fix:1、更换ui(图鉴相关)
This commit is contained in:
@@ -1,21 +1,40 @@
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using SGModule.ConfigLoader;
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namespace RedHotRoast {
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[ConfigKey("LevelUnlock")]
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public class LevelUnlock {
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("Live")]
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public class Live {
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public int Progress;
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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}
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}
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using SGModule.ConfigLoader;
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namespace RedHotRoast {
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[ConfigKey("LevelUnlock")]
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public class LevelUnlock {
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("LevelUnlock_A")]
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public class LevelUnlock_A
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{
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("Live")]
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public class Live {
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public int Progress;
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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}
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[ConfigKey("Live_A")]
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public class Live_A
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{
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public int Progress;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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}
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}
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@@ -1,40 +1,73 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace RedHotRoast
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{
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[ConfigKey("FreeImageLibrary")]
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public class FreeImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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}
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[ConfigKey("ADImageLibrary")]
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public class ADImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("SpecialImageLibrary")]
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public class SpecialImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("VIPImageLibrary")]
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public class VIPImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace RedHotRoast
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{
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[ConfigKey("FreeImageLibrary")]
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public class FreeImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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}
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[ConfigKey("ADImageLibrary")]
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public class ADImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("SpecialImageLibrary")]
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public class SpecialImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("VIPImageLibrary")]
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public class VIPImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("FreeImageLibrary_A")]
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public class FreeImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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}
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[ConfigKey("ADImageLibrary_A")]
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public class ADImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("SpecialImageLibrary_A")]
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public class SpecialImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("VIPImageLibrary_A")]
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public class VIPImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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}
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@@ -1,20 +1,38 @@
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using SGModule.ConfigLoader;
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namespace RedHotRoast {
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[ConfigKey("SecretAlbums")]
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public class SecretAlbums {
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public int id;
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public int HotType;
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public string Name;
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public string Name2;
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public float Price;
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public int PayType; //解锁方式(0:支付,1:金币,2:广告)
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public float DiscountPrice;
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public int GoldCoins;
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public int AD;
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public int CD;
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public float Quantity;
