extern "C" void RegisterStaticallyLinkedModulesGranular() { void RegisterModule_SharedInternals(); RegisterModule_SharedInternals(); void RegisterModule_Core(); RegisterModule_Core(); void RegisterModule_AndroidJNI(); RegisterModule_AndroidJNI(); void RegisterModule_Animation(); RegisterModule_Animation(); void RegisterModule_AssetBundle(); RegisterModule_AssetBundle(); void RegisterModule_Audio(); RegisterModule_Audio(); void RegisterModule_GameCenter(); RegisterModule_GameCenter(); void RegisterModule_HotReload(); RegisterModule_HotReload(); void RegisterModule_IMGUI(); RegisterModule_IMGUI(); void RegisterModule_ImageConversion(); RegisterModule_ImageConversion(); void RegisterModule_InputLegacy(); RegisterModule_InputLegacy(); void RegisterModule_JSONSerialize(); RegisterModule_JSONSerialize(); void RegisterModule_ParticleSystem(); RegisterModule_ParticleSystem(); void RegisterModule_PerformanceReporting(); RegisterModule_PerformanceReporting(); void RegisterModule_Physics(); RegisterModule_Physics(); void RegisterModule_Physics2D(); RegisterModule_Physics2D(); void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); void RegisterModule_TLS(); RegisterModule_TLS(); void RegisterModule_TextRendering(); RegisterModule_TextRendering(); void RegisterModule_TextCoreFontEngine(); RegisterModule_TextCoreFontEngine(); void RegisterModule_TextCoreTextEngine(); RegisterModule_TextCoreTextEngine(); void RegisterModule_UI(); RegisterModule_UI(); void RegisterModule_UIElements(); RegisterModule_UIElements(); void RegisterModule_UnityAnalyticsCommon(); RegisterModule_UnityAnalyticsCommon(); void RegisterModule_UnityConnect(); RegisterModule_UnityConnect(); void RegisterModule_UnityWebRequest(); RegisterModule_UnityWebRequest(); void RegisterModule_UnityAnalytics(); RegisterModule_UnityAnalytics(); void RegisterModule_UnityWebRequestAssetBundle(); RegisterModule_UnityWebRequestAssetBundle(); void RegisterModule_UnityWebRequestAudio(); RegisterModule_UnityWebRequestAudio(); void RegisterModule_UnityWebRequestTexture(); RegisterModule_UnityWebRequestTexture(); void RegisterModule_Video(); RegisterModule_Video(); } template void RegisterUnityClass(const char*); template void RegisterStrippedType(int, const char*, const char*); void InvokeRegisterStaticallyLinkedModuleClasses() { // Do nothing (we're in stripping mode) } class Animation; template <> void RegisterUnityClass(const char*); class AnimationClip; template <> void RegisterUnityClass(const char*); class Animator; template <> void RegisterUnityClass(const char*); class AnimatorController; template <> void RegisterUnityClass(const char*); class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); class Motion; template <> void RegisterUnityClass(const char*); class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); class AssetBundle; template <> void RegisterUnityClass(const char*); class AssetBundleManifest; template <> void RegisterUnityClass(const char*); class AudioBehaviour; template <> void RegisterUnityClass(const char*); class AudioClip; template <> void RegisterUnityClass(const char*); class AudioListener; template <> void RegisterUnityClass(const char*); class AudioManager; template <> void RegisterUnityClass(const char*); class AudioMixer; template <> void RegisterUnityClass(const char*); class AudioSource; template <> void RegisterUnityClass(const char*); class BaseVideoTexture; template <> void RegisterUnityClass(const char*); class SampleClip; template <> void RegisterUnityClass(const char*); class WebCamTexture; template <> void RegisterUnityClass(const char*); class Behaviour; template <> void RegisterUnityClass(const char*); class BuildSettings; template <> void RegisterUnityClass(const char*); class Camera; template <> void RegisterUnityClass(const char*); namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); class ComputeShader; template <> void RegisterUnityClass(const char*); class Cubemap; template <> void RegisterUnityClass(const char*); class CubemapArray; template <> void RegisterUnityClass(const char*); class DelayedCallManager; template <> void RegisterUnityClass(const char*); class EditorExtension; template <> void RegisterUnityClass(const char*); class Flare; template <> void RegisterUnityClass(const char*); class GameManager; template <> void RegisterUnityClass(const char*); class GameObject; template <> void RegisterUnityClass(const char*); class GlobalGameManager; template <> void RegisterUnityClass(const char*); class GraphicsSettings; template <> void RegisterUnityClass(const char*); class InputManager; template <> void RegisterUnityClass(const char*); class LevelGameManager; template <> void RegisterUnityClass(const char*); class Light; template <> void