PushMatrix() void Register_UnityEngine_GL_PushMatrix(); Register_UnityEngine_GL_PushMatrix(); //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_SetViewMatrix_Injected(); Register_UnityEngine_GL_SetViewMatrix_Injected(); //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_TexCoord3(); Register_UnityEngine_GL_TexCoord3(); //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_Vertex3(); Register_UnityEngine_GL_Vertex3(); //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&) void Register_UnityEngine_GL_Viewport_Injected(); Register_UnityEngine_GL_Viewport_Injected(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals(); Register_UnityEngine_Gradient_Internal_Equals(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Gradient_Evaluate_Injected(); Register_UnityEngine_Gradient_Evaluate_Injected(); //System.Void UnityEngine.Gradient::SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[]) void Register_UnityEngine_Gradient_SetKeys(); Register_UnityEngine_Gradient_SetKeys(); //System.Void UnityEngine.Gradient::set_mode(UnityEngine.GradientMode) void Register_UnityEngine_Gradient_set_mode(); Register_UnityEngine_Gradient_set_mode(); //UnityEngine.GradientAlphaKey[] UnityEngine.Gradient::get_alphaKeys() void Register_UnityEngine_Gradient_get_alphaKeys(); Register_UnityEngine_Gradient_get_alphaKeys(); //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() void Register_UnityEngine_Gradient_get_colorKeys(); Register_UnityEngine_Gradient_get_colorKeys(); //UnityEngine.GradientMode UnityEngine.Gradient::get_mode() void Register_UnityEngine_Gradient_get_mode(); Register_UnityEngine_Gradient_get_mode(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Boolean UnityEngine.Graphics::ConvertTexture_Full(UnityEngine.Texture,UnityEngine.Texture) void Register_UnityEngine_Graphics_ConvertTexture_Full(); Register_UnityEngine_Graphics_ConvertTexture_Full(); //System.Boolean UnityEngine.Graphics::ConvertTexture_Slice(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32) void Register_UnityEngine_Graphics_ConvertTexture_Slice(); Register_UnityEngine_Graphics_ConvertTexture_Slice(); //System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha() void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha(); Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha(); //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.IntPtr UnityEngine.Graphics::CreateGPUFenceImpl(UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags) void Register_UnityEngine_Graphics_CreateGPUFenceImpl(); Register_UnityEngine_Graphics_CreateGPUFenceImpl(); //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Blit2(); Register_UnityEngine_Graphics_Blit2(); //System.Void UnityEngine.Graphics::Blit3(UnityEngine.Texture,UnityEngine.RenderTexture,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Blit3(); Register_UnityEngine_Graphics_Blit3(); //System.Void UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_Graphics_Blit4_Injected(); Register_UnityEngine_Graphics_Blit4_Injected(); //System.Void UnityEngine.Graphics::Blit5_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Blit5_Injected(); Register_UnityEngine_Graphics_Blit5_Injected(); //System.Void UnityEngine.Graphics::ClearRandomWriteTargets() void Register_UnityEngine_Graphics_ClearRandomWriteTargets(); Register_UnityEngine_Graphics_ClearRandomWriteTargets(); //System.Void UnityEngine.Graphics::CopyBufferImpl(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer) void Register_UnityEngine_Graphics_CopyBufferImpl(); Register_UnityEngine_Graphics_CopyBufferImpl(); //System.Void UnityEngine.Graphics::CopyTexture_Full(UnityEngine.Texture,UnityEngine.Texture) void Register_UnityEngine_Graphics_CopyTexture_Full(); Register_UnityEngine_Graphics_CopyTexture_Full(); //System.Void UnityEngine.Graphics::CopyTexture_Region(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Graphics_CopyTexture_Region(); Register_UnityEngine_Graphics_CopyTexture_Region(); //System.Void UnityEngine.Graphics::CopyTexture_Slice(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32) void Register_UnityEngine_Graphics_CopyTexture_Slice(); Register_UnityEngine_Graphics_CopyTexture_Slice(); //System.Void UnityEngine.Graphics::CopyTexture_Slice_AllMips(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32) void Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips(); Register_UnityEngine_Graphics_CopyTexture_Slice_AllMips(); //System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Graphics_ExecuteCommandBuffer(); Register_UnityEngine_Graphics_ExecuteCommandBuffer(); //System.Void UnityEngine.Graphics::ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) void Register_UnityEngine_Graphics_ExecuteCommandBufferAsync(); Register_UnityEngine_Graphics_ExecuteCommandBufferAsync(); //System.Void UnityEngine.Graphics::GetActiveColorBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_Graphics_GetActiveColorBuffer_Injected(); Register_UnityEngine_Graphics_GetActiveColorBuffer_Injected(); //System.Void UnityEngine.Graphics::GetActiveDepthBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_Graphics_GetActiveDepthBuffer_Injected(); Register_UnityEngine_Graphics_GetActiveDepthBuffer_Injected(); //System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean) void Register_UnityEngine_Graphics_Internal_BlitMaterial5(); Register_UnityEngine_Graphics_Internal_BlitMaterial5(); //System.Void UnityEngine.Graphics::Internal_BlitMaterial6(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_BlitMaterial6(); Register_UnityEngine_Graphics_Internal_BlitMaterial6(); //System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[]) void Register_UnityEngine_Graphics_Internal_BlitMultiTap4(); Register_UnityEngine_Graphics_Internal_BlitMultiTap4(); //System.Void UnityEngine.Graphics::Internal_BlitMultiTap5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[],System.Int32) void Register_UnityEngine_Graphics_Internal_BlitMultiTap5(); Register_UnityEngine_Graphics_Internal_BlitMultiTap5(); //System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); Register_UnityEngine_Graphics_Internal_DrawMeshInstanced(); //System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(); Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedIndirect_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirect_Injected(); Register_UnityEngine_Graphics_Internal_DrawMeshInstancedIndirect_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawMeshInstancedProcedural_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds&,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected(); Register_UnityEngine_Graphics_Internal_DrawMeshInstancedProcedural_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawMeshNow1_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Graphics_Internal_DrawMeshNow1_Injected(); Register_UnityEngine_Graphics_Internal_DrawMeshNow1_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawMeshNow2_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected(); Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected(); Register_UnityEngine_Graphics_Internal_DrawMesh_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNow(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNow(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirectNowGraphicsBuffer(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedIndirect_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirect_Injected(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedIndirect_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexedNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedNow(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndexedNow(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndexed_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndexed_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectGraphicsBuffer_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectGraphicsBuffer_Injected(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectGraphicsBuffer_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNowGraphicsBuffer(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNowGraphicsBuffer(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNowGraphicsBuffer(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirect_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirect_Injected(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndirect_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralNow(UnityEngine.MeshTopology,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralNow(); Register_UnityEngine_Graphics_Internal_DrawProceduralNow(); //System.Void UnityEngine.Graphics::Internal_DrawProcedural_Injected(UnityEngine.Material,UnityEngine.Bounds&,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProcedural_Injected(); Register_UnityEngine_Graphics_Internal_DrawProcedural_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawTexture(UnityEngine.Internal_DrawTextureArguments&) void Register_UnityEngine_Graphics_Internal_DrawTexture(); Register_UnityEngine_Graphics_Internal_DrawTexture(); //System.Void UnityEngine.Graphics::Internal_RenderMeshIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_RenderMeshIndirect_Injected(); Register_UnityEngine_Graphics_Internal_RenderMeshIndirect_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderMeshInstanced_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.IntPtr,UnityEngine.RenderInstancedDataLayout&,System.UInt32) void Register_UnityEngine_Graphics_Internal_RenderMeshInstanced_Injected(); Register_UnityEngine_Graphics_Internal_RenderMeshInstanced_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderMeshPrimitives_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_RenderMeshPrimitives_Injected(); Register_UnityEngine_Graphics_Internal_RenderMeshPrimitives_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderMesh_Injected(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4*) void Register_UnityEngine_Graphics_Internal_RenderMesh_Injected(); Register_UnityEngine_Graphics_Internal_RenderMesh_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndexedIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexedIndirect_Injected(); Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexedIndirect_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndexed_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexed_Injected(); Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndexed_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderPrimitivesIndirect_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndirect_Injected(); Register_UnityEngine_Graphics_Internal_RenderPrimitivesIndirect_Injected(); //System.Void UnityEngine.Graphics::Internal_RenderPrimitives_Injected(UnityEngine.RenderParams&,UnityEngine.MeshTopology,System.Int32,System.Int32) void Register_UnityEngine_Graphics_Internal_RenderPrimitives_Injected(); Register_UnityEngine_Graphics_Internal_RenderPrimitives_Injected(); //System.Void UnityEngine.Graphics::Internal_SetMRTFullSetup_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32,UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) void Register_UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected(); Register_UnityEngine_Graphics_Internal_SetMRTFullSetup_Injected(); //System.Void UnityEngine.Graphics::Internal_SetMRTSimple_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected(); Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected(); //System.Void UnityEngine.Graphics::Internal_SetNullRT() void Register_UnityEngine_Graphics_Internal_SetNullRT(); Register_UnityEngine_Graphics_Internal_SetNullRT(); //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean) void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer(); Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer(); //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetGraphicsBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Boolean) void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetGraphicsBuffer(); Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetGraphicsBuffer(); //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetRT(System.Int32,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT(); Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetRT(); //System.Void UnityEngine.Graphics::WaitOnGPUFenceImpl(System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags) void Register_UnityEngine_Graphics_WaitOnGPUFenceImpl(); Register_UnityEngine_Graphics_WaitOnGPUFenceImpl(); //System.Void UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier) void Register_UnityEngine_Graphics_set_activeTier(); Register_UnityEngine_Graphics_set_activeTier(); //UnityEngine.ColorGamut UnityEngine.Graphics::GetActiveColorGamut() void Register_UnityEngine_Graphics_GetActiveColorGamut(); Register_UnityEngine_Graphics_GetActiveColorGamut(); //UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier() void Register_UnityEngine_Graphics_get_activeTier(); Register_UnityEngine_Graphics_get_activeTier(); //UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion() void Register_UnityEngine_Graphics_GetMinOpenGLESVersion(); Register_UnityEngine_Graphics_GetMinOpenGLESVersion(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GraphicsBuffer //System.Int32 UnityEngine.GraphicsBuffer::get_count() void Register_UnityEngine_GraphicsBuffer_get_count(); Register_UnityEngine_GraphicsBuffer_get_count(); //System.Int32 UnityEngine.GraphicsBuffer::get_stride() void Register_UnityEngine_GraphicsBuffer_get_stride(); Register_UnityEngine_GraphicsBuffer_get_stride(); //UnityEngine.GraphicsBuffer/Target UnityEngine.GraphicsBuffer::get_target() void Register_UnityEngine_GraphicsBuffer_get_target(); Register_UnityEngine_GraphicsBuffer_get_target(); //End Registrations for type : UnityEngine.GraphicsBuffer //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32) void Register_UnityEngine_GUI_HasMouseControl(); Register_UnityEngine_GUI_HasMouseControl(); //System.Boolean UnityEngine.GUI::get_changed() void Register_UnityEngine_GUI_get_changed(); Register_UnityEngine_GUI_get_changed(); //System.Boolean UnityEngine.GUI::get_enabled() void Register_UnityEngine_GUI_get_enabled(); Register_UnityEngine_GUI_get_enabled(); //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32) void Register_UnityEngine_GUI_GrabMouseControl(); Register_UnityEngine_GUI_GrabMouseControl(); //System.Void UnityEngine.GUI::ReleaseMouseControl() void Register_UnityEngine_GUI_ReleaseMouseControl(); Register_UnityEngine_GUI_ReleaseMouseControl(); //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_backgroundColor_Injected(); Register_UnityEngine_GUI_get_backgroundColor_Injected(); //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_color_Injected(); Register_UnityEngine_GUI_get_color_Injected(); //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_contentColor_Injected(); Register_UnityEngine_GUI_get_contentColor_Injected(); //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_backgroundColor_Injected(); Register_UnityEngine_GUI_set_backgroundColor_Injected(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_color_Injected(); Register_UnityEngine_GUI_set_color_Injected(); //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_contentColor_Injected(); Register_UnityEngine_GUI_set_contentColor_Injected(); //System.Void UnityEngine.GUI::set_enabled(System.Boolean) void Register_UnityEngine_GUI_set_enabled(); Register_UnityEngine_GUI_set_enabled(); //UnityEngine.Material UnityEngine.GUI::get_blendMaterial() void Register_UnityEngine_GUI_get_blendMaterial(); Register_UnityEngine_GUI_get_blendMaterial(); //UnityEngine.Material UnityEngine.GUI::get_blitMaterial() void Register_UnityEngine_GUI_get_blitMaterial(); Register_UnityEngine_GUI_get_blitMaterial(); //UnityEngine.Material UnityEngine.GUI::get_roundedRectMaterial() void Register_UnityEngine_GUI_get_roundedRectMaterial(); Register_UnityEngine_GUI_get_roundedRectMaterial(); //UnityEngine.Material UnityEngine.GUI::get_roundedRectWithColorPerBorderMaterial() void Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial(); Register_UnityEngine_GUI_get_roundedRectWithColorPerBorderMaterial(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUIClip //System.Int32 UnityEngine.GUIClip::Internal_GetCount() void Register_UnityEngine_GUIClip_Internal_GetCount(); Register_UnityEngine_GUIClip_Internal_GetCount(); //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_GetMatrix_Injected(); Register_UnityEngine_GUIClip_GetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Internal_Pop() void Register_UnityEngine_GUIClip_Internal_Pop(); Register_UnityEngine_GUIClip_Internal_Pop(); //System.Void UnityEngine.GUIClip::Internal_PopParentClip() void Register_UnityEngine_GUIClip_Internal_PopParentClip(); Register_UnityEngine_GUIClip_Internal_PopParentClip(); //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_SetMatrix_Injected(); Register_UnityEngine_GUIClip_SetMatrix_Injected(); //System.Void UnityEngine.GUIClip::UnclipToWindow_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected(); Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected(); //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); Register_UnityEngine_GUIClip_get_visibleRect_Injected(); //End Registrations for type : UnityEngine.GUIClip //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUISettings //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed() void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); //End Registrations for type : UnityEngine.GUISettings //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String) void Register_UnityEngine_GUIStyle_IsTooltipActive(); Register_UnityEngine_GUIStyle_IsTooltipActive(); //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_GetStyleStatePtr(); //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Copy(); Register_UnityEngine_GUIStyle_Internal_Copy(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset() void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32) void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); //System.String UnityEngine.GUIStyle::get_rawName() void Register_UnityEngine_GUIStyle_get_rawName(); Register_UnityEngine_GUIStyle_get_rawName(); //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); //System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&) void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected(); Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected(); //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&) void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected(); Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected(); Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) void Register_UnityEngine_GUIStyle_set_alignment(); Register_UnityEngine_GUIStyle_set_alignment(); //System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_set_contentOffset_Injected(); Register_UnityEngine_GUIStyle_set_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) void Register_UnityEngine_GUIStyle_set_fontSize(); Register_UnityEngine_GUIStyle_set_fontSize(); //System.Void UnityEngine.GUIStyle::set_rawName(System.String) void Register_UnityEngine_GUIStyle_set_rawName(); Register_UnityEngine_GUIStyle_set_rawName(); //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight(); Register_UnityEngine_GUIStyle_set_stretchHeight(); //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) void Register_UnityEngine_GUIStyle_set_wordWrap(); Register_UnityEngine_GUIStyle_set_wordWrap(); //UnityEngine.Font UnityEngine.GUIStyle::get_font() void Register_UnityEngine_GUIStyle_get_font(); Register_UnityEngine_GUIStyle_get_font(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() void Register_UnityEngine_GUIUtility_HasFocusableControls(); Register_UnityEngine_GUIUtility_HasFocusableControls(); //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) void Register_UnityEngine_GUIUtility_OwnsId(); Register_UnityEngine_GUIUtility_OwnsId(); //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() void Register_UnityEngine_GUIUtility_get_textFieldInput(); Register_UnityEngine_GUIUtility_get_textFieldInput(); //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) void Register_UnityEngine_GUIUtility_CheckForTabEvent(); Register_UnityEngine_GUIUtility_CheckForTabEvent(); //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.String UnityEngine.GUIUtility::get_compositionString() void Register_UnityEngine_GUIUtility_get_compositionString(); Register_UnityEngine_GUIUtility_get_compositionString(); //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) void Register_UnityEngine_GUIUtility_BeginContainer(); Register_UnityEngine_GUIUtility_BeginContainer(); //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); //System.Void UnityEngine.GUIUtility::Internal_EndContainer() void Register_UnityEngine_GUIUtility_Internal_EndContainer(); Register_UnityEngine_GUIUtility_Internal_EndContainer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_GUIUtility_set_imeCompositionMode(); Register_UnityEngine_GUIUtility_set_imeCompositionMode(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean) void Register_UnityEngine_GUIUtility_set_textFieldInput(); Register_UnityEngine_GUIUtility_set_textFieldInput(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Hash128 //System.String UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&) void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); //System.Void UnityEngine.Hash128::ComputeFromString(System.String,UnityEngine.Hash128&) void Register_UnityEngine_Hash128_ComputeFromString(); Register_UnityEngine_Hash128_ComputeFromString(); //System.Void UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&) void Register_UnityEngine_Hash128_Parse_Injected(); Register_UnityEngine_Hash128_Parse_Injected(); //End Registrations for type : UnityEngine.Hash128 //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::GetEnableLegacyPngGammaRuntimeLoadBehavior() void Register_UnityEngine_ImageConversion_GetEnableLegacyPngGammaRuntimeLoadBehavior(); Register_UnityEngine_ImageConversion_GetEnableLegacyPngGammaRuntimeLoadBehavior(); //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //System.Byte[] UnityEngine.ImageConversion::EncodeArrayToEXR(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags) void Register_UnityEngine_ImageConversion_EncodeArrayToEXR(); Register_UnityEngine_ImageConversion_EncodeArrayToEXR(); //System.Byte[] UnityEngine.ImageConversion::EncodeArrayToJPG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32) void Register_UnityEngine_ImageConversion_EncodeArrayToJPG(); Register_UnityEngine_ImageConversion_EncodeArrayToJPG(); //System.Byte[] UnityEngine.ImageConversion::EncodeArrayToPNG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) void Register_UnityEngine_ImageConversion_EncodeArrayToPNG(); Register_UnityEngine_ImageConversion_EncodeArrayToPNG(); //System.Byte[] UnityEngine.ImageConversion::EncodeArrayToTGA(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) void Register_UnityEngine_ImageConversion_EncodeArrayToTGA(); Register_UnityEngine_ImageConversion_EncodeArrayToTGA(); //System.Byte[] UnityEngine.ImageConversion::EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags) void Register_UnityEngine_ImageConversion_EncodeToEXR(); Register_UnityEngine_ImageConversion_EncodeToEXR(); //System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32) void Register_UnityEngine_ImageConversion_EncodeToJPG(); Register_UnityEngine_ImageConversion_EncodeToJPG(); //System.Byte[] UnityEngine.ImageConversion::EncodeToPNG(UnityEngine.Texture2D) void Register_UnityEngine_ImageConversion_EncodeToPNG(); Register_UnityEngine_ImageConversion_EncodeToPNG(); //System.Byte[] UnityEngine.ImageConversion::EncodeToTGA(UnityEngine.Texture2D) void Register_UnityEngine_ImageConversion_EncodeToTGA(); Register_UnityEngine_ImageConversion_EncodeToTGA(); //System.Void UnityEngine.ImageConversion::SetEnableLegacyPngGammaRuntimeLoadBehavior(System.Boolean) void Register_UnityEngine_ImageConversion_SetEnableLegacyPngGammaRuntimeLoadBehavior(); Register_UnityEngine_ImageConversion_SetEnableLegacyPngGammaRuntimeLoadBehavior(); //System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToEXR(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags) void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToEXR(); Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToEXR(); //System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToJPG(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32) void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToJPG(); Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToJPG(); //System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToPNG(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToPNG(); Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToPNG(); //System.Void* UnityEngine.ImageConversion::UnsafeEncodeNativeArrayToTGA(System.Void*,System.Int32&,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) void Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToTGA(); Register_UnityEngine_ImageConversion_UnsafeEncodeNativeArrayToTGA(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::CheckDisabled() void Register_UnityEngine_Input_CheckDisabled(); Register_UnityEngine_Input_CheckDisabled(); //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyUpInt(); Register_UnityEngine_Input_GetKeyUpInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_anyKey() void Register_UnityEngine_Input_get_anyKey(); Register_UnityEngine_Input_get_anyKey(); //System.Boolean UnityEngine.Input::get_anyKeyDown() void Register_UnityEngine_Input_get_anyKeyDown(); Register_UnityEngine_Input_get_anyKeyDown(); //System.Boolean UnityEngine.Input::get_backButtonLeavesApp() void Register_UnityEngine_Input_get_backButtonLeavesApp(); Register_UnityEngine_Input_get_backButtonLeavesApp(); //System.Boolean UnityEngine.Input::get_compensateSensors() void Register_UnityEngine_Input_get_compensateSensors(); Register_UnityEngine_Input_get_compensateSensors(); //System.Boolean UnityEngine.Input::get_eatKeyPressOnTextFieldFocus() void Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus(); Register_UnityEngine_Input_get_eatKeyPressOnTextFieldFocus(); //System.Boolean UnityEngine.Input::get_imeIsSelected() void Register_UnityEngine_Input_get_imeIsSelected(); Register_UnityEngine_Input_get_imeIsSelected(); //System.Boolean UnityEngine.Input::get_isGyroAvailable() void Register_UnityEngine_Input_get_isGyroAvailable(); Register_UnityEngine_Input_get_isGyroAvailable(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_multiTouchEnabled() void Register_UnityEngine_Input_get_multiTouchEnabled(); Register_UnityEngine_Input_get_multiTouchEnabled(); //System.Boolean UnityEngine.Input::get_simulateMouseWithTouches() void Register_UnityEngine_Input_get_simulateMouseWithTouches(); Register_UnityEngine_Input_get_simulateMouseWithTouches(); //System.Boolean UnityEngine.Input::get_stylusTouchSupported() void Register_UnityEngine_Input_get_stylusTouchSupported(); Register_UnityEngine_Input_get_stylusTouchSupported(); //System.Boolean UnityEngine.Input::get_touchPressureSupported() void Register_UnityEngine_Input_get_touchPressureSupported(); Register_UnityEngine_Input_get_touchPressureSupported(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::GetGyroInternal() void Register_UnityEngine_Input_GetGyroInternal(); Register_UnityEngine_Input_GetGyroInternal(); //System.Int32 UnityEngine.Input::get_accelerationEventCount() void Register_UnityEngine_Input_get_accelerationEventCount(); Register_UnityEngine_Input_get_accelerationEventCount(); //System.Int32 UnityEngine.Input::get_penEventCount() void Register_UnityEngine_Input_get_penEventCount(); Register_UnityEngine_Input_get_penEventCount(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.String UnityEngine.Input::get_inputString() void Register_UnityEngine_Input_get_inputString(); Register_UnityEngine_Input_get_inputString(); //System.String[] UnityEngine.Input::GetJoystickNames() void Register_UnityEngine_Input_GetJoystickNames(); Register_UnityEngine_Input_GetJoystickNames(); //System.Void UnityEngine.Input::ClearLastPenContactEvent() void Register_UnityEngine_Input_ClearLastPenContactEvent(); Register_UnityEngine_Input_ClearLastPenContactEvent(); //System.Void UnityEngine.Input::GetAccelerationEvent_Injected(System.Int32,UnityEngine.AccelerationEvent&) void Register_UnityEngine_Input_GetAccelerationEvent_Injected(); Register_UnityEngine_Input_GetAccelerationEvent_Injected(); //System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&) void Register_UnityEngine_Input_GetLastPenContactEvent_Injected(); Register_UnityEngine_Input_GetLastPenContactEvent_Injected(); //System.Void UnityEngine.Input::GetPenEvent_Injected(System.Int32,UnityEngine.PenData&) void Register_UnityEngine_Input_GetPenEvent_Injected(); Register_UnityEngine_Input_GetPenEvent_Injected(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::ResetInputAxes() void Register_UnityEngine_Input_ResetInputAxes(); Register_UnityEngine_Input_ResetInputAxes(); //System.Void UnityEngine.Input::ResetPenEvents() void Register_UnityEngine_Input_ResetPenEvents(); Register_UnityEngine_Input_ResetPenEvents(); //System.Void UnityEngine.Input::SimulateTouchInternal_Injected(UnityEngine.Touch&,System.Int64) void Register_UnityEngine_Input_SimulateTouchInternal_Injected(); Register_UnityEngine_Input_SimulateTouchInternal_Injected(); //System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_acceleration_Injected(); Register_UnityEngine_Input_get_acceleration_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_backButtonLeavesApp(System.Boolean) void Register_UnityEngine_Input_set_backButtonLeavesApp(); Register_UnityEngine_Input_set_backButtonLeavesApp(); //System.Void UnityEngine.Input::set_compensateSensors(System.Boolean) void Register_UnityEngine_Input_set_compensateSensors(); Register_UnityEngine_Input_set_compensateSensors(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_eatKeyPressOnTextFieldFocus(System.Boolean) void Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus(); Register_UnityEngine_Input_set_eatKeyPressOnTextFieldFocus(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //System.Void UnityEngine.Input::set_multiTouchEnabled(System.Boolean) void Register_UnityEngine_Input_set_multiTouchEnabled(); Register_UnityEngine_Input_set_multiTouchEnabled(); //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean) void Register_UnityEngine_Input_set_simulateMouseWithTouches(); Register_UnityEngine_Input_set_simulateMouseWithTouches(); //UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation() void Register_UnityEngine_Input_get_deviceOrientation(); Register_UnityEngine_Input_get_deviceOrientation(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButton(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged(); //System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw(System.String) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged(); //End Registrations for type : UnityEngine.Internal.InputUnsafeUtility //Start Registrations for type : UnityEngine.iOS.Device //System.Boolean UnityEngine.iOS.Device::IsAdTrackingEnabled() void Register_UnityEngine_iOS_Device_IsAdTrackingEnabled(); Register_UnityEngine_iOS_Device_IsAdTrackingEnabled(); //System.Boolean