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public int[] State;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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}
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}
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using SGModule.ConfigLoader;
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namespace RedHotRoast {
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[ConfigKey("SecretAlbums")]
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public class SecretAlbums {
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public int id;
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public int HotType;
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public string Name;
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public string Name2;
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public float Price;
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public int PayType; //解锁方式(0:支付,1:金币,2:广告)
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public float DiscountPrice;
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public int GoldCoins;
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public int AD;
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public int CD;
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public float Quantity;
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public int[] State;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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}
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[ConfigKey("SecretAlbums_A")]
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public class SecretAlbums_A
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{
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public int id;
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public int HotType;
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public string Name;
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public string Name2;
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public float Price;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public int PayType; //解锁方式(0:支付,1:金币,2:广告)
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public float DiscountPrice;
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public int GoldCoins;
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public int AD;
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public int CD;
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public float Quantity;
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public int[] State;
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}
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}
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@@ -19,7 +19,7 @@ namespace FGUI.LG_Common
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{
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base.ConstructFromXML(xml);
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anim = (GGraph)GetChildAt(1);
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anim = (GGraph)GetChildAt(0);
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}
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}
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}
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@@ -9,6 +9,7 @@ namespace FGUI.LG_Unlock
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public static void BindAll()
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{
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UIObjectFactory.SetPackageItemExtension(com_chatUnlock.URL, typeof(com_chatUnlock));
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UIObjectFactory.SetPackageItemExtension(com_imgMask.URL, typeof(com_imgMask));
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UIObjectFactory.SetPackageItemExtension(com_scAlbumLock.URL, typeof(com_scAlbumLock));
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UIObjectFactory.SetPackageItemExtension(com_LiveUnlock.URL, typeof(com_LiveUnlock));
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UIObjectFactory.SetPackageItemExtension(com_SubUnlock.URL, typeof(com_SubUnlock));
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@@ -0,0 +1,25 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.LG_Unlock
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{
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public partial class com_imgMask : GComponent
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{
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public GGraph anim;
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public const string URL = "ui://876wwqikd3y01h";
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public static com_imgMask CreateInstance()
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{
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return (com_imgMask)UIPackage.CreateObject("LG_Unlock", "com_imgMask");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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anim = (GGraph)GetChildAt(1);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9023c92b04f52a142ba0852e04f2eb2f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,6 +8,7 @@ namespace FGUI.LG_Unlock
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public partial class com_scAlbumLock : GComponent
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{
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public GButton btn_close;
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public GGraph anim;
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public GTextField text_unlock;
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public const string URL = "ui://876wwqiki5pm0";
