fix:1、添加项目
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namespace FlowerPower
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{
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using System;
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using System.Collections.Generic;
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using FairyGUI;
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using FGUI.P20_MainTab;
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using Newtonsoft.Json;
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using Spine.Unity;
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using UnityEngine;
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public class MainTabUI : BaseUI
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{
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private MainTabUICtrl ctrl;
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private MainTabModel model;
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private FGUI.P20_MainTab.com_main_tab ui;
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private Action closeCallBack;
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private static int mTabIndex = 1;
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public static int mLastIndex = 1;
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private bool exitH5Task;
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private Action closeCallback;
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public MainTabUI(MainTabUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.MainTabUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P20_MainTab";
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uiInfo.assetName = "com_main_tab";
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uiInfo.layerType = UILayerType.Top;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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CommonHelper.FadeOut(ui);
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mLastIndex = 1;
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mTabIndex = 1;
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CloseAllTabView();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P20_MainTab.com_main_tab;
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}
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protected override void OnOpenBefore(object args)
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{
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if (args != null)
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{
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mTabIndex = (int)args;
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}
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CheckH5Task();
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InitView();
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}
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private void CloseAllTabView()
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.TujianUI_Close);
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uiCtrlDispatcher.Dispatch(UICtrlMsg.MainUI_Close);
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uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Close);
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}
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protected override void OnOpen(object args)
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{
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CommonHelper.FadeIn(ui);
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.MainTab, OnGameTab);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.MainTab, OnGameTab);
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}
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#endregion
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private void CheckH5Task(object obj = null)
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{
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exitH5Task = false;
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}
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private void InitView()
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{
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ui.com_tab.btn_shop.SetClickDownEffect(0.8f, 1);
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ui.com_tab.btn_main.SetClickDownEffect(0.8f, 1);
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ui.com_tab.btn_pintu.SetClickDownEffect(0.8f, 1);
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ui.com_tab.btn_main.SetClick(OnClickMainTab);
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ui.com_tab.btn_shop.SetClick(OnClickShopTab);
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ui.com_tab.btn_pintu.SetClick(OnClickPintuTab);
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OnGameTab(mTabIndex);
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}
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private void OnClickShopTab()
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{
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OnGameTab(1);
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}
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private void OnClickMainTab()
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{
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OnGameTab(2);
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}
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private void OnClickPintuTab()
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{
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OnGameTab(3);
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}
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private void OnGameTab(object obj = null)
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{
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if (obj != null)
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{
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mTabIndex = (int)obj;
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}
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OnChangeTab(mTabIndex);
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OnClickTab(mTabIndex);
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}
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private void OnChangeTab(int tabIndex)
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{
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ui.com_tab.btn_shop.cont_tab.selectedIndex = tabIndex == 1 ? 1 : 0;
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ui.com_tab.btn_main.cont_tab.selectedIndex = tabIndex == 2 ? 1 : 0;
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ui.com_tab.btn_pintu.cont_tab.selectedIndex = tabIndex == 3 ? 1 : 0;
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}
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public static void SwapElements<T>(List<T> list, int index1, int index2)
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{
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if (index1 >= 0 && index1 < list.Count && index2 >= 0 && index2 < list.Count)
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{
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(list[index2], list[index1]) = (list[index1], list[index2]);
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}
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else
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{
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throw new ArgumentOutOfRangeException("One or both of the provided indices are out of range.");
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}
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}
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private void OnClickTab(int tabIndex)
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{
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GGraph node = null;
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if (tabIndex == 1) {
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node = ui.com_tab.btn_shop.ani_click;
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} else if (tabIndex == 2) {
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node = ui.com_tab.btn_main.ani_click;
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} else {
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node = ui.com_tab.btn_pintu.ani_click;
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}
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var fx_logo = FXManager.Instance.SetFx<SkeletonAnimation>(node, Fx_Type.fx_click, ref closeCallback);
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fx_logo.state.SetAnimation(0, "animation", false);
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if (mLastIndex == tabIndex)
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{
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return;
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}
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var isH5Tab = tabIndex == 5;
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if (mLastIndex == 1)
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Close, false);
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uiCtrlDispatcher.Dispatch(tabIndex == 2 ? UICtrlMsg.MainUI_Open : UICtrlMsg.MainUI_Close, tabIndex == 2 ? true : false);
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uiCtrlDispatcher.Dispatch(tabIndex == 3 ? UICtrlMsg.TujianUI_Open : UICtrlMsg.TujianUI_Close, tabIndex == 3 ? true : false);
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}
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else if (mLastIndex == 2)
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.MainUI_Close, tabIndex < 2 ? true : false);
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buygoldParam param = new buygoldParam() {
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isShow1 = false,
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is_in_game = false
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};
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uiCtrlDispatcher.Dispatch(tabIndex == 1 ? UICtrlMsg.BuygoldUI_Open : UICtrlMsg.BuygoldUI_Close, param);
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uiCtrlDispatcher.Dispatch(tabIndex == 3 ? UICtrlMsg.TujianUI_Open : UICtrlMsg.TujianUI_Close, tabIndex == 3 ? true : false);
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}
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else if (mLastIndex == 3)
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.TujianUI_Close, true);
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buygoldParam param = new buygoldParam() {
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isShow1 = false,
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is_in_game = false
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};
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uiCtrlDispatcher.Dispatch(tabIndex == 1 ? UICtrlMsg.BuygoldUI_Open : UICtrlMsg.BuygoldUI_Close, param);
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uiCtrlDispatcher.Dispatch(tabIndex == 2 ? UICtrlMsg.MainUI_Open : UICtrlMsg.MainUI_Close, tabIndex == 2 ? false : true);
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}
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// uiCtrlDispatcher.Dispatch(tabIndex == 2 ? UICtrlMsg.MainUI_Open : UICtrlMsg.MainUI_Close, tabIndex < 2 ? true : false);
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// uiCtrlDispatcher.Dispatch(isH5Tab ? UICtrlMsg.BackgroundUI_Close : UICtrlMsg.BackgroundUI_Open);
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mLastIndex = tabIndex;
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if (isH5Tab)
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{
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// AudioManager.Instance.StopBGM();
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}
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else
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{
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//背景音乐
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AudioManager.Instance.PlayBGM(AudioConst.hallbgm);
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}
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if (PreferencesMgr.Instance.IsLastH5Tab != isH5Tab)
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{
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PreferencesMgr.Instance.IsLastH5Tab = isH5Tab;
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}
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}
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}
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}
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