fix:1、添加_A表的读取方式
This commit is contained in:
@@ -593,7 +593,7 @@ namespace RedHotRoast
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{
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if (GameHelper.GetLevel() < GameHelper.GetCommonModel().MultiModal)
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{
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TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1].Name);
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TextureHelper.setGamebg(ConfigSystem.GetLevelUnlockConfig()[GameHelper.GetLevel() - 1].Name);
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}
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else
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{
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@@ -603,27 +603,27 @@ namespace RedHotRoast
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{
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if (levelunlock_.type == 0)
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{
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if (levelunlock_.config_index >= ConfigSystem.GetConfig<FreeImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<FreeImageLibrary>().Count - 1;
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FreeImageLibrary _leveldata = ConfigSystem.GetConfig<FreeImageLibrary>()[levelunlock_.config_index];
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if (levelunlock_.config_index >= ConfigSystem.GetFreeImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetFreeImageConfig().Count - 1;
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FreeImageLibrary _leveldata = ConfigSystem.GetFreeImageConfig()[levelunlock_.config_index];
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TextureHelper.setGamebg(_leveldata.Name);
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}
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else if (levelunlock_.type == 1)
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{
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if (levelunlock_.config_index >= ConfigSystem.GetConfig<ADImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<ADImageLibrary>().Count - 1;
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ADImageLibrary _leveldata = ConfigSystem.GetConfig<ADImageLibrary>()[levelunlock_.config_index];
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if (levelunlock_.config_index >= ConfigSystem.GetADImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetADImageConfig().Count - 1;
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ADImageLibrary _leveldata = ConfigSystem.GetADImageConfig()[levelunlock_.config_index];
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TextureHelper.setGamebg(_leveldata.Name);
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}
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else if (levelunlock_.type == 2)
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{
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if (levelunlock_.config_index >= ConfigSystem.GetConfig<SpecialImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<SpecialImageLibrary>().Count - 1;
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SpecialImageLibrary _leveldata = ConfigSystem.GetConfig<SpecialImageLibrary>()[levelunlock_.config_index];
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if (levelunlock_.config_index >= ConfigSystem.GetSpecialImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetSpecialImageConfig().Count - 1;
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SpecialImageLibrary _leveldata = ConfigSystem.GetSpecialImageConfig()[levelunlock_.config_index];
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TextureHelper.setGamebg(_leveldata.Name);
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}
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else if (levelunlock_.type == 3)
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{
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if (levelunlock_.config_index >= ConfigSystem.GetConfig<VIPImageLibrary>().Count) levelunlock_.config_index = ConfigSystem.GetConfig<VIPImageLibrary>().Count - 1;
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VIPImageLibrary _leveldata = ConfigSystem.GetConfig<VIPImageLibrary>()[levelunlock_.config_index];
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if (levelunlock_.config_index >= ConfigSystem.GetVIPImageConfig().Count) levelunlock_.config_index = ConfigSystem.GetVIPImageConfig().Count - 1;
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VIPImageLibrary _leveldata = ConfigSystem.GetVIPImageConfig()[levelunlock_.config_index];
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TextureHelper.setGamebg(_leveldata.Name);
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}
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}
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@@ -633,13 +633,13 @@ namespace RedHotRoast
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{
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return;
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}
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if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count)
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if (GameHelper.GetLevel() - 1 < ConfigSystem.GetLevelUnlockConfig().Count)
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{
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TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1].Name);
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TextureHelper.setGamebg(ConfigSystem.GetLevelUnlockConfig()[GameHelper.GetLevel() - 1].Name);
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}
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else
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{
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TextureHelper.setGamebg(ConfigSystem.GetConfig<LevelUnlock>()[ConfigSystem.GetConfig<LevelUnlock>().Count - 1].Name);
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TextureHelper.setGamebg(ConfigSystem.GetLevelUnlockConfig()[ConfigSystem.GetLevelUnlockConfig().Count - 1].Name);
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}
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}
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}
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@@ -1,308 +1,308 @@
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using System.Collections.Generic;
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using System.Globalization;
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using AppsFlyerSDK;
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using IgnoreOPS;
