fix:1、添加arrow的游戏代码,和相关的周边功能
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@@ -13,6 +13,7 @@ namespace FGUI.ZM_Common_01
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UIObjectFactory.SetPackageItemExtension(btn_head.URL, typeof(btn_head));
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UIObjectFactory.SetPackageItemExtension(btn_chat.URL, typeof(btn_chat));
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UIObjectFactory.SetPackageItemExtension(com_money.URL, typeof(com_money));
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UIObjectFactory.SetPackageItemExtension(com_open_tips.URL, typeof(com_open_tips));
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UIObjectFactory.SetPackageItemExtension(com_broadcast1.URL, typeof(com_broadcast1));
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UIObjectFactory.SetPackageItemExtension(com_broadcast_text1.URL, typeof(com_broadcast_text1));
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UIObjectFactory.SetPackageItemExtension(btn_curr.URL, typeof(btn_curr));
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@@ -11,6 +11,7 @@ namespace FGUI.ZM_Common_01
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public Controller can_buy;
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public GTextField btn_text;
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public GTextField watch;
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public GImage img_saveingpot;
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public const string URL = "ui://o9974uc5b7ax1h";
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public static btn_watchAd CreateInstance()
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@@ -26,6 +27,7 @@ namespace FGUI.ZM_Common_01
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can_buy = GetControllerAt(1);
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btn_text = (GTextField)GetChildAt(2);
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watch = (GTextField)GetChildAt(3);
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img_saveingpot = (GImage)GetChildAt(6);
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}
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}
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}
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@@ -0,0 +1,29 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.ZM_Common_01
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{
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public partial class com_open_tips : GComponent
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{
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public GTextField text_level_limit;
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public GGroup panel;
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public Transition t0;
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public const string URL = "ui://o9974uc5m39de3r";
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public static com_open_tips CreateInstance()
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{
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return (com_open_tips)UIPackage.CreateObject("ZM_Common_01", "com_open_tips");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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text_level_limit = (GTextField)GetChildAt(2);
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panel = (GGroup)GetChildAt(3);
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t0 = GetTransitionAt(0);
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}
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}
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}
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@@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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