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RedHotRoast-ios/Assets/Scripts/System/Game/WindowSystem.cs
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namespace RedHotRoast
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{
public class WindowSystem : BaseSystem
{
public WindowSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
TaskSequence startGameSequence = new TaskSequence();
TaskSequence backMainSequence = new TaskSequence();
public sealed override void Init()
{
base.Init();
AddListener();
}
private void AddListener()
{
CtrlDispatcher.Instance.AddOnceListener(CtrlMsg.Game_Start, StartGame);
GameDispatcher.Instance.AddListener(GameMsg.BackMainScene, BackMain);
}
private void StartGame(object obj)
{
startGameSequence.Clear();
if (startGameSequence.Count == 0)
{
End();
}
else
{
startGameSequence.Run();
}
}
private void End()
{
}
private bool haveBackMain = false;
private void BackMain(object obj)
{
if (!true)
{
return;
}
backMainSequence.Clear();
haveBackMain = true;
backMainSequence.Run();
}
private void AddRateUs(TaskSequence backMainSequence)
{
bool isAdd = 5 == DataMgr.GameOfCount.Value;
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backMainSequence.Add(isAdd, (procedure) =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RateUsDialogUI_Open);
UICtrlDispatcher.Instance.AddOnceListener(UICtrlMsg.RateUsDialogUI_Close,
(e) => { procedure.InvokeComplete(); });
});
}
}
}