fix:1、删除部分不用的资源代码。2、a面修复bug
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@@ -4,7 +4,6 @@ using System.Linq;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_2019_2_OR_NEWER
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namespace AppLovinMax.Scripts.IntegrationManager.Editor
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{
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/// <summary>
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@@ -165,4 +164,3 @@ namespace AppLovinMax.Scripts.IntegrationManager.Editor
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#endregion
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}
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}
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#endif
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