fix:1、添加项目
This commit is contained in:
@@ -0,0 +1,206 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using FutureCore;
|
||||
using FairyGUI;
|
||||
using FGUI.bkg_reward_new;
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace FlowerPower
|
||||
{
|
||||
public class RewardMulNewUI : BaseUI
|
||||
{
|
||||
private RewardMulNewUICtrl ctrl;
|
||||
private RewardMulNewModel model;
|
||||
private FGUI.bkg_reward_new.com_reward_mul ui;
|
||||
private Action closeCallback;
|
||||
private GiftData rewardInfo;
|
||||
bool hasCoin = false;
|
||||
decimal m_coinReward = 0;
|
||||
public RewardMulNewUI(RewardMulNewUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.RewardMulNewUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "bkg_reward_new";
|
||||
uiInfo.assetName = "com_reward_mul";
|
||||
uiInfo.layerType = UILayerType.Popup;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = true;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as FGUI.bkg_reward_new.com_reward_mul;
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
rewardInfo = (GiftData)args;
|
||||
InitView();
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void InitView()
|
||||
{
|
||||
// AudioManager.Instance.PlayDynamicEffect(AudioConst.reward_show);
|
||||
ui.node_coin.visible = false;
|
||||
ui.node_undo.visible = false;
|
||||
ui.node_move_out.visible = false;
|
||||
ui.node_refresh.visible = false;
|
||||
ui.add_undo.visible = false;
|
||||
ui.add_move_out.visible = false;
|
||||
ui.add_refresh.visible = false;
|
||||
|
||||
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) {
|
||||
(ui.btn_mul.GetChild("img_saveingpot") as GImage).visible = true;
|
||||
} else {
|
||||
(ui.btn_mul.GetChild("img_saveingpot") as GImage).visible = false;
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < rewardInfo.type.Count; i++) {
|
||||
if (rewardInfo.type[i] == (int)GiftType.coin) {
|
||||
hasCoin = true;
|
||||
ui.node_coin.visible = true;
|
||||
ui.node_coin.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
} else if (rewardInfo.type[i] == (int)GiftType.undo) {
|
||||
ui.node_undo.visible = true;
|
||||
ui.node_undo.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
ui.add_undo.visible = true;
|
||||
ui.add_undo.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
} else if (rewardInfo.type[i] == (int)GiftType.move_out) {
|
||||
ui.node_move_out.visible = true;
|
||||
ui.node_move_out.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
ui.add_move_out.visible = true;
|
||||
ui.add_move_out.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
} else if (rewardInfo.type[i] == (int)GiftType.refresh) {
|
||||
ui.node_refresh.visible = true;
|
||||
ui.node_refresh.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
ui.add_refresh.visible = true;
|
||||
ui.add_refresh.GetChild("lab_num").text = "x" + rewardInfo.reward[i];
|
||||
}
|
||||
}
|
||||
|
||||
ui.btn_mul.SetClick(() => {
|
||||
GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
|
||||
{
|
||||
if (isSuccess)
|
||||
{
|
||||
GameHelper.ShowTips("Successfully claimed");
|
||||
|
||||
getReward(2);
|
||||
playCoinAni();
|
||||
|
||||
ui.ani_group.visible = true;
|
||||
ui.t0.Play(() => {
|
||||
ui.ani_group.visible = false;
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
ui.btn_claim.SetClick(() =>
|
||||
{
|
||||
ui.btn_claim.SetClick(() => { });
|
||||
ui.btn_mul.SetClick(() => { });
|
||||
getReward(1);
|
||||
playCoinAni();
|
||||
DOVirtual.DelayedCall(2f, () =>
|
||||
{
|
||||
GameHelper.addInterAdnumber();
|
||||
});
|
||||
|
||||
ui.ani_group.visible = true;
|
||||
ui.t0.Play(() => {
|
||||
ui.ani_group.visible = false;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void getReward(int rate = 1) {
|
||||
for (int i = 0; i < rewardInfo.type.Count; i++) {
|
||||
if (rewardInfo.type[i] == (int)GiftType.coin || rewardInfo.type[i] == 101) {
|
||||
m_coinReward = rewardInfo.reward[i] * rate;
|
||||
} else if (rewardInfo.type[i] == (int)GiftType.undo) {
|
||||
int num = GameHelper.GetItemNumber(1) + rewardInfo.reward[i] * rate;
|
||||
GameHelper.SetItemNumber(1, num);
|
||||
ui.add_undo.GetChild("lab_num").text = "x" + rewardInfo.reward[i] * rate;
|
||||
} else if (rewardInfo.type[i] == (int)GiftType.move_out) {
|
||||
int num = GameHelper.GetItemNumber(0) + rewardInfo.reward[i] * rate;
|
||||
GameHelper.SetItemNumber(0, num);
|
||||
ui.add_move_out.GetChild("lab_num").text = "x" + rewardInfo.reward[i] * rate;
|
||||
} else if (rewardInfo.type[i] == (int)GiftType.refresh) {
|
||||
int num = GameHelper.GetItemNumber(2) + rewardInfo.reward[i] * rate;
|
||||
GameHelper.SetItemNumber(2, num);
|
||||
ui.add_refresh.GetChild("lab_num").text = "x" + rewardInfo.reward[i] * rate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool isget=false;
|
||||
private void playCoinAni()
|
||||
{
|
||||
if (!hasCoin) {
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.rewardMul_close);
|
||||
CtrlCloseUI();
|
||||
return;
|
||||
}
|
||||
|
||||
if(isget) return;
|
||||
isget=true;
|
||||
var rewardData = new RewardData();
|
||||
|
||||
int curr_type = 101;
|
||||
Vector2 end_ = GameHelper.GetUICenterPosition(ui.node_end, true);
|
||||
|
||||
|
||||
var rewardSingleData = new RewardSingleData(curr_type, m_coinReward, RewardOrigin.Play)
|
||||
{
|
||||
startPosition = GameHelper.GetUICenterPosition(ui.btn_mul, true),
|
||||
endPosition = new Vector2(end_.x + 30, end_.y + 30),
|
||||
};
|
||||
|
||||
rewardData.AddReward(rewardSingleData);
|
||||
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
||||
rewardData.AddCompleted(success =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
DOVirtual.DelayedCall(0.7f, () =>
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.rewardMul_close);
|
||||
CtrlCloseUI();
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user