fix:1、添加arrow的游戏代码,和相关的周边功能

This commit is contained in:
2026-07-10 17:57:02 +08:00
parent dd56ccb469
commit f1e05d9547
145 changed files with 8492 additions and 1059 deletions
@@ -11,6 +11,8 @@ namespace FGUI.ZM_Lobby_03
UIObjectFactory.SetPackageItemExtension(btn_task_pass.URL, typeof(btn_task_pass));
UIObjectFactory.SetPackageItemExtension(btn_egg.URL, typeof(btn_egg));
UIObjectFactory.SetPackageItemExtension(com_first_award.URL, typeof(com_first_award));
UIObjectFactory.SetPackageItemExtension(com_statement.URL, typeof(com_statement));
UIObjectFactory.SetPackageItemExtension(btn_state.URL, typeof(btn_state));
UIObjectFactory.SetPackageItemExtension(btn_item_play.URL, typeof(btn_item_play));
UIObjectFactory.SetPackageItemExtension(com_hall.URL, typeof(com_hall));
UIObjectFactory.SetPackageItemExtension(com_payloading.URL, typeof(com_payloading));
@@ -0,0 +1,25 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.ZM_Lobby_03
{
public partial class btn_state : GButton
{
public Controller state;
public const string URL = "ui://gytj501clb7l2y";
public static btn_state CreateInstance()
{
return (btn_state)UIPackage.CreateObject("ZM_Lobby_03", "btn_state");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
state = GetControllerAt(0);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,31 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.ZM_Lobby_03
{
public partial class com_statement : GComponent
{
public GButton btn_back;
public GList list;
public btn_state state1;
public btn_state state2;
public const string URL = "ui://gytj501clb7l2x";
public static com_statement CreateInstance()
{
return (com_statement)UIPackage.CreateObject("ZM_Lobby_03", "com_statement");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
btn_back = (GButton)GetChildAt(0);
list = (GList)GetChildAt(1);
state1 = (btn_state)GetChildAt(2);
state2 = (btn_state)GetChildAt(3);
}
}
}
@@ -0,0 +1,11 @@
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