fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
+63 -66
View File
@@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using IgnoreOPS;
using Spine.Unity;
using LoveLegend;
using UnityEngine;
using FlowerPower;
public class CreatAnimalCard : MonoBehaviour
{
@@ -28,16 +30,13 @@ public class CreatAnimalCard : MonoBehaviour
}
orthoCamera = GameObject.Find("GameCamera").GetComponent<Camera>();
float size = 49.9f;
float size = (float)Math.Round(28.125f / ((float)Screen.width / Screen.height), 4);
string type = SystemInfo.deviceModel.ToLower().Trim();
// Debug.Log($"type========={type}=={type.Substring(0, 3)}");
if (type.Substring(0, 3) == "iph")
// Debug.Log($"type==========={type}");
if (type.Substring(0, 3) == "ipa")
{//iPad机型
size = (float)Math.Round(28.125f / ((float)Screen.width / Screen.height), 4);
size = 49.9f;
}
#if UNITY_EDITOR
size = (float)Math.Round(28.125f / ((float)Screen.width / Screen.height), 4);
#endif
orthoCamera.orthographicSize = size;
@@ -58,31 +57,54 @@ public class CreatAnimalCard : MonoBehaviour
{
//all_card_numbers *= 3;
int money_rate = ConfigSystem.GetConfig<CommonModel>().rewardrate;
int money_rate = ConfigSystem.GetCommonConf().rewardrate;
List<int> type_list = new List<int>();
List<int> this_timetype_list = new List<int>();
// Debug.Log(card_layer);
card_item_list.Clear();
// if (card_layer < extra_max)
// {
// card_layer = extra_max;
// }
// ---------- 新增:先从0~15中挑选 card_type_max 个不同的类型 ----------
List<int> allTypes = Enumerable.Range(0, 15).ToList(); // [0,1,2,...,15]
List<int> chosenTypes = new List<int>();
for (int i = 0; i < card_type_max; i++)
{
int idx = UnityEngine.Random.Range(0, allTypes.Count);
chosenTypes.Add(allTypes[idx]);
allTypes.RemoveAt(idx); // 确保不重复
}
// ---------------------------------------------------------------
// 打印选出来的类型池
Debug.Log($"[CreatCardNew] 随机选出的 {card_type_max} 个类型: {string.Join(",", chosenTypes)}");
for (int i = 0; i < all_card_numbers; i++)
{
int type = 0;
if (GameHelper.IsGiftSwitch() && UnityEngine.Random.Range(0, 100) < money_rate) type = 15;
else type = UnityEngine.Random.Range(0, card_type_max);
if (!GameHelper.IsGiftSwitch() && type == 15){
type = UnityEngine.Random.Range(0, card_type_max-1);
var randomNum = UnityEngine.Random.Range(0, 100);
// Debug.Log($"[creat] money_rate------------ {randomNum}==={money_rate}");
if (GameHelper.IsGiftSwitch() && randomNum < money_rate)
{
type = 15; // 金币
}
else
{
// 在挑选好的类型池里再随机
type = chosenTypes[UnityEngine.Random.Range(0, chosenTypes.Count)];
}
// if (GameHelper.IsGiftSwitch() && type == 15)
// {
// type = UnityEngine.Random.Range(0, card_type_max - 1);
// }
#if UNITY_EDITOR
// type = 1;
#endif
type_list.Add(type);
type_list.Add(type);
type_list.Add(type);
if (!this_timetype_list.Contains(type)) this_timetype_list.Add(type);
}
SaveData.GetSaveobject().this_time_cardtype = this_timetype_list.Count;
SaveData.GetSaveObject().this_time_cardtype = this_timetype_list.Count;
for (int i = 0; i < card_layer; i++)
{
@@ -188,8 +210,7 @@ public class CreatAnimalCard : MonoBehaviour
}
private GameObject Popup;
private GameObject Normal;
#if UNITY_EDITOR || UNITY_IOS
void Update()
{
@@ -199,16 +220,13 @@ public class CreatAnimalCard : MonoBehaviour
