fix:更换sdk,修复bug

This commit is contained in:
barry
2026-06-06 16:55:32 +08:00
parent bd28506b1f
commit 7003140acc
565 changed files with 44334 additions and 43789 deletions
@@ -49,6 +49,8 @@ namespace RedHotRoast
public int VIPGuideRate;
public int HomeInterstitialAd;
public int FreeClaims;
public int non;
public int TurnOffPackRate;
public int TurnOffRewardsRate;
public int TurnOffRewardsCD;
@@ -35,6 +35,14 @@ namespace RedHotRoast
public int isMagic;
[JsonProperty("darkWebTimesCT2")]
public int darkWebTimesCT2;
[JsonProperty("darkWVRefreshtime")]
public int[] darkWVRefreshtime;
[JsonProperty("darkWVDailyrefreshtimes")]
public int darkWVDailyrefreshtimes;
[JsonProperty("WVClickAddTime")]
public int WVClickAddTime;
[JsonProperty("WVOffset")]
public int WVOffset;
}
}
@@ -24,6 +24,7 @@ namespace FGUI.LG_LuckyGift
public GTextField text_goldnum2;
public GTextField text_time;
public GButton btn_buyremovead;
public GButton btn_buyremovead1;
public GTextField tips2;
public GGroup ad_panel;
public GTextField ads;
@@ -60,14 +61,15 @@ namespace FGUI.LG_LuckyGift
text_goldnum2 = (GTextField)GetChildAt(27);
text_time = (GTextField)GetChildAt(28);
btn_buyremovead = (GButton)GetChildAt(29);
tips2 = (GTextField)GetChildAt(30);
ad_panel = (GGroup)GetChildAt(33);
ads = (GTextField)GetChildAt(34);
btn_max_pack = (GButton)GetChildAt(35);
btn_go_ad = (GButton)GetChildAt(36);
btn_go_lucky = (GButton)GetChildAt(37);
btn_max_remove = (GButton)GetChildAt(38);
gold = (GButton)GetChildAt(39);
btn_buyremovead1 = (GButton)GetChildAt(30);
tips2 = (GTextField)GetChildAt(31);
ad_panel = (GGroup)GetChildAt(34);
ads = (GTextField)GetChildAt(35);
btn_max_pack = (GButton)GetChildAt(36);
btn_go_ad = (GButton)GetChildAt(37);
btn_go_lucky = (GButton)GetChildAt(38);
btn_max_remove = (GButton)GetChildAt(39);
gold = (GButton)GetChildAt(40);
}
}
}
@@ -21,6 +21,7 @@ namespace FGUI.ZM_Game_04
public GButton btn_vip;
public GButton btn_album;
public GButton btn_chat;
public GButton btn_wv;
public GGroup group_;
public GComponent slot;
public GGraph out_parent;
@@ -30,7 +31,6 @@ namespace FGUI.ZM_Game_04
public btn_prop btn_remove;
public btn_prop btn_refresh;
public btn_look_ad btn_look_ad;
public GButton btn_wv;
public const string URL = "ui://g3iqdlgcopwgw";
public static com_game CreateInstance()
@@ -56,16 +56,16 @@ namespace FGUI.ZM_Game_04
btn_vip = (GButton)GetChildAt(10);
btn_album = (GButton)GetChildAt(11);
btn_chat = (GButton)GetChildAt(12);
group_ = (GGroup)GetChildAt(14);
slot = (GComponent)GetChildAt(15);
out_parent = (GGraph)GetChildAt(16);
btn_secret = (GButton)GetChildAt(17);
btn_add = (btn_add)GetChildAt(18);
btn_back = (btn_prop)GetChildAt(19);
btn_remove = (btn_prop)GetChildAt(20);
btn_refresh = (btn_prop)GetChildAt(21);
btn_look_ad = (btn_look_ad)GetChildAt(22);
btn_wv = (GButton)GetChildAt(23);
btn_wv = (GButton)GetChildAt(13);
group_ = (GGroup)GetChildAt(15);
slot = (GComponent)GetChildAt(16);
out_parent = (GGraph)GetChildAt(17);
btn_secret = (GButton)GetChildAt(18);
btn_add = (btn_add)GetChildAt(19);
btn_back = (btn_prop)GetChildAt(20);
btn_remove = (btn_prop)GetChildAt(21);
btn_refresh = (btn_prop)GetChildAt(22);
btn_look_ad = (btn_look_ad)GetChildAt(23);
}
}
}
@@ -8,6 +8,9 @@ namespace FGUI.ZM_store_17
public partial class buygold_item : GComponent
