fix:1、更换项目,使用winter来创建
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@@ -0,0 +1,84 @@
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using System;
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using DG.Tweening;
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using FairyGUI;
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using UnityEngine;
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using UnityEngine.Video;
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namespace LoveLegend
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{
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public static class VideoPlayerHandover
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{
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private static VideoPlayer currentPlayer;
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private static Transform originalParent;
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private static GLoader originalLoader;
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/// <summary>
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/// 接管播放器,切换父物体和绑定loader
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/// </summary>
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public static void TakeOver(VideoPlayer player, Transform newParent, GLoader newLoader, Action callback = null)
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{
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if (player == null) return;
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currentPlayer = player;
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// 只记录第一次的父物体和loader(方便后面还原)
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if (originalParent == null)
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originalParent = player.transform.parent;
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if (originalLoader == null && newLoader != null)
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originalLoader = newLoader;
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// 切父物体
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player.transform.SetParent(newParent, false);
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// 绑定到新loader显示
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// if (newLoader != null)
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// {
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// newLoader.texture = new NTexture(player.targetTexture);
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// newLoader.visible = true;
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// }
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DOTween.To(()=>0, _=> {
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if (player.targetTexture != null)
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{
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newLoader.texture = new NTexture(player.targetTexture);
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newLoader.visible = true;
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}
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callback?.Invoke();
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}, 0, 0.05f); // 延迟0.05s
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// 播放状态不变,不暂停,不跳时间
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}
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/// <summary>
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/// 归还播放器到原父物体和loader
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/// </summary>
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public static void Return()
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{
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if (currentPlayer == null) return;
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// 切回原父物体
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currentPlayer.transform.SetParent(originalParent, false);
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// 绑定回原loader显示
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if (originalLoader != null)
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{
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if (currentPlayer.targetTexture == null)
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{
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originalLoader.visible = false;
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}
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else
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{
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originalLoader.texture = new NTexture(currentPlayer.targetTexture);
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originalLoader.visible = true;
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}
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}
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// 播放状态保持不变
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// 清除引用,下次接管会重新记录
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currentPlayer = null;
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originalParent = null;
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originalLoader = null;
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}
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}
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}
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