fix:1、更换项目,使用winter来创建
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/// <summary>
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/// FGUI控制器自动生成
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/// </summary>
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namespace FGUI.ZM_GameResult_08
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{
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public partial class com_end
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{
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/// <summary>
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/// 0:lose
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/// </summary>
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public int _Win_lose_lose = 0;
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/// <summary>
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/// 1:win
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/// </summary>
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public int _Win_lose_win = 1;
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/// <summary>
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/// 0:a
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/// </summary>
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public int _Switchgift_a = 0;
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/// <summary>
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/// 1:b
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/// </summary>
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public int _Switchgift_b = 1;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8c7f0447b6f6748d4a5815bf1b173cc2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,27 @@
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/// <summary>
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/// FGUI控制器自动生成
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/// </summary>
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namespace FGUI.ZM_GameResult_08
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{
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public partial class com_end
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{
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/// <summary>
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/// 0:lose
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/// </summary>
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public const int Win_lose_lose = 0;
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/// <summary>
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/// 1:win
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/// </summary>
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public const int Win_lose_win = 1;
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/// <summary>
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/// 0:a
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/// </summary>
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public const int Switchgift_a = 0;
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/// <summary>
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/// 1:b
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/// </summary>
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public const int Switchgift_b = 1;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 63f49b072c7844337bfb3489f39d2ec6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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