2026-04-22 11:13:16 +08:00
|
|
|
|
|
|
|
|
using FGUI.ZM_Common_01;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using FairyGUI;
|
|
|
|
|
|
2026-04-27 11:20:13 +08:00
|
|
|
namespace RedHotRoast
|
2026-04-22 11:13:16 +08:00
|
|
|
{
|
|
|
|
|
public class ScAlbumLockUI : BaseUI
|
|
|
|
|
{
|
|
|
|
|
private ScAlbumLockUICtrl ctrl;
|
|
|
|
|
private ScAlbumLockModel model;
|
|
|
|
|
private FGUI.LG_Unlock.com_scAlbumLock ui;
|
|
|
|
|
|
|
|
|
|
public ScAlbumLockUI(ScAlbumLockUICtrl ctrl) : base(ctrl)
|
|
|
|
|
{
|
|
|
|
|
uiName = UIConst.ScAlbumLockUI;
|
|
|
|
|
this.ctrl = ctrl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
|
|
|
|
{
|
|
|
|
|
uiInfo.packageName = "LG_Unlock";
|
|
|
|
|
uiInfo.assetName = "com_scAlbumLock";
|
|
|
|
|
uiInfo.layerType = UILayerType.Popup;
|
|
|
|
|
uiInfo.isNeedOpenAnim = false;
|
|
|
|
|
uiInfo.isNeedCloseAnim = false;
|
|
|
|
|
uiInfo.isNeedUIMask = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#region 生命周期
|
|
|
|
|
protected override void OnInit()
|
|
|
|
|
{
|
|
|
|
|
//model = ModuleManager.Instance.GetModel(ModelConst.ScAlbumLockModel) as ScAlbumLockModel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnClose()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnBind()
|
|
|
|
|
{
|
|
|
|
|
ui = baseUI as FGUI.LG_Unlock.com_scAlbumLock;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnOpenBefore(object args)
|
|
|
|
|
{
|
|
|
|
|
InitView();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnOpen(object args)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnHide()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnDisplay(object args)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region 消息
|
|
|
|
|
protected override void AddListener()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
protected override void RemoveListener()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
//初始化页面逻辑
|
|
|
|
|
private void InitView()
|
|
|
|
|
{
|
|
|
|
|
ui.btn_close.SetClick(() =>
|
|
|
|
|
{
|
|
|
|
|
CtrlCloseUI();
|
|
|
|
|
});
|
|
|
|
|
ui.text_unlock.SetVar("num", GameHelper.GetCommonModel().UnlockSecret[1].ToString()).FlushVars();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|