UnityEngine.iOS.Device::RequestStoreReview() void Register_UnityEngine_iOS_Device_RequestStoreReview(); Register_UnityEngine_iOS_Device_RequestStoreReview(); //System.Boolean UnityEngine.iOS.Device::get_hideHomeButton() void Register_UnityEngine_iOS_Device_get_hideHomeButton(); Register_UnityEngine_iOS_Device_get_hideHomeButton(); //System.Boolean UnityEngine.iOS.Device::get_iosAppOnMac() void Register_UnityEngine_iOS_Device_get_iosAppOnMac(); Register_UnityEngine_iOS_Device_get_iosAppOnMac(); //System.Boolean UnityEngine.iOS.Device::get_lowPowerModeEnabled() void Register_UnityEngine_iOS_Device_get_lowPowerModeEnabled(); Register_UnityEngine_iOS_Device_get_lowPowerModeEnabled(); //System.Boolean UnityEngine.iOS.Device::get_wantsSoftwareDimming() void Register_UnityEngine_iOS_Device_get_wantsSoftwareDimming(); Register_UnityEngine_iOS_Device_get_wantsSoftwareDimming(); //System.Int32 UnityEngine.iOS.Device::get_deferSystemGesturesModeInternal() void Register_UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal(); Register_UnityEngine_iOS_Device_get_deferSystemGesturesModeInternal(); //System.String UnityEngine.iOS.Device::GetAdIdentifier() void Register_UnityEngine_iOS_Device_GetAdIdentifier(); Register_UnityEngine_iOS_Device_GetAdIdentifier(); //System.String UnityEngine.iOS.Device::get_systemVersion() void Register_UnityEngine_iOS_Device_get_systemVersion(); Register_UnityEngine_iOS_Device_get_systemVersion(); //System.String UnityEngine.iOS.Device::get_vendorIdentifier() void Register_UnityEngine_iOS_Device_get_vendorIdentifier(); Register_UnityEngine_iOS_Device_get_vendorIdentifier(); //System.Void UnityEngine.iOS.Device::ResetNoBackupFlag(System.String) void Register_UnityEngine_iOS_Device_ResetNoBackupFlag(); Register_UnityEngine_iOS_Device_ResetNoBackupFlag(); //System.Void UnityEngine.iOS.Device::SetNoBackupFlag(System.String) void Register_UnityEngine_iOS_Device_SetNoBackupFlag(); Register_UnityEngine_iOS_Device_SetNoBackupFlag(); //System.Void UnityEngine.iOS.Device::set_deferSystemGesturesModeInternal(System.Int32) void Register_UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal(); Register_UnityEngine_iOS_Device_set_deferSystemGesturesModeInternal(); //System.Void UnityEngine.iOS.Device::set_hideHomeButton(System.Boolean) void Register_UnityEngine_iOS_Device_set_hideHomeButton(); Register_UnityEngine_iOS_Device_set_hideHomeButton(); //System.Void UnityEngine.iOS.Device::set_wantsSoftwareDimming(System.Boolean) void Register_UnityEngine_iOS_Device_set_wantsSoftwareDimming(); Register_UnityEngine_iOS_Device_set_wantsSoftwareDimming(); //UnityEngine.iOS.DeviceGeneration UnityEngine.iOS.Device::get_generation() void Register_UnityEngine_iOS_Device_get_generation(); Register_UnityEngine_iOS_Device_get_generation(); //End Registrations for type : UnityEngine.iOS.Device //Start Registrations for type : UnityEngine.Joint2D //UnityEngine.Rigidbody2D UnityEngine.Joint2D::get_connectedBody() void Register_UnityEngine_Joint2D_get_connectedBody(); Register_UnityEngine_Joint2D_get_connectedBody(); //End Registrations for type : UnityEngine.Joint2D //Start Registrations for type : UnityEngine.JsonUtility //System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type) void Register_UnityEngine_JsonUtility_FromJsonInternal(); Register_UnityEngine_JsonUtility_FromJsonInternal(); //System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean) void Register_UnityEngine_JsonUtility_ToJsonInternal(); Register_UnityEngine_JsonUtility_ToJsonInternal(); //End Registrations for type : UnityEngine.JsonUtility //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //System.String UnityEngine.LayerMask::LayerToName(System.Int32) void Register_UnityEngine_LayerMask_LayerToName(); Register_UnityEngine_LayerMask_LayerToName(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Boolean UnityEngine.Light::get_useColorTemperature() void Register_UnityEngine_Light_get_useColorTemperature(); Register_UnityEngine_Light_get_useColorTemperature(); //System.Int32 UnityEngine.Light::get_cullingMask() void Register_UnityEngine_Light_get_cullingMask(); Register_UnityEngine_Light_get_cullingMask(); //System.Int32 UnityEngine.Light::get_shadowCustomResolution() void Register_UnityEngine_Light_get_shadowCustomResolution(); Register_UnityEngine_Light_get_shadowCustomResolution(); //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_colorTemperature() void Register_UnityEngine_Light_get_colorTemperature(); Register_UnityEngine_Light_get_colorTemperature(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_shadowBias() void Register_UnityEngine_Light_get_shadowBias(); Register_UnityEngine_Light_get_shadowBias(); //System.Single UnityEngine.Light::get_shadowNearPlane() void Register_UnityEngine_Light_get_shadowNearPlane(); Register_UnityEngine_Light_get_shadowNearPlane(); //System.Single UnityEngine.Light::get_shadowNormalBias() void Register_UnityEngine_Light_get_shadowNormalBias(); Register_UnityEngine_Light_get_shadowNormalBias(); //System.Single UnityEngine.Light::get_shadowStrength() void Register_UnityEngine_Light_get_shadowStrength(); Register_UnityEngine_Light_get_shadowStrength(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //System.Void UnityEngine.Light::set_bounceIntensity(System.Single) void Register_UnityEngine_Light_set_bounceIntensity(); Register_UnityEngine_Light_set_bounceIntensity(); //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_set_color_Injected(); Register_UnityEngine_Light_set_color_Injected(); //System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture) void Register_UnityEngine_Light_set_cookie(); Register_UnityEngine_Light_set_cookie(); //System.Void UnityEngine.Light::set_cookieSize(System.Single) void Register_UnityEngine_Light_set_cookieSize(); Register_UnityEngine_Light_set_cookieSize(); //System.Void UnityEngine.Light::set_cullingMask(System.Int32) void Register_UnityEngine_Light_set_cullingMask(); Register_UnityEngine_Light_set_cullingMask(); //System.Void UnityEngine.Light::set_flare(UnityEngine.Flare) void Register_UnityEngine_Light_set_flare(); Register_UnityEngine_Light_set_flare(); //System.Void UnityEngine.Light::set_intensity(System.Single) void Register_UnityEngine_Light_set_intensity(); Register_UnityEngine_Light_set_intensity(); //System.Void UnityEngine.Light::set_range(System.Single) void Register_UnityEngine_Light_set_range(); Register_UnityEngine_Light_set_range(); //System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode) void Register_UnityEngine_Light_set_renderMode(); Register_UnityEngine_Light_set_renderMode(); //System.Void UnityEngine.Light::set_shadowBias(System.Single) void Register_UnityEngine_Light_set_shadowBias(); Register_UnityEngine_Light_set_shadowBias(); //System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32) void Register_UnityEngine_Light_set_shadowCustomResolution(); Register_UnityEngine_Light_set_shadowCustomResolution(); //System.Void UnityEngine.Light::set_shadowNearPlane(System.Single) void Register_UnityEngine_Light_set_shadowNearPlane(); Register_UnityEngine_Light_set_shadowNearPlane(); //System.Void UnityEngine.Light::set_shadowNormalBias(System.Single) void Register_UnityEngine_Light_set_shadowNormalBias(); Register_UnityEngine_Light_set_shadowNormalBias(); //System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution) void Register_UnityEngine_Light_set_shadowResolution(); Register_UnityEngine_Light_set_shadowResolution(); //System.Void UnityEngine.Light::set_shadowStrength(System.Single) void Register_UnityEngine_Light_set_shadowStrength(); Register_UnityEngine_Light_set_shadowStrength(); //System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows) void Register_UnityEngine_Light_set_shadows(); Register_UnityEngine_Light_set_shadows(); //System.Void UnityEngine.Light::set_spotAngle(System.Single) void Register_UnityEngine_Light_set_spotAngle(); Register_UnityEngine_Light_set_spotAngle(); //System.Void UnityEngine.Light::set_type(UnityEngine.LightType) void Register_UnityEngine_Light_set_type(); Register_UnityEngine_Light_set_type(); //UnityEngine.Flare UnityEngine.Light::get_flare() void Register_UnityEngine_Light_get_flare(); Register_UnityEngine_Light_get_flare(); //UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode() void Register_UnityEngine_Light_get_renderMode(); Register_UnityEngine_Light_get_renderMode(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution() void Register_UnityEngine_Light_get_shadowResolution(); Register_UnityEngine_Light_get_shadowResolution(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.LineRenderer //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_endColor_Injected(); Register_UnityEngine_LineRenderer_set_endColor_Injected(); //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_startColor_Injected(); Register_UnityEngine_LineRenderer_set_startColor_Injected(); //End Registrations for type : UnityEngine.LineRenderer //Start Registrations for type : UnityEngine.LowLevel.PlayerLoop //System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[]) void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(); Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal(); //UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal() void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal(); Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal(); //UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetDefaultPlayerLoopInternal() void Register_UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal(); Register_UnityEngine_LowLevel_PlayerLoop_GetDefaultPlayerLoopInternal(); //End Registrations for type : UnityEngine.LowLevel.PlayerLoop //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Boolean UnityEngine.Material::SetPass(System.Int32) void Register_UnityEngine_Material_SetPass(); Register_UnityEngine_Material_SetPass(); //System.Boolean UnityEngine.Material::get_enableInstancing() void Register_UnityEngine_Material_get_enableInstancing(); Register_UnityEngine_Material_get_enableInstancing(); //System.Int32 UnityEngine.Material::ComputeCRC() void Register_UnityEngine_Material_ComputeCRC(); Register_UnityEngine_Material_ComputeCRC(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); //System.Int32 UnityEngine.Material::get_passCount() void Register_UnityEngine_Material_get_passCount(); Register_UnityEngine_Material_get_passCount(); //System.Int32 UnityEngine.Material::get_renderQueue() void Register_UnityEngine_Material_get_renderQueue(); Register_UnityEngine_Material_get_renderQueue(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) void Register_UnityEngine_Material_GetTagImpl(); Register_UnityEngine_Material_GetTagImpl(); //System.String[] UnityEngine.Material::GetShaderKeywords() void Register_UnityEngine_Material_GetShaderKeywords(); Register_UnityEngine_Material_GetShaderKeywords(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_CreateWithMaterial(); Register_UnityEngine_Material_CreateWithMaterial(); //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_CreateWithShader(); Register_UnityEngine_Material_CreateWithShader(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_GetColorImpl_Injected(); Register_UnityEngine_Material_GetColorImpl_Injected(); //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_SetMatrixImpl_Injected(); Register_UnityEngine_Material_SetMatrixImpl_Injected(); //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) void Register_UnityEngine_Material_SetShaderKeywords(); Register_UnityEngine_Material_SetShaderKeywords(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); //System.Void UnityEngine.Material::set_enableInstancing(System.Boolean) void Register_UnityEngine_Material_set_enableInstancing(); Register_UnityEngine_Material_set_enableInstancing(); //System.Void UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags) void Register_UnityEngine_Material_set_globalIlluminationFlags(); Register_UnityEngine_Material_set_globalIlluminationFlags(); //System.Void UnityEngine.Material::set_renderQueue(System.Int32) void Register_UnityEngine_Material_set_renderQueue(); Register_UnityEngine_Material_set_renderQueue(); //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) void Register_UnityEngine_Material_set_shader(); Register_UnityEngine_Material_set_shader(); //UnityEngine.MaterialGlobalIlluminationFlags UnityEngine.Material::get_globalIlluminationFlags() void Register_UnityEngine_Material_get_globalIlluminationFlags(); Register_UnityEngine_Material_get_globalIlluminationFlags(); //UnityEngine.Shader UnityEngine.Material::get_shader() void Register_UnityEngine_Material_get_shader(); Register_UnityEngine_Material_get_shader(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.MaterialPropertyBlock //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl() void Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); //System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean) void Register_UnityEngine_MaterialPropertyBlock_Clear(); Register_UnityEngine_MaterialPropertyBlock_Clear(); //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected(); //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected(); //End Registrations for type : UnityEngine.MaterialPropertyBlock //Start Registrations for type : UnityEngine.Mathf //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_IsPowerOfTwo(); Register_UnityEngine_Mathf_IsPowerOfTwo(); //System.Int32 UnityEngine.Mathf::ClosestPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_ClosestPowerOfTwo(); Register_UnityEngine_Mathf_ClosestPowerOfTwo(); //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_NextPowerOfTwo(); Register_UnityEngine_Mathf_NextPowerOfTwo(); //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16) void Register_UnityEngine_Mathf_HalfToFloat(); Register_UnityEngine_Mathf_HalfToFloat(); //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single) void Register_UnityEngine_Mathf_LinearToGammaSpace(); Register_UnityEngine_Mathf_LinearToGammaSpace(); //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) void Register_UnityEngine_Mathf_PerlinNoise(); Register_UnityEngine_Mathf_PerlinNoise(); //System.Single UnityEngine.Mathf::PerlinNoise1D(System.Single) void Register_UnityEngine_Mathf_PerlinNoise1D(); Register_UnityEngine_Mathf_PerlinNoise1D(); //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single) void Register_UnityEngine_Mathf_FloatToHalf(); Register_UnityEngine_Mathf_FloatToHalf(); //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Boolean UnityEngine.Matrix4x4::CompareApproximately_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,System.Single) void Register_UnityEngine_Matrix4x4_CompareApproximately_Injected(); Register_UnityEngine_Matrix4x4_CompareApproximately_Injected(); //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); //System.Boolean UnityEngine.Matrix4x4::IsIdentity_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_IsIdentity_Injected(); Register_UnityEngine_Matrix4x4_IsIdentity_Injected(); //System.Boolean UnityEngine.Matrix4x4::ValidTRS_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_ValidTRS_Injected(); Register_UnityEngine_Matrix4x4_ValidTRS_Injected(); //System.Single UnityEngine.Matrix4x4::GetDeterminant_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_GetDeterminant_Injected(); Register_UnityEngine_Matrix4x4_GetDeterminant_Injected(); //System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&) void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected(); Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected(); //System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Frustum_Injected(); Register_UnityEngine_Matrix4x4_Frustum_Injected(); //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); //System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&) void Register_UnityEngine_Matrix4x4_GetRotation_Injected(); Register_UnityEngine_Matrix4x4_GetRotation_Injected(); //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse_Injected(); Register_UnityEngine_Matrix4x4_Inverse_Injected(); //System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_LookAt_Injected(); Register_UnityEngine_Matrix4x4_LookAt_Injected(); //System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Ortho_Injected(); Register_UnityEngine_Matrix4x4_Ortho_Injected(); //System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Perspective_Injected(); Register_UnityEngine_Matrix4x4_Perspective_Injected(); //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_TRS_Injected(); Register_UnityEngine_Matrix4x4_TRS_Injected(); //System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Transpose_Injected(); Register_UnityEngine_Matrix4x4_Transpose_Injected(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute(); Register_UnityEngine_Mesh_HasVertexAttribute(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Boolean UnityEngine.Mesh::get_isReadable() void Register_UnityEngine_Mesh_get_isReadable(); Register_UnityEngine_Mesh_get_isReadable(); //System.Int32 UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32) void Register_UnityEngine_Mesh_GetBlendShapeFrameCount(); Register_UnityEngine_Mesh_GetBlendShapeFrameCount(); //System.Int32 UnityEngine.Mesh::get_blendShapeCount() void Register_UnityEngine_Mesh_get_blendShapeCount(); Register_UnityEngine_Mesh_get_blendShapeCount(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesImpl(); Register_UnityEngine_Mesh_GetIndicesImpl(); //System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetTrianglesImpl(); Register_UnityEngine_Mesh_GetTrianglesImpl(); //System.Single UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32) void Register_UnityEngine_Mesh_GetBlendShapeFrameWeight(); Register_UnityEngine_Mesh_GetBlendShapeFrameWeight(); //System.String UnityEngine.Mesh::GetBlendShapeName(System.Int32) void Register_UnityEngine_Mesh_GetBlendShapeName(); Register_UnityEngine_Mesh_GetBlendShapeName(); //System.Void UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) void Register_UnityEngine_Mesh_AddBlendShapeFrame(); Register_UnityEngine_Mesh_AddBlendShapeFrame(); //System.Void UnityEngine.Mesh::ClearBlendShapes() void Register_UnityEngine_Mesh_ClearBlendShapes(); Register_UnityEngine_Mesh_ClearBlendShapes(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) void Register_UnityEngine_Mesh_GetBlendShapeFrameVertices(); Register_UnityEngine_Mesh_GetBlendShapeFrameVertices(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateNormalsImpl(); Register_UnityEngine_Mesh_RecalculateNormalsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[]) void Register_UnityEngine_Mesh_SetBoneWeightsImpl(); Register_UnityEngine_Mesh_SetBoneWeightsImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //System.Void UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[]) void Register_UnityEngine_Mesh_set_bindposes(); Register_UnityEngine_Mesh_set_bindposes(); //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_set_bounds_Injected(); Register_UnityEngine_Mesh_set_bounds_Injected(); //System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) void Register_UnityEngine_Mesh_set_indexFormat(); Register_UnityEngine_Mesh_set_indexFormat(); //System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32) void Register_UnityEngine_Mesh_set_subMeshCount(); Register_UnityEngine_Mesh_set_subMeshCount(); //UnityEngine.BoneWeight[] UnityEngine.Mesh::GetBoneWeightsImpl() void Register_UnityEngine_Mesh_GetBoneWeightsImpl(); Register_UnityEngine_Mesh_GetBoneWeightsImpl(); //UnityEngine.Matrix4x4[] UnityEngine.Mesh::get_bindposes() void Register_UnityEngine_Mesh_get_bindposes(); Register_UnityEngine_Mesh_get_bindposes(); //UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat() void Register_UnityEngine_Mesh_get_indexFormat(); Register_UnityEngine_Mesh_get_indexFormat(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshCollider //System.Boolean UnityEngine.MeshCollider::get_convex() void Register_UnityEngine_MeshCollider_get_convex(); Register_UnityEngine_MeshCollider_get_convex(); //System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) void Register_UnityEngine_MeshCollider_set_convex(); Register_UnityEngine_MeshCollider_set_convex(); //System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshCollider_set_sharedMesh(); Register_UnityEngine_MeshCollider_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() void Register_UnityEngine_MeshCollider_get_sharedMesh(); Register_UnityEngine_MeshCollider_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshCollider //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_mesh(); Register_UnityEngine_MeshFilter_set_mesh(); //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_sharedMesh(); Register_UnityEngine_MeshFilter_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh() void Register_UnityEngine_MeshFilter_get_sharedMesh(); Register_UnityEngine_MeshFilter_get_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MeshRenderer //System.Void UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh) void Register_UnityEngine_MeshRenderer_set_additionalVertexStreams(); Register_UnityEngine_MeshRenderer_set_additionalVertexStreams(); //UnityEngine.Mesh UnityEngine.MeshRenderer::get_additionalVertexStreams() void Register_UnityEngine_MeshRenderer_get_additionalVertexStreams(); Register_UnityEngine_MeshRenderer_get_additionalVertexStreams(); //End Registrations for type : UnityEngine.MeshRenderer //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); Register_UnityEngine_MonoBehaviour_InvokeDelayed(); //System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated() void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated(); Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Motion //System.Boolean UnityEngine.Motion::get_isLooping() void Register_UnityEngine_Motion_get_isLooping(); Register_UnityEngine_Motion_get_isLooping(); //End Registrations for type : UnityEngine.Motion //Start Registrations for type : UnityEngine.Networking.CertificateHandler //System.IntPtr UnityEngine.Networking.CertificateHandler::Create(UnityEngine.Networking.CertificateHandler) void Register_UnityEngine_Networking_CertificateHandler_Create(); Register_UnityEngine_Networking_CertificateHandler_Create(); //System.Void UnityEngine.Networking.CertificateHandler::Release() void Register_UnityEngine_Networking_CertificateHandler_Release(); Register_UnityEngine_Networking_CertificateHandler_Release(); //End Registrations for type : UnityEngine.Networking.CertificateHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Boolean UnityEngine.Networking.DownloadHandler::IsDone() void Register_UnityEngine_Networking_DownloadHandler_IsDone(); Register_UnityEngine_Networking_DownloadHandler_IsDone(); //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.String UnityEngine.Networking.DownloadHandler::GetContentType() void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); Register_UnityEngine_Networking_DownloadHandler_GetContentType(); //System.String UnityEngine.Networking.DownloadHandler::GetErrorMsg() void Register_UnityEngine_Networking_DownloadHandler_GetErrorMsg(); Register_UnityEngine_Networking_DownloadHandler_GetErrorMsg(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //System.Boolean UnityEngine.Networking.DownloadHandlerAssetBundle::get_autoLoadAssetBundle() void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_autoLoadAssetBundle(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_autoLoadAssetBundle(); //System.Boolean UnityEngine.Networking.DownloadHandlerAssetBundle::get_isDownloadComplete() void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_isDownloadComplete(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_isDownloadComplete(); //System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::Create(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.UInt32) void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_Create(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_Create(); //System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32) void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected(); //System.Void UnityEngine.Networking.DownloadHandlerAssetBundle::set_autoLoadAssetBundle(System.Boolean) void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_set_autoLoadAssetBundle(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_set_autoLoadAssetBundle(); //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle() void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip //System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType) void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create(); Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create(); //UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip() void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip(); Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.DownloadHandlerFile //System.IntPtr UnityEngine.Networking.DownloadHandlerFile::Create(UnityEngine.Networking.DownloadHandlerFile,System.String,System.Boolean) void Register_UnityEngine_Networking_DownloadHandlerFile_Create(); Register_UnityEngine_Networking_DownloadHandlerFile_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerFile //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean) void Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative() void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::GetChunked() void Register_UnityEngine_Networking_UnityWebRequest_GetChunked(); Register_UnityEngine_Networking_UnityWebRequest_GetChunked(); //System.Boolean UnityEngine.Networking.UnityWebRequest::GetSuppressErrorsToConsole() void Register_UnityEngine_Networking_UnityWebRequest_GetSuppressErrorsToConsole(); Register_UnityEngine_Networking_UnityWebRequest_GetSuppressErrorsToConsole(); //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting() void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_use100Continue() void Register_UnityEngine_Networking_UnityWebRequest_get_use100Continue(); Register_UnityEngine_Networking_UnityWebRequest_get_use100Continue(); //System.Int32 UnityEngine.Networking.UnityWebRequest::GetRedirectLimit() void Register_UnityEngine_Networking_UnityWebRequest_GetRedirectLimit(); Register_UnityEngine_Networking_UnityWebRequest_GetRedirectLimit(); //System.Int32 UnityEngine.Networking.UnityWebRequest::GetTimeoutMsec() void Register_UnityEngine_Networking_UnityWebRequest_GetTimeoutMsec(); Register_UnityEngine_Networking_UnityWebRequest_GetTimeoutMsec(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); //System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress(); //System.String UnityEngine.Networking.UnityWebRequest::GetCustomMethod() void Register_UnityEngine_Networking_UnityWebRequest_GetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_GetCustomMethod(); //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); //System.String UnityEngine.Networking.UnityWebRequest::GetRequestHeader(System.String) void Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_GetRequestHeader(); //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String) void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); //System.String UnityEngine.Networking.UnityWebRequest::GetUrl() void Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys() void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys(); //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes() void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_uploadedBytes() void Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes(); Register_UnityEngine_Networking_UnityWebRequest_get_uploadedBytes(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::ClearCookieCache(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_ClearCookieCache(); Register_UnityEngine_Networking_UnityWebRequest_ClearCookieCache(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //System.Void UnityEngine.Networking.UnityWebRequest::SetRedirectLimitFromScripting(System.Int32) void Register_UnityEngine_Networking_UnityWebRequest_SetRedirectLimitFromScripting(); Register_UnityEngine_Networking_UnityWebRequest_SetRedirectLimitFromScripting(); //System.Void UnityEngine.Networking.UnityWebRequest::set_use100Continue(System.Boolean) void Register_UnityEngine_Networking_UnityWebRequest_set_use100Continue(); Register_UnityEngine_Networking_UnityWebRequest_set_use100Continue(); //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result() void Register_UnityEngine_Networking_UnityWebRequest_get_result(); Register_UnityEngine_Networking_UnityWebRequest_get_result(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCertificateHandler(UnityEngine.Networking.CertificateHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetCertificateHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetCertificateHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean) void Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetSuppressErrorsToConsole(System.Boolean) void Register_UnityEngine_Networking_UnityWebRequest_SetSuppressErrorsToConsole(); Register_UnityEngine_Networking_UnityWebRequest_SetSuppressErrorsToConsole(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32) void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod UnityEngine.Networking.UnityWebRequest::GetMethod() void Register_UnityEngine_Networking_UnityWebRequest_GetMethod(); Register_UnityEngine_Networking_UnityWebRequest_GetMethod(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Single UnityEngine.Networking.UploadHandler::InternalGetProgress() void Register_UnityEngine_Networking_UploadHandler_InternalGetProgress(); Register_UnityEngine_Networking_UploadHandler_InternalGetProgress(); //System.String UnityEngine.Networking.UploadHandler::InternalGetContentType() void Register_UnityEngine_Networking_UploadHandler_InternalGetContentType(); Register_UnityEngine_Networking_UploadHandler_InternalGetContentType(); //System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String) void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType(); Register_UnityEngine_Networking_UploadHandler_InternalSetContentType(); //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Boolean UnityEngine.Object::CurrentThreadIsMainThread() void Register_UnityEngine_Object_CurrentThreadIsMainThread(); Register_UnityEngine_Object_CurrentThreadIsMainThread(); //System.Boolean UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32) void Register_UnityEngine_Object_DoesObjectWithInstanceIDExist(); Register_UnityEngine_Object_DoesObjectWithInstanceIDExist(); //System.Boolean UnityEngine.Object::IsPersistent(UnityEngine.Object) void Register_UnityEngine_Object_IsPersistent(); Register_UnityEngine_Object_IsPersistent(); //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::GetName(UnityEngine.Object) void Register_UnityEngine_Object_GetName(); Register_UnityEngine_Object_GetName(); //System.String UnityEngine.Object::ToString(UnityEngine.Object) void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::MarkDirty() void Register_UnityEngine_Object_MarkDirty(); Register_UnityEngine_Object_MarkDirty(); //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) void Register_UnityEngine_Object_SetName(); Register_UnityEngine_Object_SetName(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //UnityEngine.AsyncInstantiateOperation