fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_add
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
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@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_add
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
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@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_exit
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
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@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_exit
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
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@@ -0,0 +1,19 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_look_ad
{
/// <summary>
/// 0:can_look
/// </summary>
public int _Cool_down_can_look = 0;
/// <summary>
/// 1:canot_look
/// </summary>
public int _Cool_down_canot_look = 1;
}
}
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@@ -0,0 +1,19 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_look_ad
{
/// <summary>
/// 0:can_look
/// </summary>
public const int Cool_down_can_look = 0;
/// <summary>
/// 1:canot_look
/// </summary>
public const int Cool_down_canot_look = 1;
}
}
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@@ -0,0 +1,23 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_prop
{
/// <summary>
/// 0:back
/// </summary>
public int _Prop_back = 0;
/// <summary>
/// 1:refresh
/// </summary>
public int _Prop_refresh = 1;
/// <summary>
/// 2:remove
/// </summary>
public int _Prop_remove = 2;
}
}
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@@ -0,0 +1,23 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_prop
{
/// <summary>
/// 0:back
/// </summary>
public const int Prop_back = 0;
/// <summary>
/// 1:refresh
/// </summary>
public const int Prop_refresh = 1;
/// <summary>
/// 2:remove
/// </summary>
public const int Prop_remove = 2;
}
}
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@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_set
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
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@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class btn_set
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
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@@ -0,0 +1,19 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class com_rewardbox
{
/// <summary>
/// 0:a
/// </summary>
public int _Switchgift_a = 0;
/// <summary>
/// 1:b
/// </summary>
public int _Switchgift_b = 1;
}
}
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@@ -0,0 +1,19 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.ZM_Game_04
{
public partial class com_rewardbox
{
/// <summary>
/// 0:a
/// </summary>
public const int Switchgift_a = 0;
/// <summary>
/// 1:b
/// </summary>
public const int Switchgift_b = 1;
}
}
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