2026-04-22 09:52:55 +08:00
|
|
|
using System;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
2026-04-27 11:20:13 +08:00
|
|
|
namespace RedHotRoast
|
2026-04-22 09:52:55 +08:00
|
|
|
{
|
|
|
|
|
public class GObjectPool
|
|
|
|
|
{
|
|
|
|
|
private Transform m_prefabRoot;
|
|
|
|
|
private Transform m_releaseRoot;
|
|
|
|
|
private Transform m_getRoot;
|
|
|
|
|
|
|
|
|
|
private Action<GameObject> m_onNew;
|
|
|
|
|
private Action<GameObject> m_onGet;
|
|
|
|
|
private Action<GameObject> m_onRelease;
|
|
|
|
|
|
|
|
|
|
private List<GameObject> m_objects;
|
|
|
|
|
private GameObject m_prefab;
|
|
|
|
|
|
|
|
|
|
public int CountAll { get; private set; }
|
|
|
|
|
public int CountInactive { get; private set; }
|
|
|
|
|
|
|
|
|
|
public void Init(string prefabPath, string assetName, Transform releaseRoot = null, Transform getRoot = null)
|
|
|
|
|
{
|
|
|
|
|
m_objects = new List<GameObject>();
|
|
|
|
|
m_prefab = LoadKit.Instance.LoadGameObject(prefabPath, assetName);
|
|
|
|
|
|
|
|
|
|
m_prefabRoot = m_prefab.transform.parent;
|
|
|
|
|
m_releaseRoot = releaseRoot;
|
|
|
|
|
m_getRoot = getRoot;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void InitCallBack(Action<GameObject> onNew, Action<GameObject> onGet, Action<GameObject> onRelease)
|
|
|
|
|
{
|
|
|
|
|
m_onNew = onNew;
|
|
|
|
|
m_onGet = onGet;
|
|
|
|
|
m_onRelease = onRelease;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public GameObject Get()
|
|
|
|
|
{
|
|
|
|
|
GameObject obj = null;
|
|
|
|
|
for (int i = m_objects.Count - 1; i >= 0; i--)
|
|
|
|
|
{
|
|
|
|
|
GameObject objItem = m_objects[i];
|
|
|
|
|
if (!objItem)
|
|
|
|
|
{
|
|
|
|
|
m_objects.Remove(objItem);
|
|
|
|
|
CountAll--;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!objItem.activeSelf)
|
|
|
|
|
{
|
|
|
|
|
obj = objItem;
|
|
|
|
|
CountInactive--;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (obj == null)
|
|
|
|
|
{
|
|
|
|
|
obj = GeneralKit.Instantiate(m_prefab);
|
|
|
|
|
m_objects.Add(obj);
|
|
|
|
|
CountAll++;
|
|
|
|
|
|
|
|
|
|
if (m_onNew != null)
|
|
|
|
|
{
|
|
|
|
|
m_onNew(obj);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_getRoot)
|
|
|
|
|
{
|
|
|
|
|
obj.transform.SetParent(m_getRoot, false);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (m_prefabRoot)
|
|
|
|
|
{
|
|
|
|
|
obj.transform.SetParent(m_prefabRoot, false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_onGet != null)
|
|
|
|
|
{
|
|
|
|
|
m_onGet(obj);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
obj.SetActive(true);
|
|
|
|
|
return obj;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Release(GameObject obj)
|
|
|
|
|
{
|
|
|
|
|
if (Contains(obj))
|
|
|
|
|
{
|
|
|
|
|
if (m_releaseRoot)
|
|
|
|
|
{
|
|
|
|
|
obj.transform.SetParent(m_releaseRoot, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
obj.SetActive(false);
|
|
|
|
|
CountInactive++;
|
|
|
|
|
|
|
|
|
|
if (m_onRelease != null)
|
|
|
|
|
{
|
|
|
|
|
m_onRelease(obj);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool Contains(GameObject obj)
|
|
|
|
|
{
|
|
|
|
|
return m_objects.Contains(obj);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void DestroyObj(GameObject obj)
|
|
|
|
|
{
|
|
|
|
|
GeneralKit.Destroy(obj.gameObject);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|