UnityEngine.Object::Internal_InstantiateAsyncWithParams_Injected(UnityEngine.Object,System.Int32,UnityEngine.InstantiateParameters&,System.IntPtr,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_Object_Internal_InstantiateAsyncWithParams_Injected(); Register_UnityEngine_Object_Internal_InstantiateAsyncWithParams_Injected(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() void Register_UnityEngine_Object_get_hideFlags(); Register_UnityEngine_Object_get_hideFlags(); //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID(); Register_UnityEngine_Object_FindObjectFromInstanceID(); //UnityEngine.Object UnityEngine.Object::ForceLoadFromInstanceID(System.Int32) void Register_UnityEngine_Object_ForceLoadFromInstanceID(); Register_UnityEngine_Object_ForceLoadFromInstanceID(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParams_Injected(UnityEngine.Object,UnityEngine.InstantiateParameters&) void Register_UnityEngine_Object_Internal_CloneSingleWithParams_Injected(); Register_UnityEngine_Object_Internal_CloneSingleWithParams_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); Register_UnityEngine_Object_Internal_CloneSingleWithParent(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithScene_Injected(UnityEngine.Object,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Object_Internal_CloneSingleWithScene_Injected(); Register_UnityEngine_Object_Internal_CloneSingleWithScene_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParams_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.InstantiateParameters&) void Register_UnityEngine_Object_Internal_InstantiateSingleWithParams_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingleWithParams_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode) void Register_UnityEngine_Object_FindObjectsByType(); Register_UnityEngine_Object_FindObjectsByType(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type) void Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); Register_UnityEngine_Object_FindObjectsOfTypeIncludingAssets(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ObjectGUIState //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() void Register_UnityEngine_ObjectGUIState_Internal_Create(); Register_UnityEngine_ObjectGUIState_Internal_Create(); //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); Register_UnityEngine_ObjectGUIState_Internal_Destroy(); //End Registrations for type : UnityEngine.ObjectGUIState //Start Registrations for type : UnityEngine.ParticleSystem //System.Boolean UnityEngine.ParticleSystem::get_isPaused() void Register_UnityEngine_ParticleSystem_get_isPaused(); Register_UnityEngine_ParticleSystem_get_isPaused(); //System.Boolean UnityEngine.ParticleSystem::get_isPlaying() void Register_UnityEngine_ParticleSystem_get_isPlaying(); Register_UnityEngine_ParticleSystem_get_isPlaying(); //System.Boolean UnityEngine.ParticleSystem::get_isStopped() void Register_UnityEngine_ParticleSystem_get_isStopped(); Register_UnityEngine_ParticleSystem_get_isStopped(); //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed() void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); //System.Single UnityEngine.ParticleSystem::get_time() void Register_UnityEngine_ParticleSystem_get_time(); Register_UnityEngine_ParticleSystem_get_time(); //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); Register_UnityEngine_ParticleSystem_EmitOld_Internal(); //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Injected(); Register_UnityEngine_ParticleSystem_Emit_Injected(); //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Internal(); Register_UnityEngine_ParticleSystem_Emit_Internal(); //System.Void UnityEngine.ParticleSystem::Pause(System.Boolean) void Register_UnityEngine_ParticleSystem_Pause(); Register_UnityEngine_ParticleSystem_Pause(); //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) void Register_UnityEngine_ParticleSystem_Play(); Register_UnityEngine_ParticleSystem_Play(); //System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_ParticleSystem_Simulate(); Register_UnityEngine_ParticleSystem_Simulate(); //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) void Register_UnityEngine_ParticleSystem_Stop(); Register_UnityEngine_ParticleSystem_Stop(); //System.Void UnityEngine.ParticleSystem::set_time(System.Single) void Register_UnityEngine_ParticleSystem_set_time(); Register_UnityEngine_ParticleSystem_set_time(); //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean) void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystem/CollisionModule //System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_enableDynamicColliders_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_enableDynamicColliders_Injected(); //System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/CollisionModule::get_sendCollisionMessages_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_sendCollisionMessages_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_sendCollisionMessages_Injected(); //System.Int32 UnityEngine.ParticleSystem/CollisionModule::get_maxCollisionShapes_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_maxCollisionShapes_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_maxCollisionShapes_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_bounceMultiplier_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_bounceMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_dampenMultiplier_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_dampenMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_lifetimeLossMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLossMultiplier_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLossMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_maxKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_maxKillSpeed_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_maxKillSpeed_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_minKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_minKillSpeed_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_minKillSpeed_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_radiusScale_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_radiusScale_Injected(); //System.Single UnityEngine.ParticleSystem/CollisionModule::get_voxelSize_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_voxelSize_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_voxelSize_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::get_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_bounce_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_bounce_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::get_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_collidesWith_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_collidesWith_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::get_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_dampen_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_dampen_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::get_lifetimeLoss_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLoss_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_lifetimeLoss_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&) void Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_lifetimeLossMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLossMultiplier_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLossMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_lifetimeLoss_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLoss_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_lifetimeLoss_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_maxCollisionShapes_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Int32) void Register_UnityEngine_ParticleSystem_CollisionModule_set_maxCollisionShapes_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_maxCollisionShapes_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_maxKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_maxKillSpeed_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_maxKillSpeed_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_minKillSpeed_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_minKillSpeed_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_minKillSpeed_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_mode_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionMode) void Register_UnityEngine_ParticleSystem_CollisionModule_set_mode_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_mode_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionQuality) void Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_sendCollisionMessages_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_CollisionModule_set_sendCollisionMessages_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_sendCollisionMessages_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_type_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionType) void Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected(); //System.Void UnityEngine.ParticleSystem/CollisionModule::set_voxelSize_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single) void Register_UnityEngine_ParticleSystem_CollisionModule_set_voxelSize_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_set_voxelSize_Injected(); //UnityEngine.ParticleSystemCollisionMode UnityEngine.ParticleSystem/CollisionModule::get_mode_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_mode_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_mode_Injected(); //UnityEngine.ParticleSystemCollisionQuality UnityEngine.ParticleSystem/CollisionModule::get_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_quality_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_quality_Injected(); //UnityEngine.ParticleSystemCollisionType UnityEngine.ParticleSystem/CollisionModule::get_type_Injected(UnityEngine.ParticleSystem/CollisionModule&) void Register_UnityEngine_ParticleSystem_CollisionModule_get_type_Injected(); Register_UnityEngine_ParticleSystem_CollisionModule_get_type_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/CollisionModule //Start Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule //System.Boolean UnityEngine.ParticleSystem/ColorBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&) void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::get_color_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_color_Injected(); Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_color_Injected(); //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.Vector2&) void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_range_Injected(); Register_UnityEngine_ParticleSystem_ColorBySpeedModule_get_range_Injected(); //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_color_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_color_Injected(); Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_color_Injected(); //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/ColorBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/ColorBySpeedModule&,UnityEngine.Vector2&) void Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_range_Injected(); Register_UnityEngine_ParticleSystem_ColorBySpeedModule_set_range_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/ColorBySpeedModule //Start Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule //System.Boolean UnityEngine.ParticleSystem/ColorOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::get_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_color_Injected(); Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_get_color_Injected(); //System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected(); Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected(); //System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule //System.Boolean UnityEngine.ParticleSystem/EmissionModule::get_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&) void Register_UnityEngine_ParticleSystem_EmissionModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_get_enabled_Injected(); //System.Int32 UnityEngine.ParticleSystem/EmissionModule::get_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&) void Register_UnityEngine_ParticleSystem_EmissionModule_get_burstCount_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_get_burstCount_Injected(); //System.Single UnityEngine.ParticleSystem/EmissionModule::get_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&) void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistanceMultiplier_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistanceMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/EmissionModule::get_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&) void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTimeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::GetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&) void Register_UnityEngine_ParticleSystem_EmissionModule_GetBurst_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_GetBurst_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&) void Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverDistance_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistance_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverDistance_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::get_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTime_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_get_rateOverTime_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32) void Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single) void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistance_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistance_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistance_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single) void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTime_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTime_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTime_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule //Start Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule //System.Boolean UnityEngine.ParticleSystem/ExternalForcesModule::get_enabled_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&) void Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_enabled_Injected(); //System.Single UnityEngine.ParticleSystem/ExternalForcesModule::get_multiplier_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&) void Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_multiplier_Injected(); Register_UnityEngine_ParticleSystem_ExternalForcesModule_get_multiplier_Injected(); //System.Void UnityEngine.ParticleSystem/ExternalForcesModule::set_enabled_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/ExternalForcesModule::set_multiplier_Injected(UnityEngine.ParticleSystem/ExternalForcesModule&,System.Single) void Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_multiplier_Injected(); Register_UnityEngine_ParticleSystem_ExternalForcesModule_set_multiplier_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/ExternalForcesModule //Start Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule //System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_randomized_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_randomized_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_randomized_Injected(); //System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_xMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_yMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_x_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_x_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_y_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_y_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_z_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_z_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_randomized_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_randomized_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_randomized_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_space_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_space_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_xMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_x_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_x_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_yMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_y_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_y_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/ForceOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_z_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_set_z_Injected(); //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/ForceOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/ForceOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_space_Injected(); Register_UnityEngine_ParticleSystem_ForceOverLifetimeModule_get_space_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/ForceOverLifetimeModule //Start Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule //System.Boolean UnityEngine.ParticleSystem/InheritVelocityModule::get_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_enabled_Injected(); //System.Single UnityEngine.ParticleSystem/InheritVelocityModule::get_curveMultiplier_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curveMultiplier_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curveMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::get_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curve_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_curve_Injected(); //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curveMultiplier_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Single) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curveMultiplier_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curveMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected(); //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystemInheritVelocityMode) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected(); //UnityEngine.ParticleSystemInheritVelocityMode UnityEngine.ParticleSystem/InheritVelocityModule::get_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&) void Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_mode_Injected(); Register_UnityEngine_ParticleSystem_InheritVelocityModule_get_mode_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule //Start Registrations for type : UnityEngine.ParticleSystem/LightsModule //System.Boolean UnityEngine.ParticleSystem/LightsModule::get_alphaAffectsIntensity_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_alphaAffectsIntensity_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_alphaAffectsIntensity_Injected(); //System.Boolean UnityEngine.ParticleSystem/LightsModule::get_enabled_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/LightsModule::get_sizeAffectsRange_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_sizeAffectsRange_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_sizeAffectsRange_Injected(); //System.Boolean UnityEngine.ParticleSystem/LightsModule::get_useParticleColor_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_useParticleColor_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_useParticleColor_Injected(); //System.Boolean UnityEngine.ParticleSystem/LightsModule::get_useRandomDistribution_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_useRandomDistribution_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_useRandomDistribution_Injected(); //System.Int32 UnityEngine.ParticleSystem/LightsModule::get_maxLights_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_maxLights_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_maxLights_Injected(); //System.Single UnityEngine.ParticleSystem/LightsModule::get_intensityMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_intensityMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_intensityMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/LightsModule::get_rangeMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_rangeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_rangeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/LightsModule::get_ratio_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_ratio_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_ratio_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::get_intensity_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LightsModule_get_intensity_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_intensity_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::get_range_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LightsModule_get_range_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_range_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_alphaAffectsIntensity_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LightsModule_set_alphaAffectsIntensity_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_alphaAffectsIntensity_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_enabled_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LightsModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_intensityMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single) void Register_UnityEngine_ParticleSystem_LightsModule_set_intensityMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_intensityMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_intensity_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LightsModule_set_intensity_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_intensity_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_light_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.Light) void Register_UnityEngine_ParticleSystem_LightsModule_set_light_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_light_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_maxLights_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Int32) void Register_UnityEngine_ParticleSystem_LightsModule_set_maxLights_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_maxLights_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_rangeMultiplier_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single) void Register_UnityEngine_ParticleSystem_LightsModule_set_rangeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_rangeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_range_Injected(UnityEngine.ParticleSystem/LightsModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LightsModule_set_range_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_range_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_ratio_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Single) void Register_UnityEngine_ParticleSystem_LightsModule_set_ratio_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_ratio_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_sizeAffectsRange_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LightsModule_set_sizeAffectsRange_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_sizeAffectsRange_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_useParticleColor_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LightsModule_set_useParticleColor_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_useParticleColor_Injected(); //System.Void UnityEngine.ParticleSystem/LightsModule::set_useRandomDistribution_Injected(UnityEngine.ParticleSystem/LightsModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LightsModule_set_useRandomDistribution_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_set_useRandomDistribution_Injected(); //UnityEngine.Light UnityEngine.ParticleSystem/LightsModule::get_light_Injected(UnityEngine.ParticleSystem/LightsModule&) void Register_UnityEngine_ParticleSystem_LightsModule_get_light_Injected(); Register_UnityEngine_ParticleSystem_LightsModule_get_light_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/LightsModule //Start Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule //System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_separateAxes_Injected(); //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_dampen_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_dampen_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_dampen_Injected(); //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitXMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitXMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitYMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitYMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitZMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitX_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitX_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitX_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitY_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitY_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitY_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limitZ_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZ_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limitZ_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_limit_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limit_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_limit_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_dampen_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_dampen_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_dampen_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitXMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitXMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitX_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitX_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitX_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitYMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitYMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitY_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitY_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitY_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitZMultiplier_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limitZ_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZ_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limitZ_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_limit_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limit_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_limit_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_separateAxes_Injected(); //System.Void UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_space_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_set_space_Injected(); //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_space_Injected(); Register_UnityEngine_ParticleSystem_LimitVelocityOverLifetimeModule_get_space_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/LimitVelocityOverLifetimeModule //Start Registrations for type : UnityEngine.ParticleSystem/MainModule //System.Boolean UnityEngine.ParticleSystem/MainModule::get_loop_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_loop_Injected(); //System.Boolean UnityEngine.ParticleSystem/MainModule::get_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_playOnAwake_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_playOnAwake_Injected(); //System.Boolean UnityEngine.ParticleSystem/MainModule::get_prewarm_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_prewarm_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_prewarm_Injected(); //System.Boolean UnityEngine.ParticleSystem/MainModule::get_startRotation3D_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotation3D_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotation3D_Injected(); //System.Boolean UnityEngine.ParticleSystem/MainModule::get_startSize3D_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSize3D_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSize3D_Injected(); //System.Int32 UnityEngine.ParticleSystem/MainModule::get_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_maxParticles_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_maxParticles_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_flipRotation_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_flipRotation_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_flipRotation_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifierMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifierMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpeed_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpeed_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startDelayMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startDelayMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationXMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationYMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeXMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeYMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_gravityModifier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startDelay_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startDelay_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startDelay_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationX_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationX_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationY_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationY_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startRotationZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZ_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotationZ_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startRotation_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startRotation_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeX_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeX_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeY_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeY_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startSizeZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZ_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeZ_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeed_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSpeed_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_customSimulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.Transform) void