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using SGModule.Common.Extensions;
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using SGModule.Net;
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using SGModule.NetKit;
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using UnityEngine;
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namespace RedHotRoast
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{
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public class RainPlayUICtrl : BaseUICtrl
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{
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private RainPlayUI ui;
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private RainPlayModel model;
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private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
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private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new RainPlayUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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private void GetPayReward(decimal goldNum)
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{
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if (goldNum == 0) return;
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var start = new Vector2(540, 960);
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var end = new Vector2(236, 62);
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var rewardData = new RewardData();
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var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask)
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{
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startPosition = start,
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};
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rewardData.AddReward(rewardSingleData);
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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}
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void pay_success(object str)
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{
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bool is_maxPay = false; // 第三方支付
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string type = (string)str;
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string purch_number = "";
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if (type.Contains("buy_gold"))
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{
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if (type.StartsWith("buy_gold"))
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{
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int startIndex = "buy_gold".Length;
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string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
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int suffix_num = int.Parse(suffix);
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purch_number = ConfigSystem.GetConfig<Paidcoins>()[suffix_num].Payment_amount2.ToString();
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if (!UIManager.Instance.IsExistUI(UIConst.BuygoldUI))
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{
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List<Paidcoins> list = ConfigSystem.GetConfig<Paidcoins>();
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// GameHelper.AddGoldNumber(list[suffix_num].Actual_coins);
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int gold_num = list[suffix_num].Actual_coins;
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GetPayReward(gold_num);
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SaveData.GetSaveObject()._goldtime[suffix_num] = (int)GameHelper.GetNowTime();
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SaveData.SaveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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}
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}
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}
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else if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
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{
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SaveData.GetSaveObject().is_get_battlepass = true;
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int gold = 0;
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int out_ = 0;
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int back_ = 0;
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int refresh_ = 0;
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List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<Passportrewards>();
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for (int i = 0; i < Passportrewards_list.Count; i++)
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{
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if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
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{
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if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
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SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
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}
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else break;
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}
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var purch = ConfigSystem.GetCommonConf().Passportgift2;
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purch_number = purch.ToString();
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if (UIManager.Instance.IsExistUI(UIConst.PassViewUI))
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{
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GameHelper.AddItemNumber(0, out_);
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GameHelper.AddItemNumber(1, back_);
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GameHelper.AddItemNumber(2, refresh_);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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// DataMgr.Coin.Value += gold;
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GetPayReward(gold);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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}
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}
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else if (type == PurchasingManager.GetPaySku(PayType.buy_one))
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{
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SaveData.GetSaveObject().have_slot = true;
