fix:1、更换项目,使用winter来创建
This commit is contained in:
+80
@@ -0,0 +1,80 @@
|
||||
// - Vertex Lit + ShadowCaster
|
||||
// - Premultiplied Alpha Blending (Optional straight alpha input)
|
||||
// - Double-sided, ZWrite
|
||||
|
||||
Shader "Spine/Skeleton Lit ZWrite" {
|
||||
Properties {
|
||||
_Cutoff ("Depth alpha cutoff", Range(0,1)) = 0.1
|
||||
_ShadowAlphaCutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
|
||||
// Outline properties are drawn via custom editor.
|
||||
[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
|
||||
[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
|
||||
[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
|
||||
[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
|
||||
[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
|
||||
[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
|
||||
[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
Stencil {
|
||||
Ref[_StencilRef]
|
||||
Comp[_StencilComp]
|
||||
Pass Keep
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "Normal"
|
||||
|
||||
Tags { "LightMode"="Vertex" "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" }
|
||||
|
||||
ZWrite On
|
||||
Cull Off
|
||||
Blend One OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#define _ALPHA_CLIP
|
||||
#pragma multi_compile __ POINT SPOT
|
||||
#include "CGIncludes/Spine-Skeleton-Lit-Common.cginc"
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "Caster"
|
||||
Tags { "LightMode"="ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
Fog { Mode Off }
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
Cull Off
|
||||
Lighting Off
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vertShadow
|
||||
#pragma fragment fragShadow
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
|
||||
#define SHADOW_CUTOFF _ShadowAlphaCutoff
|
||||
#include "CGIncludes/Spine-Skeleton-Lit-Common-Shadow.cginc"
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
Reference in New Issue
Block a user