fix:1、修改命名空间和文件夹名字

This commit is contained in:
2026-04-27 11:20:13 +08:00
parent db90a6e485
commit 70d45d4705
4252 changed files with 465 additions and 463 deletions
+1 -1
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@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using LoveLegend;
using RedHotRoast;
using DG.Tweening;
using FGUI.ZM_Common_01;
using UnityEngine;
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class App
{
+2 -2
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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.ApplePay;
using SGModule.ConfigLoader;
namespace LoveLegend
namespace RedHotRoast
{
[ConfigKey("applePay")]
public class ApplePay
@@ -21,7 +21,7 @@ namespace LoveLegend
}
}
// namespace LoveLegend
// namespace RedHotRoast
// {
// public class ApplePayModel: ConfigModel<ApplePayModel, ApplePay>
+1 -1
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@@ -2,7 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using AppsFlyerSDK;
using LoveLegend;
using RedHotRoast;
using DG.Tweening;
using SGModule.Common.Helper;
using SGModule.Net;
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AsyncDealData
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
using System;
using UnityEngine;
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
using UnityEngine;
using System.Collections;
+1 -1
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public class BIManager : MonoBehaviour
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseScene
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseSystem
{
+1 -1
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@@ -6,7 +6,7 @@ using DG.Tweening;
using Newtonsoft.Json;
using SGModule.Common.Helper;
using SGModule.NetKit;
using LoveLegend;
using RedHotRoast;
using UnityEngine;
+1 -1
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using IgnoreOPS;
using Spine.Unity;
using LoveLegend;
using RedHotRoast;
using UnityEngine;
public class CreatAnimalCard : MonoBehaviour
+1 -1
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@@ -1,7 +1,7 @@
using SGModule.Common.Helper;
using SGModule.NetKit;
namespace LoveLegend {
namespace RedHotRoast {
public class CloudDataSaver {
public static void UpdateData(string json, long version, bool onQuit) {
Log.Info("CloudDataSaver", $"最新数据版本: {version}, onQuit: {onQuit} ,数据: {json}");
+1 -1
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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using SGModule.DataStorage;
using LoveLegend;
using RedHotRoast;
public static partial class DataMgr
{
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using SGModule.NetKit;
namespace LoveLegend {
namespace RedHotRoast {
public class PreferencesDataReadyCtrl : BaseCtrl {
private readonly List<uint> msgList = new();
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
using System;
using UnityEngine;
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class AnimConst
{
+1 -1
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@@ -2,7 +2,7 @@ using UnityEngine;
using System.Collections.Generic;
using SGModule.Common;
namespace LoveLegend
namespace RedHotRoast
{
public static class AppConst
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class AppObjConst
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class AudioConst
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class CameraConst
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class FolderNames
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class LayerMaskConst
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class PrefsConst
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class PrefsKeyConst
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class ScreenConst
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class UILayerConst
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class VectorConst
{
+1 -1
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@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class YieldConst
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static partial class CtrlMsg
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static partial class GameMsg
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static partial class UICtrlMsg
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class ChangeValue<T>
{
@@ -2,7 +2,7 @@ using System;
using UnityEngine;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseDispatcher<T, Msg, Param> : IDisposable where T : class, new() where Param : class
{
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public class BaseMainThreadDispatcher<T, Msg, Param> : SingletonUnity<T>
where T : SingletonUnity<T>
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AppDispatcher : BaseDispatcher<AppDispatcher, uint, object> { }
}
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class CtrlDispatcher : BaseDispatcher<CtrlDispatcher, uint, object>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class DataDispatcher : BaseDispatcher<DataDispatcher, string, object>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class GameDispatcher : BaseDispatcher<GameDispatcher, uint, object>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class MainThreadDispatcher : BaseMainThreadDispatcher<MainThreadDispatcher, uint, object>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class ModelDispatcher : BaseDispatcher<ModelDispatcher, uint, object>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class NetworkDispatcher : BaseDispatcher<NetworkDispatcher, uint, object>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class PreferencesDispatcher<T> : BaseDispatcher<PreferencesDispatcher<T>, string, ChangeValue<T>>
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class UICtrlDispatcher : BaseDispatcher<UICtrlDispatcher, uint, object>
{
+1 -1
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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using SGModule.NetKit;
using LoveLegend;
using RedHotRoast;
using UnityEngine;
public class ErrorLogger : MonoBehaviour
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class StringExtend
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class GameObjectExtend
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class LoveLegendCore : SingletonUnity<LoveLegendCore>
{
+1 -1
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@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using SGModule.MarkdownKit;
using SGModule.NetKit;
using LoveLegend;
using RedHotRoast;
using SGModule.Common.Helper;
using UnityEngine;
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseCtrl
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseUICtrl : BaseCtrl
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseModel
{
+1 -1