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SaveData.SaveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
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GameHelper.ShowTips("purchase_succ", true);
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purch_number = GameHelper.GetCommonModel().addspace2.ToString();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.remove_ad))
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{
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SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + GameHelper.GetCommonModel().RemoveADsPackDuration * 3600;
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SaveData.GetSaveObject().is_get_removead = true;
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SaveData.SaveDataFunc();
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// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity);
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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ui?.setBtnAds();
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GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
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GameHelper.ShowTips("purchase_succ", true);
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purch_number = ConfigSystem.GetConfig<Paidgift>()[1].Paid_price2.ToString();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.pack_reward))
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{
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List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
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int gold_num = list[0].coins_quantity;
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int back_num = list[0].props_quantity[1];
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int out_num = list[0].props_quantity[0];
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int refresh_num = list[0].props_quantity[2];
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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SaveData.GetSaveObject().is_get_packreward = true;
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SaveData.SaveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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ui?.setBtnAds();
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GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
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GameHelper.ShowTips("purchase_succ", true);
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purch_number = ConfigSystem.GetConfig<Paidgift>()[0].Paid_price2.ToString();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.fail_pack))
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{
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List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
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purch_number = ConfigSystem.GetConfig<Paidgift>()[2].Paid_price2.ToString();
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//ui?.setBtnAds();
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GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
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// DataMgr.Coin.Value += ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity;
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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int back_num = list[2].props_quantity[1];
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int out_num = list[2].props_quantity[0];
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int refresh_num = list[2].props_quantity[2];
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//GameHelper.addGoldNumber(gold_num);
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int gold_num = list[2].coins_quantity;
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if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num;
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.SaveDataFunc();
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}
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else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift))
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{
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SaveData.GetSaveObject().is_get_ThreeDaysGift = true;
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SaveData.SaveDataFunc();
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purch_number = ConfigSystem.GetConfig<Multigift>()[0].Paid_price2.ToString();
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}
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else if (type.StartsWith("vip_club"))
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{
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is_maxPay = true;
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int startIndex = "vip_club".Length;
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string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
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int suffixNum = int.Parse(suffix);
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if (!MaxPayManager.isIOSPay)
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{
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var days = 0;
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switch (suffixNum)
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{
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case 0:
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days = (int)VipDay.Week;
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break;
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case 1:
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days = (int)VipDay.Month;
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break;
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case 2:
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days = (int)VipDay.Year;
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break;
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}
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if (days > 0)
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{
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// 设置 VIP 到期时间(当前时间戳 + VIP 天数对应的秒数)
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if (DataMgr.VipExpirationTime.Value > ServerClock.GetCurrentServerTime())
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{
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DataMgr.VipExpirationTime.Value = DataMgr.VipExpirationTime.Value + days * 24 * 60 * 60;
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}
