fix:1、添加项目
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.P08_Play
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{
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public partial class com_game : GComponent
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{
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public GGraph parent_;
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public GGraph parent_ez;
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public GButton btn_head;
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public GButton btn_gold;
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public GComponent money;
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public com_state com_stage;
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public GButton btn_game_menu;
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public GButton btn_rank;
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public GButton btn_saveingpot;
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public GButton btn_three_day;
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public btn_battle btn_task;
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public GButton btn_failpack;
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public GButton btn_luck_gift;
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public GGroup group_top;
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public GComponent slot;
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public GGraph out_parent;
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public btn_add btn_add;
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public GComponent broadcast;
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public btn_prop btn_back;
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public btn_prop btn_remove;
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public btn_prop btn_refresh;
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public GTextField text_name;
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public btn_look_ad btn_look_ad;
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public const string URL = "ui://g3iqdlgcopwgw";
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public static com_game CreateInstance()
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{
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return (com_game)UIPackage.CreateObject("P08_Play", "com_game");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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parent_ = (GGraph)GetChildAt(0);
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parent_ez = (GGraph)GetChildAt(1);
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btn_head = (GButton)GetChildAt(3);
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btn_gold = (GButton)GetChildAt(4);
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money = (GComponent)GetChildAt(5);
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com_stage = (com_state)GetChildAt(6);
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btn_game_menu = (GButton)GetChildAt(7);
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btn_rank = (GButton)GetChildAt(8);
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btn_saveingpot = (GButton)GetChildAt(9);
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btn_three_day = (GButton)GetChildAt(10);
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btn_task = (btn_battle)GetChildAt(11);
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btn_failpack = (GButton)GetChildAt(12);
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btn_luck_gift = (GButton)GetChildAt(13);
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group_top = (GGroup)GetChildAt(15);
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slot = (GComponent)GetChildAt(16);
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out_parent = (GGraph)GetChildAt(17);
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btn_add = (btn_add)GetChildAt(18);
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broadcast = (GComponent)GetChildAt(19);
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btn_back = (btn_prop)GetChildAt(20);
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btn_remove = (btn_prop)GetChildAt(21);
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btn_refresh = (btn_prop)GetChildAt(22);
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text_name = (GTextField)GetChildAt(23);
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btn_look_ad = (btn_look_ad)GetChildAt(24);
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}
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}
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}
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