RegisterUnityClass(const char*); class LightProbes; template <> void RegisterUnityClass(const char*); class LightingSettings; template <> void RegisterUnityClass(const char*); class LightmapSettings; template <> void RegisterUnityClass(const char*); class LineRenderer; template <> void RegisterUnityClass(const char*); class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); class Material; template <> void RegisterUnityClass(const char*); class Mesh; template <> void RegisterUnityClass(const char*); class MeshFilter; template <> void RegisterUnityClass(const char*); class MeshRenderer; template <> void RegisterUnityClass(const char*); class MonoBehaviour; template <> void RegisterUnityClass(const char*); class MonoManager; template <> void RegisterUnityClass(const char*); class MonoScript; template <> void RegisterUnityClass(const char*); class NamedObject; template <> void RegisterUnityClass(const char*); class Object; template <> void RegisterUnityClass(const char*); class PlayerSettings; template <> void RegisterUnityClass(const char*); class PreloadData; template <> void RegisterUnityClass(const char*); class QualitySettings; template <> void RegisterUnityClass(const char*); namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); class ReflectionProbe; template <> void RegisterUnityClass(const char*); class RenderSettings; template <> void RegisterUnityClass(const char*); class RenderTexture; template <> void RegisterUnityClass(const char*); class Renderer; template <> void RegisterUnityClass(const char*); class ResourceManager; template <> void RegisterUnityClass(const char*); class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); class Shader; template <> void RegisterUnityClass(const char*); class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); class SkinnedMeshRenderer; template <> void RegisterUnityClass(const char*); class SortingGroup; template <> void RegisterUnityClass(const char*); class Sprite; template <> void RegisterUnityClass(const char*); class SpriteAtlas; template <> void RegisterUnityClass(const char*); class SpriteRenderer; template <> void RegisterUnityClass(const char*); class TagManager; template <> void RegisterUnityClass(const char*); class TextAsset; template <> void RegisterUnityClass(const char*); class Texture; template <> void RegisterUnityClass(const char*); class Texture2D; template <> void RegisterUnityClass(const char*); class Texture2DArray; template <> void RegisterUnityClass(const char*); class Texture3D; template <> void RegisterUnityClass(const char*); class TimeManager; template <> void RegisterUnityClass(const char*); class TrailRenderer; template <> void RegisterUnityClass(const char*); class Transform; template <> void RegisterUnityClass(const char*); class ParticleSystem; template <> void RegisterUnityClass(const char*); class ParticleSystemRenderer; template <> void RegisterUnityClass(const char*); class BoxCollider; template <> void RegisterUnityClass(const char*); class CapsuleCollider; template <> void RegisterUnityClass(const char*); class CharacterController; template <> void RegisterUnityClass(const char*); class Collider; template <> void RegisterUnityClass(const char*); class MeshCollider; template <> void RegisterUnityClass(const char*); class PhysicMaterial; template <> void RegisterUnityClass(const char*); class PhysicsManager; template <> void RegisterUnityClass(const char*); class Rigidbody; template <> void RegisterUnityClass(const char*); class SphereCollider; template <> void RegisterUnityClass(const char*); class AnchoredJoint2D; template <> void RegisterUnityClass(const char*); class BoxCollider2D; template <> void RegisterUnityClass(const char*); class Collider2D; template <> void RegisterUnityClass(const char*); class HingeJoint2D; template <> void RegisterUnityClass(const char*); class Joint2D; template <> void RegisterUnityClass(const char*); class Physics2DSettings; template <> void RegisterUnityClass(const char*); class PhysicsMaterial2D; template <> void RegisterUnityClass(const char*); class PolygonCollider2D; template <> void RegisterUnityClass(const char*); class Rigidbody2D; template <> void RegisterUnityClass(const char*); namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); class UnityConnectSettings; template <> void RegisterUnityClass(const char*); class VideoPlayer; template <> void RegisterUnityClass(const char*); void RegisterAllClasses() { void RegisterBuiltinTypes(); RegisterBuiltinTypes(); //Total: 101 non stripped classes //0. Animation RegisterUnityClass("Animation"); //1. AnimationClip RegisterUnityClass("Animation"); //2. Animator RegisterUnityClass("Animation"); //3. AnimatorController RegisterUnityClass("Animation"); //4. AnimatorOverrideController