fix:1、更换项目,使用winter来创建
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@@ -1,17 +1,13 @@
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using UnityEngine;
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using FairyGUI;
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using IgnoreOPS;
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using System.Collections.Generic;
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using DG.Tweening;
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namespace FlowerPower
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namespace LoveLegend
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{
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public class GoldRewardUI : BaseUI
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{
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private GoldRewardUICtrl ctrl;
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private GoldRewardModel model;
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private FGUI.P10_reward.com_goldreward ui;
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private FGUI.ZM_AddCell_12.com_goldreward ui;
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public GoldRewardUI(GoldRewardUICtrl ctrl) : base(ctrl)
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{
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@@ -21,7 +17,7 @@ namespace FlowerPower
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P10_reward";
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uiInfo.packageName = "ZM_AddCell_12";
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uiInfo.assetName = "com_goldreward";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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@@ -41,12 +37,12 @@ namespace FlowerPower
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P10_reward.com_goldreward;
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ui = baseUI as FGUI.ZM_AddCell_12.com_goldreward;
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}
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protected override void OnOpenBefore(object args)
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{
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turn_list = ConfigSystem.GetConfig<TurnOffRewardsModel>().dataList;
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turn_list = ConfigSystem.GetConfig<TurnOffRewards>();
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InitView();
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ui.btn_close.SetClick(() =>
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{
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@@ -55,6 +51,7 @@ namespace FlowerPower
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});
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}
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private List<TurnOffRewards> turn_list;
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protected override void OnOpen(object args)
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{
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}
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@@ -80,7 +77,7 @@ namespace FlowerPower
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#endregion
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//初始化页面逻辑
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private void InitView()
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private void InitView()
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{
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int weight_all = 0;
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float max_gold = 0;
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@@ -109,10 +106,10 @@ namespace FlowerPower
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}
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if (reward == null) reward = turn_list[0];
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ui.text_goldnum.text = max_gold.ToString();
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if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1)
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{
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(ui.btn_receive.GetChild("img_saveingpot") as GImage).visible = true;
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}
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// if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1)
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// {
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// (ui.btn_receive.GetChild("img_saveingpot") as GImage).visible = true;
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// }
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ui.btn_receive.SetClick(() =>
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{
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GameHelper.ShowVideoAd("TurnOffRewards", isSuccess =>
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@@ -122,13 +119,13 @@ namespace FlowerPower
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ui.btn_receive.SetClick(() => { });
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decimal gold = (decimal)reward.quantity;
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var start = GameHelper.GetUICenterPosition(ui.text_goldnum);
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var end = GameHelper.GetUICenterPosition(ui.node_end);
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var end = GameHelper.GetUICenterPosition(ui.end_point);
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var rewardData = new RewardData();
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var rewardSingleData = new RewardSingleData(101, gold, RewardOrigin.AdTask)
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{
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startPosition = start,
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endPosition = new Vector2(end.x - 150, end.y - 136)
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endPosition = new Vector2(end.x, end.y)
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};
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rewardData.AddReward(rewardSingleData);
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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@@ -152,4 +149,4 @@ namespace FlowerPower
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}
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}
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}
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}
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