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@@ -21,7 +22,8 @@ namespace FGUI.LG_Unlock
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base.ConstructFromXML(xml);
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btn_close = (GButton)GetChildAt(1);
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text_unlock = (GTextField)GetChildAt(2);
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anim = (GGraph)GetChildAt(2);
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text_unlock = (GTextField)GetChildAt(4);
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}
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}
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}
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@@ -28,12 +28,12 @@ namespace FGUI.LG_albums
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type = GetControllerAt(0);
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is_vip = GetControllerAt(1);
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com_loader = (GComponent)GetChildAt(1);
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btn_pay = (GButton)GetChildAt(12);
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btn_vip = (GButton)GetChildAt(13);
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btn_download = (GButton)GetChildAt(14);
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btn_watch = (GButton)GetChildAt(15);
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btn_download_coin = (GButton)GetChildAt(16);
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com_loader = (GComponent)GetChildAt(2);
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btn_pay = (GButton)GetChildAt(13);
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btn_vip = (GButton)GetChildAt(14);
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btn_download = (GButton)GetChildAt(15);
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btn_watch = (GButton)GetChildAt(16);
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btn_download_coin = (GButton)GetChildAt(17);
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}
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}
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}
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@@ -11,6 +11,8 @@ namespace FGUI.LG_live
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UIObjectFactory.SetPackageItemExtension(com_live.URL, typeof(com_live));
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UIObjectFactory.SetPackageItemExtension(item_live.URL, typeof(item_live));
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UIObjectFactory.SetPackageItemExtension(com_liveDetail.URL, typeof(com_liveDetail));
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UIObjectFactory.SetPackageItemExtension(btn_claim.URL, typeof(btn_claim));
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UIObjectFactory.SetPackageItemExtension(btn_unlock_1.URL, typeof(btn_unlock_1));
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}
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}
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}
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@@ -0,0 +1,27 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.LG_live
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{
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public partial class btn_claim : GButton
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{
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public Controller have_vip;
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public GImage ad_icon;
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public const string URL = "ui://ttzukgl9lk0x1d";
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public static btn_claim CreateInstance()
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{
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return (btn_claim)UIPackage.CreateObject("LG_live", "btn_claim");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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have_vip = GetControllerAt(0);
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ad_icon = (GImage)GetChildAt(1);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d080593136c6b74438e366864f073a4c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,25 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.LG_live
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{
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public partial class btn_unlock_1 : GButton
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{
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public Controller down_load;
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public const string URL = "ui://ttzukgl9lk0x1i";
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public static btn_unlock_1 CreateInstance()
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{
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return (btn_unlock_1)UIPackage.CreateObject("LG_live", "btn_unlock_1");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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down_load = GetControllerAt(0);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c6836849b9bedcb4b9f3e81def6d3a3f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -20,8 +20,8 @@ namespace FGUI.LG_live
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{
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base.ConstructFromXML(xml);
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list_ = (GList)GetChildAt(2);
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btn_close = (GButton)GetChildAt(3);
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list_ = (GList)GetChildAt(1);
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btn_close = (GButton)GetChildAt(2);