{
public Controller index;
public GTextField off_text;
public GTextField content_text;
public GGroup discount;
public GTextField coin_text;
public btn_buy btn_buy;
public GTextField text_ads;
@@ -23,9 +26,12 @@ namespace FGUI.ZM_store_17
base.ConstructFromXML(xml);
index = GetControllerAt(0);
coin_text = (GTextField)GetChildAt(1);
btn_buy = (btn_buy)GetChildAt(3);
text_ads = (GTextField)GetChildAt(4);
off_text = (GTextField)GetChildAt(2);
content_text = (GTextField)GetChildAt(3);
discount = (GGroup)GetChildAt(4);
coin_text = (GTextField)GetChildAt(5);
btn_buy = (btn_buy)GetChildAt(7);
text_ads = (GTextField)GetChildAt(8);
}
}
}
+2 -1
View File
@@ -933,7 +933,8 @@ namespace RedHotRoast
public static void addInterAdnumber()
{
return;
if(!IsGiftSwitch()) return;
if (GetVipPrivilege(Subscription.RemoveInterstitialAd.As<int>())) return;
look_interad_numbers++;
Debug.Log($"[back hall]1 SaveData.GetSaveObject().is_get_removead=========={SaveData.GetSaveObject().is_get_removead} ");
+47 -47
View File
@@ -796,53 +796,53 @@ public static IEnumerator LoadTexture(string fileName, GLoader loader, Action<NT
return;
}
// 调用统一的 SetImgLoader,不需要再自己写下载逻辑
// SetImgLoader(null, fileName, nTex =>
// {
// if (nTex != null && nTex.nativeTexture != null)
// {
// Debug.Log("背景图片加载成功!");
//
// var tex2D = nTex.nativeTexture as Texture2D;
// if (tex2D == null)
// {
// Debug.LogError("NTexture 转换失败!");
// return;
// }
// tex2D.name = fileName;
// // 创建 Sprite
// var sprite = Sprite.Create(
// tex2D,
// new Rect(0, 0, tex2D.width, tex2D.height),
// new Vector2(0.5f, 0.5f)
// );
// _spriteRenderer.sprite = sprite;
//
// if (_currentNTexture != null)
// {
// _currentNTexture.Dispose();
// _currentNTexture = null;
// }
// if (_currentBackgroundSprite != null)
// {
// Object.Destroy(_currentBackgroundSprite);
// _currentBackgroundSprite = null;
// }
//
// _currentNTexture = nTex;
// _currentBackgroundSprite = sprite;
//
// var currentWidth = _spriteRenderer.sprite.bounds.size.x;
// var scaleFactor = 64f / currentWidth;
//
// // 等比缩放
// _spriteRenderer.transform.localScale = new Vector3(scaleFactor, scaleFactor, 1);
// }
// else
// {
// Debug.LogError("背景图片加载失败!");
// }
// }, "LevelAlbums/", FolderNames.AlbumName, true, false, true); // ✅ 背景一般是立刻需要的,走优先下载
//调用统一的 SetImgLoader,不需要再自己写下载逻辑
SetImgLoader(null, fileName, nTex =>
{
if (nTex != null && nTex.nativeTexture != null)
{
Debug.Log("背景图片加载成功!");
var tex2D = nTex.nativeTexture as Texture2D;
if (tex2D == null)
{
Debug.LogError("NTexture 转换失败!");
return;
}
tex2D.name = fileName;
// 创建 Sprite
var sprite = Sprite.Create(
tex2D,
new Rect(0, 0, tex2D.width, tex2D.height),
new Vector2(0.5f, 0.5f)
);
_spriteRenderer.sprite = sprite;
if (_currentNTexture != null)
{
_currentNTexture.Dispose();
_currentNTexture = null;
}
if (_currentBackgroundSprite != null)
{
Object.Destroy(_currentBackgroundSprite);
_currentBackgroundSprite = null;
}
_currentNTexture = nTex;
_currentBackgroundSprite = sprite;
var currentWidth = _spriteRenderer.sprite.bounds.size.x;
var scaleFactor = 64f / currentWidth;
// 等比缩放
_spriteRenderer.transform.localScale = new Vector3(scaleFactor, scaleFactor, 1);
}
else
{
Debug.LogError("背景图片加载失败!");
}
}, "LevelAlbums/", FolderNames.AlbumName, true, false, true); // ✅ 背景一般是立刻需要的,走优先下载
}