fix:1、添加arrow的游戏代码,和相关的周边功能
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@@ -11,6 +11,8 @@ namespace FGUI.ZM_Lobby_03
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UIObjectFactory.SetPackageItemExtension(btn_task_pass.URL, typeof(btn_task_pass));
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UIObjectFactory.SetPackageItemExtension(btn_egg.URL, typeof(btn_egg));
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UIObjectFactory.SetPackageItemExtension(com_first_award.URL, typeof(com_first_award));
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UIObjectFactory.SetPackageItemExtension(com_statement.URL, typeof(com_statement));
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UIObjectFactory.SetPackageItemExtension(btn_state.URL, typeof(btn_state));
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UIObjectFactory.SetPackageItemExtension(btn_item_play.URL, typeof(btn_item_play));
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UIObjectFactory.SetPackageItemExtension(com_hall.URL, typeof(com_hall));
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UIObjectFactory.SetPackageItemExtension(com_payloading.URL, typeof(com_payloading));
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@@ -0,0 +1,25 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.ZM_Lobby_03
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{
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public partial class btn_state : GButton
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{
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public Controller state;
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public const string URL = "ui://gytj501clb7l2y";
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public static btn_state CreateInstance()
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{
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return (btn_state)UIPackage.CreateObject("ZM_Lobby_03", "btn_state");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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state = GetControllerAt(0);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 925c8012230daca4c86440ae294f0b0e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,31 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.ZM_Lobby_03
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{
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public partial class com_statement : GComponent
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{
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public GButton btn_back;
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public GList list;
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public btn_state state1;
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public btn_state state2;
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public const string URL = "ui://gytj501clb7l2x";
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public static com_statement CreateInstance()
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{
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return (com_statement)UIPackage.CreateObject("ZM_Lobby_03", "com_statement");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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btn_back = (GButton)GetChildAt(0);
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list = (GList)GetChildAt(1);
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state1 = (btn_state)GetChildAt(2);
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state2 = (btn_state)GetChildAt(3);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6a49c6ece5881c347b78b8bb00141cf6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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