Register_UnityEngine_ParticleSystem_MainModule_set_customSimulationSpace_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_customSimulationSpace_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_duration_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_flipRotation_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_flipRotation_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_flipRotation_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifierMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifierMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifierMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32) void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_playOnAwake_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_playOnAwake_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_prewarm_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_MainModule_set_prewarm_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_prewarm_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemScalingMode) void Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_scalingMode_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemSimulationSpace) void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpeed_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpeed_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startDelayMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startDelayMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startDelayMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startDelay_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startDelay_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startDelay_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation3D_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation3D_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotation3D_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationXMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationX_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationX_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationYMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationY_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationY_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotationZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZ_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotationZ_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize3D_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_MainModule_set_startSize3D_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSize3D_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeXMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeXMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeX_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeX_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeX_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeYMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeYMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeY_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeY_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeY_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeZMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeZ_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZ_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeZ_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected(); //UnityEngine.ParticleSystemScalingMode UnityEngine.ParticleSystem/MainModule::get_scalingMode_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_scalingMode_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_scalingMode_Injected(); //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/MainModule::get_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpace_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_simulationSpace_Injected(); //UnityEngine.Transform UnityEngine.ParticleSystem/MainModule::get_customSimulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_customSimulationSpace_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_customSimulationSpace_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/MainModule //Start Registrations for type : UnityEngine.ParticleSystem/NoiseModule //System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_damping_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_damping_Injected(); //System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_remapEnabled_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapEnabled_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapEnabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/NoiseModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_separateAxes_Injected(); //System.Int32 UnityEngine.ParticleSystem/NoiseModule::get_octaveCount_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveCount_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveCount_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_frequency_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_frequency_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_octaveMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_octaveScale_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveScale_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_octaveScale_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapXMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapYMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_remapZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_scrollSpeedMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeedMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeedMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthXMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthYMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/NoiseModule::get_strengthZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapX_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapX_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapY_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapY_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_remapZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZ_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remapZ_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_remap_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_remap_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_remap_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeed_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_scrollSpeed_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthX_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthX_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthY_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthY_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZ_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strengthZ_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::get_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_strength_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_strength_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveCount_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Int32) void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveCount_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveCount_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_octaveScale_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveScale_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_octaveScale_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystemNoiseQuality) void Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapEnabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapEnabled_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapEnabled_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapXMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapX_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapX_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapYMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapY_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapY_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remapZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZ_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remapZ_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_remap_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_remap_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_remap_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeedMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeedMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeedMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthXMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthXMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthXMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthYMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthYMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthYMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZMultiplier_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZMultiplier_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected(); //System.Void UnityEngine.ParticleSystem/NoiseModule::set_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected(); //UnityEngine.ParticleSystemNoiseQuality UnityEngine.ParticleSystem/NoiseModule::get_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&) void Register_UnityEngine_ParticleSystem_NoiseModule_get_quality_Injected(); Register_UnityEngine_ParticleSystem_NoiseModule_get_quality_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/NoiseModule //Start Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule //System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/RotationBySpeedModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_separateAxes_Injected(); //System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_xMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_yMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/RotationBySpeedModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_range_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_range_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_x_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_x_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_x_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_y_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_y_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_y_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::get_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_z_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_get_z_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_separateAxes_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_xMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_x_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_x_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_x_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_yMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_y_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_y_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_y_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected(); Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule //Start Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule //System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_separateAxes_Injected(); //System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_xMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_yMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_x_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_x_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_y_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_y_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_z_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_get_z_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_xMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_x_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_x_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_yMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_y_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_y_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected(); Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule //Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule //System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_alignToDirection_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_alignToDirection_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_alignToDirection_Injected(); //System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_useMeshColors_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshColors_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshColors_Injected(); //System.Boolean UnityEngine.ParticleSystem/ShapeModule::get_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshMaterialIndex_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_useMeshMaterialIndex_Injected(); //System.Int32 UnityEngine.ParticleSystem/ShapeModule::get_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshMaterialIndex_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_meshMaterialIndex_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_angle_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_angle_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_angle_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_arc_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_arc_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_arc_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_length_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_length_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_length_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_normalOffset_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_normalOffset_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_radius_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_radius_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_randomDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_randomDirectionAmount_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_randomDirectionAmount_Injected(); //System.Single UnityEngine.ParticleSystem/ShapeModule::get_sphericalDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_sphericalDirectionAmount_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_sphericalDirectionAmount_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::get_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_scale_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_scale_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_alignToDirection_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ShapeModule_set_alignToDirection_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_alignToDirection_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_angle_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_angle_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_angle_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_arc_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_arc_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_arc_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_length_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_length_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_length_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Int32) void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.MeshRenderer) void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshRenderer_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_meshRenderer_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemMeshShapeType) void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Mesh) void Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_randomDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_randomDirectionAmount_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_randomDirectionAmount_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&) void Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemShapeType) void Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_skinnedMeshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.SkinnedMeshRenderer) void Register_UnityEngine_ParticleSystem_ShapeModule_set_skinnedMeshRenderer_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_skinnedMeshRenderer_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_sphericalDirectionAmount_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single) void Register_UnityEngine_ParticleSystem_ShapeModule_set_sphericalDirectionAmount_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_sphericalDirectionAmount_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshColors_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshColors_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshColors_Injected(); //System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected(); //UnityEngine.Mesh UnityEngine.ParticleSystem/ShapeModule::get_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_mesh_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_mesh_Injected(); //UnityEngine.MeshRenderer UnityEngine.ParticleSystem/ShapeModule::get_meshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshRenderer_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_meshRenderer_Injected(); //UnityEngine.ParticleSystemMeshShapeType UnityEngine.ParticleSystem/ShapeModule::get_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_meshShapeType_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_meshShapeType_Injected(); //UnityEngine.ParticleSystemShapeType UnityEngine.ParticleSystem/ShapeModule::get_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_shapeType_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_shapeType_Injected(); //UnityEngine.SkinnedMeshRenderer UnityEngine.ParticleSystem/ShapeModule::get_skinnedMeshRenderer_Injected(UnityEngine.ParticleSystem/ShapeModule&) void Register_UnityEngine_ParticleSystem_ShapeModule_get_skinnedMeshRenderer_Injected(); Register_UnityEngine_ParticleSystem_ShapeModule_get_skinnedMeshRenderer_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/ShapeModule //Start Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule //System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::get_enabled_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/SizeBySpeedModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_separateAxes_Injected(); //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_sizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_sizeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_xMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_yMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/SizeBySpeedModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_range_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.Vector2&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_range_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_range_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_size_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_size_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_size_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_x_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_x_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_x_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_y_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_y_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_y_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::get_z_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_z_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_get_z_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.Vector2&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_range_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_range_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_separateAxes_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_sizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_sizeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_size_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_size_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_size_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_xMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_x_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_x_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_x_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_yMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_y_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_y_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_y_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/SizeBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_z_Injected(); Register_UnityEngine_ParticleSystem_SizeBySpeedModule_set_z_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/SizeBySpeedModule //Start Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule //System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_separateAxes_Injected(); //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_sizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_sizeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_xMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_yMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_size_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_size_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_x_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_x_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_y_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_y_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_z_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_get_z_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_sizeMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_sizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_sizeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_xMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_yMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected(); Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule //Start Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule //System.Int32 UnityEngine.ParticleSystem/SubEmittersModule::get_subEmittersCount_Injected(UnityEngine.ParticleSystem/SubEmittersModule&) void Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_get_subEmittersCount_Injected(); //System.Void UnityEngine.ParticleSystem/SubEmittersModule::AddSubEmitter_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,UnityEngine.ParticleSystem,UnityEngine.ParticleSystemSubEmitterType,UnityEngine.ParticleSystemSubEmitterProperties,System.Single) void Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_AddSubEmitter_Injected(); //System.Void UnityEngine.ParticleSystem/SubEmittersModule::RemoveSubEmitter_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32) void Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_RemoveSubEmitter_Injected(); //System.Void UnityEngine.ParticleSystem/SubEmittersModule::set_enabled_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_SubEmittersModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_set_enabled_Injected(); //UnityEngine.ParticleSystem UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterSystem_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32) void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterSystem_Injected(); //UnityEngine.ParticleSystemSubEmitterProperties UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterProperties_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32) void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterProperties_Injected(); //UnityEngine.ParticleSystemSubEmitterType UnityEngine.ParticleSystem/SubEmittersModule::GetSubEmitterType_Injected(UnityEngine.ParticleSystem/SubEmittersModule&,System.Int32) void Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType_Injected(); Register_UnityEngine_ParticleSystem_SubEmittersModule_GetSubEmitterType_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/SubEmittersModule //Start Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule //System.Boolean UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_enabled_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_enabled_Injected(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_cycleCount_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_cycleCount_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_cycleCount_Injected(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_numTilesX_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesX_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesX_Injected(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_numTilesY_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesY_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_numTilesY_Injected(); //System.Int32 UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_rowIndex_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowIndex_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowIndex_Injected(); //System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_frameOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTimeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_startFrameMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrameMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrameMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_frameOverTime_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTime_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_frameOverTime_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_startFrame_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrame_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_startFrame_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_animation_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystemAnimationType) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_animation_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_animation_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_cycleCount_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_cycleCount_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_cycleCount_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_enabled_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_frameOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Single) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTimeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_frameOverTime_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTime_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_frameOverTime_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_numTilesX_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesX_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesX_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_numTilesY_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesY_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_numTilesY_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_rowIndex_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Int32) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowIndex_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowIndex_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_rowMode_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystemAnimationRowMode) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowMode_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_rowMode_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_startFrameMultiplier_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,System.Single) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrameMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrameMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_startFrame_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrame_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_startFrame_Injected(); //System.Void UnityEngine.ParticleSystem/TextureSheetAnimationModule::set_uvChannelMask_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&,UnityEngine.Rendering.UVChannelFlags) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_uvChannelMask_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_set_uvChannelMask_Injected(); //UnityEngine.ParticleSystemAnimationRowMode UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_rowMode_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowMode_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_rowMode_Injected(); //UnityEngine.ParticleSystemAnimationType UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_animation_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_animation_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_animation_Injected(); //UnityEngine.Rendering.UVChannelFlags UnityEngine.ParticleSystem/TextureSheetAnimationModule::get_uvChannelMask_Injected(UnityEngine.ParticleSystem/TextureSheetAnimationModule&) void Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_uvChannelMask_Injected(); Register_UnityEngine_ParticleSystem_TextureSheetAnimationModule_get_uvChannelMask_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/TextureSheetAnimationModule //Start Registrations for type : UnityEngine.ParticleSystem/TrailModule //System.Boolean UnityEngine.ParticleSystem/TrailModule::get_dieWithParticles_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_dieWithParticles_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_dieWithParticles_Injected(); //System.Boolean UnityEngine.ParticleSystem/TrailModule::get_enabled_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_enabled_Injected(); //System.Boolean UnityEngine.ParticleSystem/TrailModule::get_inheritParticleColor_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_inheritParticleColor_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_inheritParticleColor_Injected(); //System.Boolean UnityEngine.ParticleSystem/TrailModule::get_sizeAffectsLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsLifetime_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsLifetime_Injected(); //System.Boolean UnityEngine.ParticleSystem/TrailModule::get_sizeAffectsWidth_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsWidth_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_sizeAffectsWidth_Injected(); //System.Boolean UnityEngine.ParticleSystem/TrailModule::get_worldSpace_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_worldSpace_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_worldSpace_Injected(); //System.Single UnityEngine.ParticleSystem/TrailModule::get_lifetimeMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_lifetimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_lifetimeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/TrailModule::get_minVertexDistance_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_minVertexDistance_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_minVertexDistance_Injected(); //System.Single UnityEngine.ParticleSystem/TrailModule::get_ratio_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_ratio_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_ratio_Injected(); //System.Single UnityEngine.ParticleSystem/TrailModule::get_widthOverTrailMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrailMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrailMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::get_colorOverLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverLifetime_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::get_colorOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverTrail_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_colorOverTrail_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::get_lifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TrailModule_get_lifetime_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_lifetime_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::get_widthOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrail_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_widthOverTrail_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_colorOverLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverLifetime_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_colorOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverTrail_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_colorOverTrail_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_dieWithParticles_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TrailModule_set_dieWithParticles_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_dieWithParticles_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_enabled_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TrailModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_inheritParticleColor_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TrailModule_set_inheritParticleColor_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_inheritParticleColor_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_lifetimeMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single) void