fix:1、修复bug
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@@ -2016,7 +2016,7 @@ namespace RedHotRoast
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temp.boost_array = GameHelper.GetRewardBoost(1);
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DOVirtual.DelayedCall(0.25f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ArrowGameResultUI_Open, temp);
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});
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}
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@@ -2109,7 +2109,7 @@ namespace RedHotRoast
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arrow.isMoving = false;
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}
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// uiCtrlDispatcher.Dispatch(UICtrlMsg.LevelSuccessUI_Open, isSuccess);
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// uiCtrlDispatcher.Dispatch(UICtrlMsg.ArrowGameResultUI_Open, isSuccess);
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if (isSuccess)
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{
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@@ -2128,7 +2128,7 @@ namespace RedHotRoast
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temp.boost_array = GameHelper.GetRewardBoost(2);
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DOVirtual.DelayedCall(0.2f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ArrowGameResultUI_Open, temp);
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});
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}
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else
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@@ -2144,7 +2144,7 @@ namespace RedHotRoast
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temp.boost_array = GameHelper.GetRewardBoost(2);
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DOVirtual.DelayedCall(0.2f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ArrowGameResultUI_Open, temp);
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});
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}
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}
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