RegisterUnityClass("Animation"); //5. Motion RegisterUnityClass("Animation"); //6. RuntimeAnimatorController RegisterUnityClass("Animation"); //7. AssetBundle RegisterUnityClass("AssetBundle"); //8. AssetBundleManifest RegisterUnityClass("AssetBundle"); //9. AudioBehaviour RegisterUnityClass("Audio"); //10. AudioClip RegisterUnityClass("Audio"); //11. AudioListener RegisterUnityClass("Audio"); //12. AudioManager RegisterUnityClass("Audio"); //13. AudioMixer RegisterUnityClass("Audio"); //14. AudioSource RegisterUnityClass("Audio"); //15. BaseVideoTexture RegisterUnityClass("Audio"); //16. SampleClip RegisterUnityClass("Audio"); //17. WebCamTexture RegisterUnityClass("Audio"); //18. Behaviour RegisterUnityClass("Core"); //19. BuildSettings RegisterUnityClass("Core"); //20. Camera RegisterUnityClass("Core"); //21. Component RegisterUnityClass("Core"); //22. ComputeShader RegisterUnityClass("Core"); //23. Cubemap RegisterUnityClass("Core"); //24. CubemapArray RegisterUnityClass("Core"); //25. DelayedCallManager RegisterUnityClass("Core"); //26. EditorExtension RegisterUnityClass("Core"); //27. Flare RegisterUnityClass("Core"); //28. GameManager RegisterUnityClass("Core"); //29. GameObject RegisterUnityClass("Core"); //30. GlobalGameManager RegisterUnityClass("Core"); //31. GraphicsSettings RegisterUnityClass("Core"); //32. InputManager RegisterUnityClass("Core"); //33. LevelGameManager RegisterUnityClass("Core"); //34. Light RegisterUnityClass("Core"); //35. LightProbes RegisterUnityClass("Core"); //36. LightingSettings RegisterUnityClass("Core"); //37. LightmapSettings RegisterUnityClass("Core"); //38. LineRenderer RegisterUnityClass("Core"); //39. LowerResBlitTexture RegisterUnityClass("Core"); //40. Material RegisterUnityClass("Core"); //41. Mesh RegisterUnityClass("Core"); //42. MeshFilter RegisterUnityClass("Core"); //43. MeshRenderer RegisterUnityClass("Core"); //44. MonoBehaviour RegisterUnityClass("Core"); //45. MonoManager RegisterUnityClass("Core"); //46. MonoScript RegisterUnityClass("Core"); //47. NamedObject RegisterUnityClass("Core"); //48. Object //Skipping Object //49. PlayerSettings RegisterUnityClass("Core"); //50. PreloadData RegisterUnityClass("Core"); //51. QualitySettings RegisterUnityClass("Core"); //52. RectTransform RegisterUnityClass("Core"); //53. ReflectionProbe RegisterUnityClass("Core"); //54. RenderSettings RegisterUnityClass("Core"); //55. RenderTexture RegisterUnityClass("Core"); //56. Renderer RegisterUnityClass("Core"); //57. ResourceManager RegisterUnityClass("Core"); //58. RuntimeInitializeOnLoadManager RegisterUnityClass("Core"); //59. Shader RegisterUnityClass("Core"); //60. ShaderNameRegistry RegisterUnityClass("Core"); //61. SkinnedMeshRenderer RegisterUnityClass("Core"); //62. SortingGroup RegisterUnityClass("Core"); //63. Sprite RegisterUnityClass("Core"); //64. SpriteAtlas RegisterUnityClass("Core"); //65. SpriteRenderer RegisterUnityClass("Core"); //66. TagManager RegisterUnityClass("Core"); //67. TextAsset RegisterUnityClass("Core"); //68. Texture RegisterUnityClass("Core"); //69. Texture2D RegisterUnityClass("Core"); //70. Texture2DArray RegisterUnityClass("Core"); //71. Texture3D RegisterUnityClass("Core"); //72. TimeManager RegisterUnityClass("Core"); //73. TrailRenderer RegisterUnityClass("Core"); //74. Transform RegisterUnityClass("Core"); //75. ParticleSystem RegisterUnityClass("ParticleSystem"); //76. ParticleSystemRenderer RegisterUnityClass("ParticleSystem"); //77. BoxCollider RegisterUnityClass("Physics"); //78. CapsuleCollider RegisterUnityClass("Physics"); //79. CharacterController RegisterUnityClass("Physics"); //80. Collider RegisterUnityClass("Physics"); //81. MeshCollider RegisterUnityClass("Physics"); //82. PhysicMaterial RegisterUnityClass("Physics"); //83. PhysicsManager RegisterUnityClass("Physics"); //84. Rigidbody RegisterUnityClass("Physics"); //85. SphereCollider RegisterUnityClass("Physics"); //86. AnchoredJoint2D RegisterUnityClass("Physics2D"); //87. BoxCollider2D RegisterUnityClass("Physics2D"); //88. Collider2D RegisterUnityClass("Physics2D"); //89. HingeJoint2D RegisterUnityClass("Physics2D"); //90. Joint2D RegisterUnityClass("Physics2D"); //91. Physics2DSettings RegisterUnityClass("Physics2D"); //92. PhysicsMaterial2D RegisterUnityClass("Physics2D"); //93. PolygonCollider2D RegisterUnityClass("Physics2D"); //94. Rigidbody2D RegisterUnityClass("Physics2D"); //95. Font RegisterUnityClass("TextRendering"); //96. Canvas RegisterUnityClass("UI"); //97. CanvasGroup RegisterUnityClass("UI"); //98. CanvasRenderer RegisterUnityClass("UI"); //99. UnityConnectSettings RegisterUnityClass("UnityConnect"); //100. VideoPlayer RegisterUnityClass("Video"); }