Register_UnityEngine_ParticleSystem_TrailModule_set_lifetimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_lifetimeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_lifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TrailModule_set_lifetime_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_lifetime_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_minVertexDistance_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single) void Register_UnityEngine_ParticleSystem_TrailModule_set_minVertexDistance_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_minVertexDistance_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_ratio_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single) void Register_UnityEngine_ParticleSystem_TrailModule_set_ratio_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_ratio_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_sizeAffectsLifetime_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsLifetime_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_sizeAffectsWidth_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsWidth_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_sizeAffectsWidth_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_textureMode_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystemTrailTextureMode) void Register_UnityEngine_ParticleSystem_TrailModule_set_textureMode_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_textureMode_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_widthOverTrailMultiplier_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Single) void Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrailMultiplier_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrailMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_widthOverTrail_Injected(UnityEngine.ParticleSystem/TrailModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrail_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_widthOverTrail_Injected(); //System.Void UnityEngine.ParticleSystem/TrailModule::set_worldSpace_Injected(UnityEngine.ParticleSystem/TrailModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TrailModule_set_worldSpace_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_set_worldSpace_Injected(); //UnityEngine.ParticleSystemTrailTextureMode UnityEngine.ParticleSystem/TrailModule::get_textureMode_Injected(UnityEngine.ParticleSystem/TrailModule&) void Register_UnityEngine_ParticleSystem_TrailModule_get_textureMode_Injected(); Register_UnityEngine_ParticleSystem_TrailModule_get_textureMode_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/TrailModule //Start Registrations for type : UnityEngine.ParticleSystem/TriggerModule //System.Boolean UnityEngine.ParticleSystem/TriggerModule::get_enabled_Injected(UnityEngine.ParticleSystem/TriggerModule&) void Register_UnityEngine_ParticleSystem_TriggerModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_get_enabled_Injected(); //System.Single UnityEngine.ParticleSystem/TriggerModule::get_radiusScale_Injected(UnityEngine.ParticleSystem/TriggerModule&) void Register_UnityEngine_ParticleSystem_TriggerModule_get_radiusScale_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_get_radiusScale_Injected(); //System.Void UnityEngine.ParticleSystem/TriggerModule::set_enabled_Injected(UnityEngine.ParticleSystem/TriggerModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_TriggerModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/TriggerModule::set_enter_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction) void Register_UnityEngine_ParticleSystem_TriggerModule_set_enter_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_set_enter_Injected(); //System.Void UnityEngine.ParticleSystem/TriggerModule::set_exit_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction) void Register_UnityEngine_ParticleSystem_TriggerModule_set_exit_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_set_exit_Injected(); //System.Void UnityEngine.ParticleSystem/TriggerModule::set_inside_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction) void Register_UnityEngine_ParticleSystem_TriggerModule_set_inside_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_set_inside_Injected(); //System.Void UnityEngine.ParticleSystem/TriggerModule::set_outside_Injected(UnityEngine.ParticleSystem/TriggerModule&,UnityEngine.ParticleSystemOverlapAction) void Register_UnityEngine_ParticleSystem_TriggerModule_set_outside_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_set_outside_Injected(); //System.Void UnityEngine.ParticleSystem/TriggerModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/TriggerModule&,System.Single) void Register_UnityEngine_ParticleSystem_TriggerModule_set_radiusScale_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_set_radiusScale_Injected(); //UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_enter_Injected(UnityEngine.ParticleSystem/TriggerModule&) void Register_UnityEngine_ParticleSystem_TriggerModule_get_enter_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_get_enter_Injected(); //UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_exit_Injected(UnityEngine.ParticleSystem/TriggerModule&) void Register_UnityEngine_ParticleSystem_TriggerModule_get_exit_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_get_exit_Injected(); //UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_inside_Injected(UnityEngine.ParticleSystem/TriggerModule&) void Register_UnityEngine_ParticleSystem_TriggerModule_get_inside_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_get_inside_Injected(); //UnityEngine.ParticleSystemOverlapAction UnityEngine.ParticleSystem/TriggerModule::get_outside_Injected(UnityEngine.ParticleSystem/TriggerModule&) void Register_UnityEngine_ParticleSystem_TriggerModule_get_outside_Injected(); Register_UnityEngine_ParticleSystem_TriggerModule_get_outside_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/TriggerModule //Start Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule //System.Boolean UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_enabled_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_enabled_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_enabled_Injected(); //System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_xMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_xMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_yMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_yMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_zMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_x_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_x_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_x_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_y_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_y_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_y_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_z_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_z_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_z_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_enabled_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_space_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystemSimulationSpace) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_space_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_space_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_xMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_xMultiplier_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_xMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_x_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_x_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_yMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_yMultiplier_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_yMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_y_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_y_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_zMultiplier_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,System.Single) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_zMultiplier_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_zMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/VelocityOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_z_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_set_z_Injected(); //UnityEngine.ParticleSystemSimulationSpace UnityEngine.ParticleSystem/VelocityOverLifetimeModule::get_space_Injected(UnityEngine.ParticleSystem/VelocityOverLifetimeModule&) void Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_space_Injected(); Register_UnityEngine_ParticleSystem_VelocityOverLifetimeModule_get_space_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/VelocityOverLifetimeModule //Start Registrations for type : UnityEngine.ParticleSystemRenderer //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); //End Registrations for type : UnityEngine.ParticleSystemRenderer //Start Registrations for type : UnityEngine.PhysicMaterial //System.Single UnityEngine.PhysicMaterial::get_bounciness() void Register_UnityEngine_PhysicMaterial_get_bounciness(); Register_UnityEngine_PhysicMaterial_get_bounciness(); //System.Single UnityEngine.PhysicMaterial::get_dynamicFriction() void Register_UnityEngine_PhysicMaterial_get_dynamicFriction(); Register_UnityEngine_PhysicMaterial_get_dynamicFriction(); //System.Single UnityEngine.PhysicMaterial::get_staticFriction() void Register_UnityEngine_PhysicMaterial_get_staticFriction(); Register_UnityEngine_PhysicMaterial_get_staticFriction(); //System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial(); Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial(); //System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine) void Register_UnityEngine_PhysicMaterial_set_bounceCombine(); Register_UnityEngine_PhysicMaterial_set_bounceCombine(); //System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single) void Register_UnityEngine_PhysicMaterial_set_bounciness(); Register_UnityEngine_PhysicMaterial_set_bounciness(); //System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single) void Register_UnityEngine_PhysicMaterial_set_dynamicFriction(); Register_UnityEngine_PhysicMaterial_set_dynamicFriction(); //System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine) void Register_UnityEngine_PhysicMaterial_set_frictionCombine(); Register_UnityEngine_PhysicMaterial_set_frictionCombine(); //System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single) void Register_UnityEngine_PhysicMaterial_set_staticFriction(); Register_UnityEngine_PhysicMaterial_set_staticFriction(); //UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_bounceCombine() void Register_UnityEngine_PhysicMaterial_get_bounceCombine(); Register_UnityEngine_PhysicMaterial_get_bounceCombine(); //UnityEngine.PhysicMaterialCombine UnityEngine.PhysicMaterial::get_frictionCombine() void Register_UnityEngine_PhysicMaterial_get_frictionCombine(); Register_UnityEngine_PhysicMaterial_get_frictionCombine(); //End Registrations for type : UnityEngine.PhysicMaterial //Start Registrations for type : UnityEngine.Physics //System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks() void Register_UnityEngine_Physics_get_invokeCollisionCallbacks(); Register_UnityEngine_Physics_get_invokeCollisionCallbacks(); //System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks() void Register_UnityEngine_Physics_get_reuseCollisionCallbacks(); Register_UnityEngine_Physics_get_reuseCollisionCallbacks(); //System.Void UnityEngine.Physics::SendOnCollisionEnter(UnityEngine.Component,UnityEngine.Collision) void Register_UnityEngine_Physics_SendOnCollisionEnter(); Register_UnityEngine_Physics_SendOnCollisionEnter(); //System.Void UnityEngine.Physics::SendOnCollisionExit(UnityEngine.Component,UnityEngine.Collision) void Register_UnityEngine_Physics_SendOnCollisionExit(); Register_UnityEngine_Physics_SendOnCollisionExit(); //System.Void UnityEngine.Physics::SendOnCollisionStay(UnityEngine.Component,UnityEngine.Collision) void Register_UnityEngine_Physics_SendOnCollisionStay(); Register_UnityEngine_Physics_SendOnCollisionStay(); //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) void Register_UnityEngine_Physics_set_autoSyncTransforms(); Register_UnityEngine_Physics_set_autoSyncTransforms(); //System.Void UnityEngine.Physics::set_simulationMode(UnityEngine.SimulationMode) void Register_UnityEngine_Physics_set_simulationMode(); Register_UnityEngine_Physics_set_simulationMode(); //UnityEngine.Collider UnityEngine.Physics::GetColliderByInstanceID(System.Int32) void Register_UnityEngine_Physics_GetColliderByInstanceID(); Register_UnityEngine_Physics_GetColliderByInstanceID(); //UnityEngine.Component UnityEngine.Physics::GetBodyByInstanceID(System.Int32) void Register_UnityEngine_Physics_GetBodyByInstanceID(); Register_UnityEngine_Physics_GetBodyByInstanceID(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //System.Void UnityEngine.Physics2D::set_autoSyncTransforms(System.Boolean) void Register_UnityEngine_Physics2D_set_autoSyncTransforms(); Register_UnityEngine_Physics2D_set_autoSyncTransforms(); //System.Void UnityEngine.Physics2D::set_simulationMode(UnityEngine.SimulationMode2D) void Register_UnityEngine_Physics2D_set_simulationMode(); Register_UnityEngine_Physics2D_set_simulationMode(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.PhysicsMaterial2D //System.Single UnityEngine.PhysicsMaterial2D::get_bounciness() void Register_UnityEngine_PhysicsMaterial2D_get_bounciness(); Register_UnityEngine_PhysicsMaterial2D_get_bounciness(); //System.Single UnityEngine.PhysicsMaterial2D::get_friction() void Register_UnityEngine_PhysicsMaterial2D_get_friction(); Register_UnityEngine_PhysicsMaterial2D_get_friction(); //System.Void UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String) void Register_UnityEngine_PhysicsMaterial2D_Create_Internal(); Register_UnityEngine_PhysicsMaterial2D_Create_Internal(); //System.Void UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single) void Register_UnityEngine_PhysicsMaterial2D_set_bounciness(); Register_UnityEngine_PhysicsMaterial2D_set_bounciness(); //System.Void UnityEngine.PhysicsMaterial2D::set_friction(System.Single) void Register_UnityEngine_PhysicsMaterial2D_set_friction(); Register_UnityEngine_PhysicsMaterial2D_set_friction(); //End Registrations for type : UnityEngine.PhysicsMaterial2D //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.PhysicsScene2D //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene2D //Start Registrations for type : UnityEngine.Ping //System.Boolean UnityEngine.Ping::Internal_IsDone() void Register_UnityEngine_Ping_Internal_IsDone(); Register_UnityEngine_Ping_Internal_IsDone(); //System.Int32 UnityEngine.Ping::get_time() void Register_UnityEngine_Ping_get_time(); Register_UnityEngine_Ping_get_time(); //System.IntPtr UnityEngine.Ping::Internal_Create(System.String) void Register_UnityEngine_Ping_Internal_Create(); Register_UnityEngine_Ping_Internal_Create(); //System.Void UnityEngine.Ping::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Ping_Internal_Destroy(); Register_UnityEngine_Ping_Internal_Destroy(); //End Registrations for type : UnityEngine.Ping //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); Register_UnityEngine_PlayerConnectionInternal_SendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_TrySetFloat(); Register_UnityEngine_PlayerPrefs_TrySetFloat(); //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_TrySetInt(); Register_UnityEngine_PlayerPrefs_TrySetInt(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_GetInt(); Register_UnityEngine_PlayerPrefs_GetInt(); //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_GetFloat(); Register_UnityEngine_PlayerPrefs_GetFloat(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteAll() void Register_UnityEngine_PlayerPrefs_DeleteAll(); Register_UnityEngine_PlayerPrefs_DeleteAll(); //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) void Register_UnityEngine_PlayerPrefs_DeleteKey(); Register_UnityEngine_PlayerPrefs_DeleteKey(); //System.Void UnityEngine.PlayerPrefs::Save() void Register_UnityEngine_PlayerPrefs_Save(); Register_UnityEngine_PlayerPrefs_Save(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.PolygonCollider2D //System.Int32 UnityEngine.PolygonCollider2D::get_pathCount() void Register_UnityEngine_PolygonCollider2D_get_pathCount(); Register_UnityEngine_PolygonCollider2D_get_pathCount(); //System.Void UnityEngine.PolygonCollider2D::SetPath_Internal(System.Int32,UnityEngine.Vector2[]) void Register_UnityEngine_PolygonCollider2D_SetPath_Internal(); Register_UnityEngine_PolygonCollider2D_SetPath_Internal(); //System.Void UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[]) void Register_UnityEngine_PolygonCollider2D_set_points(); Register_UnityEngine_PolygonCollider2D_set_points(); //UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32) void Register_UnityEngine_PolygonCollider2D_GetPath_Internal(); Register_UnityEngine_PolygonCollider2D_GetPath_Internal(); //UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::get_points() void Register_UnityEngine_PolygonCollider2D_get_points(); Register_UnityEngine_PolygonCollider2D_get_points(); //End Registrations for type : UnityEngine.PolygonCollider2D //Start Registrations for type : UnityEngine.Profiling.Profiler //System.Int64 UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong() void Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong(); Register_UnityEngine_Profiling_Profiler_GetMonoUsedSizeLong(); //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object) void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); //System.Void UnityEngine.Profiling.Profiler::EndSample() void Register_UnityEngine_Profiling_Profiler_EndSample(); Register_UnityEngine_Profiling_Profiler_EndSample(); //End Registrations for type : UnityEngine.Profiling.Profiler //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32) void Register_UnityEngine_QualitySettings_set_antiAliasing(); Register_UnityEngine_QualitySettings_set_antiAliasing(); //System.Void UnityEngine.QualitySettings::set_lodBias(System.Single) void Register_UnityEngine_QualitySettings_set_lodBias(); Register_UnityEngine_QualitySettings_set_lodBias(); //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32) void Register_UnityEngine_QualitySettings_set_vSyncCount(); Register_UnityEngine_QualitySettings_set_vSyncCount(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_AngleAxis_Injected(); Register_UnityEngine_Quaternion_AngleAxis_Injected(); //System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_FromToRotation_Injected(); Register_UnityEngine_Quaternion_FromToRotation_Injected(); //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //System.Void UnityEngine.Quaternion::LerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_LerpUnclamped_Injected(); Register_UnityEngine_Quaternion_LerpUnclamped_Injected(); //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Lerp_Injected(); Register_UnityEngine_Quaternion_Lerp_Injected(); //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_LookRotation_Injected(); Register_UnityEngine_Quaternion_LookRotation_Injected(); //System.Void UnityEngine.Quaternion::SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_SlerpUnclamped_Injected(); Register_UnityEngine_Quaternion_SlerpUnclamped_Injected(); //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Slerp_Injected(); Register_UnityEngine_Quaternion_Slerp_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Int32 UnityEngine.Random::get_seed() void Register_UnityEngine_Random_get_seed(); Register_UnityEngine_Random_get_seed(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //System.Single UnityEngine.Random::get_value() void Register_UnityEngine_Random_get_value(); Register_UnityEngine_Random_get_value(); //System.Void UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&) void Register_UnityEngine_Random_GetRandomUnitCircle(); Register_UnityEngine_Random_GetRandomUnitCircle(); //System.Void UnityEngine.Random::InitState(System.Int32) void Register_UnityEngine_Random_InitState(); Register_UnityEngine_Random_InitState(); //System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Random_get_insideUnitSphere_Injected(); Register_UnityEngine_Random_get_insideUnitSphere_Injected(); //System.Void UnityEngine.Random::get_onUnitSphere_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Random_get_onUnitSphere_Injected(); Register_UnityEngine_Random_get_onUnitSphere_Injected(); //System.Void UnityEngine.Random::get_rotationUniform_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Random_get_rotationUniform_Injected(); Register_UnityEngine_Random_get_rotationUniform_Injected(); //System.Void UnityEngine.Random::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Random_get_rotation_Injected(); Register_UnityEngine_Random_get_rotation_Injected(); //System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&) void Register_UnityEngine_Random_get_state_Injected(); Register_UnityEngine_Random_get_state_Injected(); //System.Void UnityEngine.Random::set_seed(System.Int32) void Register_UnityEngine_Random_set_seed(); Register_UnityEngine_Random_set_seed(); //System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&) void Register_UnityEngine_Random_set_state_Injected(); Register_UnityEngine_Random_set_state_Injected(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RaycastHit //System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(System.Int32,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected(); Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected(); //End Registrations for type : UnityEngine.RaycastHit //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::Add_Injected(UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Add_Injected(); Register_UnityEngine_RectOffset_Add_Injected(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Remove_Injected(); Register_UnityEngine_RectOffset_Remove_Injected(); //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) void Register_UnityEngine_RectOffset_set_bottom(); Register_UnityEngine_RectOffset_set_bottom(); //System.Void UnityEngine.RectOffset::set_left(System.Int32) void Register_UnityEngine_RectOffset_set_left(); Register_UnityEngine_RectOffset_set_left(); //System.Void UnityEngine.RectOffset::set_right(System.Int32) void Register_UnityEngine_RectOffset_set_right(); Register_UnityEngine_RectOffset_set_right(); //System.Void UnityEngine.RectOffset::set_top(System.Int32) void Register_UnityEngine_RectOffset_set_top(); Register_UnityEngine_RectOffset_set_top(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::ForceUpdateRectTransforms() void Register_UnityEngine_RectTransform_ForceUpdateRectTransforms(); Register_UnityEngine_RectTransform_ForceUpdateRectTransforms(); //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); Register_UnityEngine_RectTransform_get_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); Register_UnityEngine_RectTransform_get_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_pivot_Injected(); Register_UnityEngine_RectTransform_get_pivot_Injected(); //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); Register_UnityEngine_RectTransform_set_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); Register_UnityEngine_RectTransform_set_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object) void Register_UnityEngine_RectTransform_set_drivenByObject(); Register_UnityEngine_RectTransform_set_drivenByObject(); //System.Void UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties) void Register_UnityEngine_RectTransform_set_drivenProperties(); Register_UnityEngine_RectTransform_set_drivenProperties(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); //UnityEngine.DrivenTransformProperties UnityEngine.RectTransform::get_drivenProperties() void Register_UnityEngine_RectTransform_get_drivenProperties(); Register_UnityEngine_RectTransform_get_drivenProperties(); //UnityEngine.Object UnityEngine.RectTransform::get_drivenByObject() void Register_UnityEngine_RectTransform_get_drivenByObject(); Register_UnityEngine_RectTransform_get_drivenByObject(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::HasPropertyBlock() void Register_UnityEngine_Renderer_HasPropertyBlock(); Register_UnityEngine_Renderer_HasPropertyBlock(); //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Boolean UnityEngine.Renderer::get_receiveShadows() void Register_UnityEngine_Renderer_get_receiveShadows(); Register_UnityEngine_Renderer_get_receiveShadows(); //System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_GetLightmapIndex(); Register_UnityEngine_Renderer_GetLightmapIndex(); //System.Int32 UnityEngine.Renderer::GetMaterialCount() void Register_UnityEngine_Renderer_GetMaterialCount(); Register_UnityEngine_Renderer_GetMaterialCount(); //System.Int32 UnityEngine.Renderer::get_sortingGroupID() void Register_UnityEngine_Renderer_get_sortingGroupID(); Register_UnityEngine_Renderer_get_sortingGroupID(); //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder() void Register_UnityEngine_Renderer_get_sortingGroupOrder(); Register_UnityEngine_Renderer_get_sortingGroupOrder(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //System.String UnityEngine.Renderer::get_sortingLayerName() void Register_UnityEngine_Renderer_get_sortingLayerName(); Register_UnityEngine_Renderer_get_sortingLayerName(); //System.Void UnityEngine.Renderer::CopySharedMaterialArray(UnityEngine.Material[]) void Register_UnityEngine_Renderer_CopySharedMaterialArray(); Register_UnityEngine_Renderer_CopySharedMaterialArray(); //System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&) void Register_UnityEngine_Renderer_GetLightmapST_Injected(); Register_UnityEngine_Renderer_GetLightmapST_Injected(); //System.Void UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Renderer_Internal_GetPropertyBlock(); Register_UnityEngine_Renderer_Internal_GetPropertyBlock(); //System.Void UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32) void Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex(); Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex(); //System.Void UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Renderer_Internal_SetPropertyBlock(); Register_UnityEngine_Renderer_Internal_SetPropertyBlock(); //System.Void UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32) void Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex(); Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex(); //System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_SetLightmapIndex(); Register_UnityEngine_Renderer_SetLightmapIndex(); //System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_SetLightmapST_Injected(); Register_UnityEngine_Renderer_SetLightmapST_Injected(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[],System.Int32) void Register_UnityEngine_Renderer_SetMaterialArray(); Register_UnityEngine_Renderer_SetMaterialArray(); //System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected(); Register_UnityEngine_Renderer_SetStaticLightmapST_Injected(); //System.Void UnityEngine.Renderer::get_localBounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Renderer_get_localBounds_Injected(); Register_UnityEngine_Renderer_get_localBounds_Injected(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject) void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage) void Register_UnityEngine_Renderer_set_lightProbeUsage(); Register_UnityEngine_Renderer_set_lightProbeUsage(); //System.Void UnityEngine.Renderer::set_localBounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Renderer_set_localBounds_Injected(); Register_UnityEngine_Renderer_set_localBounds_Injected(); //System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode) void Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); //System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform) void Register_UnityEngine_Renderer_set_probeAnchor(); Register_UnityEngine_Renderer_set_probeAnchor(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage) void Register_UnityEngine_Renderer_set_reflectionProbeUsage(); Register_UnityEngine_Renderer_set_reflectionProbeUsage(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID(); Register_UnityEngine_Renderer_set_sortingLayerID(); //System.Void UnityEngine.Renderer::set_sortingLayerName(System.String) void Register_UnityEngine_Renderer_set_sortingLayerName(); Register_UnityEngine_Renderer_set_sortingLayerName(); //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder(); Register_UnityEngine_Renderer_set_sortingOrder(); //UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride() void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray() void Register_UnityEngine_Renderer_GetSharedMaterialArray(); Register_UnityEngine_Renderer_GetSharedMaterialArray(); //UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode() void Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); //UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage() void Register_UnityEngine_Renderer_get_lightProbeUsage(); Register_UnityEngine_Renderer_get_lightProbeUsage(); //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage() void Register_UnityEngine_Renderer_get_reflectionProbeUsage(); Register_UnityEngine_Renderer_get_reflectionProbeUsage(); //UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode() void Register_UnityEngine_Renderer_get_shadowCastingMode(); Register_UnityEngine_Renderer_get_shadowCastingMode(); //UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor() void Register_UnityEngine_Renderer_get_probeAnchor(); Register_UnityEngine_Renderer_get_probeAnchor(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_ComputeBuffer_1_Injected(UnityEngine.ComputeBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_1_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_1_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_ComputeBuffer_2_Injected(UnityEngine.ComputeBuffer,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_2_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_ComputeBuffer_2_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(UnityEngine.GraphicsBuffer,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_2_Injected(UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_1_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_1_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_2_Injected(UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_2_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_3_Injected(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_3_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_Texture_4_Injected(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_Texture_4_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadback::WaitAllRequests() void