fix:1、修改命名空间和文件夹名字

This commit is contained in:
2026-04-27 11:20:13 +08:00
parent db90a6e485
commit 70d45d4705
4252 changed files with 465 additions and 463 deletions
@@ -1,3 +0,0 @@
namespace LoveLegend
{
}
@@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace LoveLegend namespace RedHotRoast
{ {
public class PlayerPrefsConst public class PlayerPrefsConst
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class AdTaskData public class AdTaskData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class InviteData public class InviteData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public enum InviteMakeupStatus public enum InviteMakeupStatus
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public enum InviteRecordOrigin public enum InviteRecordOrigin
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class KeyValue public class KeyValue
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class MakeupTaskData public class MakeupTaskData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class UrlData public class UrlData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public static partial class CtrlMsg public static partial class CtrlMsg
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public static partial class GameMsg public static partial class GameMsg
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public partial class NetworkMsg public partial class NetworkMsg
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public static partial class UICtrlMsg public static partial class UICtrlMsg
{ {
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("ADTasks")] [ConfigKey("ADTasks")]
public class ADTask { public class ADTask {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("BackgroundImage")] [ConfigKey("BackgroundImage")]
public class BackgroundImage { public class BackgroundImage {
public int id; public int id;
@@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace LoveLegend namespace RedHotRoast
{ {
public class BoardModel public class BoardModel
{ {
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend namespace RedHotRoast
{ {
[ConfigKey("Common", false)] [ConfigKey("Common", false)]
public class CommonModel public class CommonModel
@@ -0,0 +1,3 @@
namespace RedHotRoast
{
}
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("Durationtasks")] [ConfigKey("Durationtasks")]
public class Durationtasks { public class Durationtasks {
public int id; public int id;
@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend namespace RedHotRoast
{ {
[ConfigKey("ExchangeRate")] [ConfigKey("ExchangeRate")]
@@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace LoveLegend { namespace RedHotRoast {
public class GameConfigModel { public class GameConfigModel {
public Dictionary<int, List<GameBoard>> game_conf = new(); public Dictionary<int, List<GameBoard>> game_conf = new();
} }
@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend namespace RedHotRoast
{ {
[ConfigKey("Language")] [ConfigKey("Language")]
public class LanguageTable public class LanguageTable
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("LargerewardNum")] [ConfigKey("LargerewardNum")]
public class LargerewardNum { public class LargerewardNum {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("LevelUnlock")] [ConfigKey("LevelUnlock")]
public class LevelUnlock { public class LevelUnlock {
public int LeveType; public int LeveType;
@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend namespace RedHotRoast
{ {
[ConfigKey("FreeImageLibrary")] [ConfigKey("FreeImageLibrary")]
public class FreeImageLibrary public class FreeImageLibrary
@@ -1,7 +1,7 @@
using System.Linq; using System.Linq;
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
public class MakeupModel { public class MakeupModel {
public static Makeup GetData(int id) { public static Makeup GetData(int id) {
return ConfigSystem.GetConfig<Makeup>().FirstOrDefault(makeup => makeup.id == id); return ConfigSystem.GetConfig<Makeup>().FirstOrDefault(makeup => makeup.id == id);
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("OnlineRewards")] [ConfigKey("OnlineRewards")]
public class OnlineRewards { public class OnlineRewards {
public int OnlineLimitNum; public int OnlineLimitNum;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("PassingTasks")] [ConfigKey("PassingTasks")]
public class PassingTask { public class PassingTask {
public int id; public int id;
@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("Passportrewards")] [ConfigKey("Passportrewards")]
public class Passportrewards { public class Passportrewards {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("rewardNum")] [ConfigKey("rewardNum")]
public class RewardNum { public class RewardNum {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("SecretAlbums")] [ConfigKey("SecretAlbums")]
public class SecretAlbums { public class SecretAlbums {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("SignDailyReward")] [ConfigKey("SignDailyReward")]
public class SignDailyReward { public class SignDailyReward {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("SmallrewardNum")] [ConfigKey("SmallrewardNum")]
public class SmallrewardNum { public class SmallrewardNum {
public int id; public int id;
@@ -2,7 +2,7 @@
using System.Linq; using System.Linq;
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend namespace RedHotRoast
{ {
[ConfigKey("SubscribePodcast")] [ConfigKey("SubscribePodcast")]
public class SubscribePodcast public class SubscribePodcast
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("turntable")] [ConfigKey("turntable")]
public class Turntable { public class Turntable {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("VipClub")] [ConfigKey("VipClub")]
public class VipClub { public class VipClub {
public int id; public int id;
@@ -1,6 +1,6 @@
using SGModule.ConfigLoader; using SGModule.ConfigLoader;
namespace LoveLegend { namespace RedHotRoast {
[ConfigKey("TurnOffRewards")] [ConfigKey("TurnOffRewards")]
public class TurnOffRewards { public class TurnOffRewards {
public int Reward_Type; public int Reward_Type;
@@ -2,7 +2,7 @@ using FairyGUI;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
namespace LoveLegend namespace RedHotRoast
{ {
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -1,7 +1,7 @@
using System; using System;
using UnityEngine; using UnityEngine;
namespace LoveLegend namespace RedHotRoast
{ {
public class RewardDisplayData public class RewardDisplayData
{ {
@@ -1,6 +1,6 @@
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LoveLegend namespace RedHotRoast
{ {
public class RespAdEventData public class RespAdEventData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class RespDebugData public class RespDebugData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class RespLoginFunnelData public class RespLoginFunnelData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class RequestLoginData public class RequestLoginData
{ {
@@ -1,4 +1,4 @@
namespace LoveLegend namespace RedHotRoast
{ {
public class ResponseData public class ResponseData
{ {

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