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RedHotRoast-ios/Assets/Scripts/ModuleUI/Reward/RewardUICtrl.cs
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namespace RedHotRoast
2026-04-22 09:52:55 +08:00
{
public class RewardUICtrl : BaseUICtrl
{
private RewardUI ui;
private RewardModel model;
private uint openUIMsg = UICtrlMsg.RewardUI_Open;
private uint closeUIMsg = UICtrlMsg.RewardUI_Close;
public RewardData rewardInfo;
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
if (args != null)
{
rewardInfo = (RewardData)args;
}
ui = new RewardUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui is { isClose: false })
{
ui.Close();
}
ui = null;
}
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
public void GetReward(int rate = 1)
{
foreach (var rewardSingleData in rewardInfo.GetRewardDataList())
{
rewardSingleData.rate = rate;
}
RewardSystem.GetReward(rewardInfo);
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
}
}