Register_UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests(); Register_UnityEngine_Rendering_AsyncGPUReadback_WaitAllRequests(); //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::GetForcePlayerLoopUpdate_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetForcePlayerLoopUpdate_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetForcePlayerLoopUpdate_Injected(); //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError_Injected(); //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone_Injected(); //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDepth_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDepth_Injected(); //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetHeight_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetHeight_Injected(); //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount_Injected(); //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize_Injected(); //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetWidth_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetWidth_Injected(); //System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Int32) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetForcePlayerLoopUpdate_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Boolean) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetForcePlayerLoopUpdate_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetForcePlayerLoopUpdate_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&,System.Action`1) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::Update_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_Update_Injected(); //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion_Injected(UnityEngine.Rendering.AsyncGPUReadbackRequest&) void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected(); Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion_Injected(); //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest //Start Registrations for type : UnityEngine.Rendering.CommandBuffer //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer() void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); //End Registrations for type : UnityEngine.Rendering.CommandBuffer //Start Registrations for type : UnityEngine.Rendering.GraphicsFence //System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr) void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber(); //End Registrations for type : UnityEngine.Rendering.GraphicsFence //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //UnityEngine.ScriptableObject UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline() void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.Rendering.SortingGroup //System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID() void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID() void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID(); //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder() void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder(); //UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32) void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex(); Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex(); //End Registrations for type : UnityEngine.Rendering.SortingGroup //Start Registrations for type : UnityEngine.Rendering.SplashScreen //System.Boolean UnityEngine.Rendering.SplashScreen::get_isFinished() void Register_UnityEngine_Rendering_SplashScreen_get_isFinished(); Register_UnityEngine_Rendering_SplashScreen_get_isFinished(); //System.Void UnityEngine.Rendering.SplashScreen::BeginSplashScreenFade() void Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade(); Register_UnityEngine_Rendering_SplashScreen_BeginSplashScreenFade(); //System.Void UnityEngine.Rendering.SplashScreen::CancelSplashScreen() void Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen(); Register_UnityEngine_Rendering_SplashScreen_CancelSplashScreen(); //End Registrations for type : UnityEngine.Rendering.SplashScreen //Start Registrations for type : UnityEngine.RenderTexture //System.Boolean UnityEngine.RenderTexture::Create() void Register_UnityEngine_RenderTexture_Create(); Register_UnityEngine_RenderTexture_Create(); //System.Boolean UnityEngine.RenderTexture::GetIsPowerOfTwo() void Register_UnityEngine_RenderTexture_GetIsPowerOfTwo(); Register_UnityEngine_RenderTexture_GetIsPowerOfTwo(); //System.Boolean UnityEngine.RenderTexture::IsCreated() void Register_UnityEngine_RenderTexture_IsCreated(); Register_UnityEngine_RenderTexture_IsCreated(); //System.Boolean UnityEngine.RenderTexture::SupportsStencil(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SupportsStencil(); Register_UnityEngine_RenderTexture_SupportsStencil(); //System.Boolean UnityEngine.RenderTexture::get_autoGenerateMips() void Register_UnityEngine_RenderTexture_get_autoGenerateMips(); Register_UnityEngine_RenderTexture_get_autoGenerateMips(); //System.Boolean UnityEngine.RenderTexture::get_bindTextureMS() void Register_UnityEngine_RenderTexture_get_bindTextureMS(); Register_UnityEngine_RenderTexture_get_bindTextureMS(); //System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite() void Register_UnityEngine_RenderTexture_get_enableRandomWrite(); Register_UnityEngine_RenderTexture_get_enableRandomWrite(); //System.Boolean UnityEngine.RenderTexture::get_sRGB() void Register_UnityEngine_RenderTexture_get_sRGB(); Register_UnityEngine_RenderTexture_get_sRGB(); //System.Boolean UnityEngine.RenderTexture::get_useDynamicScale() void Register_UnityEngine_RenderTexture_get_useDynamicScale(); Register_UnityEngine_RenderTexture_get_useDynamicScale(); //System.Boolean UnityEngine.RenderTexture::get_useMipMap() void Register_UnityEngine_RenderTexture_get_useMipMap(); Register_UnityEngine_RenderTexture_get_useMipMap(); //System.Int32 UnityEngine.RenderTexture::get_antiAliasing() void Register_UnityEngine_RenderTexture_get_antiAliasing(); Register_UnityEngine_RenderTexture_get_antiAliasing(); //System.Int32 UnityEngine.RenderTexture::get_depth() void Register_UnityEngine_RenderTexture_get_depth(); Register_UnityEngine_RenderTexture_get_depth(); //System.Int32 UnityEngine.RenderTexture::get_height() void Register_UnityEngine_RenderTexture_get_height(); Register_UnityEngine_RenderTexture_get_height(); //System.Int32 UnityEngine.RenderTexture::get_volumeDepth() void Register_UnityEngine_RenderTexture_get_volumeDepth(); Register_UnityEngine_RenderTexture_get_volumeDepth(); //System.Int32 UnityEngine.RenderTexture::get_width() void Register_UnityEngine_RenderTexture_get_width(); Register_UnityEngine_RenderTexture_get_width(); //System.IntPtr UnityEngine.RenderTexture::GetNativeDepthBufferPtr() void Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr(); Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr(); //System.Void UnityEngine.RenderTexture::ConvertToEquirect(UnityEngine.RenderTexture,UnityEngine.Camera/MonoOrStereoscopicEye) void Register_UnityEngine_RenderTexture_ConvertToEquirect(); Register_UnityEngine_RenderTexture_ConvertToEquirect(); //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean) void Register_UnityEngine_RenderTexture_DiscardContents(); Register_UnityEngine_RenderTexture_DiscardContents(); //System.Void UnityEngine.RenderTexture::GenerateMips() void Register_UnityEngine_RenderTexture_GenerateMips(); Register_UnityEngine_RenderTexture_GenerateMips(); //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::MarkRestoreExpected() void Register_UnityEngine_RenderTexture_MarkRestoreExpected(); Register_UnityEngine_RenderTexture_MarkRestoreExpected(); //System.Void UnityEngine.RenderTexture::Release() void Register_UnityEngine_RenderTexture_Release(); Register_UnityEngine_RenderTexture_Release(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //System.Void UnityEngine.RenderTexture::ResolveAA() void Register_UnityEngine_RenderTexture_ResolveAA(); Register_UnityEngine_RenderTexture_ResolveAA(); //System.Void UnityEngine.RenderTexture::ResolveAATo(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ResolveAATo(); Register_UnityEngine_RenderTexture_ResolveAATo(); //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SetActive(); Register_UnityEngine_RenderTexture_SetActive(); //System.Void UnityEngine.RenderTexture::SetColorFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_SetColorFormat(); Register_UnityEngine_RenderTexture_SetColorFormat(); //System.Void UnityEngine.RenderTexture::SetGlobalShaderProperty(System.String) void Register_UnityEngine_RenderTexture_SetGlobalShaderProperty(); Register_UnityEngine_RenderTexture_SetGlobalShaderProperty(); //System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32) void Register_UnityEngine_RenderTexture_SetMipMapCount(); Register_UnityEngine_RenderTexture_SetMipMapCount(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::SetShadowSamplingMode(UnityEngine.Rendering.ShadowSamplingMode) void Register_UnityEngine_RenderTexture_SetShadowSamplingMode(); Register_UnityEngine_RenderTexture_SetShadowSamplingMode(); //System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32) void Register_UnityEngine_RenderTexture_set_antiAliasing(); Register_UnityEngine_RenderTexture_set_antiAliasing(); //System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean) void Register_UnityEngine_RenderTexture_set_autoGenerateMips(); Register_UnityEngine_RenderTexture_set_autoGenerateMips(); //System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean) void Register_UnityEngine_RenderTexture_set_bindTextureMS(); Register_UnityEngine_RenderTexture_set_bindTextureMS(); //System.Void UnityEngine.RenderTexture::set_depth(System.Int32) void Register_UnityEngine_RenderTexture_set_depth(); Register_UnityEngine_RenderTexture_set_depth(); //System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_depthStencilFormat(); Register_UnityEngine_RenderTexture_set_depthStencilFormat(); //System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension) void Register_UnityEngine_RenderTexture_set_dimension(); Register_UnityEngine_RenderTexture_set_dimension(); //System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean) void Register_UnityEngine_RenderTexture_set_enableRandomWrite(); Register_UnityEngine_RenderTexture_set_enableRandomWrite(); //System.Void UnityEngine.RenderTexture::set_height(System.Int32) void Register_UnityEngine_RenderTexture_set_height(); Register_UnityEngine_RenderTexture_set_height(); //System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless) void Register_UnityEngine_RenderTexture_set_memorylessMode(); Register_UnityEngine_RenderTexture_set_memorylessMode(); //System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_stencilFormat(); Register_UnityEngine_RenderTexture_set_stencilFormat(); //System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean) void Register_UnityEngine_RenderTexture_set_useDynamicScale(); Register_UnityEngine_RenderTexture_set_useDynamicScale(); //System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean) void Register_UnityEngine_RenderTexture_set_useMipMap(); Register_UnityEngine_RenderTexture_set_useMipMap(); //System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32) void Register_UnityEngine_RenderTexture_set_volumeDepth(); Register_UnityEngine_RenderTexture_set_volumeDepth(); //System.Void UnityEngine.RenderTexture::set_vrUsage(UnityEngine.VRTextureUsage) void Register_UnityEngine_RenderTexture_set_vrUsage(); Register_UnityEngine_RenderTexture_set_vrUsage(); //System.Void UnityEngine.RenderTexture::set_width(System.Int32) void Register_UnityEngine_RenderTexture_set_width(); Register_UnityEngine_RenderTexture_set_width(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat(System.Boolean) void Register_UnityEngine_RenderTexture_GetColorFormat(); Register_UnityEngine_RenderTexture_GetColorFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat() void Register_UnityEngine_RenderTexture_get_depthStencilFormat(); Register_UnityEngine_RenderTexture_get_depthStencilFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_stencilFormat() void Register_UnityEngine_RenderTexture_get_stencilFormat(); Register_UnityEngine_RenderTexture_get_stencilFormat(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive() void Register_UnityEngine_RenderTexture_GetActive(); Register_UnityEngine_RenderTexture_GetActive(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); //UnityEngine.RenderTextureMemoryless UnityEngine.RenderTexture::get_memorylessMode() void Register_UnityEngine_RenderTexture_get_memorylessMode(); Register_UnityEngine_RenderTexture_get_memorylessMode(); //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension() void Register_UnityEngine_RenderTexture_get_dimension(); Register_UnityEngine_RenderTexture_get_dimension(); //UnityEngine.VRTextureUsage UnityEngine.RenderTexture::get_vrUsage() void Register_UnityEngine_RenderTexture_get_vrUsage(); Register_UnityEngine_RenderTexture_get_vrUsage(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //System.Boolean UnityEngine.Resources::InstanceIDIsValid(System.Int32) void Register_UnityEngine_Resources_InstanceIDIsValid(); Register_UnityEngine_Resources_InstanceIDIsValid(); //System.Void UnityEngine.Resources::InstanceIDToObjectList(System.IntPtr,System.Int32,System.Collections.Generic.List`1) void Register_UnityEngine_Resources_InstanceIDToObjectList(); Register_UnityEngine_Resources_InstanceIDToObjectList(); //System.Void UnityEngine.Resources::InstanceIDsToValidArray_Internal(System.IntPtr,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_Resources_InstanceIDsToValidArray_Internal(); Register_UnityEngine_Resources_InstanceIDsToValidArray_Internal(); //System.Void UnityEngine.Resources::UnloadAssetImplResourceManager(UnityEngine.Object) void Register_UnityEngine_Resources_UnloadAssetImplResourceManager(); Register_UnityEngine_Resources_UnloadAssetImplResourceManager(); //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() void Register_UnityEngine_Resources_UnloadUnusedAssets(); Register_UnityEngine_Resources_UnloadUnusedAssets(); //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //UnityEngine.Object UnityEngine.Resources::InstanceIDToObject(System.Int32) void Register_UnityEngine_Resources_InstanceIDToObject(); Register_UnityEngine_Resources_InstanceIDToObject(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.ResourcesAPIInternal //System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object) void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset(); Register_UnityEngine_ResourcesAPIInternal_UnloadAsset(); //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_Load(); Register_UnityEngine_ResourcesAPIInternal_Load(); //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::LoadAll(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_LoadAll(); Register_UnityEngine_ResourcesAPIInternal_LoadAll(); //UnityEngine.ResourceRequest UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal(); Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal(); //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); //End Registrations for type : UnityEngine.ResourcesAPIInternal //Start Registrations for type : UnityEngine.Rigidbody //System.Boolean UnityEngine.Rigidbody::get_detectCollisions() void Register_UnityEngine_Rigidbody_get_detectCollisions(); Register_UnityEngine_Rigidbody_get_detectCollisions(); //System.Boolean UnityEngine.Rigidbody::get_freezeRotation() void Register_UnityEngine_Rigidbody_get_freezeRotation(); Register_UnityEngine_Rigidbody_get_freezeRotation(); //System.Boolean UnityEngine.Rigidbody::get_isKinematic() void Register_UnityEngine_Rigidbody_get_isKinematic(); Register_UnityEngine_Rigidbody_get_isKinematic(); //System.Boolean UnityEngine.Rigidbody::get_useGravity() void Register_UnityEngine_Rigidbody_get_useGravity(); Register_UnityEngine_Rigidbody_get_useGravity(); //System.Int32 UnityEngine.Rigidbody::get_solverIterations() void Register_UnityEngine_Rigidbody_get_solverIterations(); Register_UnityEngine_Rigidbody_get_solverIterations(); //System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations() void Register_UnityEngine_Rigidbody_get_solverVelocityIterations(); Register_UnityEngine_Rigidbody_get_solverVelocityIterations(); //System.Single UnityEngine.Rigidbody::get_angularDrag() void Register_UnityEngine_Rigidbody_get_angularDrag(); Register_UnityEngine_Rigidbody_get_angularDrag(); //System.Single UnityEngine.Rigidbody::get_drag() void Register_UnityEngine_Rigidbody_get_drag(); Register_UnityEngine_Rigidbody_get_drag(); //System.Single UnityEngine.Rigidbody::get_mass() void Register_UnityEngine_Rigidbody_get_mass(); Register_UnityEngine_Rigidbody_get_mass(); //System.Single UnityEngine.Rigidbody::get_maxAngularVelocity() void Register_UnityEngine_Rigidbody_get_maxAngularVelocity(); Register_UnityEngine_Rigidbody_get_maxAngularVelocity(); //System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity() void Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity(); Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity(); //System.Single UnityEngine.Rigidbody::get_sleepThreshold() void Register_UnityEngine_Rigidbody_get_sleepThreshold(); Register_UnityEngine_Rigidbody_get_sleepThreshold(); //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_MovePosition_Injected(); Register_UnityEngine_Rigidbody_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_MoveRotation_Injected(); Register_UnityEngine_Rigidbody_MoveRotation_Injected(); //System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected(); Register_UnityEngine_Rigidbody_get_angularVelocity_Injected(); //System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_centerOfMass_Injected(); Register_UnityEngine_Rigidbody_get_centerOfMass_Injected(); //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_position_Injected(); Register_UnityEngine_Rigidbody_get_position_Injected(); //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_get_rotation_Injected(); Register_UnityEngine_Rigidbody_get_rotation_Injected(); //System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_velocity_Injected(); Register_UnityEngine_Rigidbody_get_velocity_Injected(); //System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) void Register_UnityEngine_Rigidbody_set_angularDrag(); Register_UnityEngine_Rigidbody_set_angularDrag(); //System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected(); Register_UnityEngine_Rigidbody_set_angularVelocity_Injected(); //System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected(); Register_UnityEngine_Rigidbody_set_centerOfMass_Injected(); //System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) void Register_UnityEngine_Rigidbody_set_collisionDetectionMode(); Register_UnityEngine_Rigidbody_set_collisionDetectionMode(); //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) void Register_UnityEngine_Rigidbody_set_constraints(); Register_UnityEngine_Rigidbody_set_constraints(); //System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) void Register_UnityEngine_Rigidbody_set_detectCollisions(); Register_UnityEngine_Rigidbody_set_detectCollisions(); //System.Void UnityEngine.Rigidbody::set_drag(System.Single) void Register_UnityEngine_Rigidbody_set_drag(); Register_UnityEngine_Rigidbody_set_drag(); //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) void Register_UnityEngine_Rigidbody_set_freezeRotation(); Register_UnityEngine_Rigidbody_set_freezeRotation(); //System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected(); Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected(); //System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected(); Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected(); //System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) void Register_UnityEngine_Rigidbody_set_interpolation(); Register_UnityEngine_Rigidbody_set_interpolation(); //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) void Register_UnityEngine_Rigidbody_set_isKinematic(); Register_UnityEngine_Rigidbody_set_isKinematic(); //System.Void UnityEngine.Rigidbody::set_mass(System.Single) void Register_UnityEngine_Rigidbody_set_mass(); Register_UnityEngine_Rigidbody_set_mass(); //System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) void Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); //System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single) void Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity(); Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity(); //System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_position_Injected(); Register_UnityEngine_Rigidbody_set_position_Injected(); //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_set_rotation_Injected(); Register_UnityEngine_Rigidbody_set_rotation_Injected(); //System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single) void Register_UnityEngine_Rigidbody_set_sleepThreshold(); Register_UnityEngine_Rigidbody_set_sleepThreshold(); //System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32) void Register_UnityEngine_Rigidbody_set_solverIterations(); Register_UnityEngine_Rigidbody_set_solverIterations(); //System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32) void Register_UnityEngine_Rigidbody_set_solverVelocityIterations(); Register_UnityEngine_Rigidbody_set_solverVelocityIterations(); //System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) void Register_UnityEngine_Rigidbody_set_useGravity(); Register_UnityEngine_Rigidbody_set_useGravity(); //System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_velocity_Injected(); Register_UnityEngine_Rigidbody_set_velocity_Injected(); //UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode() void Register_UnityEngine_Rigidbody_get_collisionDetectionMode(); Register_UnityEngine_Rigidbody_get_collisionDetectionMode(); //UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints() void Register_UnityEngine_Rigidbody_get_constraints(); Register_UnityEngine_Rigidbody_get_constraints(); //UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation() void Register_UnityEngine_Rigidbody_get_interpolation(); Register_UnityEngine_Rigidbody_get_interpolation(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.Rigidbody2D //System.Boolean UnityEngine.Rigidbody2D::get_useAutoMass() void Register_UnityEngine_Rigidbody2D_get_useAutoMass(); Register_UnityEngine_Rigidbody2D_get_useAutoMass(); //System.Single UnityEngine.Rigidbody2D::get_rotation() void Register_UnityEngine_Rigidbody2D_get_rotation(); Register_UnityEngine_Rigidbody2D_get_rotation(); //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_get_position_Injected(); Register_UnityEngine_Rigidbody2D_get_position_Injected(); //System.Void UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D) void Register_UnityEngine_Rigidbody2D_set_bodyType(); Register_UnityEngine_Rigidbody2D_set_bodyType(); //System.Void UnityEngine.Rigidbody2D::set_gravityScale(System.Single) void Register_UnityEngine_Rigidbody2D_set_gravityScale(); Register_UnityEngine_Rigidbody2D_set_gravityScale(); //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_set_position_Injected(); Register_UnityEngine_Rigidbody2D_set_position_Injected(); //System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single) void Register_UnityEngine_Rigidbody2D_set_rotation(); Register_UnityEngine_Rigidbody2D_set_rotation(); //End Registrations for type : UnityEngine.Rigidbody2D //Start Registrations for type : UnityEngine.SceneManagement.Scene //System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal(); //System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); Register_UnityEngine_SceneManagement_Scene_IsValidInternal(); //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); //System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal(); //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); //System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal(System.Int32,System.Object) void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal(); //End Registrations for type : UnityEngine.SceneManagement.Scene //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions) void Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(); Register_UnityEngine_SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings() void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::UnloadSceneNameIndexInternal(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_UnloadSceneNameIndexInternal(); //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //Start Registrations for type : UnityEngine.Screen //System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation) void Register_UnityEngine_Screen_IsOrientationEnabled(); Register_UnityEngine_Screen_IsOrientationEnabled(); //System.Boolean UnityEngine.Screen::get_fullScreen() void Register_UnityEngine_Screen_get_fullScreen(); Register_UnityEngine_Screen_get_fullScreen(); //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_sleepTimeout() void Register_UnityEngine_Screen_get_sleepTimeout(); Register_UnityEngine_Screen_get_sleepTimeout(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_brightness() void Register_UnityEngine_Screen_get_brightness(); Register_UnityEngine_Screen_get_brightness(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation) void Register_UnityEngine_Screen_RequestOrientation(); Register_UnityEngine_Screen_RequestOrientation(); //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean) void Register_UnityEngine_Screen_SetOrientationEnabled(); Register_UnityEngine_Screen_SetOrientationEnabled(); //System.Void UnityEngine.Screen::SetResolution_Injected(System.Int32,System.Int32,UnityEngine.FullScreenMode,UnityEngine.RefreshRate&) void Register_UnityEngine_Screen_SetResolution_Injected(); Register_UnityEngine_Screen_SetResolution_Injected(); //System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&) void Register_UnityEngine_Screen_get_currentResolution_Injected(); Register_UnityEngine_Screen_get_currentResolution_Injected(); //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&) void Register_UnityEngine_Screen_get_safeArea_Injected(); Register_UnityEngine_Screen_get_safeArea_Injected(); //System.Void UnityEngine.Screen::set_brightness(System.Single) void Register_UnityEngine_Screen_set_brightness(); Register_UnityEngine_Screen_set_brightness(); //System.Void UnityEngine.Screen::set_fullScreen(System.Boolean) void Register_UnityEngine_Screen_set_fullScreen(); Register_UnityEngine_Screen_set_fullScreen(); //System.Void UnityEngine.Screen::set_fullScreenMode(UnityEngine.FullScreenMode) void Register_UnityEngine_Screen_set_fullScreenMode(); Register_UnityEngine_Screen_set_fullScreenMode(); //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32) void Register_UnityEngine_Screen_set_sleepTimeout(); Register_UnityEngine_Screen_set_sleepTimeout(); //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode() void Register_UnityEngine_Screen_get_fullScreenMode(); Register_UnityEngine_Screen_get_fullScreenMode(); //UnityEngine.Rect[] UnityEngine.Screen::get_cutouts() void Register_UnityEngine_Screen_get_cutouts(); Register_UnityEngine_Screen_get_cutouts(); //UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions() void Register_UnityEngine_Screen_get_resolutions(); Register_UnityEngine_Screen_get_resolutions(); //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation() void Register_UnityEngine_Screen_GetScreenOrientation(); Register_UnityEngine_Screen_GetScreenOrientation(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.ScriptingRuntime //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies() void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); //End Registrations for type : UnityEngine.ScriptingRuntime //Start Registrations for type : UnityEngine.Shader //System.Int32 UnityEngine.Shader::FindPropertyIndex(System.String) void Register_UnityEngine_Shader_FindPropertyIndex(); Register_UnityEngine_Shader_FindPropertyIndex(); //System.Int32 UnityEngine.Shader::GetPropertyCount() void Register_UnityEngine_Shader_GetPropertyCount(); Register_UnityEngine_Shader_GetPropertyCount(); //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //System.Int32 UnityEngine.Shader::TagToID(System.String) void Register_UnityEngine_Shader_TagToID(); Register_UnityEngine_Shader_TagToID(); //System.Int32 UnityEngine.Shader::get_maximumLOD() void Register_UnityEngine_Shader_get_maximumLOD(); Register_UnityEngine_Shader_get_maximumLOD(); //System.String UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyName(); Register_UnityEngine_Shader_GetPropertyName(); //System.Void UnityEngine.Shader::set_maximumLOD(System.Int32) void Register_UnityEngine_Shader_set_maximumLOD(); Register_UnityEngine_Shader_set_maximumLOD(); //UnityEngine.Rendering.ShaderPropertyType UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyType(); Register_UnityEngine_Shader_GetPropertyType(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SkinnedMeshRenderer //System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors() void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); //System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen() void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); //System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32) void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); //System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single) void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[]) void Register_UnityEngine_SkinnedMeshRenderer_set_bones(); Register_UnityEngine_SkinnedMeshRenderer_set_bones(); //System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality) void Register_UnityEngine_SkinnedMeshRenderer_set_quality(); Register_UnityEngine_SkinnedMeshRenderer_set_quality(); //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform) void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); //System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); //System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh() void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); //UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality() void Register_UnityEngine_SkinnedMeshRenderer_get_quality(); Register_UnityEngine_SkinnedMeshRenderer_get_quality(); //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone() void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones() void Register_UnityEngine_SkinnedMeshRenderer_get_bones(); Register_UnityEngine_SkinnedMeshRenderer_get_bones(); //End Registrations for type : UnityEngine.SkinnedMeshRenderer //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.SphereCollider //System.Single UnityEngine.SphereCollider::get_radius() void Register_UnityEngine_SphereCollider_get_radius(); Register_UnityEngine_SphereCollider_get_radius(); //System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_get_center_Injected(); Register_UnityEngine_SphereCollider_get_center_Injected(); //System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_set_center_Injected(); Register_UnityEngine_SphereCollider_set_center_Injected(); //System.Void