fix:1、更换项目,使用winter来创建
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@@ -0,0 +1,25 @@
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namespace LoveLegend
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{
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public class ScAlbumLockCtrl : BaseCtrl
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{
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public static ScAlbumLockCtrl Instance { get; private set; }
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private ScAlbumLockModel model;
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#region 生命周期
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protected override void OnInit()
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{
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Instance = this;
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//model = ModuleManager.Instance..GetModel(ModelConst.ScAlbumLockModel) as ScAlbumLockModel;
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}
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protected override void OnDispose()
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{
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Instance = null;
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e0c7e2a49bd8d42de9b7adc8d32f5721
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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namespace LoveLegend
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{
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public class ScAlbumLockModel : BaseModel
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{
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a1aa0530c8b9044d49afe9c0134b204b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,84 @@
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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namespace LoveLegend
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{
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public class ScAlbumLockUI : BaseUI
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{
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private ScAlbumLockUICtrl ctrl;
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private ScAlbumLockModel model;
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private FGUI.LG_Unlock.com_scAlbumLock ui;
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public ScAlbumLockUI(ScAlbumLockUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ScAlbumLockUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "LG_Unlock";
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uiInfo.assetName = "com_scAlbumLock";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.ScAlbumLockModel) as ScAlbumLockModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.LG_Unlock.com_scAlbumLock;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.btn_close.SetClick(() =>
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{
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CtrlCloseUI();
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});
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ui.text_unlock.SetVar("num", GameHelper.GetCommonModel().UnlockSecret[1].ToString()).FlushVars();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 14ead2092c60e4b9b94373077d80c9ff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,73 @@
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namespace LoveLegend
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{
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public class ScAlbumLockUICtrl : BaseUICtrl
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{
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private ScAlbumLockUI ui;
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private ScAlbumLockModel model;
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private uint openUIMsg = UICtrlMsg.ScAlbumLockUI_Open;
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private uint closeUIMsg = UICtrlMsg.ScAlbumLockUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.ScAlbumLockModel) as ScAlbumLockModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new ScAlbumLockUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 69ce21aa9fd884797b3f6ec98ff0328b
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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