fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public class FirstRewardCtrl : BaseCtrl
{
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public class FirstRewardModel : BaseModel
{
@@ -3,16 +3,15 @@ using UnityEngine;
// using FGUI.G002_main;
using Spine.Unity;
using DG.Tweening;
using FGUI.P06_Hall;
using FGUI.P01_Common;
using FGUI.ZM_Lobby_03;
namespace FlowerPower
namespace LoveLegend
{
public class FirstRewardUI : BaseUI
{
private FirstRewardUICtrl ctrl;
private FirstRewardModel model;
private FGUI.P06_Hall.com_first_award ui;
private FGUI.ZM_Lobby_03.com_first_award ui;
private Action closeCallback;
private Action open_sign;
private bool is_get = false;
@@ -24,7 +23,7 @@ namespace FlowerPower
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P06_Hall";
uiInfo.packageName = "ZM_Lobby_03";
uiInfo.assetName = "com_first_award";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
@@ -46,14 +45,14 @@ namespace FlowerPower
protected override void OnBind()
{
ui = baseUI as FGUI.P06_Hall.com_first_award;
ui = baseUI as FGUI.ZM_Lobby_03.com_first_award;
}
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0)
{//刘海屏
ui.money.y += Screen.safeArea.y;
ui.com_gold.y += Screen.safeArea.y;
}
InitView();
}
@@ -86,13 +85,9 @@ namespace FlowerPower
//初始化页面逻辑
private void InitView()
{
// ui.money.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}";
ui.money.GetChild("btn_ch").visible = false;
com_money money = ui.money as com_money;
money.btn_ch.visible = false;
money.number_text.text = GameHelper.Get102Str();
ui.com_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
ui.text_num.text = GameHelper.Get102Str(ConfigSystem.GetConfig<CommonModel>().InitialNum);
ui.text_num.text = GameHelper.Get101Str(ConfigSystem.GetCommonConf().InitialNum);
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.spine_parent, Fx_Type.fx_first_reward, ref closeCallback);
sk.state.SetAnimation(0, "newbie_reward_an01", false);
sk.state.Complete += (a) =>
@@ -116,23 +111,22 @@ namespace FlowerPower
private void GetReward()
{
com_money money = ui.money as com_money;
if (is_get) return;
is_get = true;
var start = GameHelper.GetUICenterPosition(ui.img_money);
var end = GameHelper.GetUICenterPosition(ui.money.GetChild("icon"));
var end = GameHelper.GetUICenterPosition(ui.com_gold.GetChild("icon"));
int awardNum = ConfigSystem.GetConfig<CommonModel>().InitialNum;
int awardNum = ConfigSystem.GetCommonConf().InitialNum;
var rewardData = new RewardData();
var rewardSingleData = new RewardSingleData(102, awardNum, RewardOrigin.AdTask)
var floor = Math.Floor((decimal)awardNum);
var rewardSingleData = new RewardSingleData(101, floor, RewardOrigin.AdTask)
{
startPosition = start,
endPosition = new Vector2(end.x - 150, end.y - 136)
endPosition = new Vector2(end.x, end.y)
};
rewardData.AddReward(rewardSingleData);
@@ -141,11 +135,10 @@ namespace FlowerPower
{
if (success)
{
var startNum = PreferencesMgr.Instance.Currency102 - awardNum;
DOVirtual.Float((float)startNum, (float)PreferencesMgr.Instance.Currency102, 1,
value => { money.number_text.text = GameHelper.Get102Str((decimal)value); });
SaveData.GetSaveobject().isGetFirstGift = 1;
GameDispatcher.Instance.Dispatch(GameMsg.UpdateCurrency102);
ui.com_gold.GetChild("text_gold").text = $"{awardNum:N0}";
DataMgr.GetFirstReaward.Value = true;
DataMgr.GetFirstReaward.Save();
DOVirtual.DelayedCall(1.5f, () =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.FirstRewardUI_Close);
@@ -155,4 +148,4 @@ namespace FlowerPower
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
}
}
}
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public class FirstRewardUICtrl : BaseUICtrl
{