UnityEngine.SphereCollider::set_radius(System.Single) void Register_UnityEngine_SphereCollider_set_radius(); Register_UnityEngine_SphereCollider_set_radius(); //End Registrations for type : UnityEngine.SphereCollider //Start Registrations for type : UnityEngine.Sprite //System.Int32 UnityEngine.Sprite::GetPacked() void Register_UnityEngine_Sprite_GetPacked(); Register_UnityEngine_Sprite_GetPacked(); //System.Int32 UnityEngine.Sprite::GetPackingMode() void Register_UnityEngine_Sprite_GetPackingMode(); Register_UnityEngine_Sprite_GetPackingMode(); //System.Int32 UnityEngine.Sprite::GetPackingRotation() void Register_UnityEngine_Sprite_GetPackingRotation(); Register_UnityEngine_Sprite_GetPackingRotation(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit() void Register_UnityEngine_Sprite_get_pixelsPerUnit(); Register_UnityEngine_Sprite_get_pixelsPerUnit(); //System.UInt16[] UnityEngine.Sprite::get_triangles() void Register_UnityEngine_Sprite_get_triangles(); Register_UnityEngine_Sprite_get_triangles(); //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); Register_UnityEngine_Sprite_GetInnerUVs_Injected(); //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); Register_UnityEngine_Sprite_GetOuterUVs_Injected(); //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetPadding_Injected(); Register_UnityEngine_Sprite_GetPadding_Injected(); //System.Void UnityEngine.Sprite::GetTextureRectOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Sprite_GetTextureRectOffset_Injected(); Register_UnityEngine_Sprite_GetTextureRectOffset_Injected(); //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_GetTextureRect_Injected(); Register_UnityEngine_Sprite_GetTextureRect_Injected(); //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_get_border_Injected(); Register_UnityEngine_Sprite_get_border_Injected(); //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Sprite_get_bounds_Injected(); Register_UnityEngine_Sprite_get_bounds_Injected(); //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Sprite_get_pivot_Injected(); Register_UnityEngine_Sprite_get_pivot_Injected(); //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[]) void Register_UnityEngine_Sprite_CreateSprite_Injected(); Register_UnityEngine_Sprite_CreateSprite_Injected(); //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() void Register_UnityEngine_Sprite_get_uv(); Register_UnityEngine_Sprite_get_uv(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() void Register_UnityEngine_Sprite_get_vertices(); Register_UnityEngine_Sprite_get_vertices(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SpriteRenderer //System.Boolean UnityEngine.SpriteRenderer::get_flipX() void Register_UnityEngine_SpriteRenderer_get_flipX(); Register_UnityEngine_SpriteRenderer_get_flipX(); //System.Boolean UnityEngine.SpriteRenderer::get_flipY() void Register_UnityEngine_SpriteRenderer_get_flipY(); Register_UnityEngine_SpriteRenderer_get_flipY(); //System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_SpriteRenderer_get_color_Injected(); Register_UnityEngine_SpriteRenderer_get_color_Injected(); //System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_SpriteRenderer_set_color_Injected(); Register_UnityEngine_SpriteRenderer_set_color_Injected(); //System.Void UnityEngine.SpriteRenderer::set_flipX(System.Boolean) void Register_UnityEngine_SpriteRenderer_set_flipX(); Register_UnityEngine_SpriteRenderer_set_flipX(); //System.Void UnityEngine.SpriteRenderer::set_flipY(System.Boolean) void Register_UnityEngine_SpriteRenderer_set_flipY(); Register_UnityEngine_SpriteRenderer_set_flipY(); //System.Void UnityEngine.SpriteRenderer::set_sprite(UnityEngine.Sprite) void Register_UnityEngine_SpriteRenderer_set_sprite(); Register_UnityEngine_SpriteRenderer_set_sprite(); //UnityEngine.Sprite UnityEngine.SpriteRenderer::get_sprite() void Register_UnityEngine_SpriteRenderer_get_sprite(); Register_UnityEngine_SpriteRenderer_get_sprite(); //End Registrations for type : UnityEngine.SpriteRenderer //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded() void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); //System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop() void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); //System.Boolean UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders() void Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders(); Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders(); //System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU() void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU(); Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU(); //System.Boolean UnityEngine.SystemInfo::HasMipMaxLevel() void Register_UnityEngine_SystemInfo_HasMipMaxLevel(); Register_UnityEngine_SystemInfo_HasMipMaxLevel(); //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_HasRenderTextureNative(); Register_UnityEngine_SystemInfo_HasRenderTextureNative(); //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::IsGyroAvailable() void Register_UnityEngine_SystemInfo_IsGyroAvailable(); Register_UnityEngine_SystemInfo_IsGyroAvailable(); //System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures() void Register_UnityEngine_SystemInfo_Supports2DArrayTextures(); Register_UnityEngine_SystemInfo_Supports2DArrayTextures(); //System.Boolean UnityEngine.SystemInfo::Supports32bitsIndexBuffer() void Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer(); Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer(); //System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures() void Register_UnityEngine_SystemInfo_Supports3DRenderTextures(); Register_UnityEngine_SystemInfo_Supports3DRenderTextures(); //System.Boolean UnityEngine.SystemInfo::Supports3DTextures() void Register_UnityEngine_SystemInfo_Supports3DTextures(); Register_UnityEngine_SystemInfo_Supports3DTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer() void Register_UnityEngine_SystemInfo_SupportsAccelerometer(); Register_UnityEngine_SystemInfo_SupportsAccelerometer(); //System.Boolean UnityEngine.SystemInfo::SupportsAnisotropicFilter() void Register_UnityEngine_SystemInfo_SupportsAnisotropicFilter(); Register_UnityEngine_SystemInfo_SupportsAnisotropicFilter(); //System.Boolean UnityEngine.SystemInfo::SupportsAsyncCompute() void Register_UnityEngine_SystemInfo_SupportsAsyncCompute(); Register_UnityEngine_SystemInfo_SupportsAsyncCompute(); //System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback() void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); //System.Boolean UnityEngine.SystemInfo::SupportsAudio() void Register_UnityEngine_SystemInfo_SupportsAudio(); Register_UnityEngine_SystemInfo_SupportsAudio(); //System.Boolean UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsCompressed3DTextures() void Register_UnityEngine_SystemInfo_SupportsCompressed3DTextures(); Register_UnityEngine_SystemInfo_SupportsCompressed3DTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders() void Register_UnityEngine_SystemInfo_SupportsComputeShaders(); Register_UnityEngine_SystemInfo_SupportsComputeShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsConservativeRaster() void Register_UnityEngine_SystemInfo_SupportsConservativeRaster(); Register_UnityEngine_SystemInfo_SupportsConservativeRaster(); //System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures() void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures(); Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsGPUFence() void Register_UnityEngine_SystemInfo_SupportsGPUFence(); Register_UnityEngine_SystemInfo_SupportsGPUFence(); //System.Boolean UnityEngine.SystemInfo::SupportsGeometryShaders() void Register_UnityEngine_SystemInfo_SupportsGeometryShaders(); Register_UnityEngine_SystemInfo_SupportsGeometryShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsGpuRecorder() void Register_UnityEngine_SystemInfo_SupportsGpuRecorder(); Register_UnityEngine_SystemInfo_SupportsGpuRecorder(); //System.Boolean UnityEngine.SystemInfo::SupportsHardwareQuadTopology() void Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology(); Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology(); //System.Boolean UnityEngine.SystemInfo::SupportsIndirectArgumentsBuffer() void Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer(); Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer(); //System.Boolean UnityEngine.SystemInfo::SupportsInstancing() void Register_UnityEngine_SystemInfo_SupportsInstancing(); Register_UnityEngine_SystemInfo_SupportsInstancing(); //System.Boolean UnityEngine.SystemInfo::SupportsLocationService() void Register_UnityEngine_SystemInfo_SupportsLocationService(); Register_UnityEngine_SystemInfo_SupportsLocationService(); //System.Boolean UnityEngine.SystemInfo::SupportsMipStreaming() void Register_UnityEngine_SystemInfo_SupportsMipStreaming(); Register_UnityEngine_SystemInfo_SupportsMipStreaming(); //System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors() void Register_UnityEngine_SystemInfo_SupportsMotionVectors(); Register_UnityEngine_SystemInfo_SupportsMotionVectors(); //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve() void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve(); Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve(); //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth() void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth(); Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth(); //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil() void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil(); Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil(); //System.Boolean UnityEngine.SystemInfo::SupportsMultisampled2DArrayTextures() void Register_UnityEngine_SystemInfo_SupportsMultisampled2DArrayTextures(); Register_UnityEngine_SystemInfo_SupportsMultisampled2DArrayTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsMultiview() void Register_UnityEngine_SystemInfo_SupportsMultiview(); Register_UnityEngine_SystemInfo_SupportsMultiview(); //System.Boolean UnityEngine.SystemInfo::SupportsRandomWriteOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_SupportsRandomWriteOnRenderTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsRandomWriteOnRenderTextureFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsRawShadowDepthSampling() void Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling(); Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling(); //System.Boolean UnityEngine.SystemInfo::SupportsRayTracing() void Register_UnityEngine_SystemInfo_SupportsRayTracing(); Register_UnityEngine_SystemInfo_SupportsRayTracing(); //System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader() void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader(); Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader(); //System.Boolean UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend() void Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend(); Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend(); //System.Boolean UnityEngine.SystemInfo::SupportsSetConstantBuffer() void Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer(); Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer(); //System.Boolean UnityEngine.SystemInfo::SupportsShadows() void Register_UnityEngine_SystemInfo_SupportsShadows(); Register_UnityEngine_SystemInfo_SupportsShadows(); //System.Boolean UnityEngine.SystemInfo::SupportsSparseTextures() void Register_UnityEngine_SystemInfo_SupportsSparseTextures(); Register_UnityEngine_SystemInfo_SupportsSparseTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction() void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction(); Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction(); //System.Boolean UnityEngine.SystemInfo::SupportsTessellationShaders() void Register_UnityEngine_SystemInfo_SupportsTessellationShaders(); Register_UnityEngine_SystemInfo_SupportsTessellationShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative(UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative(); Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsVibration() void Register_UnityEngine_SystemInfo_SupportsVibration(); Register_UnityEngine_SystemInfo_SupportsVibration(); //System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions() void Register_UnityEngine_SystemInfo_UsesLoadStoreActions(); Register_UnityEngine_SystemInfo_UsesLoadStoreActions(); //System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer() void Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); //System.Int32 UnityEngine.SystemInfo::GetComputeSubGroupSize() void Register_UnityEngine_SystemInfo_GetComputeSubGroupSize(); Register_UnityEngine_SystemInfo_GetComputeSubGroupSize(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceID() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceID(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceID(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize() void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel() void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); //System.Int32 UnityEngine.SystemInfo::GetMaxAnisotropyLevel() void Register_UnityEngine_SystemInfo_GetMaxAnisotropyLevel(); Register_UnityEngine_SystemInfo_GetMaxAnisotropyLevel(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ(); //System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize() void Register_UnityEngine_SystemInfo_GetMaxCubemapSize(); Register_UnityEngine_SystemInfo_GetMaxCubemapSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize() void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxTexture3DSize() void Register_UnityEngine_SystemInfo_GetMaxTexture3DSize(); Register_UnityEngine_SystemInfo_GetMaxTexture3DSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureArraySlices() void Register_UnityEngine_SystemInfo_GetMaxTextureArraySlices(); Register_UnityEngine_SystemInfo_GetMaxTextureArraySlices(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); Register_UnityEngine_SystemInfo_GetMaxTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB() void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); //System.Int32 UnityEngine.SystemInfo::GetProcessorCount() void Register_UnityEngine_SystemInfo_GetProcessorCount(); Register_UnityEngine_SystemInfo_GetProcessorCount(); //System.Int32 UnityEngine.SystemInfo::GetProcessorFrequencyMHz() void Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz(); Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz(); //System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected(); Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsCompute() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsDomain() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsFragment() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsHull() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsVertex() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex(); //System.Int32 UnityEngine.SystemInfo::MaxConstantBufferSize() void Register_UnityEngine_SystemInfo_MaxConstantBufferSize(); Register_UnityEngine_SystemInfo_MaxConstantBufferSize(); //System.Int32 UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment() void Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment(); Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment(); //System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount() void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount(); Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount(); //System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount() void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); //System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures() void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures(); Register_UnityEngine_SystemInfo_SupportsMultisampledTextures(); //System.Int32 UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce() void Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce(); Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce(); //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize() void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); //System.Single UnityEngine.SystemInfo::GetBatteryLevel() void Register_UnityEngine_SystemInfo_GetBatteryLevel(); Register_UnityEngine_SystemInfo_GetBatteryLevel(); //System.String UnityEngine.SystemInfo::GetDeviceModel() void Register_UnityEngine_SystemInfo_GetDeviceModel(); Register_UnityEngine_SystemInfo_GetDeviceModel(); //System.String UnityEngine.SystemInfo::GetDeviceName() void Register_UnityEngine_SystemInfo_GetDeviceName(); Register_UnityEngine_SystemInfo_GetDeviceName(); //System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier() void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier(); Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceName() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion(); //System.String UnityEngine.SystemInfo::GetOperatingSystem() void Register_UnityEngine_SystemInfo_GetOperatingSystem(); Register_UnityEngine_SystemInfo_GetOperatingSystem(); //System.String UnityEngine.SystemInfo::GetProcessorType() void Register_UnityEngine_SystemInfo_GetProcessorType(); Register_UnityEngine_SystemInfo_GetProcessorType(); //UnityEngine.BatteryStatus UnityEngine.SystemInfo::GetBatteryStatus() void Register_UnityEngine_SystemInfo_GetBatteryStatus(); Register_UnityEngine_SystemInfo_GetBatteryStatus(); //UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType() void Register_UnityEngine_SystemInfo_GetDeviceType(); Register_UnityEngine_SystemInfo_GetDeviceType(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags() void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags(); Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags(); //UnityEngine.NPOTSupport UnityEngine.SystemInfo::GetNPOTSupport() void Register_UnityEngine_SystemInfo_GetNPOTSupport(); Register_UnityEngine_SystemInfo_GetNPOTSupport(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport() void Register_UnityEngine_SystemInfo_GetCopyTextureSupport(); Register_UnityEngine_SystemInfo_GetCopyTextureSupport(); //UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps() void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps(); Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps(); //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); //UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode() void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode(); Register_UnityEngine_SystemInfo_GetRenderingThreadingMode(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::GetPreviewBytes(System.Int32) void Register_UnityEngine_TextAsset_GetPreviewBytes(); Register_UnityEngine_TextAsset_GetPreviewBytes(); //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //System.Int64 UnityEngine.TextAsset::GetDataSize() void Register_UnityEngine_TextAsset_GetDataSize(); Register_UnityEngine_TextAsset_GetDataSize(); //System.IntPtr UnityEngine.TextAsset::GetDataPtr() void Register_UnityEngine_TextAsset_GetDataPtr(); Register_UnityEngine_TextAsset_GetDataPtr(); //System.Void UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String) void Register_UnityEngine_TextAsset_Internal_CreateInstance(); Register_UnityEngine_TextAsset_Internal_CreateInstance(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(); //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean) void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); //System.Int32 UnityEngine.TextGenerator::get_characterCount() void Register_UnityEngine_TextGenerator_get_characterCount(); Register_UnityEngine_TextGenerator_get_characterCount(); //System.Int32 UnityEngine.TextGenerator::get_lineCount() void Register_UnityEngine_TextGenerator_get_lineCount(); Register_UnityEngine_TextGenerator_get_lineCount(); //System.IntPtr UnityEngine.TextGenerator::Internal_Create() void Register_UnityEngine_TextGenerator_Internal_Create(); Register_UnityEngine_TextGenerator_Internal_Create(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal(); Register_UnityEngine_TextGenerator_GetCharactersInternal(); //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal(); Register_UnityEngine_TextGenerator_GetLinesInternal(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal(); Register_UnityEngine_TextGenerator_GetVerticesInternal(); //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TextGenerator_Internal_Destroy(); Register_UnityEngine_TextGenerator_Internal_Destroy(); //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_allowThreadedTextureCreation() void Register_UnityEngine_Texture_get_allowThreadedTextureCreation(); Register_UnityEngine_Texture_get_allowThreadedTextureCreation(); //System.Boolean UnityEngine.Texture::get_isNativeTexture() void Register_UnityEngine_Texture_get_isNativeTexture(); Register_UnityEngine_Texture_get_isNativeTexture(); //System.Boolean UnityEngine.Texture::get_isReadable() void Register_UnityEngine_Texture_get_isReadable(); Register_UnityEngine_Texture_get_isReadable(); //System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips() void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips(); Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips(); //System.Boolean UnityEngine.Texture::get_streamingTextureForceLoadAll() void Register_UnityEngine_Texture_get_streamingTextureForceLoadAll(); Register_UnityEngine_Texture_get_streamingTextureForceLoadAll(); //System.Int32 UnityEngine.Texture::GetDataHeight() void Register_UnityEngine_Texture_GetDataHeight(); Register_UnityEngine_Texture_GetDataHeight(); //System.Int32 UnityEngine.Texture::GetDataWidth() void Register_UnityEngine_Texture_GetDataWidth(); Register_UnityEngine_Texture_GetDataWidth(); //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace() void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); //System.Int32 UnityEngine.Texture::get_anisoLevel() void Register_UnityEngine_Texture_get_anisoLevel(); Register_UnityEngine_Texture_get_anisoLevel(); //System.Int32 UnityEngine.Texture::get_globalMipmapLimit() void Register_UnityEngine_Texture_get_globalMipmapLimit(); Register_UnityEngine_Texture_get_globalMipmapLimit(); //System.Int32 UnityEngine.Texture::get_masterTextureLimit() void Register_UnityEngine_Texture_get_masterTextureLimit(); Register_UnityEngine_Texture_get_masterTextureLimit(); //System.Int32 UnityEngine.Texture::get_mipmapCount() void Register_UnityEngine_Texture_get_mipmapCount(); Register_UnityEngine_Texture_get_mipmapCount(); //System.IntPtr UnityEngine.Texture::GetNativeTexturePtr() void Register_UnityEngine_Texture_GetNativeTexturePtr(); Register_UnityEngine_Texture_GetNativeTexturePtr(); //System.Single UnityEngine.Texture::get_mipMapBias() void Register_UnityEngine_Texture_get_mipMapBias(); Register_UnityEngine_Texture_get_mipMapBias(); //System.UInt32 UnityEngine.Texture::get_updateCount() void Register_UnityEngine_Texture_get_updateCount(); Register_UnityEngine_Texture_get_updateCount(); //System.UInt64 UnityEngine.Texture::GetPixelDataOffset(System.Int32,System.Int32) void Register_UnityEngine_Texture_GetPixelDataOffset(); Register_UnityEngine_Texture_GetPixelDataOffset(); //System.UInt64 UnityEngine.Texture::GetPixelDataSize(System.Int32,System.Int32) void Register_UnityEngine_Texture_GetPixelDataSize(); Register_UnityEngine_Texture_GetPixelDataSize(); //System.UInt64 UnityEngine.Texture::get_currentTextureMemory() void Register_UnityEngine_Texture_get_currentTextureMemory(); Register_UnityEngine_Texture_get_currentTextureMemory(); //System.UInt64 UnityEngine.Texture::get_desiredTextureMemory() void Register_UnityEngine_Texture_get_desiredTextureMemory(); Register_UnityEngine_Texture_get_desiredTextureMemory(); //System.UInt64 UnityEngine.Texture::get_nonStreamingTextureCount() void Register_UnityEngine_Texture_get_nonStreamingTextureCount(); Register_UnityEngine_Texture_get_nonStreamingTextureCount(); //System.UInt64 UnityEngine.Texture::get_nonStreamingTextureMemory() void Register_UnityEngine_Texture_get_nonStreamingTextureMemory(); Register_UnityEngine_Texture_get_nonStreamingTextureMemory(); //System.UInt64 UnityEngine.Texture::get_streamingMipmapUploadCount() void Register_UnityEngine_Texture_get_streamingMipmapUploadCount(); Register_UnityEngine_Texture_get_streamingMipmapUploadCount(); //System.UInt64 UnityEngine.Texture::get_streamingRendererCount() void Register_UnityEngine_Texture_get_streamingRendererCount(); Register_UnityEngine_Texture_get_streamingRendererCount(); //System.UInt64 UnityEngine.Texture::get_streamingTextureCount() void Register_UnityEngine_Texture_get_streamingTextureCount(); Register_UnityEngine_Texture_get_streamingTextureCount(); //System.UInt64 UnityEngine.Texture::get_streamingTextureLoadingCount() void Register_UnityEngine_Texture_get_streamingTextureLoadingCount(); Register_UnityEngine_Texture_get_streamingTextureLoadingCount(); //System.UInt64 UnityEngine.Texture::get_streamingTexturePendingLoadCount() void Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount(); Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount(); //System.UInt64 UnityEngine.Texture::get_targetTextureMemory() void Register_UnityEngine_Texture_get_targetTextureMemory(); Register_UnityEngine_Texture_get_targetTextureMemory(); //System.UInt64 UnityEngine.Texture::get_totalTextureMemory() void Register_UnityEngine_Texture_get_totalTextureMemory(); Register_UnityEngine_Texture_get_totalTextureMemory(); //System.Void UnityEngine.Texture::IncrementUpdateCount() void Register_UnityEngine_Texture_IncrementUpdateCount(); Register_UnityEngine_Texture_IncrementUpdateCount(); //System.Void UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32) void Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(); Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(); //System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties() void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties(); Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties(); //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_allowThreadedTextureCreation(System.Boolean) void Register_UnityEngine_Texture_set_allowThreadedTextureCreation(); Register_UnityEngine_Texture_set_allowThreadedTextureCreation(); //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) void Register_UnityEngine_Texture_set_anisoLevel(); Register_UnityEngine_Texture_set_anisoLevel(); //System.Void UnityEngine.Texture::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering) void Register_UnityEngine_Texture_set_anisotropicFiltering(); Register_UnityEngine_Texture_set_anisotropicFiltering(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //System.Void UnityEngine.Texture::set_globalMipmapLimit(System.Int32) void Register_UnityEngine_Texture_set_globalMipmapLimit(); Register_UnityEngine_Texture_set_globalMipmapLimit(); //System.Void UnityEngine.Texture::set_masterTextureLimit(System.Int32) void Register_UnityEngine_Texture_set_masterTextureLimit(); Register_UnityEngine_Texture_set_masterTextureLimit(); //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) void Register_UnityEngine_Texture_set_mipMapBias(); Register_UnityEngine_Texture_set_mipMapBias(); //System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean) void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips(); Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips(); //System.Void UnityEngine.Texture::set_streamingTextureForceLoadAll(System.Boolean) void Register_UnityEngine_Texture_set_streamingTextureForceLoadAll(); Register_UnityEngine_Texture_set_streamingTextureForceLoadAll(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapModeU(); Register_UnityEngine_Texture_set_wrapModeU(); //System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapModeV(); Register_UnityEngine_Texture_set_wrapModeV(); //System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapModeW(); Register_UnityEngine_Texture_set_wrapModeW(); //UnityEngine.AnisotropicFiltering UnityEngine.Texture::get_anisotropicFiltering() void Register_UnityEngine_Texture_get_anisotropicFiltering(); Register_UnityEngine_Texture_get_anisotropicFiltering(); //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() void Register_UnityEngine_Texture_get_filterMode(); Register_UnityEngine_Texture_get_filterMode(); //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension() void Register_UnityEngine_Texture_GetDimension(); Register_UnityEngine_Texture_GetDimension(); //UnityEngine.TextureColorSpace UnityEngine.Texture::Internal_GetStoredColorSpace() void Register_UnityEngine_Texture_Internal_GetStoredColorSpace(); Register_UnityEngine_Texture_Internal_GetStoredColorSpace(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeU() void Register_UnityEngine_Texture_get_wrapModeU(); Register_UnityEngine_Texture_get_wrapModeU(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeV() void Register_UnityEngine_Texture_get_wrapModeV(); Register_UnityEngine_Texture_get_wrapModeV(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeW() void Register_UnityEngine_Texture_get_wrapModeW(); Register_UnityEngine_Texture_get_wrapModeW(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.String) void Register_UnityEngine_Texture2D_Internal_CreateImpl(); Register_UnityEngine_Texture2D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded() void Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded(); Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded(); //System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.UInt64) void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); //System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[]) void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray(); Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray(); //System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32) void Register_UnityEngine_Texture2D_ReinitializeImpl(); Register_UnityEngine_Texture2D_ReinitializeImpl(); //System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl(); //System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl(); Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl(); //System.Boolean UnityEngine.Texture2D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelDataImpl(); Register_UnityEngine_Texture2D_SetPixelDataImpl(); //System.Boolean UnityEngine.Texture2D::SetPixelDataImplArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelDataImplArray(); Register_UnityEngine_Texture2D_SetPixelDataImplArray(); //System.Boolean UnityEngine.Texture2D::get_ignoreMipmapLimit() void Register_UnityEngine_Texture2D_get_ignoreMipmapLimit(); Register_UnityEngine_Texture2D_get_ignoreMipmapLimit(); //System.Boolean UnityEngine.Texture2D::get_isPreProcessed() void Register_UnityEngine_Texture2D_get_isPreProcessed(); Register_UnityEngine_Texture2D_get_isPreProcessed(); //System.Boolean UnityEngine.Texture2D::get_isReadable() void Register_UnityEngine_Texture2D_get_isReadable(); Register_UnityEngine_Texture2D_get_isReadable(); //System.Boolean UnityEngine.Texture2D::get_loadAllMips() void Register_UnityEngine_Texture2D_get_loadAllMips(); Register_UnityEngine_Texture2D_get_loadAllMips(); //System.Boolean UnityEngine.Texture2D::get_streamingMipmaps() void Register_UnityEngine_Texture2D_get_streamingMipmaps(); Register_UnityEngine_Texture2D_get_streamingMipmaps(); //System.Boolean UnityEngine.Texture2D::get_vtOnly() void