fix:1、UI更换(全部更换完)
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@@ -49,20 +49,20 @@ namespace LoveLegend
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{
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DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
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InitView();
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DOVirtual.DelayedCall(0.2f, () =>
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{
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if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count&&GameHelper.IsGiftSwitch())
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{
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LevelUnlock levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1];
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if (levelUnlock_.LeveType != 0)
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{
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if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1))
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1);
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}
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}
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}
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});
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// DOVirtual.DelayedCall(0.2f, () =>
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// {
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// if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count&&GameHelper.IsGiftSwitch())
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// {
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// LevelUnlock levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1];
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// if (levelUnlock_.LeveType != 0)
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// {
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// if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1))
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// {
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// uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1);
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// }
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// }
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// }
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// });
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@@ -105,21 +105,21 @@ namespace LoveLegend
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ui.text_level.text = stage;
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DOVirtual.DelayedCall(0.2f, () =>
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DOVirtual.DelayedCall(0.7f, () =>
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{
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ui.tips_node1.visible = true;
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var open_bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node1, Fx_Type.fx_open_bg, ref closeCallback);
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open_bg.state.SetAnimation(0, "animation", true);
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ui.tips_node1.SetScale(1.25f, 1.25f);
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ui.tips_node.visible = true;
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var open_game = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_open, ref closeCallback);
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open_game.state.SetAnimation(0, "animation", false);
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open_game.state.Complete += (a) =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
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};
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// ui.tips_node1.visible = true;
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// var open_bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node1, Fx_Type.fx_open_bg, ref closeCallback);
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// open_bg.state.SetAnimation(0, "animation", true);
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// ui.tips_node1.SetScale(1.25f, 1.25f);
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//
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// ui.tips_node.visible = true;
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// var open_game = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_open, ref closeCallback);
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// open_game.state.SetAnimation(0, "animation", false);
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// open_game.state.Complete += (a) =>
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// {
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
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// };
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});
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}
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}
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