fix:1、添加项目
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@@ -0,0 +1,83 @@
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using DG.Tweening;
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using System;
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using FairyGUI;
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using Spine.Unity;
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using UnityEngine;
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namespace FlowerPower
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{
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public class GuideViewUI : BaseUI
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{
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private GuideViewUICtrl ctrl;
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private GuideViewModel model;
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private FGUI.P22_Guide.com_guide ui;
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protected GProgressBar pb_loading;
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private Tweener tweener;
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protected int currValue;
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public GuideViewUI(GuideViewUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.GuideViewUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P22_Guide";
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uiInfo.assetName = "com_guide";
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uiInfo.layerType = UILayerType.Loading;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P22_Guide.com_guide;
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}
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private Action closeCallback;
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protected override void OnOpenBefore(object args)
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{
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TimerHelper.mEasy.AddTimer(0.7f, () =>
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{
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ui.btn_new_start.visible = true;
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var ska = FXManager.Instance.SetFx<SkeletonAnimation>(ui.btn_new_start.GetChild("btn_parent") as GGraph, Fx_Type.fx_btn_start, ref closeCallback);
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ska.state.SetAnimation(0, "play", true);
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var finger = FXManager.Instance.SetFx<SkeletonAnimation>(ui.finger_parent, Fx_Type.fx_hand_pre, ref closeCallback);
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finger.state.SetAnimation(0, "idle", true);
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});
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ui.btn_new_start.SetClick(()=>{
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PlayerPrefs.SetInt("new_one", 1);
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GameHelper.gameType = 0;
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GameDispatcher.Instance.Dispatch(GameMsg.OpenGame);
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CtrlCloseUI();
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});
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}
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protected override void OnOpen(object args)
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{
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}
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#endregion
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}
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}
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