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@@ -1,7 +1,7 @@
using FairyGUI;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseUI
{
+1 -1
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@@ -1,6 +1,6 @@
using FairyGUI;
namespace LoveLegend
namespace RedHotRoast
{
public class SubUI
{
+1 -1
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@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public static class UIInfoConst
{
+4 -4
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@@ -93,7 +93,7 @@ namespace FutureEditor
string modelClassStr =
@"
namespace LoveLegend
namespace RedHotRoast
{
public class #ClassName#Model : BaseModel
{
@@ -126,7 +126,7 @@ using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace LoveLegend
namespace RedHotRoast
{
public class #ClassName#UI : BaseUI
{
@@ -216,7 +216,7 @@ namespace LoveLegend
string ctrlClassStr =
@"
namespace LoveLegend
namespace RedHotRoast
{
public class #ClassName#Ctrl : BaseCtrl
{
@@ -251,7 +251,7 @@ namespace LoveLegend
string uiCtrlClassStr =
@"
namespace LoveLegend
namespace RedHotRoast
{
public class #ClassName#UICtrl : BaseUICtrl
{
+1 -1
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@@ -9,7 +9,7 @@ using SGModule.ApplePay;
using SGModule.NetKit;
namespace LoveLegend
namespace RedHotRoast
{
public class MainScene : BaseScene
{
@@ -1,6 +1,6 @@
using System;
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseInterfaceManager<T> : IDisposable, InterfaceManager where T : BaseInterfaceManager<T>, new()
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public abstract class BaseUnityManager<T> : SingletonUnity<T>, InterfaceManager
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public interface InterfaceManager
{
@@ -2,7 +2,7 @@ using FairyGUI;
using UnityEngine;
using UnityEngine.EventSystems;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class CameraManager : BaseInterfaceManager<CameraManager>
{
@@ -1,6 +1,6 @@
using System;
namespace LoveLegend
namespace RedHotRoast
{
public enum MonthType : int
{
@@ -1,5 +1,5 @@
namespace LoveLegend
namespace RedHotRoast
{
public sealed class GameIManager : BaseInterfaceManager<GameIManager>
{
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class ModuleManager : BaseInterfaceManager<ModuleManager>
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class SceneManager : BaseInterfaceManager<SceneManager>
{
+1 -1
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@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class ManagerOfManager : Singleton<ManagerOfManager>
{
@@ -5,7 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine.Events;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class AudioManager : BaseUnityManager<AudioManager>
{
@@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
namespace LoveLegend
namespace RedHotRoast
{
public sealed class SceneSwitchManager : BaseUnityManager<SceneSwitchManager>
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace LoveLegend
namespace RedHotRoast
{
public enum TimerTimeType : int
{
@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
using System.Collections.Generic;
using System.Linq;
namespace LoveLegend
namespace RedHotRoast
{
public class UISequenceInfo
{
+1 -1
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@@ -10,7 +10,7 @@ using IgnoreOPS;
using SGModule.ApplePay;
using SGModule.Common.Helper;
using SGModule.NetKit;
using LoveLegend;
using RedHotRoast;
using Unity.VisualScripting;
public class MaxPayManager
+1 -1
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@@ -1,5 +1,5 @@
using System;
using LoveLegend;
using RedHotRoast;
using UnityEngine;
public static class MemoryManager
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class CtrlConst
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class ModelConst
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class ModuleManagerRegister
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class UIConst
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public static class UICtrlConst
{
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public class AdcomingCtrl : BaseCtrl
{
@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public class AdcomingModel : BaseModel
{
@@ -5,7 +5,7 @@ using FutureCore;
using FairyGUI;
using DG.Tweening;
namespace LoveLegend
namespace RedHotRoast
{
public class AdcomingUI : BaseUI
{
@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
namespace LoveLegend
namespace RedHotRoast
{
public class AdcomingUICtrl : BaseUICtrl
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AddViewCtrl : BaseCtrl
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AddViewModel : BaseModel
{
+1 -1
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@@ -3,7 +3,7 @@ using FGUI.ZM_Common_01;
using SGModule.NetKit;
using Spine.Unity;
namespace LoveLegend
namespace RedHotRoast
{
public class AddViewUI : BaseUI
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AddViewUICtrl : BaseUICtrl
{
@@ -1,6 +1,6 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AlbumDetailCtrl : BaseCtrl
{
@@ -1,6 +1,6 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AlbumDetailModel : BaseModel
{
@@ -10,7 +10,7 @@ using DG.Tweening;
using SGModule.Common.Extensions;
using System.Linq;
using SGModule.NetKit;
namespace LoveLegend
namespace RedHotRoast
{
public class AlbumDetailUI : BaseUI
{
@@ -1,6 +1,6 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AlbumDetailUICtrl : BaseUICtrl
{
+1 -1
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@@ -1,6 +1,6 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AlubumCtrl : BaseCtrl
{
@@ -1,6 +1,6 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AlubumModel : BaseModel
{
+1 -1
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@@ -9,7 +9,7 @@ using UnityEngine;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace LoveLegend
namespace RedHotRoast
{
public class AlubumUI : BaseUI
@@ -1,6 +1,6 @@
namespace LoveLegend
namespace RedHotRoast
{
public class AlubumUICtrl : BaseUICtrl
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class BroadcastCtrl : BaseCtrl
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class BroadcastModel : BaseModel
{
@@ -6,7 +6,7 @@ using Spine.Unity;
using UnityEngine;
using Random = UnityEngine.Random;
namespace LoveLegend
namespace RedHotRoast
{
public class BroadcastUI : BaseUI
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class BroadcastUICtrl : BaseUICtrl
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class BuyPropCtrl : BaseCtrl
{
@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class BuyPropModel : BaseModel
{
+1 -1
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@@ -1,4 +1,4 @@
namespace LoveLegend
namespace RedHotRoast
{
public class BuyPropUI : BaseUI
{

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