if (Popup == null) Popup = GameObject.Find("Popup");
if (Popup.transform.childCount != 0) return;
if (Normal == null) Normal = GameObject.Find("Normal");
if (Normal.transform.childCount != 0) return;
Ray ray = orthoCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
int layerMask = 1 << 6; // 只与第8层的碰撞器碰撞
// 如果射线与layerMask指定层的碰撞器发生碰撞
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
{
Debug.Log("Hit " + hit.collider.gameObject.name);
// Debug.Log("Hit " + hit.collider.gameObject.name);
GameDispatcher.Instance.Dispatch(GameMsg.card_click, hit.collider.gameObject.name);
// 在此处添加点击物体后的逻辑
@@ -219,54 +237,33 @@ public class CreatAnimalCard : MonoBehaviour
}
}
}
#endif
private GameObject disappear01;
private GameObject disappear02;
private static Dictionary<int, GameObject> aniDict = new Dictionary<int, GameObject>();
public void creatSpine(int type, Vector3 vec3)
{
// if (disappear01 == null) disappear01 = Resources.Load<GameObject>("card/bg_img/fx_disaappear_01");
// if (disappear02 == null) disappear02 = Resources.Load<GameObject>("card/bg_img/fx_disaappear_01");
// if (type == 0)
// {
// SkeletonAnimation temp = Instantiate(disappear01, new Vector3(vec3.x, vec3.y, 110), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
// temp.AnimationState.SetAnimation(0, "disappear01", true);
// temp.AnimationState.Complete += (trackEntry) =>
// {
// Destroy(temp.gameObject);
// };
// }
// if (type == 2)
// {
// SkeletonAnimation temp = Instantiate(disappear02, new Vector3(vec3.x, vec3.y, 110), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
// temp.AnimationState.SetAnimation(0, "fx_disaappear_01", true);
// temp.AnimationState.Complete += (trackEntry) =>
// {
// Destroy(temp.gameObject);
// };
// }
GameObject ani = GetObject(type);
SkeletonAnimation temp = Instantiate(ani, new Vector3(vec3.x, vec3.y, 100.5f), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
temp.AnimationState.SetAnimation(0, "disappear02", true);
// temp.timeScale = 2.5f;
temp.AnimationState.Complete += (trackEntry) =>
if (disappear01 == null) disappear01 = Resources.Load<GameObject>("card/bg_img/fx_disaappear_1");
if (disappear02 == null) disappear02 = Resources.Load<GameObject>("card/bg_img/fx_disaappear_2");
if (type == 1)
{
Destroy(temp.gameObject);
};
}
SkeletonAnimation temp = Instantiate(disappear01, new Vector3(vec3.x, vec3.y, 110), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
temp.AnimationState.SetAnimation(0, "disappear01", true);
temp.AnimationState.Complete += (trackEntry) =>
{
Destroy(temp.gameObject);
};
}
if (type == 2)
{
SkeletonAnimation temp = Instantiate(disappear02, new Vector3(vec3.x, vec3.y, 110), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
temp.AnimationState.SetAnimation(0, "disappear02", true);
temp.AnimationState.Complete += (trackEntry) =>
{
Destroy(temp.gameObject);
};
}
// temp.GetComponent<SpriteRenderer>().sprite = img_list[card_item_list[i][j].card_type];
GameObject GetObject(int type) {
if (!aniDict.ContainsKey(type)) {
if (type == 15) {
aniDict[type] = Resources.Load<GameObject>("card/bg_img/fx_disaappear_2");
} else {
aniDict[type] = Resources.Load<GameObject>("card/bg_img/fx_disaappear_0" + (type + 1));
}
}
return aniDict[type];
}
int getMaplayer(List<List<Vector2>> map_list)