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}
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}
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}
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@@ -16,8 +16,8 @@ namespace FGUI.LG_live
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public GComponent com_loader;
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public GComponent img_cover;
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public GImage img_mask;
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public GButton btn_download;
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public GButton btn_download_coin;
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public btn_claim btn_download;
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public btn_unlock_1 btn_download_coin;
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public GButton btn_pay;
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public GButton btn_watchad;
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public GButton btn_vip_unlock;
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@@ -41,8 +41,8 @@ namespace FGUI.LG_live
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com_loader = (GComponent)GetChildAt(4);
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img_cover = (GComponent)GetChildAt(5);
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img_mask = (GImage)GetChildAt(6);
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btn_download = (GButton)GetChildAt(7);
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btn_download_coin = (GButton)GetChildAt(8);
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btn_download = (btn_claim)GetChildAt(7);
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btn_download_coin = (btn_unlock_1)GetChildAt(8);
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btn_pay = (GButton)GetChildAt(11);
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btn_watchad = (GButton)GetChildAt(12);
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btn_vip_unlock = (GButton)GetChildAt(13);
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@@ -26,6 +26,7 @@ namespace FGUI.ZM_Lobby_03
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public GButton btn_head;
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public GButton btn_gold;
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public btn_play btn_play;
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public btn_play btn_play_1;
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public GButton btn_album;
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public GButton btn_secret;
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public GButton btn_vip;
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@@ -72,22 +73,23 @@ namespace FGUI.ZM_Lobby_03
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btn_head = (GButton)GetChildAt(19);
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btn_gold = (GButton)GetChildAt(20);
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btn_play = (btn_play)GetChildAt(21);
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btn_album = (GButton)GetChildAt(22);
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btn_secret = (GButton)GetChildAt(23);
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btn_vip = (GButton)GetChildAt(24);
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btn_live = (GButton)GetChildAt(25);
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btn_wheel = (GButton)GetChildAt(26);
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btn_sign = (btn_sign)GetChildAt(27);
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btn_shop = (GButton)GetChildAt(28);
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btn_pass = (btn_task_pass)GetChildAt(29);
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btn_three_day = (GButton)GetChildAt(30);
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btn_task = (GButton)GetChildAt(31);
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btn_noads = (GButton)GetChildAt(32);
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btn_record = (GButton)GetChildAt(33);
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btn_restore = (GButton)GetChildAt(34);
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btn_egg = (btn_egg)GetChildAt(35);
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top_panel = (GGroup)GetChildAt(36);
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btn_chat = (GButton)GetChildAt(37);
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btn_play_1 = (btn_play)GetChildAt(22);
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btn_album = (GButton)GetChildAt(23);
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btn_secret = (GButton)GetChildAt(24);
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btn_vip = (GButton)GetChildAt(25);
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btn_live = (GButton)GetChildAt(26);
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btn_wheel = (GButton)GetChildAt(27);
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btn_sign = (btn_sign)GetChildAt(28);
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btn_shop = (GButton)GetChildAt(29);
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btn_pass = (btn_task_pass)GetChildAt(30);
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btn_three_day = (GButton)GetChildAt(31);
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btn_task = (GButton)GetChildAt(32);
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btn_noads = (GButton)GetChildAt(33);
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btn_record = (GButton)GetChildAt(34);
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btn_restore = (GButton)GetChildAt(35);
