fix:1、更换项目,使用winter来创建
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@@ -1,13 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FutureCore;
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using FairyGUI;
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using FGUI.bkg_reward_new;
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using System;
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using DG.Tweening;
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namespace FlowerPower
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namespace LoveLegend
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{
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public class RewardMulNewUI : BaseUI
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{
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@@ -37,18 +32,18 @@ namespace FlowerPower
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.bkg_reward_new.com_reward_mul;
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}
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protected override void OnOpenBefore(object args)
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@@ -59,14 +54,14 @@ namespace FlowerPower
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protected override void OnOpen(object args)
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{
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}
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private void InitView()
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{
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// AudioManager.Instance.PlayDynamicEffect(AudioConst.reward_show);
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// AudioManager.Instance.PlayDynamicEffect(AudioConst.reward_show);
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ui.node_coin.visible = false;
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ui.node_undo.visible = false;
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ui.node_move_out.visible = false;
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@@ -75,29 +70,32 @@ namespace FlowerPower
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ui.add_move_out.visible = false;
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ui.add_refresh.visible = false;
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if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) {
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(ui.btn_mul.GetChild("img_saveingpot") as GImage).visible = true;
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} else {
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(ui.btn_mul.GetChild("img_saveingpot") as GImage).visible = false;
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}
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for (int i = 0; i < rewardInfo.type.Count; i++) {
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if (rewardInfo.type[i] == (int)GiftType.coin) {
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for (int i = 0; i < rewardInfo.type.Count; i++)
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{
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if (rewardInfo.type[i] == (int)GiftType.coin)
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{
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hasCoin = true;
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ui.node_coin.visible = true;
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ui.node_coin.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
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} else if (rewardInfo.type[i] == (int)GiftType.undo) {
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}
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else if (rewardInfo.type[i] == (int)GiftType.undo)
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{
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ui.node_undo.visible = true;
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ui.node_undo.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
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ui.add_undo.visible = true;
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ui.add_undo.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
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} else if (rewardInfo.type[i] == (int)GiftType.move_out) {
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}
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else if (rewardInfo.type[i] == (int)GiftType.move_out)
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{
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ui.node_move_out.visible = true;
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ui.node_move_out.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
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ui.add_move_out.visible = true;
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ui.add_move_out.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
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} else if (rewardInfo.type[i] == (int)GiftType.refresh) {
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}
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else if (rewardInfo.type[i] == (int)GiftType.refresh)
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{
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ui.node_refresh.visible = true;
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ui.node_refresh.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
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ui.add_refresh.visible = true;
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@@ -105,18 +103,20 @@ namespace FlowerPower
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}
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}
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ui.btn_mul.SetClick(() => {
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ui.btn_mul.SetClick(() =>
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{
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GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.ShowTips("Successfully claimed");
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GameHelper.ShowTips("claim_succ", true);
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getReward(2);
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playCoinAni();
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ui.ani_group.visible = true;
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ui.t0.Play(() => {
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ui.t0.Play(() =>
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{
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ui.ani_group.visible = false;
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});
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}
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@@ -135,25 +135,35 @@ namespace FlowerPower
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});
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ui.ani_group.visible = true;
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ui.t0.Play(() => {
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ui.t0.Play(() =>
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{
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ui.ani_group.visible = false;
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});
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});
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}
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private void getReward(int rate = 1) {
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for (int i = 0; i < rewardInfo.type.Count; i++) {
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if (rewardInfo.type[i] == (int)GiftType.coin || rewardInfo.type[i] == 101) {
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private void getReward(int rate = 1)
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{
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for (int i = 0; i < rewardInfo.type.Count; i++)
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{
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if (rewardInfo.type[i] == (int)GiftType.coin || rewardInfo.type[i] == 101)
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{
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m_coinReward = rewardInfo.reward[i] * rate;
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} else if (rewardInfo.type[i] == (int)GiftType.undo) {
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}
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else if (rewardInfo.type[i] == (int)GiftType.undo)
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{
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int num = GameHelper.GetItemNumber(1) + rewardInfo.reward[i] * rate;
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GameHelper.SetItemNumber(1, num);
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ui.add_undo.GetChild("lab_num").text = "x" + rewardInfo.reward[i] * rate;
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} else if (rewardInfo.type[i] == (int)GiftType.move_out) {
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}
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else if (rewardInfo.type[i] == (int)GiftType.move_out)
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{
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int num = GameHelper.GetItemNumber(0) + rewardInfo.reward[i] * rate;
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GameHelper.SetItemNumber(0, num);
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ui.add_move_out.GetChild("lab_num").text = "x" + rewardInfo.reward[i] * rate;
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} else if (rewardInfo.type[i] == (int)GiftType.refresh) {
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}
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else if (rewardInfo.type[i] == (int)GiftType.refresh)
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{
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int num = GameHelper.GetItemNumber(2) + rewardInfo.reward[i] * rate;
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GameHelper.SetItemNumber(2, num);
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ui.add_refresh.GetChild("lab_num").text = "x" + rewardInfo.reward[i] * rate;
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@@ -161,17 +171,18 @@ namespace FlowerPower
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}
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}
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private bool isget=false;
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private bool isget = false;
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private void playCoinAni()
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{
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if (!hasCoin) {
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if (!hasCoin)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.rewardMul_close);
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CtrlCloseUI();
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return;
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}
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if(isget) return;
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isget=true;
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if (isget) return;
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isget = true;
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var rewardData = new RewardData();
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int curr_type = 101;
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@@ -203,4 +214,4 @@ namespace FlowerPower
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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}
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}
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}
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}
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