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else DataMgr.VipExpirationTime.Value = ServerClock.GetCurrentServerTime() + days * 24 * 60 * 60;
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}
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DataMgr.VipLevel.Value = suffixNum + 1;
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}
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purch_number = ConfigSystem.GetConfig<VipClub>()[suffixNum].DiscountPrice.ToString();
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GameDispatcher.Instance.Dispatch(GameMsg.BuyVip);
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}
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else if (type.StartsWith("secret_albnums"))
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{
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is_maxPay = true;
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int startIndex = "secret_albnums".Length;
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string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
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int suffix_num = int.Parse(suffix);
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var model = ConfigSystem.GetConfig<SecretAlbums>()[suffix_num];
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if (model.PayType == (int)UnlockPayType.Pay && !GameHelper.isVipUnlock)
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{
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purch_number = ConfigSystem.GetConfig<SecretAlbums>()[suffix_num].DiscountPrice.ToString();
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}
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GameHelper.isVipUnlock = false;
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}
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
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if ((!GameHelper.IsAdModelOfPay() || is_maxPay) && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
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{
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var revenueNum = (int)(purch_number.As<decimal>() * 10000);
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var payType = MaxPayManager.isIOSPay ? 0 : 1;
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// 付费上报BI
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BIManager.Instance.TrackPurchase(purch_number.As<double>(), "USD", payType.ToString(), type, "paid");
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Debug.Log("付费收益上报AF----------- " + revenue);
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adCallbackInfo.Clear();
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adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
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adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString());
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adCallbackInfo.Add("af_currency", "USD");
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adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
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AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
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TrackKit.SendEvent(AfPurchaseTrack.Event, AfPurchaseTrack.Property.af_revenue, (int)(purch_number.As<decimal>() * 10000));
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}
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}
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#endregion
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public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
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}
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using System.Collections.Generic;
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using System.Globalization;
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using AppsFlyerSDK;
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using IgnoreOPS;
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using SGModule.Common.Extensions;
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using SGModule.Net;
|
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using SGModule.NetKit;
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using UnityEngine;
|
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|
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namespace RedHotRoast
|
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{
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public class RainPlayUICtrl : BaseUICtrl
|
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{
|
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private RainPlayUI ui;
|
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private RainPlayModel model;
|
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private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
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private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new RainPlayUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
|
||||
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void GetPayReward(decimal goldNum)
|
||||
{
|
||||
if (goldNum == 0) return;
|
||||
|
||||
var start = new Vector2(540, 960);
|
||||
var end = new Vector2(236, 62);
|
||||
var rewardData = new RewardData();
|
||||
var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask)
|
||||
{
|
||||
startPosition = start,
|
||||
};
|
||||
rewardData.AddReward(rewardSingleData);
|
||||
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
|
||||
}
|
||||
|
||||
void pay_success(object str)
|
||||
{
|
||||
bool is_maxPay = false; // 第三方支付
|
||||
string type = (string)str;
|
||||
string purch_number = "";
|
||||
if (type.Contains("buy_gold"))
|
||||
{
|
||||
if (type.StartsWith("buy_gold"))
|
||||
{
|
||||
int startIndex = "buy_gold".Length;
|
||||
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
|
||||
int suffix_num = int.Parse(suffix);
|
||||
|
||||
purch_number = ConfigSystem.GetConfig<Paidcoins>()[suffix_num].Payment_amount2.ToString();
|
||||
|
||||
if (!UIManager.Instance.IsExistUI(UIConst.BuygoldUI))
|
||||
{
|
||||
List<Paidcoins> list = ConfigSystem.GetConfig<Paidcoins>();
|
||||
// GameHelper.AddGoldNumber(list[suffix_num].Actual_coins);
|
||||
int gold_num = list[suffix_num].Actual_coins;
|
||||
GetPayReward(gold_num);
|
||||
SaveData.GetSaveObject()._goldtime[suffix_num] = (int)GameHelper.GetNowTime();
|
||||
SaveData.SaveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
|
||||
{
|
||||
SaveData.GetSaveObject().is_get_battlepass = true;
|
||||
int gold = 0;
|
||||
int out_ = 0;
|
||||
int back_ = 0;
|
||||
int refresh_ = 0;
|