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btn_egg = (btn_egg)GetChildAt(36);
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top_panel = (GGroup)GetChildAt(37);
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btn_chat = (GButton)GetChildAt(38);
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}
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}
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||||
}
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@@ -350,8 +350,8 @@ namespace RedHotRoast
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||||
//is debug test--------
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||||
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||||
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return false;
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||||
// return true; //zhushi
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||||
// return false;
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||||
return true; //zhushi
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||||
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||||
return GetLoginModel().IsMagic;
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||||
}
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||||
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||||
@@ -1,204 +1,203 @@
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namespace RedHotRoast
|
||||
{
|
||||
using System;
|
||||
using FairyGUI;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
public class FXManager : BaseUnityManager<FXManager>
|
||||
{
|
||||
private string fxPath = "Effect/sys/";
|
||||
|
||||
FXPool<Fx_Type> fx_ObjMonoObjPool;
|
||||
|
||||
private Transform goWrapperPar;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
GameObject obj = new GameObject("FX_Pool");
|
||||
obj.transform.parent = transform;
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localEulerAngles = Vector3.zero;
|
||||
fx_ObjMonoObjPool = new FXPool<Fx_Type>(obj.transform);
|
||||
fx_ObjMonoObjPool.NewObjFunc = NewObjFunc;
|
||||
fx_ObjMonoObjPool.GetObjFunc = GetObjFunc;
|
||||
fx_ObjMonoObjPool.RecObjFunc = RecObjFunc;
|
||||
}
|
||||
|
||||
private void RecObjFunc(Fx_Type arg1, Object arg2)
|
||||
{
|
||||
var componet = arg2 as Component;
|
||||
if (componet)
|
||||
componet.gameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
(arg2 as GameObject).SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void GetObjFunc(Fx_Type arg1, Object arg2)
|
||||
{
|
||||
var componet = arg2 as Component;
|
||||
if (componet)
|
||||
componet.gameObject.SetActive(true);
|
||||
else
|
||||
{
|
||||
(arg2 as GameObject).SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private Object NewObjFunc(Fx_Type arg)
|
||||
{
|
||||
if ((int)arg < 100)
|
||||
{
|
||||
var go = LoadKit.Instance.LoadGameObjectAndCloneSync("Effect.spine." + arg, arg.ToString());
|
||||
SkeletonAnimation sk = go.GetComponent<SkeletonAnimation>();
|
||||
|
||||
return sk;
|
||||
}
|
||||
else
|
||||
{
|
||||
fxPath = "Effect.sys." + arg;
|
||||
var go = LoadKit.Instance.LoadGameObjectAndCloneSync(fxPath, arg.ToString());
|
||||
|
||||
|
||||
ParticleSystem particleSystem = go.GetComponent<ParticleSystem>();
|
||||
if (particleSystem == null)
|
||||
{
|
||||
particleSystem = go.GetComponentInChildren<ParticleSystem>();
|
||||
}
|
||||
|
||||
if (particleSystem != null)
|
||||
{
|
||||
foreach (var item in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
||||
var main = item.main;
|
||||
main.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
}
|
||||
|
||||
particleSystem.transform.localScale = Vector3.one * 100;
|
||||
return particleSystem;
|
||||
}
|
||||
|
||||
return go;
|
||||
}
|
||||
}
|
||||
|
||||
public T GetFx<T>(Fx_Type fx_Type) where T : Object
|
||||
{
|
||||
T obj = fx_ObjMonoObjPool.GetObject<T>(fx_Type);
|
||||
SkeletonAnimation ani = obj as SkeletonAnimation;
|
||||
if (ani != null)
|
||||
{
|
||||
ani.gameObject.layer = 0;
|
||||
ani.ClearState();
|
||||
ani.transform.localPosition = Vector3.zero;
|
||||
ani.transform.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
public void RecFx<T>(Fx_Type fx_Type, T obj) where T : Object
|
||||
{
|
||||
fx_ObjMonoObjPool.RecObject(fx_Type, obj);
|
||||
}
|
||||
|
||||
public List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
fx_ObjMonoObjPool.Dispose();
|
||||
}
|
||||
|
||||
private Queue<GoWrapper> goWrapperQueue = new Queue<GoWrapper>();
|
||||
|
||||
public T SetFx<T>(GGraph gp, Fx_Type fx_Type, ref Action Rec) where T : Component
|
||||
{
|
||||
var fx = GetFx<T>(fx_Type);
|
||||
if (fx != null)
|
||||
{
|
||||
var goWrapper = new GoWrapper(fx.gameObject);
|
||||
gp.SetNativeObject(goWrapper);
|
||||
fx.transform.localPosition = Vector3.zero;
|
||||
fx.transform.localScale = Vector3.one * 100;
|
||||
fx.transform.localEulerAngles = Vector3.zero;
|
||||
Rec += () =>
|
||||
{
|
||||
goWrapper.wrapTarget = null;
|
||||
gp.SetNativeObject(null);
|
||||
RecFx(fx_Type, fx);
|
||||
};
|
||||
}
|
||||
|
||||
return fx;
|
||||
}
|
||||
|
||||
public GameObject SetFx(GGraph gp, Fx_Type fx_Type, ref Action Rec, bool supportStencil = false)
|
||||
{
|
||||
GameObject fx = GetFx<GameObject>(fx_Type);
|
||||
if (fx != null)
|
||||
{
|
||||
var goWrapper = new GoWrapper(fx.gameObject);
|
||||
gp.SetNativeObject(goWrapper);
|
||||
fx.transform.localPosition = Vector3.zero;
|
||||
fx.transform.localScale = Vector3.one * 100;
|
||||
fx.transform.localEulerAngles = Vector3.zero;
|
||||
Rec += () =>
|
||||
{
|
||||
goWrapper.wrapTarget = null;
|
||||
gp.SetNativeObject(null);
|
||||
RecFx(fx_Type, fx);
|
||||
};
|
||||
}
|
||||
|
||||
return fx;
|
||||
}
|
||||
}
|
||||
|
||||
public enum Fx_Type
|
||||
{
|
||||
None = -1,
|
||||
