fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
@@ -5,7 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine.Events;
namespace FlowerPower
namespace LoveLegend
{
public sealed class AudioManager : BaseUnityManager<AudioManager>
{
@@ -107,7 +107,7 @@ namespace FlowerPower
public void InitDefaultButtonClickSound(string btnSound)
{
string defaultSound = AudioConst.click;
string defaultSound = AudioConst.UIButtonDefault;
if (!string.IsNullOrEmpty(btnSound))
{
defaultSound = btnSound;
@@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
namespace FlowerPower
namespace LoveLegend
{
public sealed class SceneSwitchManager : BaseUnityManager<SceneSwitchManager>
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public enum TimerTimeType : int
{
@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
using System.Collections.Generic;
using System.Linq;
namespace FlowerPower
namespace LoveLegend
{
public class UISequenceInfo
{
@@ -694,7 +694,7 @@ namespace FlowerPower
{
GameObject engineEventSystemGo = new GameObject("[EngineEventSystem]");
engineEventSystemGo.AddComponent<EngineEventSystem>();
engineEventSystemGo.transform.SetParent(GemCrushCore.Instance.transform, false);
engineEventSystemGo.transform.SetParent(LoveLegendCore.Instance.transform, false);
}
private void InitFguiConfig()
@@ -763,7 +763,7 @@ namespace FlowerPower
{
if (AppConst.IsMultiLangue)
{
Stage.inst.currLang = AppConst.InternalLangue;
Stage.inst.currLang = Language.getCurrentLanguage();
}
}
@@ -823,7 +823,7 @@ namespace FlowerPower
if (multiLangueConfigList == null || multiLangueConfigList.Count == 0) return;
if (string.IsNullOrWhiteSpace(switchLang)) return;
if (switchLang == Stage.inst.currLang && switchLang == AppConst.InternalLangue) return;
if (switchLang == Stage.inst.currLang) return;
if (!multiLangueConfigList.Contains(switchLang)) return;
var switchLangXML = LoadKit.Instance.LoadAsset<TextAsset>("TextAsset.I18N", switchLang);
@@ -832,6 +832,9 @@ namespace FlowerPower
var xml = new FairyGUI.Utils.XML(switchLangXML.text);
UIPackage.SetStringsSource(xml);
Stage.inst.currLang = switchLang;
AppConst.CurrMultiLangue = switchLang;