Register_UnityEngine_Texture2D_get_vtOnly(); Register_UnityEngine_Texture2D_get_vtOnly(); //System.Byte[] UnityEngine.Texture2D::GetRawTextureData() void Register_UnityEngine_Texture2D_GetRawTextureData(); Register_UnityEngine_Texture2D_GetRawTextureData(); //System.Int32 UnityEngine.Texture2D::get_activeMipmapLimit() void Register_UnityEngine_Texture2D_get_activeMipmapLimit(); Register_UnityEngine_Texture2D_get_activeMipmapLimit(); //System.Int32 UnityEngine.Texture2D::get_calculatedMipmapLevel() void Register_UnityEngine_Texture2D_get_calculatedMipmapLevel(); Register_UnityEngine_Texture2D_get_calculatedMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_desiredMipmapLevel() void Register_UnityEngine_Texture2D_get_desiredMipmapLevel(); Register_UnityEngine_Texture2D_get_desiredMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_loadedMipmapLevel() void Register_UnityEngine_Texture2D_get_loadedMipmapLevel(); Register_UnityEngine_Texture2D_get_loadedMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_loadingMipmapLevel() void Register_UnityEngine_Texture2D_get_loadingMipmapLevel(); Register_UnityEngine_Texture2D_get_loadingMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_minimumMipmapLevel() void Register_UnityEngine_Texture2D_get_minimumMipmapLevel(); Register_UnityEngine_Texture2D_get_minimumMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_requestedMipmapLevel() void Register_UnityEngine_Texture2D_get_requestedMipmapLevel(); Register_UnityEngine_Texture2D_get_requestedMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_streamingMipmapsPriority() void Register_UnityEngine_Texture2D_get_streamingMipmapsPriority(); Register_UnityEngine_Texture2D_get_streamingMipmapsPriority(); //System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32) void Register_UnityEngine_Texture2D_GetWritableImageData(); Register_UnityEngine_Texture2D_GetWritableImageData(); //System.String UnityEngine.Texture2D::get_mipmapLimitGroup() void Register_UnityEngine_Texture2D_get_mipmapLimitGroup(); Register_UnityEngine_Texture2D_get_mipmapLimitGroup(); //System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize() void Register_UnityEngine_Texture2D_GetRawImageDataSize(); Register_UnityEngine_Texture2D_GetRawImageDataSize(); //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_ApplyImpl(); Register_UnityEngine_Texture2D_ApplyImpl(); //System.Void UnityEngine.Texture2D::ClearMinimumMipmapLevel() void Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel(); Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel(); //System.Void UnityEngine.Texture2D::ClearRequestedMipmapLevel() void Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel(); Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel(); //System.Void UnityEngine.Texture2D::Compress(System.Boolean) void Register_UnityEngine_Texture2D_Compress(); Register_UnityEngine_Texture2D_Compress(); //System.Void UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[]) void Register_UnityEngine_Texture2D_GenerateAtlasImpl(); Register_UnityEngine_Texture2D_GenerateAtlasImpl(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //System.Void UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) void Register_UnityEngine_Texture2D_SetAllPixels32(); Register_UnityEngine_Texture2D_SetAllPixels32(); //System.Void UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32) void Register_UnityEngine_Texture2D_SetBlockOfPixels32(); Register_UnityEngine_Texture2D_SetBlockOfPixels32(); //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelsImpl(); Register_UnityEngine_Texture2D_SetPixelsImpl(); //System.Void UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr) void Register_UnityEngine_Texture2D_UpdateExternalTexture(); Register_UnityEngine_Texture2D_UpdateExternalTexture(); //System.Void UnityEngine.Texture2D::set_ignoreMipmapLimit(System.Boolean) void Register_UnityEngine_Texture2D_set_ignoreMipmapLimit(); Register_UnityEngine_Texture2D_set_ignoreMipmapLimit(); //System.Void UnityEngine.Texture2D::set_loadAllMips(System.Boolean) void Register_UnityEngine_Texture2D_set_loadAllMips(); Register_UnityEngine_Texture2D_set_loadAllMips(); //System.Void UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32) void Register_UnityEngine_Texture2D_set_minimumMipmapLevel(); Register_UnityEngine_Texture2D_set_minimumMipmapLevel(); //System.Void UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32) void Register_UnityEngine_Texture2D_set_requestedMipmapLevel(); Register_UnityEngine_Texture2D_set_requestedMipmapLevel(); //UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32) void Register_UnityEngine_Texture2D_GetPixels32(); Register_UnityEngine_Texture2D_GetPixels32(); //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_GetPixels(); Register_UnityEngine_Texture2D_GetPixels(); //UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_PackTextures(); Register_UnityEngine_Texture2D_PackTextures(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() void Register_UnityEngine_Texture2D_get_blackTexture(); Register_UnityEngine_Texture2D_get_blackTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_grayTexture() void Register_UnityEngine_Texture2D_get_grayTexture(); Register_UnityEngine_Texture2D_get_grayTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_linearGrayTexture() void Register_UnityEngine_Texture2D_get_linearGrayTexture(); Register_UnityEngine_Texture2D_get_linearGrayTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_normalTexture() void Register_UnityEngine_Texture2D_get_normalTexture(); Register_UnityEngine_Texture2D_get_normalTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_redTexture() void Register_UnityEngine_Texture2D_get_redTexture(); Register_UnityEngine_Texture2D_get_redTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() void Register_UnityEngine_Texture2D_get_format(); Register_UnityEngine_Texture2D_get_format(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable() void Register_UnityEngine_Texture2DArray_get_isReadable(); Register_UnityEngine_Texture2DArray_get_isReadable(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable() void Register_UnityEngine_Texture3D_get_isReadable(); Register_UnityEngine_Texture3D_get_isReadable(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Time //System.Boolean UnityEngine.Time::get_inFixedTimeStep() void Register_UnityEngine_Time_get_inFixedTimeStep(); Register_UnityEngine_Time_get_inFixedTimeStep(); //System.Double UnityEngine.Time::get_fixedTimeAsDouble() void Register_UnityEngine_Time_get_fixedTimeAsDouble(); Register_UnityEngine_Time_get_fixedTimeAsDouble(); //System.Double UnityEngine.Time::get_fixedUnscaledTimeAsDouble() void Register_UnityEngine_Time_get_fixedUnscaledTimeAsDouble(); Register_UnityEngine_Time_get_fixedUnscaledTimeAsDouble(); //System.Double UnityEngine.Time::get_realtimeSinceStartupAsDouble() void Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble(); Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble(); //System.Double UnityEngine.Time::get_timeAsDouble() void Register_UnityEngine_Time_get_timeAsDouble(); Register_UnityEngine_Time_get_timeAsDouble(); //System.Double UnityEngine.Time::get_timeSinceLevelLoadAsDouble() void Register_UnityEngine_Time_get_timeSinceLevelLoadAsDouble(); Register_UnityEngine_Time_get_timeSinceLevelLoadAsDouble(); //System.Double UnityEngine.Time::get_unscaledTimeAsDouble() void Register_UnityEngine_Time_get_unscaledTimeAsDouble(); Register_UnityEngine_Time_get_unscaledTimeAsDouble(); //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Int32 UnityEngine.Time::get_renderedFrameCount() void Register_UnityEngine_Time_get_renderedFrameCount(); Register_UnityEngine_Time_get_renderedFrameCount(); //System.Single UnityEngine.Time::get_captureDeltaTime() void Register_UnityEngine_Time_get_captureDeltaTime(); Register_UnityEngine_Time_get_captureDeltaTime(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_fixedTime() void Register_UnityEngine_Time_get_fixedTime(); Register_UnityEngine_Time_get_fixedTime(); //System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime() void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); //System.Single UnityEngine.Time::get_fixedUnscaledTime() void Register_UnityEngine_Time_get_fixedUnscaledTime(); Register_UnityEngine_Time_get_fixedUnscaledTime(); //System.Single UnityEngine.Time::get_maximumDeltaTime() void Register_UnityEngine_Time_get_maximumDeltaTime(); Register_UnityEngine_Time_get_maximumDeltaTime(); //System.Single UnityEngine.Time::get_maximumParticleDeltaTime() void Register_UnityEngine_Time_get_maximumParticleDeltaTime(); Register_UnityEngine_Time_get_maximumParticleDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_smoothDeltaTime() void Register_UnityEngine_Time_get_smoothDeltaTime(); Register_UnityEngine_Time_get_smoothDeltaTime(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_timeScale() void Register_UnityEngine_Time_get_timeScale(); Register_UnityEngine_Time_get_timeScale(); //System.Single UnityEngine.Time::get_timeSinceLevelLoad() void Register_UnityEngine_Time_get_timeSinceLevelLoad(); Register_UnityEngine_Time_get_timeSinceLevelLoad(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_captureDeltaTime(System.Single) void Register_UnityEngine_Time_set_captureDeltaTime(); Register_UnityEngine_Time_set_captureDeltaTime(); //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single) void Register_UnityEngine_Time_set_fixedDeltaTime(); Register_UnityEngine_Time_set_fixedDeltaTime(); //System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single) void Register_UnityEngine_Time_set_maximumDeltaTime(); Register_UnityEngine_Time_set_maximumDeltaTime(); //System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single) void Register_UnityEngine_Time_set_maximumParticleDeltaTime(); Register_UnityEngine_Time_set_maximumParticleDeltaTime(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::IsRequiredToForceOpen() void Register_UnityEngine_TouchScreenKeyboard_IsRequiredToForceOpen(); Register_UnityEngine_TouchScreenKeyboard_IsRequiredToForceOpen(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() void Register_UnityEngine_TouchScreenKeyboard_get_active(); Register_UnityEngine_TouchScreenKeyboard_get_active(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_visible() void Register_UnityEngine_TouchScreenKeyboard_get_visible(); Register_UnityEngine_TouchScreenKeyboard_get_visible(); //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); Register_UnityEngine_TouchScreenKeyboard_GetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); Register_UnityEngine_TouchScreenKeyboard_SetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() void Register_UnityEngine_TouchScreenKeyboard_get_status(); Register_UnityEngine_TouchScreenKeyboard_get_status(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.TrailRenderer //System.Single UnityEngine.TrailRenderer::get_endWidth() void Register_UnityEngine_TrailRenderer_get_endWidth(); Register_UnityEngine_TrailRenderer_get_endWidth(); //System.Single UnityEngine.TrailRenderer::get_startWidth() void Register_UnityEngine_TrailRenderer_get_startWidth(); Register_UnityEngine_TrailRenderer_get_startWidth(); //System.Single UnityEngine.TrailRenderer::get_time() void Register_UnityEngine_TrailRenderer_get_time(); Register_UnityEngine_TrailRenderer_get_time(); //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_endWidth(); Register_UnityEngine_TrailRenderer_set_endWidth(); //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_startWidth(); Register_UnityEngine_TrailRenderer_set_startWidth(); //System.Void UnityEngine.TrailRenderer::set_time(System.Single) void Register_UnityEngine_TrailRenderer_set_time(); Register_UnityEngine_TrailRenderer_set_time(); //End Registrations for type : UnityEngine.TrailRenderer //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Boolean UnityEngine.Transform::IsConstrainProportionsScale() void Register_UnityEngine_Transform_IsConstrainProportionsScale(); Register_UnityEngine_Transform_IsConstrainProportionsScale(); //System.Boolean UnityEngine.Transform::IsNonUniformScaleTransform() void Register_UnityEngine_Transform_IsNonUniformScaleTransform(); Register_UnityEngine_Transform_IsNonUniformScaleTransform(); //System.Boolean UnityEngine.Transform::get_hasChanged() void Register_UnityEngine_Transform_get_hasChanged(); Register_UnityEngine_Transform_get_hasChanged(); //System.Int32 UnityEngine.Transform::GetChildCount() void Register_UnityEngine_Transform_GetChildCount(); Register_UnityEngine_Transform_GetChildCount(); //System.Int32 UnityEngine.Transform::GetRotationOrderInternal() void Register_UnityEngine_Transform_GetRotationOrderInternal(); Register_UnityEngine_Transform_GetRotationOrderInternal(); //System.Int32 UnityEngine.Transform::GetSiblingIndex() void Register_UnityEngine_Transform_GetSiblingIndex(); Register_UnityEngine_Transform_GetSiblingIndex(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Int32 UnityEngine.Transform::internal_getHierarchyCapacity() void Register_UnityEngine_Transform_internal_getHierarchyCapacity(); Register_UnityEngine_Transform_internal_getHierarchyCapacity(); //System.Int32 UnityEngine.Transform::internal_getHierarchyCount() void Register_UnityEngine_Transform_internal_getHierarchyCount(); Register_UnityEngine_Transform_internal_getHierarchyCount(); //System.Void UnityEngine.Transform::DetachChildren() void Register_UnityEngine_Transform_DetachChildren(); Register_UnityEngine_Transform_DetachChildren(); //System.Void UnityEngine.Transform::GetLocalEulerAngles_Injected(UnityEngine.RotationOrder,UnityEngine.Vector3&) void Register_UnityEngine_Transform_GetLocalEulerAngles_Injected(); Register_UnityEngine_Transform_GetLocalEulerAngles_Injected(); //System.Void UnityEngine.Transform::GetLocalPositionAndRotation(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_GetLocalPositionAndRotation(); Register_UnityEngine_Transform_GetLocalPositionAndRotation(); //System.Void UnityEngine.Transform::GetPositionAndRotation(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_GetPositionAndRotation(); Register_UnityEngine_Transform_GetPositionAndRotation(); //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_Internal_LookAt_Injected(); Register_UnityEngine_Transform_Internal_LookAt_Injected(); //System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformDirection_Injected(); Register_UnityEngine_Transform_InverseTransformDirection_Injected(); //System.Void UnityEngine.Transform::InverseTransformDirections(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32) void Register_UnityEngine_Transform_InverseTransformDirections(); Register_UnityEngine_Transform_InverseTransformDirections(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::InverseTransformPoints(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32) void Register_UnityEngine_Transform_InverseTransformPoints(); Register_UnityEngine_Transform_InverseTransformPoints(); //System.Void UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformVector_Injected(); Register_UnityEngine_Transform_InverseTransformVector_Injected(); //System.Void UnityEngine.Transform::InverseTransformVectors(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32) void Register_UnityEngine_Transform_InverseTransformVectors(); Register_UnityEngine_Transform_InverseTransformVectors(); //System.Void UnityEngine.Transform::MoveAfterSibling(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_MoveAfterSibling(); Register_UnityEngine_Transform_MoveAfterSibling(); //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_RotateAroundInternal_Injected(); Register_UnityEngine_Transform_RotateAroundInternal_Injected(); //System.Void UnityEngine.Transform::RotateAroundLocal_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_RotateAroundLocal_Injected(); Register_UnityEngine_Transform_RotateAroundLocal_Injected(); //System.Void UnityEngine.Transform::RotateAround_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_RotateAround_Injected(); Register_UnityEngine_Transform_RotateAround_Injected(); //System.Void UnityEngine.Transform::SendTransformChangedScale() void Register_UnityEngine_Transform_SendTransformChangedScale(); Register_UnityEngine_Transform_SendTransformChangedScale(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetAsLastSibling() void Register_UnityEngine_Transform_SetAsLastSibling(); Register_UnityEngine_Transform_SetAsLastSibling(); //System.Void UnityEngine.Transform::SetConstrainProportionsScale(System.Boolean) void Register_UnityEngine_Transform_SetConstrainProportionsScale(); Register_UnityEngine_Transform_SetConstrainProportionsScale(); //System.Void UnityEngine.Transform::SetLocalEulerAngles_Injected(UnityEngine.Vector3&,UnityEngine.RotationOrder) void Register_UnityEngine_Transform_SetLocalEulerAngles_Injected(); Register_UnityEngine_Transform_SetLocalEulerAngles_Injected(); //System.Void UnityEngine.Transform::SetLocalEulerHint_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_SetLocalEulerHint_Injected(); Register_UnityEngine_Transform_SetLocalEulerHint_Injected(); //System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected(); Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); //System.Void UnityEngine.Transform::SetRotationOrderInternal(UnityEngine.RotationOrder) void Register_UnityEngine_Transform_SetRotationOrderInternal(); Register_UnityEngine_Transform_SetRotationOrderInternal(); //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32) void Register_UnityEngine_Transform_SetSiblingIndex(); Register_UnityEngine_Transform_SetSiblingIndex(); //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformDirection_Injected(); Register_UnityEngine_Transform_TransformDirection_Injected(); //System.Void UnityEngine.Transform::TransformDirections(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32) void Register_UnityEngine_Transform_TransformDirections(); Register_UnityEngine_Transform_TransformDirections(); //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::TransformPoints(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32) void Register_UnityEngine_Transform_TransformPoints(); Register_UnityEngine_Transform_TransformPoints(); //System.Void UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformVector_Injected(); Register_UnityEngine_Transform_TransformVector_Injected(); //System.Void UnityEngine.Transform::TransformVectors(UnityEngine.Vector3*,System.Int32,UnityEngine.Vector3*,System.Int32) void Register_UnityEngine_Transform_TransformVectors(); Register_UnityEngine_Transform_TransformVectors(); //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32) void Register_UnityEngine_Transform_internal_setHierarchyCapacity(); Register_UnityEngine_Transform_internal_setHierarchyCapacity(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_position_Injected(); Register_UnityEngine_Transform_set_position_Injected(); //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_rotation_Injected(); Register_UnityEngine_Transform_set_rotation_Injected(); //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); Register_UnityEngine_Transform_FindRelativeTransformWithPath(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::GetParent() void Register_UnityEngine_Transform_GetParent(); Register_UnityEngine_Transform_GetParent(); //UnityEngine.Transform UnityEngine.Transform::GetRoot() void Register_UnityEngine_Transform_GetRoot(); Register_UnityEngine_Transform_GetRoot(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); //System.Int32 UnityEngine.U2D.SpriteAtlas::GetSpritesScripting(UnityEngine.Sprite[]) void Register_UnityEngine_U2D_SpriteAtlas_GetSpritesScripting(); Register_UnityEngine_U2D_SpriteAtlas_GetSpritesScripting(); //System.Int32 UnityEngine.U2D.SpriteAtlas::get_spriteCount() void Register_UnityEngine_U2D_SpriteAtlas_get_spriteCount(); Register_UnityEngine_U2D_SpriteAtlas_get_spriteCount(); //UnityEngine.Sprite UnityEngine.U2D.SpriteAtlas::GetSprite(System.String) void Register_UnityEngine_U2D_SpriteAtlas_GetSprite(); Register_UnityEngine_U2D_SpriteAtlas_GetSprite(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.UIElements.Vertex[],System.UInt16[],System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,System.Int32,System.Int32&,System.Int32&,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected(); //End Registrations for type : UnityEngine.UIElements.MeshBuilderNative //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //Start Registrations for type : UnityEngine.UIElements.UIPainter2D //System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean) void Register_UnityEngine_UIElements_UIPainter2D_Create(); Register_UnityEngine_UIElements_UIPainter2D_Create(); //System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr) void Register_UnityEngine_UIElements_UIPainter2D_Destroy(); Register_UnityEngine_UIElements_UIPainter2D_Destroy(); //System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr) void Register_UnityEngine_UIElements_UIPainter2D_Reset(); Register_UnityEngine_UIElements_UIPainter2D_Reset(); //End Registrations for type : UnityEngine.UIElements.UIPainter2D //Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&) void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected(); Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected(); //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyClosingMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&) void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected(); Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyClosingMeshJobs_Injected(); //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&) void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected(); Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected(); //End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor //Start Registrations for type : UnityEngine.UIElements.UIR.Utility //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange() void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&) void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[]) void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration(); //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence() void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor() void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); //System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock(); //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); //System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray(); //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread() void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); //End Registrations for type : UnityEngine.UIElements.UIR.Utility //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) void Register_UnityEngine_UISystemProfilerApi_AddMarker(); Register_UnityEngine_UISystemProfilerApi_AddMarker(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.UnhandledExceptionHandler //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String) void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); //End Registrations for type : UnityEngine.UnhandledExceptionHandler //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); //End Registrations for type : UnityEngine.UnityLogWriter //Start Registrations for type : UnityEngine.Vector3 //System.Void UnityEngine.Vector3::OrthoNormalize2(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_OrthoNormalize2(); Register_UnityEngine_Vector3_OrthoNormalize2(); //System.Void UnityEngine.Vector3::OrthoNormalize3(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_OrthoNormalize3(); Register_UnityEngine_Vector3_OrthoNormalize3(); //System.Void UnityEngine.Vector3::RotateTowards_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_RotateTowards_Injected(); Register_UnityEngine_Vector3_RotateTowards_Injected(); //System.Void UnityEngine.Vector3::SlerpUnclamped_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_SlerpUnclamped_Injected(); Register_UnityEngine_Vector3_SlerpUnclamped_Injected(); //System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_Slerp_Injected(); Register_UnityEngine_Vector3_Slerp_Injected(); //End Registrations for type : UnityEngine.Vector3 //Start Registrations for type : UnityEngine.Video.VideoPlayer //System.Boolean UnityEngine.Video.VideoPlayer::get_isPrepared() void Register_UnityEngine_Video_VideoPlayer_get_isPrepared(); Register_UnityEngine_Video_VideoPlayer_get_isPrepared(); //System.Void UnityEngine.Video.VideoPlayer::Pause() void Register_UnityEngine_Video_VideoPlayer_Pause(); Register_UnityEngine_Video_VideoPlayer_Pause(); //System.Void UnityEngine.Video.VideoPlayer::Play() void Register_UnityEngine_Video_VideoPlayer_Play(); Register_UnityEngine_Video_VideoPlayer_Play(); //System.Void UnityEngine.Video.VideoPlayer::Prepare() void Register_UnityEngine_Video_VideoPlayer_Prepare(); Register_UnityEngine_Video_VideoPlayer_Prepare(); //System.Void UnityEngine.Video.VideoPlayer::Stop() void Register_UnityEngine_Video_VideoPlayer_Stop(); Register_UnityEngine_Video_VideoPlayer_Stop(); //System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode) void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode(); //System.Void UnityEngine.Video.VideoPlayer::set_clip(UnityEngine.Video.VideoClip) void Register_UnityEngine_Video_VideoPlayer_set_clip(); Register_UnityEngine_Video_VideoPlayer_set_clip(); //System.Void UnityEngine.Video.VideoPlayer::set_isLooping(System.Boolean) void Register_UnityEngine_Video_VideoPlayer_set_isLooping(); Register_UnityEngine_Video_VideoPlayer_set_isLooping(); //System.Void UnityEngine.Video.VideoPlayer::set_playOnAwake(System.Boolean) void Register_UnityEngine_Video_VideoPlayer_set_playOnAwake(); Register_UnityEngine_Video_VideoPlayer_set_playOnAwake(); //System.Void UnityEngine.Video.VideoPlayer::set_renderMode(UnityEngine.Video.VideoRenderMode) void Register_UnityEngine_Video_VideoPlayer_set_renderMode(); Register_UnityEngine_Video_VideoPlayer_set_renderMode(); //System.Void UnityEngine.Video.VideoPlayer::set_source(UnityEngine.Video.VideoSource) void Register_UnityEngine_Video_VideoPlayer_set_source(); Register_UnityEngine_Video_VideoPlayer_set_source(); //System.Void UnityEngine.Video.VideoPlayer::set_targetTexture(UnityEngine.RenderTexture) void Register_UnityEngine_Video_VideoPlayer_set_targetTexture(); Register_UnityEngine_Video_VideoPlayer_set_targetTexture(); //System.Void UnityEngine.Video.VideoPlayer::set_url(System.String) void Register_UnityEngine_Video_VideoPlayer_set_url(); Register_UnityEngine_Video_VideoPlayer_set_url(); //UnityEngine.RenderTexture UnityEngine.Video.VideoPlayer::get_targetTexture() void Register_UnityEngine_Video_VideoPlayer_get_targetTexture(); Register_UnityEngine_Video_VideoPlayer_get_targetTexture(); //End Registrations for type : UnityEngine.Video.VideoPlayer //Start Registrations for type : UnityEngine.WebCamTexture //System.Boolean UnityEngine.WebCamTexture::get_didUpdateThisFrame() void Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame(); Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame(); //System.Boolean UnityEngine.WebCamTexture::get_isPlaying() void Register_UnityEngine_WebCamTexture_get_isPlaying(); Register_UnityEngine_WebCamTexture_get_isPlaying(); //System.Boolean UnityEngine.WebCamTexture::get_videoVerticallyMirrored() void Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); Register_UnityEngine_WebCamTexture_get_videoVerticallyMirrored(); //System.Int32 UnityEngine.WebCamTexture::get_videoRotationAngle() void Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); Register_UnityEngine_WebCamTexture_get_videoRotationAngle(); //System.Single UnityEngine.WebCamTexture::get_requestedFPS() void Register_UnityEngine_WebCamTexture_get_requestedFPS(); Register_UnityEngine_WebCamTexture_get_requestedFPS(); //System.String UnityEngine.WebCamTexture::get_deviceName() void Register_UnityEngine_WebCamTexture_get_deviceName(); Register_UnityEngine_WebCamTexture_get_deviceName(); //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture(); //System.Void UnityEngine.WebCamTexture::Pause() void Register_UnityEngine_WebCamTexture_Pause(); Register_UnityEngine_WebCamTexture_Pause(); //System.Void UnityEngine.WebCamTexture::Play() void Register_UnityEngine_WebCamTexture_Play(); Register_UnityEngine_WebCamTexture_Play(); //System.Void UnityEngine.WebCamTexture::Stop() void Register_UnityEngine_WebCamTexture_Stop(); Register_UnityEngine_WebCamTexture_Stop(); //System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single) void Register_UnityEngine_WebCamTexture_set_requestedFPS(); Register_UnityEngine_WebCamTexture_set_requestedFPS(); //UnityEngine.Color32[] UnityEngine.WebCamTexture::GetPixels32(UnityEngine.Color32[]) void Register_UnityEngine_WebCamTexture_GetPixels32(); Register_UnityEngine_WebCamTexture_GetPixels32(); //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices() void Register_UnityEngine_WebCamTexture_get_devices(); Register_UnityEngine_WebCamTexture_get_devices(); //End Registrations for type : UnityEngine.WebCamTexture //Start Registrations for type : UnityEngine.Yoga.Native //System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults(); //System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout(); //System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); Register_UnityEngine_Yoga_Native_YGNodeIsDirty(); //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault() void Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); //System.IntPtr UnityEngine.Yoga.Native::YGConfigNew() void Register_UnityEngine_Yoga_Native_YGConfigNew(); Register_UnityEngine_Yoga_Native_YGConfigNew(); //System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); //System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean) void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults(); //System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection) void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout(); //System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); Register_UnityEngine_Yoga_Native_YGNodeCopyStyle(); //System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); Register_UnityEngine_Yoga_Native_YGNodeFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32) void Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); Register_UnityEngine_Yoga_Native_YGNodeInsertChild(); //System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); Register_UnityEngine_Yoga_Native_YGNodeMarkDirty(); //System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); Register_UnityEngine_Yoga_Native_YGNodeRemoveChild(); //System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc(); //System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); Register_UnityEngine_Yoga_Native_YGNodeSetConfig(); //System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean) void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout(); //System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto(); //System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent(); //System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode) void Register_UnityEngine_Yoga_Native_YGSetManagedObject(); Register_UnityEngine_Yoga_Native_YGSetManagedObject(); //UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection(); //End Registrations for type : UnityEngine.Yoga.Native }