gamwin,
|
||||
fx_broad,
|
||||
fx_login,
|
||||
fx_hand_pre,
|
||||
fx_wheel,
|
||||
fx_disaappear_1,
|
||||
fx_disaappear_2,
|
||||
fx_first_reward,
|
||||
fx_open_bg,
|
||||
fx_open,
|
||||
fx_wins,
|
||||
fx_win,
|
||||
fx_end_bg,
|
||||
fx_btn_secret,
|
||||
fx_login_btn,
|
||||
fx_btn_play,
|
||||
fx_btn_vip,
|
||||
fx_btn_album,
|
||||
fx_btn_live,
|
||||
fx_egg_light,
|
||||
fx_egg,
|
||||
fx_play_button,
|
||||
fx_sign,
|
||||
fx_sign7,
|
||||
fx_three_gift,
|
||||
fx_add_box,
|
||||
fx_pass_free,
|
||||
fx_pass_premium,
|
||||
fx_proplight,
|
||||
fx_btnchat,
|
||||
fx_chatunlock,
|
||||
fx_chatunlock1,
|
||||
fx_chatunlock2,
|
||||
fx_free_idle = 104,
|
||||
fx_ui_jinbi_click = 107,
|
||||
}
|
||||
namespace RedHotRoast
|
||||
{
|
||||
using System;
|
||||
using FairyGUI;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
public class FXManager : BaseUnityManager<FXManager>
|
||||
{
|
||||
private string fxPath = "Effect/sys/";
|
||||
|
||||
FXPool<Fx_Type> fx_ObjMonoObjPool;
|
||||
|
||||
private Transform goWrapperPar;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
GameObject obj = new GameObject("FX_Pool");
|
||||
obj.transform.parent = transform;
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localEulerAngles = Vector3.zero;
|
||||
fx_ObjMonoObjPool = new FXPool<Fx_Type>(obj.transform);
|
||||
fx_ObjMonoObjPool.NewObjFunc = NewObjFunc;
|
||||
fx_ObjMonoObjPool.GetObjFunc = GetObjFunc;
|
||||
fx_ObjMonoObjPool.RecObjFunc = RecObjFunc;
|
||||
}
|
||||
|
||||
private void RecObjFunc(Fx_Type arg1, Object arg2)
|
||||
{
|
||||
var componet = arg2 as Component;
|
||||
if (componet)
|
||||
componet.gameObject.SetActive(false);
|
||||
else
|
||||
{
|
||||
(arg2 as GameObject).SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void GetObjFunc(Fx_Type arg1, Object arg2)
|
||||
{
|
||||
var componet = arg2 as Component;
|
||||
if (componet)
|
||||
componet.gameObject.SetActive(true);
|
||||
else
|
||||
{
|
||||
(arg2 as GameObject).SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private Object NewObjFunc(Fx_Type arg)
|
||||
{
|
||||
if ((int)arg < 100)
|
||||
{
|
||||
var go = LoadKit.Instance.LoadGameObjectAndCloneSync("Effect.spine." + arg, arg.ToString());
|
||||
SkeletonAnimation sk = go.GetComponent<SkeletonAnimation>();
|
||||
|
||||
return sk;
|
||||
}
|
||||
else
|
||||
{
|
||||
fxPath = "Effect.sys." + arg;
|
||||
var go = LoadKit.Instance.LoadGameObjectAndCloneSync(fxPath, arg.ToString());
|
||||
|
||||
|
||||
ParticleSystem particleSystem = go.GetComponent<ParticleSystem>();
|
||||
if (particleSystem == null)
|
||||
{
|
||||
particleSystem = go.GetComponentInChildren<ParticleSystem>();
|
||||
}
|
||||
|
||||
if (particleSystem != null)
|
||||
{
|
||||
foreach (var item in particleSystem.GetComponentsInChildren<ParticleSystem>())
|
||||
{
|
||||
var main = item.main;
|
||||
main.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
}
|
||||
|
||||
particleSystem.transform.localScale = Vector3.one * 100;
|
||||
return particleSystem;
|
||||
}
|
||||
|
||||
return go;
|
||||
}
|
||||
}
|
||||
|
||||
public T GetFx<T>(Fx_Type fx_Type) where T : Object
|
||||
{
|
||||
T obj = fx_ObjMonoObjPool.GetObject<T>(fx_Type);
|
||||
SkeletonAnimation ani = obj as SkeletonAnimation;
|
||||
if (ani != null)
|
||||
{
|
||||
ani.gameObject.layer = 0;
|
||||
ani.ClearState();
|
||||
ani.transform.localPosition = Vector3.zero;
|
||||
ani.transform.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
public void RecFx<T>(Fx_Type fx_Type, T obj) where T : Object
|
||||
{
|
||||
fx_ObjMonoObjPool.RecObject(fx_Type, obj);
|
||||
}
|
||||
|
||||
public List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
fx_ObjMonoObjPool.Dispose();
|
||||
}
|
||||
|
||||
private Queue<GoWrapper> goWrapperQueue = new Queue<GoWrapper>();
|
||||
|
||||
public T SetFx<T>(GGraph gp, Fx_Type fx_Type, ref Action Rec) where T : Component
|
||||
{
|
||||
var fx = GetFx<T>(fx_Type);
|
||||
if (fx != null)
|
||||
{
|
||||
var goWrapper = new GoWrapper(fx.gameObject);
|
||||
gp.SetNativeObject(goWrapper);
|
||||
fx.transform.localPosition = Vector3.zero;
|
||||
fx.transform.localScale = Vector3.one * 100;
|
||||
fx.transform.localEulerAngles = Vector3.zero;
|
||||
Rec += () =>
|
||||
{
|
||||
goWrapper.wrapTarget = null;
|
||||
gp.SetNativeObject(null);
|
||||
RecFx(fx_Type, fx);
|
||||
};
|
||||
}
|
||||
|
||||
return fx;
|
||||
}
|
||||
|
||||
public GameObject SetFx(GGraph gp, Fx_Type fx_Type, ref Action Rec, bool supportStencil = false)
|
||||
{
|
||||
GameObject fx = GetFx<GameObject>(fx_Type);
|
||||
if (fx != null)
|
||||
{
|
||||
var goWrapper = new GoWrapper(fx.gameObject);
|
||||
gp.SetNativeObject(goWrapper);
|
||||
fx.transform.localPosition = Vector3.zero;
|
||||
fx.transform.localScale = Vector3.one * 100;
|
||||
fx.transform.localEulerAngles = Vector3.zero;
|
||||
Rec += () =>
|
||||
{
|
||||
goWrapper.wrapTarget = null;
|
||||
gp.SetNativeObject(null);
|
||||
RecFx(fx_Type, fx);
|
||||
};
|
||||
}
|
||||
|
||||
return fx;
|
||||
}
|
||||
}
|
||||
|
||||
public enum Fx_Type
|
||||
{
|
||||
None = -1,
|
||||
gamwin,
|
||||
fx_broad,
|
||||
fx_login,
|
||||
fx_hand_pre,
|
||||
fx_wheel,
|
||||
fx_disaappear_1,
|
||||
fx_disaappear_2,
|
||||
fx_first_reward,
|
||||
fx_open_bg,
|
||||
fx_open,
|
||||
fx_wins,
|
||||
fx_win,
|
||||
fx_end_bg,
|
||||
fx_btn_secret,
|
||||
fx_login_btn,
|
||||
fx_btn_vip,
|
||||
fx_btn_album,
|
||||
fx_btn_live,
|
||||
fx_egg_light,
|
||||
fx_egg,
|
||||
fx_play_button,
|
||||
fx_sign,
|
||||
fx_sign7,
|
||||
fx_three_gift,
|
||||
fx_add_box,
|
||||
fx_pass_free,
|
||||
fx_secret_girl,
|
||||
fx_proplight,
|
||||
fx_btnchat,
|
||||
fx_chatunlock,
|
||||
fx_chatunlock1,
|
||||
fx_chatunlock2,
|
||||
fx_free_idle = 104,
|
||||
fx_ui_jinbi_click = 107,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user