||||
List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<Passportrewards>();
|
||||
for (int i = 0; i < Passportrewards_list.Count; i++)
|
||||
{
|
||||
if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
|
||||
{
|
||||
if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
|
||||
else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
|
||||
else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
|
||||
else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
|
||||
SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
|
||||
}
|
||||
else break;
|
||||
}
|
||||
var purch = ConfigSystem.GetCommonConf().Passportgift2;
|
||||
purch_number = purch.ToString();
|
||||
if (UIManager.Instance.IsExistUI(UIConst.PassViewUI))
|
||||
{
|
||||
GameHelper.AddItemNumber(0, out_);
|
||||
GameHelper.AddItemNumber(1, back_);
|
||||
GameHelper.AddItemNumber(2, refresh_);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
// DataMgr.Coin.Value += gold;
|
||||
GetPayReward(gold);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
}
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.buy_one))
|
||||
{
|
||||
SaveData.GetSaveObject().have_slot = true;
|
||||
SaveData.SaveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
|
||||
GameHelper.ShowTips("purchase_succ", true);
|
||||
|
||||
purch_number = GameHelper.GetCommonModel().addspace2.ToString();
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.remove_ad))
|
||||
{
|
||||
SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + GameHelper.GetCommonModel().RemoveADsPackDuration * 3600;
|
||||
SaveData.GetSaveObject().is_get_removead = true;
|
||||
SaveData.SaveDataFunc();
|
||||
// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity);
|
||||
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
ui?.setBtnAds();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
|
||||
GameHelper.ShowTips("purchase_succ", true);
|
||||
purch_number = ConfigSystem.GetConfig<Paidgift>()[1].Paid_price2.ToString();
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.pack_reward))
|
||||
{
|
||||
List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
|
||||
int gold_num = list[0].coins_quantity;
|
||||
int back_num = list[0].props_quantity[1];
|
||||
int out_num = list[0].props_quantity[0];
|
||||
int refresh_num = list[0].props_quantity[2];
|
||||
|
||||
GameHelper.AddItemNumber(0, out_num);
|
||||
GameHelper.AddItemNumber(1, back_num);
|
||||
GameHelper.AddItemNumber(2, refresh_num);
|
||||
SaveData.GetSaveObject().is_get_packreward = true;
|
||||
SaveData.SaveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
ui?.setBtnAds();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
|
||||
GameHelper.ShowTips("purchase_succ", true);
|
||||
purch_number = ConfigSystem.GetConfig<Paidgift>()[0].Paid_price2.ToString();
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.fail_pack))
|
||||
{
|
||||
List<Paidgift> list = ConfigSystem.GetConfig<Paidgift>();
|
||||
purch_number = ConfigSystem.GetConfig<Paidgift>()[2].Paid_price2.ToString();
|
||||
//ui?.setBtnAds();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
|
||||
|
||||
// DataMgr.Coin.Value += ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity;
|
||||
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
int back_num = list[2].props_quantity[1];
|
||||
int out_num = list[2].props_quantity[0];
|
||||
int refresh_num = list[2].props_quantity[2];
|
||||
//GameHelper.addGoldNumber(gold_num);
|
||||
int gold_num = list[2].coins_quantity;
|
||||
if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num;
|
||||
GameHelper.AddItemNumber(0, out_num);
|
||||
GameHelper.AddItemNumber(1, back_num);
|
||||
GameHelper.AddItemNumber(2, refresh_num);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
SaveData.SaveDataFunc();
|
||||
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift))
|
||||
{
|
||||
SaveData.GetSaveObject().is_get_ThreeDaysGift = true;
|
||||
SaveData.SaveDataFunc();
|
||||
purch_number = ConfigSystem.GetConfig<Multigift>()[0].Paid_price2.ToString();
|
||||
}
|
||||
else if (type.StartsWith("vip_club"))
|
||||
{
|
||||
is_maxPay = true;
|
||||
int startIndex = "vip_club".Length;
|
||||
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
|
||||
int suffixNum = int.Parse(suffix);
|
||||
|
||||
if (!MaxPayManager.isIOSPay)
|
||||
{
|
||||
var days = 0;
|
||||
switch (suffixNum)
|
||||
{
|
||||
case 0:
|
||||
days = (int)VipDay.Week;
|
||||
break;
|
||||
case 1:
|
||||
days = (int)VipDay.Month;
|
||||
break;
|
||||
case 2:
|
||||
days = (int)VipDay.Year;
|
||||
break;
|
||||
}
|
||||
|
||||
if (days > 0)
|
||||
{
|
||||
// 设置 VIP 到期时间(当前时间戳 + VIP 天数对应的秒数)
|
||||
if (DataMgr.VipExpirationTime.Value > ServerClock.GetCurrentServerTime())
|
||||
{
|
||||
DataMgr.VipExpirationTime.Value = DataMgr.VipExpirationTime.Value + days * 24 * 60 * 60;
|
||||
}
|
||||
else DataMgr.VipExpirationTime.Value = ServerClock.GetCurrentServerTime() + days * 24 * 60 * 60;
|
||||
}
|
||||
DataMgr.VipLevel.Value = suffixNum + 1;
|
||||
}
|
||||
purch_number = ConfigSystem.GetConfig<VipClub>()[suffixNum].DiscountPrice.ToString();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.BuyVip);
|
||||
}
|
||||
else if (type.StartsWith("secret_albnums"))
|
||||
{
|
||||
is_maxPay = true;
|
||||
int startIndex = "secret_albnums".Length;
|
||||
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
|
||||
int suffix_num = int.Parse(suffix);
|
||||
var model = ConfigSystem.GetSecretAlbumsConfig()[suffix_num];
|
||||
if (model.PayType == (int)UnlockPayType.Pay && !GameHelper.isVipUnlock)
|
||||
{
|
||||
purch_number = ConfigSystem.GetSecretAlbumsConfig()[suffix_num].DiscountPrice.ToString();
|
||||
}
|
||||
GameHelper.isVipUnlock = false;
|
||||
}
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
|
||||
|
||||
if ((!GameHelper.IsAdModelOfPay() || is_maxPay) && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
|
||||
{
|
||||
var revenueNum = (int)(purch_number.As<decimal>() * 10000);
|
||||
var payType = MaxPayManager.isIOSPay ? 0 : 1;
|
||||
|
||||
// 付费上报BI
|
||||
BIManager.Instance.TrackPurchase(purch_number.As<double>(), "USD", payType.ToString(), type, "paid");
|
||||
|
||||
Debug.Log("付费收益上报AF----------- " + revenue);
|
||||
adCallbackInfo.Clear();
|
||||
adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
|
||||
adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString());
|
||||
adCallbackInfo.Add("af_currency", "USD");
|
||||
adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
|
||||
AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
|
||||
|
||||
TrackKit.SendEvent(AfPurchaseTrack.Event, AfPurchaseTrack.Property.af_revenue, (int)(purch_number.As<decimal>() * 10000));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user